The first in a new series of adventurers
Fane Of the Drow
Written by Gwendolyn F.M. Kestrel
Battle Map Art by Jason Engle
Published by Wizards of the Coast
www.wizards.com/dnd
ISBN: 0-7869-3847-1
$14.95
Fane of the Drow is a new type of product, the first in the series “Fantastic Locations”. It has two double-sided battle maps scaled for standard D&D play that can also be used with the miniature game. It also comes with an encounter booklet that’s 16 pages in length.
I’ve run through two of the four maps thus far using my Shackled City group as playtesters. My play is not going to be the same as others because I don’t do everything by the RAW. For instance, I use action points, saving throw versus Fortitude to avoid dying, and allow a lot of third party material into my game like one of my player’s who is player a Ritual Warrior from Arcana Evolved.
Having said that, our journey through the two maps took about three hours so all together, it looks like this would be a six hour adventure pack.
Below are the spoilers so reader beware:
First, as a GM, I know I’m time pressed. Running the Shackled City makes things a lot easier and it has several places where I can add other touches. For example, in the Malachite Fortress, there is an area (M8) marked “To Underdark”. That makes a perfect setup for Fane right there and I had the party encounter some dwarves who were on guard duty that dealt indirectly with the former ruler of the Fortress. Easy enough set up right? It even kind of follows one of the adventure seeds that’s mentioned.
In terms of those adventure seeds, they’re weak. For example, the dwarves that can offer the party work, aren’t given any names. Now if they named the Fortress that the dwarves came from, Stonehelm, they could’ve provided a few names for the dwarves too. In addition, since the dwarves are offering the party help, there should be some notes on what type of payment the dwarves are offering and if the GM then needs to remove treasure from other parts of the adventure.
Not a deal breaker or anything as the party hadn’t completely finished cleaning out the Malachite Fortress and left some humans below who these Stonehelm dwarves saved and would exchange for return to the surface, the dwarfs didn’t want the now freed humans being killed in the Underdark. The other options are having the PC’s travel through the Underdark and come across the encounter, or have one of their friends kidnapped and they have to go find them.
The encounters are labeled to match the numbers on the map. These maps are reproduced on the inside of the cover with circular notes indicating what’s there in a sidebar. For example, looking at the Fane of Lolth, K is for Kaerllara while D is for drow warrior.
The maps are of a good size and can withstand some abuse. I’m not gentle on these things as I’m not playing at my house and have to fold them up and fold them back after the game. The details on the maps are great, but the miniature notes are a tad annoying. Nothing to impact game play but are noticeable.
The game stats need some work. For example, one of the goblins has a greataxe that does 1d8+1 damage. The greataxe as a small weapon does 1d10 points of damage. There are other bits that are wrong, like a few of the drows’ CR being adjusted upwards by two instead of one for his class level. If that’s changed in the errata, that’s my bad, but my Monster Manual has level + 1 for CR. Some of the decisions on adjusting CR down, I don’t agree with. For example, the goblin leader and his shaman, are noted to have poor equipment and statistics, but have masterwork weapons and armor, as well as potions and the shaman’s poor statistics don’t really effect his abilities. It’d be like a mage having a low strength and charisma.
If Shackled City is written by the RAW, and my party is the average, at 4th level before heading off into the second part, they have no magic weapons and most of them don’t even have masterwork armor or weapons, saving their money instead for magic items.
Not a big deal again, but it’s hard for me to fault other game companies not getting game mechanics right when the creator of them employees people who can’t do it right either.
The encounters tend to be a few skirmish style events with one big bad per map. Depending on the party’s tactics and abilities, they may either walk through some of the events or have a big fight on their hands. For example, in my game, the party came across Amandrucul, a 4th level drow wizard who already had mirror image prepared on himself. One party member got lucky in terms of striking the real foe, then the next party member used cleave, after cutting through an image, and finished the wizard off. So yeah, he lasted all of two hits. Then again, not every party will have characters using greatswords or bastard swords with the skirmish ability from being a scout so events may vary.
Another minor annoyance comes in the suggested miniatures. I think it would be fair to say that calling for a user to have figures from the Harbringer set or the other earlier sets that are not available isn’t too bad. It’s not exactly great etiquette or anything as those sets are no longer produced and even a good hobby store like Games Plus doesn’t have them anymore.
What’s more annoying are the numerous references for figures that are in the Underdark set. A set that’s not even out yet.
Hopefully some wise web vendor or retail shop will take this opportunity to collect the suggested figures and put them in a special package for a modest price and give us something like Piazo was trying to do with their d20 encounter line and lead figures but without the bother of painting them or without the madness of trying to “catch them all”.
One of my biggest annoyances, is the way the text is written. It’s written to describe the room as is and not mention the monsters at all. Now that’s the standard policy, but it seems odd. “Yes, it’s a beautiful room with a vast arching overhead ceiling and a troll that’s eating your face!” Not a big deal. What’s worse though, is putting creatures in the book that have no physical description at all. It’s one thing to go, “Refer to the Monster Manual” for standard stats on drow and goblins. No problem with that at all. When putting a creature like a draegloth in there, with no references and no physical description, what do you do? I winged it and the party didn’t mind because they didn’t know what it was in the first place.
Now I know these are a lot of annoyances. The important part though, is the visuals and the fun. Normally I use Tact-Tiles. They work great. These maps are a nice change of pace. The full colored illustrations, the mini-adventure, and the overall utility, some odd six hours of game play, are well worth the price. Another benefit is that the adventurers don’t have to be run together. The GM could run them in separate bits and if he’s willing to make changes, can change the encounters to suit different party members. The fact that it comes with some guidelines on using the D&D miniatures with it, taking a page to do so, is just icing on the cake for those who enjoy the D&D miniatures game.
I’m hoping that things like no-descriptions of monsters not covered in the core books, bad game stats, and references to miniatures not in product yet, will be a stumbling block in this, the first of a series.
As for me? My party will continue to adventure through the Fane of Lolth before heading back to the Shackled City.