Dr. Si's Curse of the Crimson Throne - Beta Group

Dj'hân puts his hands behind his back and rocks back and forth delightedly while grinning widely when Lynn kneels and offers up more praise.

Listening to the two men discuss options, the little guttersnipe shyly offers up his own insight into the matter. "The south-side door is closer to the window and is away from the street. Yargin's bedroom also has its own closed door, so you might have to break both down, Mr. Giant, before you can get to him. Maybe it'd just be easier to rip out the wooden planking and to go in through the window..."
 

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Edmond maybe it would be better if you went through the other door, rather than the window so we can keep it as dark in there as possible. I'll leave it to whatever you think is best though, this is not my area of expertise.

Before going anywhere Lynn makes a few abstract gestures through the air muttering to herself. Her nerves were enough on edge she wondered if she would be able to cast. When done weaving her spell, she draws a finger through the air leaving a small trail of glitterdust. Satisfied her magic is working she nods her readiness.

When the others are ready she goes as quietly as she can over next to the lit boarded up window. When everyone is in place she'll peek in and put out the candle.

[sblock=ooc] If Edmond doesn't decide to go through the window, once the breaking of doors starts she'll follow up with a colour spray through the boarded up window, it's not like he won't know somethings up at that point. [/sblock]
 

Dj'hân takes the hem of Lynn's skirt in hand and follows the half-elven woman over to Yarin's window once she heads out of the alleyway.[sblock=OOC]Dj'hân will stealthily enter the building behind one of the men once a way in is created, be it either through the window or one of the doors.[/sblock]
 

Edmond Deathwish

Well, I'll take souther doors then if you can create color spray just as easily as I can.

All of you, consider that Gaedren may already know about us and that fortune teller is a trap. We might encounter an ambush behind these doors. I don't think it likely, but don't be too surprised and think how will you react.

Let's go. Dj'ahn would you stand on the buildings corner and count to three so that we break at the same time?



OOC:

Oni, please, when discussing spells tell if you can duplicate some effect or have another option so we can have better overview of options.

Once everything starts and if Yargin isn't immediately subdued, Edmond will create ghost sound of running men surrounding the building. Also, after breaking in, he'll be ready to cast touch of fatigue so that Yargin cannot run.
 

Delighted with being given such an important responsibility, Dj'hân nods his head enthusiastically in response to Edmond's request. Skipping over to the corner, the halfling boy waits until the three adults have reached their respective positions before raising a tiny arm up over his red cap.

Taking his job very seriously, the guttersnipe dutifully surveys both sides of the building, pauses, and then pumps his tiny arm into the air three times in quick succession before excitedly waving both arms wildly over his head.

OOC: Dj'hân will follow behind whichever male first succeeds in breaching the building, pausing to hide in the entryway to survey the interior as well as the street outside for unexpected developments.
 

No plan survives contact with the enemy.

The pieces are in place, Dj'hân gives the signal.

Lynn casts her spell and the candle goes out. A tirade of swearing comes from inside the room, with the sound of somebody moving around clumsily.

Thorson and Edmond hurls themselves at the door. Both are big men, but although the doors crack alarmingly they do not give. Out on the slippery boardwalk, Edmond loses his footing and narrowly misses pitching backwards into the water. As it is he lands heavily on his back, and the planks of the boardwalk make sounds to suggest that any sudden movement on his behalf will send him for a swim.

Thorson, however, gets a second go and this is enough to burst the door from its hinges. The half-orc crashes into a small room, an office by the looks of it under his darkvision. From the opposite corner a lets out a low growl and lunges towards him - a mangy yet vicious hound, teeth bared.

[SBLOCK=OOC]
Edmond Strength check 1+4 = 5, fail.
Edmond Balance check (Acrobatics) 5+2 =7, fail.
Thorson Strength check 3+4 =7, fail, retry 11+4=15, success.

Edmond is prone, on a slippery, fragile surface. Thorson faces a large dog.

