Ring of the Fey Lord (DM:Atanatotatos, Judge:Lord Sessadore)Up:Lorik, etc.


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Lorik shifts back and charges the panther again. Drawing upon a reserve of endurance even he did not know he had, Lorik braces himself and is able to stop (some) of his bleeding through sheer force of will.

[sblock=ACTIONS]Move: Shift to M19
Action Point: Second Wind
Standard: Charge the panther. 14 to hit, 3 damage. Crap.[/sblock]
[sblock=Lorik Stat Block]Lorik- Male Half-elf Fighter 1
Passive Perception: 12, Passive Insight: 14
AC:18(+2,20), Fort:15(+2,17), Reflex:13(+2,15), Will:12(+2,14) -- Speed:5
HP:17/29, Bloodied:14, Surge Value:7, Surges left:1/11
Action Points: 2, Second Wind: used
Powers
Footwork Lure, Reaping Strike, Passing Attack, Righteous Brand, Tempest Dance
Group Diplomacy: Allies within 10 squares gain a +1 racial bonus to Diplomacy checks.
Group Assault: Allies gain a +1 damage bonus to enemies marked by Lorik.[/sblock]
 


While haruka's blast flies high, Lorik charges the panther, but the strdy feline messes up his rhytm jumping at him again and sinking its claws in his chest. Then it retreats. Again. No :):):):), this thing's stupid, and it meets Lorik's blade again. This time, it doesn't get up after whining about it.
You hear Heinrich groan in the distance, so at least he's still alive.

Status and Initiative, round 6:
-Derien HP:11/26 S:7/9 AP:2, bloodied
-Haruka HP:11/30+4t S:6/10 AP:0, bloodied
-Lorik HP:9/29 S:2/11 AP:1, bloodied
-Heinrich HP:-7/24 S:4/7 AP:2 unconscious
Panther -dead
-Ikni HP:6/31 S:3/11, AP:1, bloodied
-Eladrin Archer -14, aegis of shielding
-Elf scout -19, bloodied
Elf Archer 1-dead
-Elf Archer 2, -16, cursed, bloodied

ooc:the panther deals 8 dmg to Lorik. You guys really aren't very lucky... However, the anther retracts(shifts) and Lorik gets a combat challenge basic attack; the panther dies. Not so bad after all. Ikni's turn. Heinrich makes his first death saving throw...

encounter4.jpg
 

Ikni pulls a potion from her belt and drinks it, dropping the empty vial on the ground. Then she charges the eladrin, but slips on a submerged log and cuts only air. Gritting her teeth, she tries again, with no more success.

[sblock=actions]Minor: get potion out
Move: drink it. 16/31 HP with 2/11 surges left
Standard: Charge to G11, miss.
AP: booming blade, miss. Argh! This is going to be a long fight if I can't roll higher than a 4.
[/sblock]
 

[sblock=OOC]So, it's the eladrin's turn, right? This flexible initiative thingie is confusing. Also, is Q16 and the surrounding area difficult terrain? Because if it isn't, then that elf archer is going to eat a charge.

Also, if we die, I'm going to be MIGHTY pissed.[/sblock]
 

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