Shade
Monster Junkie
Updated.
Here's a rough draft...
Scintillating Sphere (Su): Twice per day, a light worm can generate a twisting pattern of discordant, coruscating colors. This creates a 10-foot-radius burst with a maximum range of 120 feet. All creatures within the area are dazzled for 1d4 rounds. Additionally, creatures must succeed on a DC X Will save or be dazed for 1d4 rounds following the dazzled duration. A second save is required to avoid unconsciousness for 2d10+x minutes after that. The save DC is Charisma-based. Sightless creatures are not affected by this ability.
The light worm must use a standard action each round to maintain this effect. If it does not, all current conditions affecting creatures are dismissed.
I agree that the effects of scintillating pattern on 6HD or less creatures is roughly right, though sort of reverse order. I'd maybe go dazzled 1d4 rounds, dazed 1d4 rounds (or possibly stunned), unconscious 2d10+Con modifier (the worm's) minutes. What do you think?
Here's a rough draft...
Scintillating Sphere (Su): Twice per day, a light worm can generate a twisting pattern of discordant, coruscating colors. This creates a 10-foot-radius burst with a maximum range of 120 feet. All creatures within the area are dazzled for 1d4 rounds. Additionally, creatures must succeed on a DC X Will save or be dazed for 1d4 rounds following the dazzled duration. A second save is required to avoid unconsciousness for 2d10+x minutes after that. The save DC is Charisma-based. Sightless creatures are not affected by this ability.
The light worm must use a standard action each round to maintain this effect. If it does not, all current conditions affecting creatures are dismissed.