Max Rosenbaum, "Arsenal of Democracy"
Background:
[sblock]
Max Rosenbaum was raised in luxury, and his parents drilled into him day after day that he had America and capitalism to thank for that. He was taught to work hard for his money, his God, and his country, and oppose any who would threaten any of the above. His grandparents has fled the Soviet Union with nothing, and eventually built a massive defense corporation, which was left to his father and would eventually be left to him. True to his upbringing, and not having to worry much about his financial future, he joined the military after graduating from Harvard, becoming a SEAL and later moving to Naval Intelligence.
He loved his job and his life, until one day, he found out it was all a fraud. He was called back from a mission in the field, and arrested. He was informed that his parents, Joel and Ettie Rosenbaum, were Soviet spies, tasked not only with stealing technology but promoting supervillain activities in the United States. Everything they had ever told him was a lie, a sham, a cover story.
While he was proven to be innocent of any wrongdoing, he agreed to take an honorable discharge from the military. His parents were not as lucky, and were executed for treason. He agreed with the sentence. Good people- innocent people- died because of them, and oppressive governments were strengthened because of them.
Though his views were tempered by both his parents and his country turning their backs on him, he still believed in his country, and wanted to prove that he was better man than his parents were. He vowed to redeem himself, not just in the eyes of the public, but in his own eyes. Sure, they were his parents, but he believes that he still should have known something was amiss. He wanted to undo the injustice that his parents had unleashed upon the world, and he had a two-pronged strategy to do it.
He managed to find their stash of illicit, highly-advaned, technology before the authorities, replacing it with a real but much less interesting batch. He also still retained the family fortune, his military skills, some of his contacts, and more importantly, their company, Iron Rose Industries. Renaming it MaxCorp, he took active control of the company and turned it around, managing to reestablish certain military contracts while making successful entries into civilian industry to make up for lost business. He also "sponsored" a superhero, Arsenal of Democracy, designed to showcase the company's military technologies in an attempt to make a comeback in that sector, as well as to garner good publicity for his company.
Of course, all that is just what he tells the press. In reality, he IS Arsenal, and while his public statements are sincere from a corporate perspective, his primary motivations are justice and the personal redemption that he will never fully grant himself. Despite the burden he carries, however, Max never succumbs to the darkness, guided by his patriotism, his sense of justice, and his understanding that the life of a cape is best way to DIRECTY help as many people as possible by bringing the worst of the worst to justice (although he also does of course also give to charity and manufactures arms for what he believes to be a just nation).
Arsenal's costume is mostly red and blue, with the torso-piece being blue and the limbs red. His symbol, emblazoned on his chest and right shoulder, is an unbalances scale of justice on a white star shield. On his left shoulder is an American flag, facing backwards, a remnant from his military days and a telltale clue to that part of his background. The shield generators on his arm create translucent white bucklers, yet another MaxCorp technology demonstration. His mask is partially retractable, revealing dark hair and green eyes under an American flag domino mask (with lenses with HUD overlays, of course), but when fully-active, its mostly red and fully covers his face, leaving glowing white eyes.
[/sblock]
H4H NonMechanical Details Box:
[sblock]
Player Name: DM_Matt
Character Name: Max Rosenbaum
Character Alias:
GM's Name: H4H
Age: 32
Height: 6'
Weight: 180
Hair: Black
Eyes: Green
Power Level: 10
Power Points: 150
[/sblock]
Mechanics:
[sblock]
Arsenal of Democracy
Max Rosenbaum
Power Level 10 (150 pp)
Abilities: STR: 14 (34), DEX: 12, CON: 20, INT: 14, WIS: 12, CHA: 10
Skills: Bluff 15 (+15), Diplomacy 12 (+12), Gather Information 10 (+10), Computers 13 (+15/17 in suit), Knowledge [Business] 6(+8), Notice 10 (+11), Sense Motive 9(+10), Swim 0 (+2/+12 suit), Knowledge(Tactics) +13 (+15)
Feats: Accurate Attack, Move-by-Attack, Benefit (Wealthy- CEO of MaxCorp), Connected, Evasion, Improved Initiative, Jack of All Trades, Luck, Power Attack, Tough, Uncanny Dodge (Visual), Well-Informed, Benefit – Master Tactician, Master Plan, Leadership, Heroic Assist (Luck 2 (Limited, The Leadership Feat)
Powers:
SEAL "Powers" (Some feats and skills are from that source, too) 4pp :
Speed 1 (1pp)
Swimming 1 (1pp)
Immunity 2: No Need To Breathe [Flaw

artial] (1pp)
Super-Senses 1: Danger Sense (1pp)
Device 14 [Battlesuit, Hard To Lose) (56pp):
Feature 1: On-Board Masterwork Computer (1pp)
Mask: (Buy off Limited Flaw on No Need To Breathe) (1pp)
Unobtainium Armor: Protection 7 (Extra: Impervious) (14pp)
Force Bucklers: Shield 2 (2pp)
Personal Anti-Grav Generators (14 pp):
Flight 5 (250 mph),
Super-Strength 2
Communications Array 7pp (6pp +1ap)
Radio: Communication 6 (Radio)
AP:
Datalink 3 (Power Feat: Machine Control),
Quickness 6 (Limited: Computer-Related Tasks)
AP:
Neutrino Scanners (6 pp):
Super-Senses 6 (Accurate, Acute, Analytical, Extended, Radius, Ranged, Extended Range Radio Sense (Radar + Acute, Analytical, and Extended)
Blast Array: 30 pp (26 pp base + 4 Alternate Powers)
Enhanced Strength 20 &
Enhanced Feat 2: Attack Focus 2 (Melee) &
Super-Strength 2 (22.4 tons) (26 pp)
AP:
Force Lance,
Blast 12 (Power Feats: Accurate, Precise) (26 pp) [Force]
AP:
Sonic Blast,
Stun 12 (Extra: Ranged, Flaw: Full-Round Action, Power Feats: Accurate, Precise) (26 pp) [Sonic]
AP:
Lightning Bolt,
Blast 12 Extras: Targeted Area- Line, Flaw: Range-Touch, PF: Accurate, Precise (26pp) [Electricity]
AP:
Rocket,
Blast 8 (Extra: Area- Burst) Ricochet 2 (Not literally, but to let it turn corners) (24 pp)
Saves: Toughness: +13 (7 Impervious), Fortitude: +7, Reflex: +7, Will: +5
Combat: Attack: +6 (+8 Unarmed/Blast/Stun) [Unarmed/Blast Toughness DC 27, Stun Fort DC22], Defense 17 (13 Flat Footed), Initiative +5, Grapple +24 (with Enhanced Strength active, +10 without), Knockback -10
Drawbacks: Normal Identity (Full Round Action) -4 pp,
Abilities 22 + Skills 22 + Feats 16 + Powers 60 + Combat 22 (Base Defense 5, Base Attack 6) + Saves 12 - Drawbacks 4= 150
[/sblock]