Converting monsters from Dragon magazine (Part Two)

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Shade

Monster Junkie
Concentration for the skill (I think Su abilities need Concentration, am I right?)? For feats, maybe Multiattack, Endurance, Iron Will?

Not usually. Mainly just SLAs require Concentration. Wanna split Listen and Spot like an elephant?

The feats look good.

Updated.
 

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freyar

Extradimensional Explorer
Yeah, let's split the skills. Environment looks good. CR 4? Advancement: 7-11 HD (Medium), 12-17 HD (Large). 800-1000lb?
 


Shade

Monster Junkie
We may be able to use this as inspiration...

Training a Elven Hound
Although their intelligence is no higher than that of a typical canine, elven hounds have an independent spirit and tend to distrust nonelves. To be trained, an elven hound must have a friendly attitude toward the trainer. An elven hound usually has a friendly attitude toward trainers who are elves or who have elf blood (such as half-elves), provided the trainer supplies the hound with sustenance for at least a few days and has not attacked or mistreated the creature. An elven hound is indifferent (at best) toward most other creatures. Changing an elven hound's attitude requires a wild empathy check (with the normal -4 penalty applied against magical beasts). A character can use a Diplomacy check instead, provided the character has some way to communicate with the cooshee, such as access to a speak with animals spell.

Training a friendly elven hound requires a Handle Animal check. An elf (or a creature with elf blood) can train an elven hound without penalty, but the Handle Animal DCs for any other trainer increase by 5 (in addition to the normal +5 increase to DCs for training a magical beast). The time require depends on the tricks or task the elven hound must learn, as noted in the Handle Animal skill description.

An elven hound pup is worth 150 gp on the open market, but pups are seldom offered for sale. A hound is ready for training by age two and can live for 50 years. Adult elven hounds are generally trained for hunting or guarding. A fully trained elven hound costs at least 300 gp on the open market, if it is offered for sale at all.
 

freyar

Extradimensional Explorer
Ok, let's give it a shot:

Training a Tolwar
Although their intelligence is similar to that of a typical horse, tolwars have a playful spirit and can be difficult to train. To be trained, a tolwar must have a friendly attitude toward the trainer. A tolwar usually has a friendly attitude toward trainers who have provided to tolwar with sustenance for at least a few days and has not attacked or mistreated the creature. A tolwar is indifferent (at best) toward most other creatures. Changing a tolwar's attitude requires a wild empathy check (with the normal -4 penalty applied against magical beasts). A character can use a Diplomacy check instead, provided the character has some way to communicate with the tolwar, such as access to a speak with animals spell.

Training a friendly tolwar requires a Handle Animal check. The time require depends on the tricks or task the tolwar must learn, as noted in the Handle Animal skill description. Tolwars can be trained to use their telekinesis as part of the Attack or Defend tricks, but this raises the check DC by 2 in each case.

An infant tolwar is worth X gp on the open market. A tolwar is ready for training by age two and can live for 20 years. Adult tolwars (age 4 years and older) are generally trained for combat riding. A fully trained tolwar costs at least X gp on the open market, if it is offered for sale at all.
 

Shade

Monster Junkie
Updated.

We'll need this, too:

Carrying Capacity: A light load for a tolwar is up to 300 pounds; a medium load, 301–600 pounds; and a heavy load, 601–900 pounds. A tolwar can drag 4,500 pounds.
 

Shade

Monster Junkie
Updated.

We'll need this, too:

Carrying Capacity: A light load for a tolwar is up to x pounds; a medium load, x–x pounds; and a heavy load, x–x pounds. A tolwar can drag x pounds.
 

freyar

Extradimensional Explorer
What do you think for prices? Compared to a heavy warhorse (400 gp), I'd think a trained tolwar should be at least 1000-2000 gp. Maybe an infant should be 1/5 or 1/4 that much?

Carrying Capacity: A light load for a tolwar is up to 519 pounds; a medium load, 520–1038 pounds; and a heavy load, 1039–1560 pounds. A tolwar can drag 7800 pounds.

(That's using the x3 multiplier for Large quadrupeds.)
 

Shade

Monster Junkie
Here are some other magical beasts for comparison:

Hippogriff (3 HD) eggs are worth 2,000 gp apiece on the open market, while young are worth 3,000 gp each. Professional trainers charge 1,000 gp to rear or train a hippogriff.

Deep hound (6 HD) pups are worth 4,000 gp on the open market. Professional trainers charge 250 gp to train a deep hound.

Griffon (7 HD) eggs are worth 3,500 gp apiece on the open market, while young are worth 7,000 gp each. Professional trainers charge 1,500 gp to rear or train a griffon.
 

freyar

Extradimensional Explorer
Following those, let's change the last paragraph of the training section to (I think these are probably not quite worth as much as a griffon b/c of the griffon's flight):

"Tolwar young are worth 5,000 gp each on the open market. Professional trainers charge 1,500 gp to rear and train a tolwar."

We should also mention in the 2nd paragraph of the training that DCs for Handle Animal checks are increased by 5 because it is a magical beast. And there should be a "d" at the end of "required" when discussing the time.
 

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