Domhani Bairdéir 02


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OOC:

Sorry about the delays, guys! I was a total bum all weekend - don't think we moved off the couch more than a couple of times. It was great while it lasted, but of course we felt like crap once we finally did get up and around a little. I'll get the next post up either tonight or tomorrow and we can move forward.
 

Re-Exploring the Marionette Room

Mowgli said:
Further investigation of the room reveals a painting on the back wall - it was difficult to notice through the rime at first.

From east to west, the following three scenes are painted:

A wild spray of multicolored dabs of pigment, each small, round, and either red, green, yellow, or blue along with a simple black square; a member of the frozen race encountered here by the party kneeling on one side of a small white square, atop of which is a red smear of paint, with five figures with overly long fingers and ovoid heads standing on the other side; the long fingered figures standing in a line with tear drop shaped dabs of orange pigment to either side and a simple black circle bisecting the line.

The painting and the corpse are still as the party left them yesterday. There are no other exits from the room. The traps have been triggered, and as the marionette is lying exactly as the party left it there is no reason to suppose that they've been reset.
 





Once More . . .

OOC:

At long last - we move forward! (Sorry about the delays - I had some stuff to work out and have had lots of distractions this past few weeks. Hopefully we'll be on again and posting regularly now).

IC:

The party moves back out of the marionette room and into the hallway to the north. There, they are confronted by a semi-circular hallway with five closed stone doors evenly spaces around the inside of the semi-circle (see accompanying map).
 

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Gavril

The swordsman ponders the stone doors.

OOC: Can we open these as normal or do they appear to require more complex means or brute strength to open?
 

Once More . . .

The doors are simple stone affairs, narrow enough that a 'normal' size human will have to squeeze a bit to pass through. Person's of the race frozen in this place would fit comfortably. Each is marked with a symbol: a broken triangle inside a circle. There are no handles or knobs, prompting the conclusion that the doors should be opened simply by pushing. However, each door does have an iron bar attached to the wall on the left side that looks as if it will rotate down and fit into a matching iron bracked on the opposite side of the door.

As the party examines the center door, Gavril becomes aware of a muted thumping sound coming from the corridor to the east.
 

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