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Morrus Story hour characters

Inconsequenti-AL

Breaks Games
[imager]http://www.enworld.org/attachment.php?attachmentid=30251&stc=1[/imager]An updated version!

Name: Igmut the half caste
Race: Half Orc
Height: 6'10"
Weight: 414 lbs
Age: 16 and 2 months OR 6 weeks since being reborn - untimely death due to Demon.
Hair: Manky, unwashed black hair. Slightly balding.
Eyes: Reddish black.
Favoured Terrain: Bars, dungeons and fights against overwhelming odds.
Organisation: In a mob of slightly prettier adventurers.

Class: Barbarian 1: Cleric 11 (Kord)
AL: CG

Str: 18 (+4)
Dex: 14 > 16 (+3)
Con: 14 > 18 (+4)
Wis: 18 > 20 (+5)
Int: 6
Chr: 8

BAB/Grapple: +9/+13
+2 Greatsword: +16/+11 Hit 2D6+8 19-20 X2
+1 Spell storing Greatsword +15/+10 Hit 2D6+7 19-20 X2
+1 Morningstar: +15/+10 Hit D8+5
+1 Longspear: +15/+10 Hit D8+7 X3 10' reach
Masterwork Sling: +13/+8 Hit D4+4 50' range
Masterwork Dagger: +15/+10 Hit D4+4 19-20

AC:
Mithral Full Plate +2, Ring of protection +2, Amulet of Natural Armour +3, +2 Heavy Steel Shield.
Normal: 28 (10 + 10 Armour + 3 Dex + 2 Deflection + 3 natural)
With shield 32

HP: 120 (roughly)
Initiative: +3
Speed: 30 (Climb: 20)
Saves:
Fort: +16 (+10 class +4 Con + 2 Resistance)
Ref: +8 (+3 class +3 Dex + 2 Resistance)
Will: +15 (+8 class +5 Wis + 2 Resistance)

Skills:
Climb +8 / Spider Climb
Jump +12
Heal +18

Feats: Power attack, Cleave, Weapon Focus: Greatsword, Combat Reflexes, 1 to be decided

Class features:
Fast movement
Rage 1/day
Strength domain - +11 strength 1 round/day.
Luck domain - 1 reroll 1/day.
Spontaneous healing.
Turn undead - 2/day.

Spells. Clerical
0 - 6
1 - 7+D
2 - 5+D
3 - 5+D
4 - 4+D
5 - 3+D
6 - 1+D

(D) denotes domain spell.

Languages
Orc, common.

Gear:
Ring of Counterspells - Dispel Magic
Slippers of spider climb (with bows and added fluffy bits)
+2 mithral full plate
+2 heavy steel shield
Cloak of Resistance +2 (strange looking thing crafted by Endo)
Ring of Protection +1
Ring of Natural Armour +3
Pearl of power - level 1 (2)
Circlet of Zorasiel (sic) - +2 wisdom.
Belt of Constitution +4
Bracers of Dexterity +2
Greatsword +2
Greatsword +1 spell storing
Morningstar +1
Longspear +1
Masterwork sling
Masterwork dagger
Adventurers pack
Big Book of Kord (large print, learning edition, with pop ups) - slightly damp stained and burned.
Wands of Cure Light Wounds - 100+ charges
Wand of resurgance - 48 charges
Large assortment of Scrolls, potions and alchemical junk


He gets bigger when buffed. Oooer. :)
 

