Domhani Bairdéir 04


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Here It Comes!

About a half an hour before midnight, Cyr is sitting his post - tucked into the corner between the Gavril's tent and the bridge - and Dílis is walking a circuit. Cyr hears a soft splash in the river from the direction of the Maor's tent. Normally this would not be out of the ordinary, but Cyr is so in tune with the noises of this night that he detects something out of place in the sound.

[sblock=OOC]The night is overcast so there is no moonlight. However, the light from the two campfires lights the area well enough to eliminate penalties for darkness.

I didn't put the sleeping characters on the map - Béar and Cairn will be sleeping outside the tent, Skáth is in his tree, and Gavril has the tent to himself.[/sblock]
 

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Cyr Escunar

Cyr slowly turns his head toward the sound while extending his staff to prod sleeping companions.

He doesn't wait to ascertain that there is danger.

Cyr concentrates calling his spirit companion to armor him in case of sudden missile attacks.
 

Here It Comes!

Cyr finds Béar already awake - his soldier's talent for sleeping lightly came through for him. Cairn awakens to find Cyr prodding him with a staff, finger to his lips. Dílis has noted Cyr's actions and is walking back to toward the bridge from the other side. She pauses to call out to Skáth in his tree on the way.

As it becomes apparant to them that their imminent surprise has been spoiled, several creatures converge on the three gathered around the bridge - three from the area of the guard's tents and one bursts from the river at the bridge's edge. The noise awakens Gavril inside his tent.

The creature coming from the water is a strange hybrid of female humanoid torso (about human size) and snake body, completely covered in green scales. The others are ugly humanoids, slightly larger than average human male (six and a half feet plus and weighing in at around 250 - 275). The snake lady bears no weapons, the males carry longswords and shields.

[sblock=OOC]I have Cyr, Cairn, and Béar gathered loosely around the camp end of the bridge, Dílis and Skáth just on the other side, and Gavril in his tent. The counters on the map should be individualized enough to make it clear who's who, but if you're confused just ask.

This is Post Segment 12 - no combat actions allowed this segment, only preparations/recovery/etc. Once everyone's posted for this segment, I'll move into combat. I'm going to try a few different things with the mechanics this time around - getting you guys to roll damage, and using some of the optional rules.

It's been a while, so a few reminders:

1. Creativity Counts - Describe your actions as fully as you can, as they may result in modifiers to your OCV or your DCV. In the very first battle of the game, Skáth used one of Deasaigh's arrows as a lance and did a flying charge at a skeleton. VERY cool stuff . . . let's see some more of that!
2. Use your Combat Maneuvers - They are your best way to improve your damage and/or get mods to your OCV/DCV. If you're not sure which Combat Maneuver applies, let me know and I'll try to figure one out from your description of your attack.

I think I'm also going back to having you guys roll your damage, if that's OK. After your 'To Hit' is resolved, I'll let you know how many dice to roll. Remember to include individual die rolls in the post for your damage, as damage is calculated from each die rather than just the total. The easiest way to do this is to copy and paste the result line from Invisible Castle - it'll look like this:

4d6 → [5,6,5,3] = (19)

Please use first name only (Cyr, Gavril, etc.) when naming your Roll Dice post so I can look them up if I feel the urge . . . ;)

Finally, a request - any OOC stuff should go in spoilers (like this one) if it's related to the immediate situation or in the OOC thread if it's not. This will make it easier to separate IC actions from OOC discussion at a glance and reduce clutter.[/sblock]
 

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Cyr Escunar

OOC: I assume Cyr has no idea other three attackers are approaching (by the picture, he cannot see them)

Ego roll for Catheide summon (armor) (3d6=10) - Ancient warrior once again raises from the earth and enters into Cyr

"Gavril, wake up, we have problems !"

Cyr concentrates and goes on full defensive against water creature (demon?). He grants peace to poor wretch hopefuly disabling it.

Granting of Peace ([5,6,4,4,5,1,3,6,6] = 40)

[sblock=For Mowgli]Cyr will block and dodge creature if it resists this attack and keep it off others back. Please use Martial block and dodge as needed (and if you can explain the mechanics of it on the way :))

He will attack to damage in only one situation: if it is really some kind of nefarious creature instead of living thing...and even then he will be reluctant to actually kill it as opposed to disable it.

IF IT IS UNDEAD roll additional 5d6 for granting of peace and Cyr will attack aggresivelly
[/sblock]
 
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[sblock=Cyr Escunar]I was editing the last post as you were writing this one, so we crossed paths. Take a look at my previous for important information.

Summoning Catheide will be your Post Segment 12 action. Unless you change your mind due to intervening actions by others, I'll post results of his 'Granting of Peace' in Segment 6 of the upcoming round.

The creature from the water is Daoine deBith.[/sblock]
 

Cyr Escunar

[sblock=Mowgli]
No problem, just take into account that he will bar the path for the creature fighting defensively before GoP goes off
[/sblock]
 

Cairn MacSidhe

Cairn rises swiftly to Cyr's prodding, and hastily dons his protective gear and blade. He takes up a position guarding Cyr while he does his magic-looking stuff.
 

Skáth

OOC Mike: [sblock=OOC]OK Mike, I am very confused. I do not see Skáth on the map, there is something off the left side of the map is that me? Also are there 3 bad guys on our side of the bridge? You don't mention anything about them in the post .[/sblock]
 

OOC:

Skáth is placed in his tree (Mikey, if you zoom in fairly close you can see a little black hanging out of the south side of the tree you indicated. That's Little Bit's head).

[sblock=Mike L]The character off the map is Gavril - he's still in his tent so I haven't placed him on the map where others can see him.

There are three bad guys on your side of the bridge - I didn't put them in the description because Cyr and the others didn't see them, nor has Dílis. Skáth, with his superior night vision, noticed them easily - good eye!

You should be able to zoom in close enough to tell the difference between characters. Skáth is mostly concealed in his tree right now (actually, even his head shouldn't be poking out). He's right in front of Dílis. He'll be more easily seen once his entire body comes out of cover and he's flying around. Any actions in post segment 12?[/sblock]
 

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