Low Book-keeping Systems

I find Savage Worlds to be the kind of game you're seeking. It really is fast, furious & fun. I've run it a few times, and it is very minimal prep time & effort, especially as compared to d20 (I agree with the idea above about the magic being the complicating factor in d20). I read the articles at the old peg inc. site about the design goals. When someone reposted them, I grabbed them for my virtual SW folder. Here they are.

As a Game Master:

1) I want a game that it's easy to make up monsters, NPCs, magic items, weapons, etc. on the fly. If I have to look up lots of charts and tables, add up points (as a GM, not a player), and so on, it's too complicated.

2) I want a game where "mooks" are either up, down, or off the table. I don't want to keep track of wounds for lesser NPCs--only important bad guys, villains, dragons, and so on.

3) I want a game that easily handles vehicles. The vehicle rules in many games require a PHD to decipher.

4) I want a game a non-gamer friend of mine can look at and understand *at a glance.* The basic rules for Savage Worlds can be described in one sentence.

5) I want a game that has a "spine" capable of gaming any genre, but allows me to insert special rules to tailor specific genres. Horror needs detailed fright tables, for instance, and a pulp heroes game needs to be less gritty and deadly than World War II.

7) As a GM, I want to roll *one* attack die for my bad guys to see if they hit, and I don't want to do any math to it. If three orcs gang up on a hero, I want to roll 3 dice, look for hits, and be done.

As a player I want:

1) I want a game that provides real depth for characters. I want to see my character grow, gain new special abilities, and even increase my skills and attributes.

2) I want a game that handles large battles fast. If my sergeant in World War II persuades the villagers to fight beside him, I want them on the table-top, not glossed over.

Update: After going round and round on this one a bit, what I was really after was reasonable speed--but more importantly--ease. I just don't want to do a lot of bookeeping during a fight.

3) I want my NPC allies to have names and at least a "personality" trait for each. If my Lt. in Vietnam needs to send someone to scout a hill, I want to know who's "Gung Ho," "Reliable," "Shifty," "Lazy," and so on.

4) I want a little control over the dice--like Fate Chips or bennies--so the hero I've been working on for a year doesn't drop dead because of one bad die roll. Two or three I can handle, but not one.

5) "Open ended die rolls." If I get lucky and roll that high number, I want to keep rolling and feel like I just conquered the world.

I would love to try more settings for SW, but there just isn't enough time right now (although I will get Deadlands: Reloaded!). I've got 3 d20 games and 1 SW game on hold, and there are at least 2 more d20 mini-campaings that I would like to run.

You can check out a free Test Drive of SW here:

http://www.peginc.com/Games/Savage Worlds/Savage Worlds.htm#Savage Worlds Downloads

Another great lite system is presented in ORK!

http://www.greenronin.com/catalog/grr1001

I would love to use it for a game with a more serious tone. I had designs on doing ORK! of the Rings as a reverse-side of the story, but my players were done with ORK! after 1 bout. Open-ended rolls against fixed target numbers would probably help give the game more longevity. But it's still on my shelf, whereas many other products are not.

I bought WFRP for a friend as a birthday present hoping that he will try something other than D&D for a change. Sadly, I doubt it will happen. I would love to pick it up if just to read it. The reviews were good for the core book, and I played a prior version in years past.

Another thing I'm investigating is HARP. You can download a free lite version of the rules and ICE even has a d20 for HARP trade-in program (if you're like me, you can find the extra d20 books lying around to trade-in!). Here's another link.

http://www.harphq.com/
 

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I've recently been introduced to Risus and it seems to be the ultimate in low book keeping. If you've got a solid character concept then making your character takes literally 2 minutes or less. There are no skills, feats or hit points to keep track of and yet you can easily emulate all the sorts of things that skills, feats and hit points do. Equipment is also very easy to keep track of.

Now personally I don't mind a reasonable degree of book keeping in my games. I like a little more crunch. But not everybody feels the same and I'm strongly considering using Risus as the game system for the solo game I'm going to run for my wife (who is not into crunch or book keeping).
 


jmucchiello said:
This sounds like a brilliant idea.

Why thanks. Now I just need to wait for us to have a night together when we're neither too exhausted nor too horny to get some gaming done. ;)
 

Rel said:
Why thanks. Now I just need to wait for us to have a night together when we're neither too exhausted nor too horny to get some gaming done. ;)

There are few things I enjoy more than gaming; having a horny wife is one of them.
 


For my light gaming, I use wushu. Characters typically have 3 traits (things that describe them or what they're good at), 1 flaw, and a pool of chi to manage. It's meant for action gaming, but will really work for anything. See here for a description of how the author used it to run a CSI game with a class full of non-gamers. I've used it to run a sword and sorcery game and a matrix action game.

The open version is free, there are several version available for sale at rpgnow, and the wushu open wiki contains lots of rules options if you want to make it crunchier.
 


Elephant said:
Such a bunch of lucky basts you are. :/

Bast? Moi? No...
 

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