Chapter 3: The Moathouse, Part Two
Thank you tleilaxu
28 Coldeven, Shortly After Midnight :
Another rat scampered across the courtyard as Davok watched with a bored expression on his big, ugly face. He and Willow had first watch, and it had been an uneventful three hours. Despite his wounds, the mighty barbarian insisted on staying awake until midwatch, while allowing his young druid friend to catch some shuteye. When the time came, he wandered over to Gann’s pallet and gently shook his foot. Instinctively, the cleric grabbed his mace and sat bolt-upright, ready to swing in an instant. Seeing the tired half-orc, he held his swing and smiled. “Ready to be relieved,” he asked?
“Nothin’ but some rats,” the half-orc declared. “I… stand… relieved….” and he was asleep. Gann stretched his weary muscles and took a swig from his waterskin before walking over to where Tas lay sleeping. He had a minor squabble with the halfing, before bedding down, over ownership of the mace he had found in the grand hall, along with a few other items they removed from a second corpse they discovered in the corner where Davok had fallen. Tas finally had to admit that the weapon was much too large for him to carry around with him. He reluctantly agreed to allow Willow to carry it in her magical bag of holding, along with any other loot they brought out of the moathouse. They would divvy up once they got back to the inn. Gann had won the argument, but he still wasn’t sure he could trust the halfling.
With that thought in mind, he gave Tas a swift kick in the thigh. “Wake up, rogue,” he whispered harshly. “Our turn on watch.” Tas opened his eyes and stared daggers at the cleric. Grumpily, he got up from his bed and trudged over to the steps to guard the open doorway into the great hall.
All was quiet for the first hour, or so. Even the well-disciplined disciple of St. Cuthbert struggled to stay awake. However, near the top of the second hour, Tas’s sensitive ears picked something up. It was coming from within the darkness of the great hall, and it sounded like gruff voices speaking in hushed tones. He couldn’t make out the words, though, and he signaled Gann to come listen.
The cleric scowled and trudged over to the stairs, but his face turned serious when he, too, heard the voices. “Orcish,” he declared. “Wake the others.”
As Gann listened, he heard what sounded like an argument between a pair of sentries, wondering what to do about the party of well-armed adventurers they had discovered sleeping in the courtyard. “What should we do… I don’t wanna get in trouble…. YOU wake ‘em up and tell ‘em…. I’m not gonna do it… wait ‘til mornin’…. what if they’re up to sumthin’…. not my fault if YOU didn’t tell, ‘em… tell ‘em in the mornin’… good idea…. ‘course it is,” and so forth.
By the time the whispering faded into the distance, the party was awake, albeit reluctantly, and armed. “There are two orc guards in there talking about us,” whispered Gann. “Seemed like they were debating about waiting until morning before telling their masters, whoever they may be, about our presence here. If we take them out now, they’ll never get that chance.”
“We’re already tire, hurt, and nearly out of spells,” Willow pointed out. “Maybe we should just pack up and leave, now.”
“And leave our evil enemy behind us to refortify their position? I don’t think so. On my mark, we attack,” Gann announced, forgetting to be quiet. Without waiting for a response, the vengeful cleric struck his flint to a torch, and charged into the great hall swinging his mace and bellowing a war cry. Not knowing what else to do, the rest of the group looked at each other for a moment before charging in after him. The entered the chamber waving their blades wildly before them, doing their best to look menacing.
The great hall was empty. No orcs. The chamber held nothing but six sleepy adventurers, waving their weapons in the air and shouting in the torchlight. Gann looked deflated. “Where did the evil go,” he wondered out loud? As if in response, a door opened up in the northeast corner of the room and an arrow flew past his ear and skittered harmlessly down the stairs. The door slammed shut, and a muffled voice could be heard cursing in common … “Drek! There’s a whole lot of ‘em out there!”
Gann grinned and ran to the door. Davok and the others followed close behind. They formed deadly half-circle around the opening and prepared their attack. Gann, once again, took charge and started explaining his plan. “Davok, you…”
“Graaaah!” cried Davok as he ripped open the door and charged inside. His orcish eyesight had no problem penetrating the darkness, and he immediately spotted his enemy. It wasn’t an orc, but a strange combination of a human and what appeared to be a hyena. No matter. Davok had been swinging his axe at enemies all afternoon and hadn’t killed anything with it yet. That just wouldn’t do. With one hefty swing, the barbarian cleaved the stunned sentry from shoulder to groin. It fell dead to Davok’s left… and his right.