Initiative:
Dj'hân 17
Dog 14
Lynn 10
Edmond 6
Thorson 4

Yargin?

I've got Colour Spray as the next action for Lynn, let me know if you want to change that.

I've referred to the dog as a "Hound" on the map to avoid confusion with Dj'hân.
[/SBLOCK]
 

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Edmond Deathwish

Edmond is thankful that he has hooked weapon. He hooks the blade in one of the gaps in the door and rolls aside holding the weapon. Finishing his roll he gets up in a crouch holding the weapon across his midsection swearing inwardly.


OOC: Assuming that pressure he effected to heave himself up dislodges the weapon, otherwise he holds guissarme extended and lodged in the door and using it as leverage to break inside.

OOC: this is why I prefer my own rolls :) Then I just curse my own luck...
 

Dj'hân, standing at the corner, watches the results of both men's efforts to breach their respective doors. Excited at first, the diminutive halfling guttersnipe freezes in place once he hears the loud sound of barking from Thorson's breached doorway. The boy had intended to follow the brawny half-orc inside, but he finds himself rooted in fear at the prospect of facing a... dog. At his size, even the smallest animals could pose a threat. During countless nights spent on Korvosa's streets the urchin had learnt how to slay vicious rats and even to fend off alleycats as big as himself with a tiny knife he carried for just that purpose. But a full-sized junkyard dog was a much bigger and more dangerous threat; one he'd learnt to wisely avoid lest he be torn apart and eaten.

Recalling his first meeting with his companions on a fateful night not unlike this one, the halfling boy brings to mind the wise Varisian fortune-teller's Harrow reading in which he'd drawn the Bear card and her explanation of its meaning: brute force will overcome obstacles. Then a question the giant half-orc had once asked him long ago echoes in Dj'hân mind: How do you want to live? In fear? Or will you be Strong?

Screwing up all the courage he can muster, the halfling boy swallows nervously, pulls his red cap down firmly onto his head and rushes in through the door behind Thorson. Then he sees it: the monster. It had been a long time since he'd dared to get so close to a dog; Dj'hân had forgotten how massive they could be. This one has a vicious maw which could swallow the boy whole without difficulty. And its barking... the resounding thunder of it was nearly enough to knock the poor halfling off his small feet. Panicking, the guttersnipe quickly darts past a large table and takes cover amidst the legs of a chair on its opposite side. Shivering in the shadowed space beneath the chair, Dj'hân clamps both of his small hands over his mouth to avoid screaming.

OOC: Double move action to enter the room along the right-hand wall. Using Stealth to hide in the cover provided by the chair.
 
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Lynn was caught by surprise when Edmond lost his footing, she glanced from the window to him, wondering what to do next. Then came the sound of the door giving way around the corner, followed by the gutteral sounds of some beast. Things weren't going well. Glancing once more at Edmond she could only hope that he would be able to extricate himself for the time being, Thorson might not be able to get to the room as quickly as planned and that could be disasterous. She couldn't allow the man in the room to get the drop on Thorson. Lynn concentrated, began another slightly more complex incantation, and then poked her finger though a hole in the boarded up window to unleash her spell into the room. Her spell cast she risk a peek through the boards to measure its effect.

[sblock=ooc] save DC 15 will I believe.

Neurotic. I'm not sure that Edmond ever mentioned being able to do any such thing, it's not as though Lynn would know his spell list. And to avoid any confusion I envision Lynn as a bit of idiot savant with regards to spellcasting, that is to say she just kind of knows how to cast the spells she can cast, but spell names and theory and all that sort of thing is pretty much lost on her. No one told her how to cast a colour spray or what it's called, the movements and syllables are just in her blood somehow.

[/sblock]
 

[sblock=ooc]If the dog goes after Thorson, he's going to draw his axe and attack, if it goes after Dj'hân, he's going to draw his weapon, move to, and attack it. If it succeeds in hurting Dj'hân he's going to simultaneously start raging and try to get between it and Dj'hân while attacking.[/sblock]
 

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