Dr. Si's Curse of the Crimson Throne - Beta Group


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Edmond

Sounds like a plan. Should I stay outside on this side just in case? If he hears you I'll make the sound into something else. IT might alleviate his fears for long enough for you to come close.

Yargin isn't warrior he is an accountant and might surrender if intimidated enough. He might have some alchemical items on his person so be careful.


OOC: If some bumping is heard or falling crates or something similar, Edmond would create cat fight with ghost sound. Something along the lines of meaow? MEAOW? Pfffft!! Pffft!!! MeaoOW! cats running.
 

[sblock=ooc]I'm making a few assumptions here to please correct me if I'm off.

1. I can snuff a candle with prestidigitation.

2. That while it should be dark enough in there without a light source to effectly render someone with no special vision blind, lowlight would at least be slightly less disadvantaged, (i.e. not completely blind) due to any small amount of ambient light that might come in through spaces in the boards. I figure Lynn should know at least how much light she really needs to see at all.

3. How much ambient noise is there what with the river and the city and all, is it reasonable to think that we might be able to get away with prying a door open without being heard?

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[SBLOCK=OOC]
1. I think that's reasonable within the limits of the spell.
2. There will likely be some ambient light, so low-light vision will work.
3. At this time of the evening, not a great deal of background noise. Prying a door open would probably be heard.
[/SBLOCK]
 

Getting caught up in the growing enthusiasm, Dj'hân hops onto his tiptoes, bounces his little arms in front of his chest and looks expectantly up at his adult companions. "And what do I do?"
 

Lynn bends down to the hopping Dj'hân, a slightly amused smile on her face.

You have already done a great deal, little one.

She gently tapped the end of her nose, thinking. Hmmm...

I'm not sure, I think this is mostly on Thorson.

She looked back up at the others.

Actualy I think I may be trying to be too clever for my own good. Edmond was right we should just go through the closest door to him, who knows what is between the basement and his room. We just sneak over there, snuff his light, you two break through the door and have at him quick like. I guess the rest of us will try to make sure he doesn't manage to run away.

Glancing over at the building, I hope it's a shoddy door...

[sblock=ooc] I guess we'll have to actually take action here at some point. :)

Ambrus I racked my brains trying to think of something, but I don't know what you character can do. So I went to look your character up on the RG, and now I still have no idea what your character can do (only a slight exaggeration). Loresong Faen Dragonfire Adept 1 <----- that's like Greek to me.

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Edmond Deathwish

Thorson goes through the door, I go through that window. You try knocking first, maybe he's waiting for someone and will approach the door. It gives as better chance of catching him before he bolts through one of the doors.
 

Simple enough, less to go wrong. Thorson mutters. When his light goes out, I'll go through the door and head straight to him, I guarantee I can see in the dark better than he can.

Thorson walks over to the door in question as stealthily as he can and prepares to batter it down as soon as there is a loss of illumination.

 

[SBLOCK=OOC]
Which doors are we talking here? There are the double doors to the west, that open onto the street and look like the main door to the building, or the door to the south that opens onto the boardwalk. From Dj'hân's scouting, neither seems to directly open into the room where Yargin is. I'll leave it to you to decide which would give the more direct access....
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Edmond

I'd say Thorson should go through main doors. They might be harder to break, but he won't have to step onto rickety planks. It's bad enough that Edmond will have to walk these few steps.

Unless we have access to silence spell?
 


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