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Eccles

Ragged idiot in a trilby.
[imager]http://www.enworld.org/attachment.php?attachmentid=30250&stc=1[/imager]Evan: Male Human Brd12;
Medium Humanoid (Human);
HD 12d6+24; hp 75;
Init +7; Spd 30 ft/x4;
AC 24 (+6 armor, +3 shield, +3 dex, +1 natural, +1 deflection), touch 14, flat-footed 21;
Base Atk/Grapple +9/+9;
Full Atk +10/+5 One-handed (1d6+1;18-20/x2, +1 Rapier), +13 Two-handed
(1d8;19-20/x2, Masterwork light crossbow), +13 Two-handed (1d8;19-20/x2, Masterwork light crossbow), +9/+4 One-handed (1d4;19-20/x2, Dagger), +12/+7 Thrown (1d4;19-20/x2, Dagger(Thrown)), +12/+7 Thrown (1d4;19-20/x2, Dagger(Thrown));
SA&SQ • You can cast bard spells while wearing light armor without incurring the normal arcane spell failure chance., Bardic Knowledge(Ex), Bardic Music, Countersong(Su), Fascinate(Sp), Inspire Courage(Su), Inspire Competence(Su), Suggestion(Sp), Inspire Greatness(Su), Song of Freedom(Sp);
AL N; SV Fort +10, Ref +15, Will +13;
Str 10(+0), Dex 16(+3), Con 14(+2), Int 14(+2), Wis 12(+1), Cha 23(+6);
Skills: Bluff¹ +21, Concentration¹ +7, Craft (Horseshoes)¹ +3, Diplomacy¹ +21, Disguise¹ +23, Gather Information¹ +14, Knowledge (Free Cities) +4, Knowledge (Diamond Lake) +3, Perform (Oratory) +21, Perform (String Instruments) +23, Perform (Singing) +21, Perform (Strings & Song) +25, Profession (Innkeeping) +2, Sense Motive¹ +10, Sleight of Hand +20, Spellcraft +3, Tumble +15, Use Magic Device +31.
Feats: Improved Initiative, Craft Wondrous Item, Disguise Spell, Lingering Song, Subsonics, Versatile Performer.
• You can cast bard spells while wearing light armor without incurring the normal arcane spell failure chance.
• Bardic Knowledge(Ex): You possess a special Knowledge skill for stray bits of trivia. This Knowledge check is 1d20+14
• Bardic Music: Performances can create varied magical effects 12 times per day.
¤ Countersong(Su): You can counter any sonic or language-dependent magical effect. Anyone within 30 feet can use your Perform check in place of their saving throw. You can maintain a countersong for 10 rounds.
¤ Fascinate(Sp): You can fascinate 4 creature(s) within 90 feet. If you beat their Will save with a Perform check, they will listen quietly for up to 12 round(s).
¤ Inspire Courage(Su): While singing, all allies who can hear you gain a +2 morale bonus to saving throws against charm and fear effects, and a +2 morale bonus to attack and weapon damage rolls. The effect lasts as long as you sing plus 10 rounds.
¤ Inspire Competence(Su): You can help an ally succeed at a task. They get a +2 competence bonus to skill checks as long as they are able to see and hear you and are within 30 feet. This can be maintained for 2 minutes.
¤ Suggestion(Sp): You can make a suggestion (as the spell) to a creature you have already fascinated. Will save (DC 22 negates).
¤ Inspire Greatness(Su): You can inspire up to 2 creature(s). This gives them +2 bonus Hit Dice (d10s), +2 competence bonus on attacks, and +1 competence bonus on Fortitude saves. This lasts as long as you play, and for 10 rounds after you stop.
¤ Song of Freedom(Sp): With one minute of uninterrupted music and concentration you can affect a single target within 30 feet as though with a break enchantment spell.

Spells - DC 16 at level 0, 20 at level 4

Level 0 (3/day) - Detect Magic, Ghost Sound, Mending, Prestidigitation, Read Magic, Resistance
Level 1 (5/day) - Alarm, Cure Light Wounds, Feather Fall, Inspiration Boost
Level 2 (5/day) - Detect Thoughts, Eagles Splendour, Invisibility, Sound Burst
Level 3 (4/day) - Displacement, Glibness, Haste, Sculpt Sound
Level 4 (3/day) - Dimension Door, Greater Invisibility, Legend Lore

Equipment (some - can't remember all of it) -

Mithril Light Chain +2
Buckler +2
Enchanted Lute of Inspiration Boost
Handy Haversack
Wand of Cure Light Wounds
Cloak of Charisma +4
Vest of Resistance +4 (I've invested a *lot* of time and effort into boosting this!)
Hat of Disguise
Ring of Protection +1
Necklace of Natural Armour +1
Mithril Buckler +2
Belt of Constitution +2
Gloves of Dexterity +2
Staff of Fireballs
Evan's Clair de Lunettes (Permanent Detect Magic, + to Use Magical Device)
Wands and stuff (including wands of Magic Missiles, Enervation, other stuff)

Oh, and I speak 17 languages.
 

