Here It Comes!
Cyr finds Béar already awake - his soldier's talent for sleeping lightly came through for him. Cairn awakens to find Cyr prodding him with a staff, finger to his lips. Dílis has noted Cyr's actions and is walking back to toward the bridge from the other side. She pauses to call out to Skáth in his tree on the way.
As it becomes apparant to them that their imminent surprise has been spoiled, several creatures converge on the three gathered around the bridge - three from the area of the guard's tents and one bursts from the river at the bridge's edge. The noise awakens Gavril inside his tent.
The creature coming from the water is a strange hybrid of female humanoid torso (about human size) and snake body, completely covered in green scales. The others are ugly humanoids, slightly larger than average human male (six and a half feet plus and weighing in at around 250 - 275). The snake lady bears no weapons, the males carry longswords and shields.
[sblock=OOC]I have Cyr, Cairn, and Béar gathered loosely around the camp end of the bridge, Dílis and Skáth just on the other side, and Gavril in his tent. The counters on the map should be individualized enough to make it clear who's who, but if you're confused just ask.
This is Post Segment 12 - no combat actions allowed this segment, only preparations/recovery/etc. Once everyone's posted for this segment, I'll move into combat. I'm going to try a few different things with the mechanics this time around - getting you guys to roll damage, and using some of the optional rules.
It's been a while, so a few reminders:
1. Creativity Counts - Describe your actions as fully as you can, as they may result in modifiers to your OCV or your DCV. In the very first battle of the game, Skáth used one of Deasaigh's arrows as a lance and did a flying charge at a skeleton. VERY cool stuff . . . let's see some more of that!
2. Use your Combat Maneuvers - They are your best way to improve your damage and/or get mods to your OCV/DCV. If you're not sure which Combat Maneuver applies, let me know and I'll try to figure one out from your description of your attack.
I think I'm also going back to having you guys roll your damage, if that's OK. After your 'To Hit' is resolved, I'll let you know how many dice to roll. Remember to include individual die rolls in the post for your damage, as damage is calculated from each die rather than just the total. The easiest way to do this is to copy and paste the result line from Invisible Castle - it'll look like this:
4d6 → [5,6,5,3] = (19)
Please use first name only (Cyr, Gavril, etc.) when naming your Roll Dice post so I can look them up if I feel the urge . . .
Finally, a request - any OOC stuff should go in spoilers (like this one) if it's related to the immediate situation or in the OOC thread if it's not. This will make it easier to separate IC actions from OOC discussion at a glance and reduce clutter.[/sblock]