Dr. Si's Curse of the Crimson Throne - Beta Group

[SBLOCK=Dj'hân]
The wooden walkway to the south creaks a little, but Dj'hân is so light-footed that he barely makes a sound. Through the gaps in the wood of the only window showing light, Dj'hân can just about see a blond-haired human man, sat on one of two beds reading a book by candlelight. The man pauses and looks up, briefly, as if alerted, but soon goes back to reading his book.

Dj'hân recognises this man as Yargin, one of Lamm's henchmen. The walkway heads out over the river, suspended high on pilings above the now dark waters of the Jeggare, mist beginning to close in. The old sloop at the end of the pier has seen better days and barely looks seaworthy. From around her to the east, Dj'hân can make out a lower storey to the building closer to the waterline.

Returning to land, the opening to the north leads into a fenced yard. A wagon partyl laden with barrels bearing the image of a fish (in red paint) stands in one corner. Immediately opposite the opening are some double doors (closed), and leading off to the left are some steps, leading down to a door. This would lead into the lower floor that Dj'hân saw from the river.

Yargin's room seems to be the only lit room in the building.
[/SBLOCK]
 

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Beaming up at Lynn, the diminutive urchin nods in acknowledgment, turns and skips out of the alleyway towards the quiet fishery. Peaking out around the stack of crates, the trio can catch a fleeting glimpse of the guttersnipe before he disappears amidst the building's abundant shadowy nook's and crannies.

Minutes pass without sight or sound from Dj'hân or the warehouse. Finally, with their attention on the alley's mouth, the trio are possibly surprised when their tiny cherubic companion brushes past their legs as he reenters their midst from behind along with a warm evening breeze. Evidently, the halfling boy had circled around after completing his scouting mission.

Without preamble or pause, Dj'hân begins to whisper his report in an uncharacteristically clear and succinct manner, almost as if long used to doing so. "I only saw one man inside..." The urchin shudders lightly and places a tiny hand on the towering half-orc's boot-top for reassurance before continuing. "...Yargin, a blond haired human cohort of Gaedren's. He's inside a bedroom in the south-western corner reading in bed. There's a closed door on the south side of the building, probably the closest to him. Aside from the large double-doors on the west-side facing the street, there's also a large double-door loading dock inside an enclosed yard on the north side. There's a wagon with some barrels there. That end of the building has a basement with a door at the bottom of some stairs to the left of the loading dock. The eastern half of the building is up over the river and there's an old ship moored to a dock there that doesn't look fit to sail; I didn't go aboard to explore. There looks to be nine boarded-up windows around the building in all with no other lights inside except Yargin's candle."

Having finished, Dj'hân blinks confusedly as if surprised by his own unexpected rambling. His soft cherubic features are momentarily marred by uncertainty as he places a second tiny hand on Thorson's boot for comfort.

[sblock=Dr Simon]Could Dj'hân have determined whether any of the doors were unlocked by giving them each a careful nudge?[/sblock]
 
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Lynn peered intently across the way, expecting to see Dj'hân coming back to them any minute now. What was taking him so long? Maybe they shouldn't have let him go.

When the little halfling boy suddenly showed up next to her, she nearly jumped out of her skin. A stifled Eep! escaped her lips. Somewhere overhead a quiet cawing that sounded an awful lot like laughter floated down. Lynn squinted up into the darkness, muttering to herself.

Damn crow...

Her face still flush with embarrassment at being surprised she listened to Dj'hân's report. It was oddly more complete than she was expecting.

I guess Lamm's not here. Maybe we can get this Yargin fellow to give up some information. I bet if we went in through the basement on the other side he would not hear us come in. I'm sure you two big men could subdue him.

Lynn paused as if she'd forgotten something. She kneeled down and smiled at Dj'hân.

Good job.
 

Dj'hân positively glows with delight as Lynn directs her enchanting smile at him. Blushing, the boy grows self conscious and finally hides his face behind Thorson's calf while idly digging his boot toe into the dirt. The urchin giggles softly before peeking out at the beautiful half-elf.
 
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Edmond Deathwish

Good work, Dj'ahn!

Now, I suggest we go there and disable Yargin as fast and as quietly as we can.

Maybe knockin' on the door and bowling him over when he opens would do the trick?

And even if he doesn't open we can still break the door and let ourselves inside except it won't be so quiet anymore.

I can distract him with a sound, prevent him from running or simply stun him with spells. If there is way we can open the door quietly


he looks at Lynn questioningly

maybe we can distract him, slip inside and surprise him when he gets back.

Surrounding the building, knocking down the door and breaking through the windows at same time would be more efficient, but obviously more noisy and would leave signs that can be seen from afar and we couldn't surprise others when they come back.

Other ideas?


He looks at others expectantly.
 

Well done Dj'ahn. Thorson rumbles. Then, turning to Edmond and Lynn: Can one of you disable Yargin with a spell through the glass window?
 

Disable Yargin

OOC: How far is he from the window and would spell such as color spray work through the glass? It seems it should, but just checking...

OOC2: is there anything special about Yargin that we should know about? What would Little Lamms know about him? Is he fighter, mage, rogue...

He can resist spells, they can help and slow him, but we should be prepared for direct approach.
 

The tiny halfling peers up at his giant half-orc companion and offers helpfully: "Oh, there aint no glass; all the windows are boarded up. I spied Yargin through a gap between the boards."
 

[SBLOCK=OOC]
Addressing some of the queries:

Yargin is pretty much right in front of the window - bed is against the southern wall of the building.

Dj'hân finds that all of the doors seem locked, at least to stealthy investigation.
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I think we should be careful that our means of entrance is not too obvious, depending on what happens here that may be important. As for disabling him through the window, it is possible, but not necessarily reliable, nor is it apt to be for very long. However Dj'hân said something that gave me an idea. If the only source of light inside is a single candle, were that to be snuffed it would be very dark indeed since the windows are boarded up.

Lynn looks at Thorson, with a small grin.

You think you could take a blind man?

Of course this necessitates at least some of us being inside, and the point of entrance being at least somewhat away from this fellow. That is why I thought perhaps the basement, since it is on the opposite side of the building and probably most out of sight. If we were to be lucky we might even be able to surprise him before he can even have weapon in hand.

[sblock=ooc]I'm making a few assumptions here to please correct me if I'm off.

1. I can snuff a candle with prestidigitation.

2. That while it should be dark enough in there without a light source to effectly render someone with no special vision blind, lowlight would at least be slightly less disadvantaged, (i.e. not completely blind) due to any small amount of ambient light that might come in through spaces in the boards. I figure Lynn should know at least how much light she really needs to see at all.

3. How much ambient noise is there what with the river and the city and all, is it reasonable to think that we might be able to get away with prying a door open without being heard?

[/sblock]
 

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