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Eccles

Ragged idiot in a trilby.
[imager]http://www.enworld.org/attachment.php?attachmentid=30250&stc=1[/imager]Evan
Male Human Brd15
Medium Humanoid (Human)
HD 15d6+30; hp 93
Init +7
Spd 30 ft/x4
AC 25 (+6 armor, +3 shield, +3 dex, +1 natural, +2 deflection), touch 15, flat-footed 22
Base Atk/Grapple +11/+11
Full Atk +12/+7/+2 (1d6+1 18-20/x2, +1 Rapier), +15 (1d8;19-20/x2, Masterwork light crossbow), +15 (1d8;19-20/x2, Masterwork light crossbow), +11/+6/+1 (1d4;19-20/x2, Dagger), +14/+9/+4 Thrown (1d4;19-20/x2, Dagger(Thrown)), +14/+9/+4 Thrown (1d4;19-20/x2, Dagger(Thrown))
SA&SQ • You can cast bard spells while wearing light armor without incurring the normal arcane spell failure chance., Bardic Knowledge(Ex), Bardic Music, Countersong(Su), Fascinate(Sp), Inspire Courage(Su), Inspire Competence(Su), Suggestion(Sp), Inspire Greatness(Su), Song of Freedom(Sp), Inspire Heroics(Su)
AL N
SV Fort +11, Ref +16, Will +14
Str 10(+0), Dex 16(+3), Con 14(+2), Int 14(+2), Wis 12(+1), Cha 27(+8)
Skills: Bluff¹ +26, Concentration¹ +12, Craft (Horseshoes)¹ +3, Diplomacy¹ +23, Disguise¹ +28, Gather Information¹ +16, Knowledge (Free Cities) +4, Knowledge (Diamond Lake) +3, Listen¹ +3, Perform (Oratory) +26, Perform (String Instruments) +28, Perform (Singing) +26, Perform (Strings & Song) +30, Profession (Innkeeping) +2, Sense Motive¹ +12, Sleight of Hand +23, Spellcraft +4, Tumble +15, Use Magic Device +36.
Feats: Improved Initiative, Craft Wondrous Item, Arcane Strike, Disguise Spell, Lingering Song, Subsonics, Versatile Performer.

Spells - DC 18 at level 0, 23 at level 5

Level 0 (4/day) - Detect Magic, Ghost Sound, Mending, Prestidigitation, Read Magic, Resistance
Level 1 (6/day) - Alarm, Cure Light Wounds, Feather Fall, Inspirational Boost
Level 2 (5/day) - Detect Thoughts, Glitterdust, Invisibility, Sound Burst
Level 3 (5/day) - Displacement, Glibness, Haste, Sculpt Sound
Level 4 (5/day) - Dimension Door, Freedom of Movement, Invisibility (greater), Legend Lore
Level 5 (3/day) - Dispel Magic (greater), Improvisation, Mislead

Equipment - (Actually brought my pack of equipment cards home with me so I can type them up today - brace yourselves!)