Gann lunged into the room with his torch just in time to see a second creature drop his bow and raise his hands in the air. “I give up,” it grunted in crude common. “Dis is just a job. Not worth dying fer. I told him to just wait until morning, dumb dead lug.” Gann dragged the man-beast by the furry nape of its neck and pulled him into the great hall.
The party encircled their prisoner, and Gann began the interrogation. “What evil forces are you working for? What are you doing here,” he demanded?
“We were just supposed to watch that one downstairs. It was just a job, no big deal. But then the dragon came, and all bets were off.”
“Watch who, downstairs? If this is just a job, then who is paying you? Are you and your evil friends in the robes in league with the dragon?”
“Listen, I don’t know nuthin’ more than I told you already,” growled the beast. “Gnolls ain’t stupid, like most might think. We go where the money is, but we ain’t s’posed to get eaten or chopped in half for it. We was just supposed to watch the one downstairs until it was time to leave, and that’s all I know.” The gnoll was starting to get angry, and it was apparent that he just wanted to leave.
Willow reached into her pack and pulled something long and slithering out and brought it into the torchlight. “Perhaps my snake can help you to remember something else,” she said. The others stared at her, as she stood there holding a six foot long python in her hands. Tas made a mental note to watch for reptiles before snooping any of his companion’s packs.
Gann gave the gnoll a vicious shake and pierced him with a threatening stare. “Look, I don’t know nuthin’ else. Me and my partner wuz just comin’ upstairs to leave when we found you.”
“Well then,” remarked Gann, his tone dripping with sarcasm, “I guess I’ll just let you go, then. No harm done here, right?”
“Fine by me,” the gnoll agreed as he tried to push his way out of the circle of heroes. He crumpled to the ground as Gann thumped him across the back of the head with his mace.
“Now,” growled Gann, forcing the dazed sentry to his feet, “you’re going to tell us who else is ‘downstairs’ with you, and how many of them there are.”
Tas watched the whole ordeal with a bored expression. His finger played lightly across the trigger of his crossbow, and he grew restless.
“Grrrrr,” grumbled the gnoll. “Just some other gnolls workin’ in other parts down there with them people in robes. Got no idea… ack… grrrrpppppphhh …” The creature clutched at his throat, and blood spurted out from between his fingers as he fell to his knees. Finally, he toppled to the floor and died with a bubbly groan.
“What happened!” shouted Tyris. The group was on alert again. “Fihm, are you with us? Did you see anything?”
Fihm didn’t respond right away. Willow approached the fallen gnoll and took a closer look. “There’s a crossbow bolt sticking through his neck,” she observed.
“Ok,” shouted Gann. “Which one of us has a crossbow?!” The cleric’s rage was centered on Tas, who stood to the side with an innocent look on his face.
“I always have my crossbow out and ready,” he stated simply. “That’s nothing new.”
Furious, Gann stepped forward and flipped the corpse over with his foot, and everyone gasped. In addition to the bolt in his neck, an arrow was buried to the fletching in the gnoll’s chest. The party spread out and started searching the rafters for an unseen enemy as Tyris tried again to locate her familiar. “Fihm! Where are you? Is there somebody else here with us?”
“Zzzzzzhmm? Shhh… sleepy,” was the reply. “That little snot is sleeping now,” Tyris complained.
Tas stood in the middle of the hall looking confused. While the rest of the party continued their search of the great hall, he quietly bent down and removed a gold chain from the dead gnoll’s hand. He noticed the sentry was carrying it when he was first brought out into the light. Nobody else discovered anything out of the ordinary. Davok did, however, find the staircase that led beneath the moathouse. After a brief debate over whether they should return to town now, or explore downstairs, the party decided that “the one” the gnoll referred to just might be Spugnoir.
Gann, carrying the torch, took the lead. The stairs spilled out into a damp, dank room made of stone. Slime and algae covered the floor where moisture from the moat had soaked through the walls. The party immediately noticed a thick door on the western wall with a heavy padlock holding it shut from the outside. Reasoning that it looked like a prison cell, Gann strolled over and tried to force it open. The door gave a loud creak, but it didn’t open.
A sleepy voice from the other side of the door could be heard, complaining. “What y’all want now? Cain’t ya jes let me sleep, fer cryin’ out loud?” With hopeful looks on their faces, the party ushered Tas towards the door to try his hand at the lock. The halfling rogue pulled a wooden box out of one of his pouches, and he produced a slender tool that looked like a miniature kitchen fork. He inserted it into the lock, and with a “pop”, it fell open. Tas grinned smugly and stepped away as Endora tore the door open.
