Darkness said:
Hmm... Should we close and archive this thread now that it's finished?
It's not 'finished'... the only reason I'm not posting things from my campaign is that I'm doing a webcomic based on it and don't want to leak major plot spoilers. Unfortunately, at this rate I won't have any of the really good ones until late 2004. Oh well. Um, I have some really nasty ideas there, though.
Please don't take away this wonderful thread... I'll try to contribute as often as possible. Everybody else should, too. Because there are a few lame ones in here. We owe it to the world to come up with EVEN MORE evil plans and soul-scarring plots!
Beg beg beg.
1002: The Festival
Find The Festival by H. P. Lovecraft at
http://gizmology.net/lovecraft/index.html (don't worry, it's a short read). Plunge the players into it without warning. This works even better when they're in a village that they know is friendly - or their home base where they all grew up.
It works even better when you trick the PCs into thinking it's a non-combat occasion and convince them to leave their sword at the tavern, so they're unable to attack anything when things get freaky.
And it's a no-win situation. Whatever the PCs do, they're outnumbered or outgunned until they are either beaten unconscious by concerned relatives or run screaming into the night. They're found drifting in the harbour the next morning. The ending of The Festival is a good way to finish the adventure.
Sure, there's a little work required... but if you turn all the lights off while playing and use enough of Lovecraft's original dialogue, you'll have some seriously spooked players.
And sure, there's already a Cthulhu RPG, but suddenly throwing madness and strangeness of that calibre into a high fantasy campaign and making the players helpless is the stuff nightmares are made of.
Bonus points if you pretend the whole adventure never happened.
Extra bonus points if you can get the players to follow the exact course of action the protagonist in the story did.