Cure Light Wounds wands - 94 charges
Rapier +1
Amulet of Natural Armour +1
Various outfits, from peasant's, through clerics, including noble's and royal
Circlet of Charisma +6 (with disguise dweomer)
Elven Cloak of Lesser Displacement (20% miss chance, +5 to hide)
Masterwork lap-harp
Hat of Disguise
Ring of Evasion, also enchanted to provide sustenance and +2 protection
Boots of levitation
Gloves of dexterity +2
Belt of Dwarvenkind
Everburning Torch
Heward's Handy Haversack
Disguise Kit
Bag of Holding
Deck of Cards
3 Daggers
Masterwork Light Crossbow
Holy Symbols of various religions
Evan's 'Clair de Lunettes' - Permanent Detect Magic and +10 to Use Magical Device
Masterwork Lyre
+2 Mithral Buckler
+2 Mithral Chain Shirt
Masterwork Lute (enchanted to give Inspiration Boost on use)
Ring of the Wind Dukes (resists electricity, 1 lightning bolt attack per day, can charm air creatures)
Vest of Resistance +4
Talisman of the Sphere
Wand of Magic Missile (level 3, 23 charges left)
Wand of Cure Moderate (20 charges remaining)
Wand of Enervation (14 charges remaining)
Wand of Halt Undead (18 charges remaining)
Wand of Lightning Bolt (8th level, 24 charges remaining - wow, I'd forgotten I had this!)
Staff of Empowered Fireball (7 charges remaining)
Scrolls - Remove Fear (x3), Glitterdust, Featherfall, Major Image, Silent Image (x2), Silence, Dominate Person, Remove Paralysis, Explosive Runes, Contingency, Restoration, Wall of Stone
Book of Anatomy (+2 to Heal skill)
Dust of Tracelessness
Salve of Slipperiness
Silversheen
Universal Solvent (x2)
Wormbane paste (x3)
Flask of Curing (1 Heal/week, 3 cure light wounds/day)
Potion of Cure Moderate Wounds (x2)
Potion of Lesser Restoration
 
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Inconsequenti-AL

Breaks Games
Edited now - should be correct

Fez - Oneling (Halfling(*)) Barbarian 15

Hair: Shaved, replaced with tattoos.
Eyes: Black.
Height: 6'6" tall
Weight: 248lbs

Appearance: Olive skin, covered head to foot in strange tribal tattoos, many depicting the Sun. Teeth filed to points. Wears many animal skins and other assorted trophies.

(*) - through magical potion juggling, he's grown to the size of a human - a most confusing state of affairs for the poor little guy. Is he now: A Manling? A Oneling? Who knows?

Has built up some nice additions to the trophy collection.

The magical resizing is going to cause one significant problem. He has a taste for larger ladies. Now the desired targets won't fit into human sized dwellings - a thorny problem!

At time of writing is dead, natural causes. Natural being a large animal. Hopefully this will prove to be a temporary condition. - Update - the lovely party sprang for a true ressurection, so he's fighting fit and ready to roll!

Recently killed some big loot bearing monsters, so gear changed slightly.

He's had to sell his greataxe, frightening mask and ring of natural armour. Has bought a new ring of counterspells - a vain attempt to ward off dispel magics!

And picked up a very unpleasant keen scythe from one moster horde. It's a new cherished possesion and seems fun - that chance of rolling an 'OMG crit 1one1n1n1e' is always there now. :) He has christened it Mr Slicey. It may even get a backstory (or sundered!).

AL: CG (Pelor - ish)

Str 27 (+8) (17 + 4 size - 2 racial + 3 level + 4 item + 1 permenant)
Dex 16 (+3) (14 -2 size + 2 racial + 2 item)
Con 23 (+6) (16 + 2 size + 4 item + 1 permenant)
Int 8 (-1) (8)
Wis 10 (0) (10)
Chr 9 (-1) (9)

HP: 202 (+45 while raging)

AC: 31 (10 + 12 armour + 3 shield + 3 dex + 2 deflection + 1 luck)
Touch: 15
Flat footed: 31
Situational modifiers:
-2 whilst raging, +5 vs traps
Damage reduction: 3/-

Speed: 40
Initiative: +3

Saves
Fort: +21 (+9 base + 6 stat + 4 resistance + 1 luck + 1 racial)
Refl: +14 (+5 base + 3 stat + 4 resistance + 1 luck + 1 racial)
Will: +13 (+5 base + 0 stat + 4 resistance + 1 luck + 1 racial + 2 untyped)
Situational modifiers:
+2 vs Fear, +5 to ref saves against traps, +3 to Fort and Will while raging.
+4 Will saves vs enchantment effects.

