989. The PCs find themselves in a village where the main foods are all cabbage derivatives. You know, cole slaw, sauerkraut, stuffed cabbage, salad with cabbage instead of lettuce, and so forth. As the PCs exit town, they see the local farmers toiling in the cabbage fields. A cart loaded with cabbage rolls by them - let them see the little heads and arms attachd to the cabbage (patch kids). Or maybe this belongs in the book of Vile Darkness...
990. Bust out your old 1e or 2e DMG - all spells now work just like a wand of wonder.
991. When the PCs confront the big evil bad guy, have him only speak in pleasant whispers - though he utters the cliche BEBG stuff like, "why am I constantly surrounded by idiots?" and "when I complete this, the world will be mine!"
992. When the PCs confront the BBEG, they find a construct. After beating it to a bloody pulp, the head falls off the construct, revealing a mouse with a large head. ("Whadd're we gonna do tonight, Brain?")
993. When the PCs arrive to game, let everyone sit down around the table. Then say, "okay, now everyone pass your character sheets and dice one place to the right."
994. When the PC to your left tries to pass his character sheet and dice to the PC at your right, stop him and say, "oh, no" - then take his character sheet and give the PC at your right the DM screen and all the trappings.
995. Have 'random draw a character night' - everyone makes five characters and then everybody throws the character sheets into a pile and you have each PC draw one sheet from the "deck" and play that character. Repeat with each session (works best over the long term).
996. Announce to the PCs that their characters have been thrown through a dimensional vortex. Put them on Rifts earth. Naked. With D&D power, not Palladium power, in their spells.
997. Set all the clock alarms in the house to go off at exactly the same time - preferably about an hour into the session. Jump up and scream, "trap! trap! You weren't fast enough!"
998. Ask the PCs to dress "in character" for Halloween. Answer the door in the leather spider getup of a drow priestess.
999. Speak entirely in Pig Latin. The whole session. Don't explain yourself.
1000. Invite Colonel Pladoh over - or if you can't get him, get some older uncle - and introduce the PCs as they arrive to "Gary Gygax, creator of D&D." Explain that he's just going to watch the session to see how D&D has changed over the years. About halfway through the session, the alarms go off (see #997) and Gary (or faux Gary) feigns a heart attack. Freak out. Tell your players that you have to find a place to dump the body, as if anyone ever found out you killed THE Gary Gygax, the ENWorlders would have your head.
As a bonus...
1001. Tell the PCs that you will be running a Bluffside campaign, hosted by THG_Hal - and that he will be doing it in the manner alluded to on Mortality Radio - as "buff in Bluff." Or perhaps invite the Mystic Eye over too (not the people, just that spooky eye).
Hooray! One Thousand!!!
--The Sigil