Phoenix8008
First Post
-Beryk tries to hold the other door, moving in and attacking with a chancy move. Too risky apparently as he fails to connect. Looking back over his shoulder he gets a good look at Harv and shouts out in encouragement. ('Harv' uses up a healing surge and gains back 11+5=16 hp and can shift one square if he wants. Please let me know if/where he'd like to move Garyh.)
-Dang't opens the door into the cloakroom before trying to blast a warforged with more lightning. Whether from the poison causing him weakness or just bad luck, the attack fails to injure the foe leaving the goblin nothing to do but seek shelter in the closet as the poison continues to burn through his system.
-Girth blasts the new gnome with frigid darkness, injuring it and slowing its movements before it disappears from everyones sight.
-The Warforged attack once more at Hrav and twice at Alex with all three attacks striking home. (Hrav hit once for 12 damage and Alex hit twice for 15 total damage. W1 also activates Warforged resolve to gain 14 temp hps)
-Alex strikes hard at the warforged right in front of him, ending its renewed resolve while making himself feel better for hitting with a comeback strike. He feels so good in fact, that he musters the strength and speed to hit at the warforged a second time. His second hit smashes the creature to the ground where it no longer moves. Alex nods to Hrav, urging him to take advantage of the hole in their lines and move forward if he wants.(18 damage to W1 which wipes out its 14 temp hps and injures it 4hps further. Alex also spends a healing surge for 11 hps back. Alex spends an action point to do Covering attack for 15 damage to W1 which kills it. Hrav can shift another 2 squares if he wants. Just tell me where.)
-Hrav and Quagmire can go... (For Hrav's 3 squares he can shift, keep in mind that per initiative order he can shift 1 square before his turn (on Beyrk's turn) and the other 2 squares after his turn (on Alex's turn). Also, W1 would still be there on Hrav's turn technically, but I like to get Alex out of the way now while I'm updating everyone else. So we'll just pretend that Hrav had a little flash of seeing the future and knew it was useless for him to go after the warforged because Alex was going to bring it down. =D)
[sblock=Init/Status/Map]23- Hrav [23/41hp]
21- Alex [27/47hp]
20- Quagmire [36/36hp]
20- Gnome Arcanist 1 [-17 hp]
20- Gnome Arcanist 2 [-11 hp, grants CA till end of Dang'ts next turn and has -2 AC; invisible]
19- Pseudodragon 1 [no damage]
19- Pseudodragon 2 [no damage]
19- Beyrk [19/30hp]
17- Dang't [10/27hp -Bloodied- ongoing 5 poison damage(save ends)(+1AC till start of next turn)]
16- Girth [32/40hp]
12-Warforged 1 [-58 hp; dead]
12- Warforged 2 [-16 hp]
12- Warforged 3 [-25 hp]
[/sblock]
Warforged 1 at Hrav, Warforged 2 and 3 at Alex. (1d20+9=27, 1d8+4=12, 1d20+9+1=22, 1d8+4=8, 1d20+9+1=27, 1d8+4=7)
Alex Comeback Strike vs. Warforged 1 AC20. (1d20+10=20, 2d12+6=18)
Alex Covering attack at W1 (1d20+10=22, 2d12+6=15)
[sblock=Alex stats]
Alexander Duran- Human Fighter 3
Initiative:+2 Passive perception:14 Passive Insight:13
AC:20 For:18 Ref:15 Will:14
HP:27/47 Bloodied:23 Surges value:11 Surges/day:7/11
Speed:5 Languages:Common, Imperial(=elven)
AP:0 Second Wind:1
Basic Attack: +10 vs AC, 1d12+6
Opportunity attack: +12 vs AC, 1d12+6
Powers: Cleave, Sure strike, Tide of iron, Pass forward
Covering Attack, Sweeping blow
Comeback strike[/sblock]
-Dang't opens the door into the cloakroom before trying to blast a warforged with more lightning. Whether from the poison causing him weakness or just bad luck, the attack fails to injure the foe leaving the goblin nothing to do but seek shelter in the closet as the poison continues to burn through his system.
-Girth blasts the new gnome with frigid darkness, injuring it and slowing its movements before it disappears from everyones sight.
-The Warforged attack once more at Hrav and twice at Alex with all three attacks striking home. (Hrav hit once for 12 damage and Alex hit twice for 15 total damage. W1 also activates Warforged resolve to gain 14 temp hps)
-Alex strikes hard at the warforged right in front of him, ending its renewed resolve while making himself feel better for hitting with a comeback strike. He feels so good in fact, that he musters the strength and speed to hit at the warforged a second time. His second hit smashes the creature to the ground where it no longer moves. Alex nods to Hrav, urging him to take advantage of the hole in their lines and move forward if he wants.(18 damage to W1 which wipes out its 14 temp hps and injures it 4hps further. Alex also spends a healing surge for 11 hps back. Alex spends an action point to do Covering attack for 15 damage to W1 which kills it. Hrav can shift another 2 squares if he wants. Just tell me where.)
-Hrav and Quagmire can go... (For Hrav's 3 squares he can shift, keep in mind that per initiative order he can shift 1 square before his turn (on Beyrk's turn) and the other 2 squares after his turn (on Alex's turn). Also, W1 would still be there on Hrav's turn technically, but I like to get Alex out of the way now while I'm updating everyone else. So we'll just pretend that Hrav had a little flash of seeing the future and knew it was useless for him to go after the warforged because Alex was going to bring it down. =D)
[sblock=Init/Status/Map]23- Hrav [23/41hp]
21- Alex [27/47hp]
20- Quagmire [36/36hp]
20- Gnome Arcanist 1 [-17 hp]
20- Gnome Arcanist 2 [-11 hp, grants CA till end of Dang'ts next turn and has -2 AC; invisible]
19- Pseudodragon 1 [no damage]
19- Pseudodragon 2 [no damage]
19- Beyrk [19/30hp]
17- Dang't [10/27hp -Bloodied- ongoing 5 poison damage(save ends)(+1AC till start of next turn)]
16- Girth [32/40hp]
12-
12- Warforged 2 [-16 hp]
12- Warforged 3 [-25 hp]
Warforged 1 at Hrav, Warforged 2 and 3 at Alex. (1d20+9=27, 1d8+4=12, 1d20+9+1=22, 1d8+4=8, 1d20+9+1=27, 1d8+4=7)
Alex Comeback Strike vs. Warforged 1 AC20. (1d20+10=20, 2d12+6=18)
Alex Covering attack at W1 (1d20+10=22, 2d12+6=15)
[sblock=Alex stats]
Alexander Duran- Human Fighter 3
Initiative:+2 Passive perception:14 Passive Insight:13
AC:20 For:18 Ref:15 Will:14
HP:27/47 Bloodied:23 Surges value:11 Surges/day:7/11
Speed:5 Languages:Common, Imperial(=elven)
AP:0 Second Wind:1
Basic Attack: +10 vs AC, 1d12+6
Opportunity attack: +12 vs AC, 1d12+6
Powers: Cleave, Sure strike, Tide of iron, Pass forward
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