BAB/Grapple: +15/+23

Main attack:
+3 Keen Scythe ("Mr Slicey") +26/+21/+16 2D4+15 19-20 X3

Skills
Score (ranks)
Climb +18 (11)
Craft: Cooking +4 (3)
Intimidate: 0 (1)
Jump: +21 (5)
Listen: +16 (13)
Survival: +18 (18)
Swim: +6 (1)
Literacy (2)

Feats
Track
Power Attack
Cleave
Iron Will
Blindfighting
One not picked yet

Class Features
Weapon Proficiency - martial
Armour Proficiency - light, medium and shields
Fast Movement - +10 Move speed
Illiteracy - bought off
Greater Rage - 4/day - +6 strength/Con, +3 will saves, -2 AC penalty. Lasts New Con mod number of rounds. Then tired.
Improved Uncanny Dodge - cannot be caught flat footed or flanked by anyone except a rogue of 18th level.
Trap Sense - +5 to ref saves/AC against traps.
Damage Reduction 3/-.
Indomitable will - +4 bonus to resist enchantment effects.

Gear
+3 Keen Scythe - Mr Slicey - found in the beasts horde.
+1 Cold Iron Undead Bane heavy flail - gift from the church
+1 Sling
+1 Armour spikes - bone spurs - pop out from the breastplate on command: Flick-Armour, if you will.
+4 Mithral Full Plate - covered in hides.
+1 Animated Shield - a floating rock
Belt of Strength +4 - Shrunken Heads!
Vest of Health +4 - Dire Jaguar Hide.
Gloves of Dexterity +2 - More Dire Jaguar here.
Ring of Counterspells - loaded with Greater Dispel Magic.
Ring of Protection +2
Cloak of Resistance +4
Sandals of Springing and Striding
Lucky rabbits foot - +1 luck bonus to AC/Saves.
Holy symbol of Pelor
Masterwork Climbers Kit
Masterwork Cooking tools
Backpack
Assorted adventuring gear
3 potions of blur
2 potions of fly
2 potions of spider climb
2 potions of lesser restoration
2 silversheens
Selection of meats from rare animals: Cloud Giant, Centaur, Elf, White Dragon.
 
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Eccles

Ragged idiot in a trilby.
Wow. Not updated here for a while... I'll come back with equipment later...

Evan: Male Human Brd18/Sublime Chord 1; CR 19
Medium Humanoid (Human)
HD 19d6+95; hp 174
Init +8; Spd 30 ft/x4
AC 29 (+7 armor, +3 shield, +4 dex, +3 natural, +2 deflection), touch 16, flat-footed 25
Base Atk/Grapple +13/+13
Full Atk +14/+9/+4 One-handed (1d6+1;18-20/x2, +1 Rapier), +18 Two-handed (1d8;19-20/x2, Masterwork light crossbow), +18 Two-handed (1d8;19-20/x2, Masterwork light crossbow), +13/+8/+3 One-handed (1d4;19-20/x2, Dagger), +17/+12/+7 Thrown (1d4;19-20/x2, Dagger(Thrown)), +17/+12/+7 Thrown (1d4;19-20/x2, Dagger(Thrown))
SA&SQ • You can cast bard spells while wearing light armor without incurring the normal arcane spell failure chance., Bardic Knowledge(Ex), Bardic Music, Countersong(Su), Fascinate(Sp), Inspire Courage(Su), Inspire Competence(Su), Suggestion(Sp), Inspire Greatness(Su), Song of Freedom(Sp), Inspire Heroics(Su), Mass Suggestion(Sp), Spells, Bardic Music
AL N; SV Fort +18, Ref +22, Will +21
Str 10(+0), Dex 18(+4), Con 20(+5), Int 14(+2), Wis 12(+1), Cha 28(+9)
Skills: Bluff¹ +30, Concentration¹ +19, Craft (Horseshoes)¹ +3, Diplomacy¹ +25, Disguise¹ +27, Gather Information¹ +17, Knowledge (arcana) +16, Knowledge (Free Cities) +4, Knowledge (Diamond Lake) +3, Listen¹ +16, Perform (Oratory) +31, Perform (String Instruments) +37, Perform (Singing) +31, Perform (Strings & Song) +39, Profession (Innkeeping) +2, Profession (Astrologer) +7, Ride¹ +5, Sense Motive¹ +12, Spellcraft +10, Tumble +14, Use Magic Device +41.
Feats: Great Fortitude, Improved Initiative, Iron Will, Lightning Reflexes, Craft Wondrous Item, Lingering Song, Subsonics, Versatile Performer.

