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This map I have + Mistaken identity

kolikeos

First Post
I have this map, I think it is from the WotC web site but I can't find it again. Lately I have found a use for this map in my game, but I have no idea what all the numbers stand for, and the city's name is Gota, not Kaddastrei.
I would have changed the name at the top, but I don't really know how to use any picture altering programs. Of course, I can just X it out in pencil and write Gota underneath. If anyone has the time to change the picture and post it here, that would be really great.
Also, if anyone knows where this map is from and where I can find the key to it, that would be great too. I can just make up stuff for all those locations, but if something already exists, it would be easier.
Just making up stuff for the numbers is also good, I'm sure you people have lots of good ideas that I can barrow.



The PCs have recently got their hands on the journal of an Evil Wizard that is plotting to take over Gota. In this journal the Wizard writes that he has a contact in Gota by the name of Eshmish Doy. The PCs think that this Eshmish is a wizard from Gota's wizards’ guild. So does the Evil Wizard, so there is nothing in his journal to imply otherwise.
Eshmish is actually a high-ranking member of the thieves’ guild who has been hired by the Evil Wizard's allies.
There is a high-ranking member of the wizards’ guild who is a Necromancer (He does not have his profession written on his hat, so it would not be immediately apparent). He is LG, but he will probably be the first suspect for the PCs once they find out his chosen school of magic.
So my question is, how would I run this scenario? How would the PCs find out about the Necromancer? How would I make them mistake him for a friend of the Evil Wizard? How would he prove his innocence to them? And how will they find out about the real enemy?

Thanks in advance.
 

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Ed_Laprade said:
Nice cartography, but bad maps. Several huge cities with no major water supply? Everybody dies.
You are forgetting something: magic.

Multiple casters can use Create Water to replicate as much water as needed by the city. Decanters of Endless Water can also be created and used in dry wells.
 

Quick name switch. Tried to keep the same font; though I couldn't identify it, with a little bit of kerning, Baskerville worked just fine. Anyway, enjoy.

(As a sidenote, I really wish when WotC tossed up art into the gallery the way they do - which I do appreciate, mind - they'd post versions without the markings on them. A version of this map without all the numbers would be grand. It's doable by hand, but it'd just be easier if it was posted that way first. ;) )
 

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Frukathka said:
Multiple casters can use Create Water to replicate as much water as needed by the city. Decanters of Endless Water can also be created and used in dry wells.

Decanters of Endless Water could do it, but casters alone are incapable of creating enough water for more than a handful of people per day much less all the water needed for all the animals. Whipping out a quick city generation for a Metropolis (25,000+ people!), we get:

Cleric: 1 level-18; 2 level-9; 4 level-4; 8 level-2; 16 level-1

That's roughly 500 gallons of water a day if every cleric in the city loads up every non-Domain slot he has with Create Water. A human needs roughly 2 quarts of water a day, discounting what they get from their food. Those clerics, doing nothing but generate water every day, can support roughly 1000 people. A horse typically consumes 10-12 gallons of water a day. They could support around 38 horses.

Casters ain't the answer to every problem and D&D magic usually isn't nearly as useful to everyday life as a lot of people seem to think it is.
 

Also

Cities don’t just appear by magic.

All major European cities are on major rivers, are ports or are significant medieval (or earlier trading posts). They need agricultural hinterlands, a good water supply and trade in order to get established. The exception is cities built at sites of huge religious significance, but I can’t think of any of those that don’t have water and agriculture.
 


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