Masks of Nyarlathotep: OOC [CoC d20]

Ok, with my guy being the sleuth, I would like to know about Speak Language, and if it's always a cross class skill, costing 2 skill points per rank/language, or if I can take it as a class skill, and only use 1 skill point per language. My guy has learned to read lips, and to make it more effective, he would like to know a few more languages, such as German, French, Italian, and Russian, considering that's the main mob themes he's encountered...
 

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Speak Other Language can be taken as a class skill without problems, in fact several of the pre-defined roles/archetypes have it on their class skill list.
 

Douane said:
Speak Other Language can be taken as a class skill without problems, in fact several of the pre-defined roles/archetypes have it on their class skill list.

But, question is, does that enable you to purchase languages at 1 point per language? And if so, would NOT taking the skill as a class skill still allow 2 point per language?
 

First sentence: I'm rather sure that this is the case (and I built my PC around this).

Second sentence: Absolutely. CoC D20, p. 16: "If you buy noncore skills - any skill outside your 12 professional skills - you get a half-rank per skill point spent." P. 36 (under the 'Speak other Language' description): "Having even a single rank in a language gives the character to both speak and write that language [...]".
 


No problem! If there's anything else you need, please post away! :)


(And truth be told, strictly speaking I don't have the book either - I just use the book a friend gave me on "extended loan" because he found that he liked the original CoC better.)



Off-topic: Out of totally personal curiosity - what kind of German mob themes/elements were active in the States in those days ?
 
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Not too sure on the mob themes, but with the influx of immigrants, there were all sorts of 'segregation' sue to different countries of origin. Each included the seedy side of man, so there is the need to be able to understand both the miscreants that did the crimes, as well as the victims from all areas. Hence, his need to understand the different languages, to know both sides of the story.

So, game topic now, Shot on the Run. I need the pre-reqs and the benefits of that feat. Wealth, well, that's another story. I was thinking of some nice gun, as he's fond of the handguns. It's his forte, and he's trained well to know how to use them. He would have a pair of identical handguns, preferably ones with magazines of 12-15 shots, and extra clips. What are the options in that book as far as weapons go for this guy? He would customize them too, having them in pearl detail. Got a price handy?
 

Easy things first:

1. Wealth: (1d6-1) x 1000$ = Yearly income; (result from the roll) x 2000$ = Starting Money (Savings)

2. "Shot on the Run" - I think this feat is out for the moment as the pre-reqs amount to PB Shot, Dodge and Mobility. [EDIT] Effect: Able to move before and after an attack action.

3. Guns - coming soon (Magazine capacity will be problem, though. The Luger has 8, the Mauser "Broomhandle" has 10 which is about as good as it gets - it's the "roaring twenties" after all.)
 

Ok, thanks. I will take two of those Mauser's. Are the stats still the same? damage 1d10, crit. x3, capacity 10, range incr. 20 ft., multifire

And what's the cost?
 

Interesting choice.

Mauser C-96, 9mm Parabellum $30.00 each
50 rounds 9mm P $6.95

As for customizing: For pearl handles I'd guess around $15 for both. Fancy engraving probably double that.



(Picture shows a wartime issue of the German army in 9mm)
 

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