thuter
Explorer
WHY?
What is the mechanical reason to set up a set of hoops for the Fireball spell or a level 5 cantrip but not Extra Attack?
I wouldn't know, in our home campaigns we waive this part always, since Readying spells is punishing enough with the loss of the spell slot even if you don't use the reaction. Though Extra Attack has limitations under most circumstances as well, because it only works during your turn.
I posit that it does, and it's just overlooked. It states "An Attack" as an example of a readied action. not "Extra Attack" or "The Attack Action" but "An Attack".
Not every class gains 'Extra Attack' and it is also not an action, so describing it as an example in the common ruleset would not be proper. It also specifically mentions the Dash action, leading me to believe you can indeed ready "named" actions. Examples are just that. The rules do not limit you to just those examples, by virtue of the words 'such as'. The Attack Action would have been a better example in my opinion, but I did not write the rules, and thus can only guess at intent. Perhaps this is due to how Opportunity Attacks are worded? (It also specifies a single melee attack, not the Attack Action.)
Note that the only reason this imbalance comes up, is because Always Prepared breaks the action economy. Under normal circumstances, you use your Action (and Reaction) to Ready. So while there is some benefit to be gained from 'cleverly' manipulating when your actions resolve in the turn order, you will sacrifice your Reaction to do so, and only act if your stated trigger occurs. You do not normally gain any action economy doing so. However, now that you can Ready as a Bonus Action using this maneuver, the cost downgrades from Action+Reaction, to Bonus Action+Reaction+2 Exertion Points. This is in certain situations a very good trade.
I do not necessarily agree that Spellcasters have to jump through a lot of hoops to make use of this though. Concentration sucks a bit, but if you plan your Ready action (and trigger) before you use your Action during your turn (as "during your turn" would be the only time a Fighter would have an advantage over casters due to Extra Attack), you will cast your readied spell and then just use your regular action to cast a spell normally as well, regardless of it needing concentration. It will matter potentially from the second turn onward.
Balance-wise, casting a spell is in many cases more effective than using the Attack Action, and that is also why I think in A5E martial classes gain powerful bonus actions and reactions to make more (or stronger) attacks. It was also the reason why so many casters multiclassed 2 levels of Fighter in O5E (also because of con save proficiency, Fighting Style and armor, of course, but those are all gained at level 1).
Granted you've found a clever way to view the rules but it does, when used in this manner, comes across as "clever manipulation of the rules" to give you a somewhat unexpected favourable outcome. These are edge cases that designers can't possibly foresee.
Agreed on both points.