kolikeos said:
If anyone is willing to address the second part of my post....? Please....?
Here we go...
kolikeos said:
The PCs have recently got their hands on the journal of an Evil Wizard that is plotting to take over Gota. In this journal the Wizard writes that he has a contact in Gota by the name of Eshmish Doy. The PCs think that this Eshmish is a wizard from Gota's wizards’ guild. So does the Evil Wizard, so there is nothing in his journal to imply otherwise.
Eshmish is actually a high-ranking member of the thieves’ guild who has been hired by the Evil Wizard's allies.
There is a high-ranking member of the wizards’ guild who is a Necromancer (He does not have his profession written on his hat, so it would not be immediately apparent). He is LG, but he will probably be the first suspect for the PCs once they find out his chosen school of magic.
So my question is, how would I run this scenario?
Good question, how
would you run the scenario?
Here's how it'd probably play out in my game...
kolikeos said:
How would the PCs find out about the Necromancer? How would I make them mistake him for a friend of the Evil Wizard? How would he prove his innocence to them? And how will they find out about the real enemy?
Don't worry about it too much. Most of these quesations you already answered yourself... They've already mistaken the Necromancer for a friend of the BBEG due to the clues in the journal. His innocence is proven as soon as the players call him "Eshmish" and he answers "Who?" And they find out about the real enemy as sson as they understand that Eshmish is someone else, and not the Necromancer.
That said...
The PCs have a name, and they have a likely association -- the Wizard's Guild. They all they should need to get started. The rest is up to them. My players would start asking around town for either "Eshmish Doy" or for "a Necromancer with the Wizard's Guild".
If they ask for Eshmish by name, I'd drop them a few clues as to (the real) Eshmish's hangouts. If they ask for the Necromancer, they'd get directed to Wizard's Guild. Then, my players would likely try to question either fellow, before resorting to killing them flat out.
The Necromancer doesn't know what they're talking about. A successful Sense Motive check would confirm that. As soon as the players call the Necromancer "Eshmish", ("Who? You must have me confused with someone else. My name is...") he can easily convince the players that he's not the guy they're looking for. He being a high-ranking wizard in the guild, he probably widely known throughout the town and any number of people can confirm that... And don't forget that just because he's a Necromancer, that doesn't necessarily mean he's Evil. And even then, just because someone is Evil, that doesn't necessarily mean they always attack someone on sight.
Likewise, the real Eshmish is a high-ranking member of the Thieves' Guild, and is probably as well known. Asking for him by name could let the players know that he's a member of the Thieves' Guild and he likes to hang out in the Blood & Guts tavern (or whatever). Eshmish, of course, is not a Necromancer and knows nothing about casting spells, so that might throws the players off for a bit... But once they've tracked him down, the rest is easy.