• Bardic Knowledge(Ex): You possess a special Knowledge skill for stray bits of trivia. This Knowledge check is 1d20+21
• Bardic Music: Performances can create varied magical effects 18 times per day.
¤ Countersong(Su): You can counter any sonic or language-dependent magical effect. Anyone within 30 feet can use your Perform check in place of their saving throw. You can maintain a countersong for 10 rounds.
¤ Fascinate(Sp): You can fascinate 6 creature(s) within 90 feet. If you beat their Will save with a Perform check, they will listen quietly for up to 18 round(s).
¤ Inspire Courage(Su): While singing, all allies who can hear you gain a +3 morale bonus to saving throws against charm and fear effects, and a +3 morale bonus to attack and weapon damage rolls. The effect lasts as long as you sing plus 10 rounds.
¤ Inspire Competence(Su): You can help an ally succeed at a task. They get a +2 competence bonus to skill checks as long as they are able to see and hear you and are within 30 feet. This can be maintained for 2 minutes.
¤ Suggestion(Sp): You can make a suggestion (as the spell) to a creature you have already fascinated. Will save (DC 28 negates).
¤ Inspire Greatness(Su): You can inspire up to 4 creature(s). This gives them +2 bonus Hit Dice (d10s), +2 competence bonus on attacks, and +1 competence bonus on Fortitude saves. This lasts as long as you play, and for 10 rounds after you stop.
¤ Song of Freedom(Sp): With one minute of uninterrupted music and concentration you can affect a single target within 30 feet as though with a break enchantment spell.
¤ Inspire Heroics(Su): You can inspire tremendous heroism in 2 willing allies(including yourself) within 30 feet. A creature so inspired gains a +4 morale bonus on saving throws and a +4 dodge bonus to AC.
¤ Mass Suggestion(Sp): You can make a suggestion (as the spell) to any creatures you have already fascinated. Will save (DC 28 negates).
• Spells: As with bard spells, the somatic components for your spells do not incur an arcane spell failure penalty if you wear light armor.
• Bardic Music: You add half your Sublime Chord level to your bard level to determine your number of daily uses of bardic music. Each use of a Sublime Chord song expends one use of bardic music.

Bard Spells:
Level 0 (4/day, DC 19)
Detect Magic
Ghost Sound
Mending
Prestidigitation
Read Magic
Resistance
—— 1st-Level Spells —— (7/day, DC 20)
Alarm
Cure Light Wounds
Feather Fall
Inspirational Boost
Nystul's Magic Aura
—— 2nd-Level Spells —— (6/Day, DC 21)
Detect Thoughts
Glitterdust
Invisibility
Silence
Sound Burst
—— 3rd-Level Spells —— (6/Day, DC 22)
Displacement
Glibness
Haste
Phantom Steed
Sculpt Sound
—— 4th-Level Spells —— (6/Day, DC 23)
Dimension Door
Freedom of Movement
Invisibility, Greater
Legend Lore
—— 5th-Level Spells —— (5/Day, DC 24)
Dispel Magic, Greater
Improvisation
Mislead
Persistent Image
—— 6th-Level Spells —— (3/Day, DC 25)
Otto's Irresistible Dance
Project Image
Shout, Greater

Sublime Chord Spells:
—— 4th-Level Spells —— (4/Day, DC 23)
Polymorph
Solid Fog
Wall of Fire
—— 5th-Level Spells —— (3/Day, DC 24)
Wall of Force
 
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Colmarr

First Post
Quick query

Hey guys, thanks for the insight into the characters.

