Ring of the Fey Lord (DM:Atanatotatos, Judge:Lord Sessadore)Up:Lorik, etc.

And now it's Lorik's turn... Heal a companion with one hand, blast a fellow fey with the other...it's starting to feel normal. Watch out for that. At least there's no question where his weaknesses lie.[sblock=OOC]Move: make the eladrin my prey.
Standard: Lance of Faith the Eladrin, 22 versus Reflex, 9 damage, plus six more for a total of 15, as I forgot to roll hunter's quarry damage. The attack bonus goes to Ikni.
Minor: healing word Lorik, for 9 plus his healing surge value hit points.[/sblock][sblock=mini-stats]Derien Falk - Elf Cleric 1
Initiative +3 Passive perception 22 Passive Insight 19
AC 16 For 12 Ref 13 Will 16
HP 18/26 Bloodied 13 Surge value 7 Surges/day 7/9
Speed 7 squares Languages Common, Elven
AP 2 Second Wind used
Longbow +5 (1d10+3)
Powers: Lance of Faith
Sacred Flame
Cause Fear
healing word 0 of 2
Elven Accuracy
Channel Divinity
Hunter's Quarry
Cascade of Light[/sblock]
 

log in or register to remove this ad


ooc: Correct me if I'm wrong, Ata, but it sounded like you're ok with us ordering ourselves however we like within the "Players' Turn" block. So, Lorik could go, and then Ikni, both before the NPCs, right? Hell, I'm pretty sure this is legal in the normal rules for delaying.
 

ooc: It's up to Lorik(unless he doesn't post or he wants to delay further). It's a bit counterintuitive, but in this flexible initiative, I'd rather simply mantain that the panther's turn is just before Ikni's (since it had readied an action)
 



Empowered by Derein's healing magics, Lorik draws his longsword and advances forward before charging at the panther threatening Ikni.

[sblock=Actions]Minor: Draw longsword
Move: Move to L20. Athletics check to make it over the water: 14
Standard: Charge that damn panther, ending at L18. 25 to hit, 8 damage, and that son of a bitch is marked.[/sblock]
[sblock=Lorik stat block]Lorik- Male Half-elf Fighter 1
Passive Perception: 12, Passive Insight: 14
AC:18, Fort:15, Reflex:13, Will:12 -- Speed:5
HP:20/29, Bloodied:14, Surge Value:7, Surges left:2/11
Action Points: 2, Second Wind: not used
Powers
Footwork Lure, Reaping Strike, Passing Attack, Righteous Brand, Tempest Dance
Group Diplomacy: Allies within 10 squares gain a +1 racial bonus to Diplomacy checks.
Group Assault: Allies gain a +1 damage bonus to enemies marked by Lorik.
[/sblock]
 




Remove ads

Top