Adventure:-- LPNN (Manzanita Judging)

OOC: Well, since Almayce is behind the meatshields, he'll just give up the archery and just heal people with his CLW wand.
 

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Vargo will risk his hide and try to move into melee, taking the aid another action to give any particular individual a +2 to his to-hit roll, or if possible, to his damage roll instead. Huln will go for the standard attack+ free trip if he can get it.
 


Ogrin bravely follows behind Rasereit ("Right behind ya, buddy! Let's try to outflank them!"), planning to team up on the same foe as Razh. He will attack the first round if possible, then try to maneuver around them in the following rounds (tumbling to avoid AoO if necessary) to get into a flanking position and attack. Longsword+Shield ready. He has his everburning torch stuck into his backpack, which means it should light up the area 20ft around him.
 
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Rystil Arden said:
(OOC: During that hour, Zaeryl was melting his silver pieces and coating some arrows and bolts for the better fighters to use.)

How much silver did Zaeryl have on him? That's fine, I can backtrack and supply bolts/arrows, the number depends upon how much silver is available.
 

two said:
How much silver did Zaeryl have on him? That's fine, I can backtrack and supply bolts/arrows, the number depends upon how much silver is available.
7 pieces plus whatever his new buddies will lend ot the effort. He's giving the silvered arrows away for free, so hopefully they'll give it all.
 

Play Taps.... one PC sadly dies...

Enemy init: RL, R1, R2, BS = 12, 14, 11, 17, adjusted is 16, 17, 14, 19.

PC init
1: Ogrin
2: Rasereit
3: Vargo
4: Wolf
5: Hallidor
6: Juliana
7: Zaeryl
8: Almayce

Rolls are: 20,11, 2, 19, 20, 10, 12, 6 modified is:

PC init
1: Ogrin 23
2: Rasereit 13
3: Vargo 1
4: Wolf 21
5: Hallidor 20
6: Juliana 11
7: Zaeryl 13
8: Almayce 6

Master order:

Ogrin 23
Wolf 21
Hallidor 20
BS 19
R1 17
RL 16
R2 14
Raz 13
Z 13
Juliana 11
Almayce 6
Vargo 1

A terrible cry is heard, emanating from the loud-voiced Rat Leader, and then suddenly everything seems to happen at once.

I23: Ogrin delays, waiting for the onslaught; he is ready to tumble around any rat that appears, giving Raz a flanking advantage and preparing for fun on the next round. delays for a better time to go)

I21: The great wolf Huln, eager to do something, grows and trembles with anticipation. You feel sure that as soon as a rat come into visual range, Huln will move towards it and engage. (readied action to run/move to enemy).

I20: Hallidor, waiting and alert, is ready to whack anything that is whackable.

I19: Bat Swarm. The whirring noise above you continues to get louder until – ominously and suddenly -- there is silence, and a slight increase in the darkness, for the bats has grouped together in a mass and, as a mass, are diving down between the rocks, attacking anyone there, crawling over skin and biting and, in general, being insufferable. In other words, a bat swarm swarms. Almayce, Zaeryl, Vargo, and Huln are all effected; the wolf Huln is able to take an AOO as the bats come flying down out of the sky. “4” misses, meaning, he snaps at a few bats and kills them, but doesn’t drive away a significant portion of them. Almayce, Zaeryl, Vargo, and Huln take 4/3/3/6 points of damage. You notice to your horror that the wounds inflicted by this biting bats is of a rather interesting type: very bleedy. In fact, it seems to you that your body bleeds just as quickly five seconds after the bites as one. That continual drain upon your system will, in time, leave you exhausted -- and perhaps dead.

I17: Rat1 (Slinker) moves up and into position, snarling at Raz. Slinker, now that you can see him clearly, isn’t a ratman at all rather a WereRat; it’s the long scary teeth that give him away. He’s wielding a bright-n-shiny rapier in one hand, has a buckler in the other, and wears rotted but still serviceable leather armor. He looks to be an athletic and experienced opponent. With a shuffling of his feet, a sort of rattish “en garde”, Slinker takes at poke at Raz. “10” and just hits the flatfooted Raz, doing 2 points of damage. Eh.

I16: Ogrin takes the opportunity to tumble behind Rat1, rolling a “14” and tumbling his brains out. He double moves and gets behind Rat1, so that Raz is happily flanking.

I16: Rat Leader. Suddenly, to the North East, there appears another WereRat, this one slightly bigger of build. In addition, instead of leather armor in bad repair, he is wearing what looks to be studded leather in quite good repair. He holds a Guisarme in both hands, and looks at the party with a critical eye.

“This rabble gave you trouble?” he asks incredulously, in Rat-accented common, “what was I teaching you all those months?”

The Rat Leader stares at Juliana and Hallidor with scant respect.

“C’mon pure bloods. Let’s see what your weakness has to offer.”

The Rat Leader stands there in martial readiness. (His name, by the way, is LongTooth).

I15: Huln, who had been waiting to see an opponent, can’t really see LongTooth given all the bats around him. In addition, Huln might be feeling a bit ill, must make a fort save DC11. “20” completely makes it. Instead of rushing off, he stays next to his master and attacks the creature that is attacking them both. He rolls a “12” and doesn’t quite make much of an impression on the bat warm.

I14: Rat2 (Stinker) moves up into position and dances around, poking away at Raz. Rolls a “8” and Stinker doesn’t do much to Raz.

I13: Raz, has had enough of all this foolishness. Attacks his flanked foe for all he’s worth. (Please include Raz’s attack numbers and damage, they are +6 with flanking I calculate). Rolls a – wow. Unbeleivable. You gotta see this to believe it.

http://invisiblecastle.com/find.py?id=107995

Two “1”s. Horrible luck.

I13: Zaeryl must first make a Fort Save vs. the disgusting bats flying all around him. “14” no problem. And, now, must do something. {Z does something}

I11: Juliana: “Juliana would prefer to be on the outside, ready to fight in melee (I think swapping her and Almayce works to accomplish this and takes Almayce out of melee, and means she's not alone on a front line either).

Her intent, is to take a defensive stance (+2 to AC, -4 to hit if it ever comes up, so net AC 20), and preprair a trip attack for the rat leader should he close (-2 touch attack, then
+6 opposed str or dex check to trip)

If for some reason she can't get to a front line, she will use her bow and fire at a ratman, hoping to detur it (+1 to hit, 1d8 damage, x3 crit).” Now THAT’s how to describe your PC’s next action, folks!

Juliana moves up to LongTooth with the intent to trip him, and is fighting defensively. As she gets within the Guisarme’s reach, a “readied” action is triggered, which is an attack on the first thing to get in attacking range. LongTooth rolls a “13” and misses AC20. Smart thing to fight defensively!

Then, as Juliana closes, LongTooth takes his AOO for movement, and rolls a “20”. Uh oh. Confirm roll is a “18”. Uh oh. 2d4+3 x 3. Oh dear. 22 points of damage. Unfortunately, Juliana, brave and strong fighter that she is, is killed by a lucky blow from a very ugly WereRat. (yikes). Sorry about that. X3 critical weapons are just, well, nasty.

-- we pause here for a moment, and salute Juliana, may she rest in peace --

I6: Almayce rolls a save and “8” – fails the save, and is nauseated for 1 round. You can make a single move action if desired.

I1: Vargo rolls a “3” and is also nauseated. See I6.

Pretty rough going folks. The rolls were against you.

Need actions from Zaeryl, Almayce, and Vargo. Hallidor had a readied action (attack a rat who gets close) that didn’t trigger.
 

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