I can't help but think that some of those equipment lists seems awfuly long for the given character levels.

How much of that equipment is straight from the adventure path and how much of it was crafted by Endo or Evan? If the answer is more towards the latter than the former, how much if it all did it create xp issues for the crafters?
 
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Morrus

Well, that was fun
Staff member
Colmarr said:
Hey guys, thanks for the insight into the characters.

I can't help but think that some of those equipment lists seems awfuly long for the given character levels.

How much of that equipment is straight from the adventure path and how much of it was crafted by Endo or Evan? If the answer is more towards the latter than the former, how much if it all did it create xp issues for the crafters?

Endo's created quite a bit, but I don't think Evan has (IIRC). Endo's about 3 levels behind everyone else now, but it's hard to judge because he's missed a lot of sessions.

Most of the equipment and treasure is straight from the AP, though.
 

Eccles

Ragged idiot in a trilby.
The majority of it's from the AP. I'll pick through my stuff and try and sort it for you... (as posted above as I'm going to re-do my current kit before I post it - need to go shoppin')

Also, to be fair, I am the person in the party who hoards trinkets on a 'you never know' basis...

Bought -
Cure Light Wounds wands - 94 charges
Various outfits, from peasant's, through clerics, including noble's and royal
Masterwork lap-harp
Hat of Disguise
Boots of levitation
Disguise Kit
Bag of Holding
Deck of Cards
3 Daggers
Masterwork Light Crossbow
Holy Symbols of various religions
Masterwork Lyre
+2 Mithral Buckler
+2 Mithral Chain Shirt
Staff of Empowered Fireball (7 charges remaining)
Scrolls - Remove Fear (x3), Glitterdust, Featherfall, Major Image, Silent Image (x2), Silence, Dominate Person, Remove Paralysis, Explosive Runes, Contingency, Restoration, Wall of Stone
Dust of Tracelessness
Salve of Slipperiness
Silversheen
Universal Solvent (x2)

Crafted:
Elven Cloak of Lesser Displacement (20% miss chance, +5 to hide)
Evan's 'Clair de Lunettes' - Permanent Detect Magic and +10 to Use Magical Device
Vest of Resistance +4 (Originally by Endo. Or his predecessor. I've upgraded it for myself from a +1)

Found:
Rapier +1
Amulet of Natural Armour +1
Circlet of Charisma +6
Ring of Evasion, also enchanted to provide sustenance and +2 protection
Gloves of dexterity +2
Belt of Dwarvenkind
Everburning Torch
Heward's Handy Haversack
Bag of Holding
Ring of the Wind Dukes (resists electricity, 1 lightning bolt attack per day, can charm air creatures)
Talisman of the Sphere
Wand of Magic Missile (level 3, 23 charges left)
Wand of Cure Moderate (20 charges remaining)
Wand of Enervation (14 charges remaining)
Wand of Halt Undead (18 charges remaining)
Wand of Lightning Bolt (8th level, 24 charges remaining - wow, I'd forgotten I had this!)
Staff of Empowered Fireball (7 charges remaining)
Book of Anatomy (+2 to Heal skill)
Wormbane paste (x3)
Flask of Curing (1 Heal/week, 3 cure light wounds/day)
Potion of Cure Moderate Wounds (x2)
Potion of Lesser Restoration


So the vast majority of it we've found or bought with found treasure.

I've been crafting quite a lot, to be honest. A lot of the time I've been making or upgrading trinkets for myself, which have then been replaced by something we've found - Effectively the crafting costs which Endo and I have incurred put us maybe half a level behind. Which was then (in my case) negated as I'm the only person not to have missed a session.
 

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