A stout man dressed in dirty, bloody rags leaped up from a cot in the corner of the filthy room. He looked ready to fight, until Willow spoke soothingly to him. “Are you Spugnoir?” she asked. The man slumped back down on the cot.
“Well, it’s about dang time them townsfolk sent me a rescue party. Been holed up in here fer days jes a’ waitin’. What took y’all so long? How’s my little girl?” Obviously, this was the missing potion maker.
“Well, sir,” Willow explained. “We’re not exactly a rescue party. You see, your daughter had a hard time convincing the militia that there was anything wrong. So, we just figured we’d see if we could help.”
“Don’t that jes soun’ like Elmo! Blowin’ me off agin’. I bin tellin’ him fer years that the evil’d come back to this here place. I’d march right back thar and give him what fer right now, if’n my head didn’t hurt quite so bad.” Spugnoir held his hand up to his forehead where a nasty cut could be seen in the torchlight. Gann reached out and, after a brief prayer, Spugnoir smiled. “Well, that feels much better. Thank y’all. Thank y’all a bunch! Tell ya what. I ain’t seen my girl in days, and she must be dang near havin’ a cow by now. Why don’t y’all jes help me get home, and I’ll tell y’all all about this place after a good night sleep. Draw yer a map an’ everythin’. In fact, if’n y’all come to my shop, I’ll knock a goodly price off my potions for ya fer bein’ so downright kind to me. How’s that sound?”
The group agreed that the potion maker’s bargain sounded like a good one, and none of them had any qualms about leaving the moathouse for now, to reconsider their approach. They escorted Spugnoir up the stairs and out across the drawbridge. They walked at a leisurely pace with weapons drawn, of course, and they questioned Spugnoir about what he had seen. They found out that he had gone down to the moathouse looking for a rare mushroom for his potion lab, and he was surprised to see activity. He prattled on about his story for most of the long trek back to Hommlet…
“There was all these folks in them weird yeller robes, and a bunch o’ those gnoll thugs carrying stuff in and out. They had diggin’ stuff, like it was fer some sort of mining excavation, er somthin’. I followed ‘em inside, and what a surprise when I saw the big hall were clear. Used to be, it was all jes piles o’ wood. I was watchin’ from the courtyard, and that’s when the dragon came. None o’ them fellers saw THAT one comin’, lemme tell ya. Heh Heh. They tried to fight it, but it bit their boss man’s head off, right quick. Threw them in quite a hissy for sure. I’d a run off there and then, but the big blue lizard saw me. Woulda got me too, if some gal in black didn’t run up and try to pop ‘im one from behind. He got her all ate up, too, but gave me a chance to skip down the stairs where I’d be safe. Well, safe as a man can be all holed up by a dragon in a den o’ gnoll thugs and yeller robed crazies. They got some girly girl in charge now, since their boss man got ‘imself ate up by the dragon. They beat me up good, tossed me in that room, an’ that’s where y’all found me. Glad ya did, too. I was getting’ mighty hungry.”
The exhausted party arrived back in Hommlet well after sunrise. They escorted Spugnoir all the way back to his shop. Along the way, Gann notice that they passed a large church dedicated to his patron deity, St. Cuthbert. When they reached the potion maker’s home, the ladies were delighted to see Renne come rushing out for a tearfully joyous reunion. The companions promised to go visit Spugnoir the next morning to collect their maps, and peruse his potion supply. They said their good-byes, and headed back across town.
The past twenty four hours had been quite eventful. Now, it was time to forget about their problems for a while and catch up on some much needed sleep. The Inn of the Welcome Wench was a very welcome sight, indeed! Their relief at arriving “home” was overshadowed by the knowledge of the evil they had discovered. Deep inside, each one of them knew that, even if they slept all the way through Growfest, when they awoke The Eagle would still be missing, and the dark forces gathering at the moathouse would continue to strengthen.
Somewhere on another plane, a shrouded form watched sadly as the party retired to their room on the second floor of the Inn of the Welcome Wench. With a sigh, the figure reached down, and blessed each and every one of them with a deep, and dreamless sleep.
Thus ends session one. Best quote of the evening:
Malessa (playing Willow): "Can I use my Sense Motive skill on the dragon?" (in the heat of combat)
Brian (DM Cthulu): "Sure. You sense that he's pissed."