Monte Carlo versus "The Math"

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Ragnarok Level 13

Finally... a level where Ragnarok's power didn't skyrocket. That's not to say he's not still powerful. I have to put him up against level+2 challenges (that is, monsters of level +5, 2, 4, 2, and 3) in order to get survivability down to mid-range.

Not much happened at this level. The level 13 stat boost had a small effect. The Casque of Tactics had a very small impact, and the new Anvil of Doom power actually had no observable effect at all. Even though it's very powerful, it rarely hits at these levels, so most of the time it just dishes out Hammer Rhythm's static miss damage.

Here are the incremental results. I bumped the monster levels way up--to +[6, 4, 5, 3, 4]--so we could see changes. (These results are before I changed the Soldier's encounter attack to recharge.)

Code:
Level 12 Ragnarok (vs. Level 13 challenges): 32.6% +/- 2.9% (challenge 2) or 79.9% +/- 2.5% (challenge 1) or 96.8% +/- 1.1% (challenge 0)
Add level 13: 41.7% +/- 3.1%
Add Casque of Tactics (Paragon): 43.2% +/- 3.1%
Replace Distracting Spate with Anvil of Doom: 43.1% +/- 3.1%

I've done something a bit different with the level-by-level results this time. The steady increase in power was making it too difficult to see results for every level, so I increase the challenge level by 1 for each half-tier. I also changed the Soldier's encounter attack to recharge on a 5 and 6 as Keterys suggested.

These two changes together leveled out the results nicely. Survivability is still rising over time (!), but it's not so dramatic now. Just keep in mind as you're reviewing the results that each half-tier represents a full level of added capability over the tier before it.

Code:
Base challenge: level + [3, 0, 2, 0, 1]

Level 1 Ragnarok vs. Base+0: 12.1% +/- 2.0% survival (4.6 rounds) @ 491.7t/s
Level 2 Ragnarok vs. Base+0: 31.0% +/- 2.9% survival (6.3 rounds) @ 457.2t/s
Level 3 Ragnarok vs. Base+0: 13.1% +/- 2.1% survival (7.6 rounds) @ 458.4t/s
Level 4 Ragnarok vs. Base+0: 24.8% +/- 2.7% survival (6.4 rounds) @ 427.0t/s
Level 5 Ragnarok vs. Base+0: 24.0% +/- 2.6% survival (6.9 rounds) @ 402.6t/s
Level 6 Ragnarok vs. Base+1: 21.2% +/- 2.5% survival (9.3 rounds) @ 395.6t/s
Level 7 Ragnarok vs. Base+1: 18.6% +/- 2.4% survival (9.0 rounds) @ 389.8t/s
Level 8 Ragnarok vs. Base+1: 46.3% +/- 3.1% survival (9.1 rounds) @ 347.9t/s
Level 9 Ragnarok vs. Base+1: 27.2% +/- 2.8% survival (9.2 rounds) @ 345.5t/s
Level 10 Ragnarok vs. Base+1: 33.8% +/- 2.9% survival (10.3 rounds) @ 325.5t/s
Level 11 Ragnarok vs. Base+2: 57.1% +/- 3.1% survival (10.5 rounds) @ 302.0t/s
Level 12 Ragnarok vs. Base+2: 82.5% +/- 2.4% survival (9.5 rounds) @ 280.8t/s
Level 13 Ragnarok vs. Base+2: 57.4% +/- 3.1% survival (10.5 rounds) @ 296.2t/s

And the detailed results, vs. +[5, 2, 4, 2, 3] to match the level-by-level results:

[sblock=Level 13 Ragnarok vs. Soldier]

[sblock=Combatants]
Code:
Level 13 Ragnarok:
  HP: 118/118; Temp HP: 0; Surges: 16; Surge Value: 38
  AC: 32; Action Points: 1
  Str: 19(+4); Con: 21(+5); Dex: 13(+1); Int: 9(-1); Wis: 15(+2); Cha: 11(+0)
  Initiative Bonus: +9
  Race: Dwarf
    Ability Scores: [16, 16, 12, 8, 12, 10] => [16, 18, 12, 8, 14, 10]
    Dwarven Resilience: Use Second Wind as minor action.
  Class: Fighter
    Base HP: 108 (15 class + 21 con + 72 level)
    Base Surges: 14 (9 class + 5 con)
    One-Handed Weapon Talent: +1 bonus to attack rolls.
    Combat Challenge: Attacks mark opponent until end of next turn.
  Paragon Path: Iron Vanguard
    Features:
      Enduring Warrior: Heal 5 hit points when enemy drops to 0 hp or fewer.
      Ferocious Reaction: Gain +4 defense bonus (until start of next turn) when spending action point.
    Powers:
      Frontline Surge:
        Encounter
        Standard Action     Melee
        Attack: 1d20+16 vs. AC
        Hit: 2d10[brutal 2]+11 damage.
        Crit adds: 3d12 damage.
        Miss: 5 damage.
        Effect: Mark opponent (until end of next turn).
      Inexorable Shift: (not simulated)
  Feats:
    Toughness: Increase hp by 10.
    Improved Vigor: +2 temp hp on hit with an invigorating power.
    Dwarven Weapon Training: +2 bonus to damage rolls.
    Armor Proficiency (Plate Armor): (Not simulated.)
    Dwarven Durability: Increase surges by 2 and surge value by 5.
    Hammer Rhythm: Deal 5 damage on misses that otherwise deal no damage.
    Armor Specialization (Plate): +1 AC bonus.
    Marked Scourge: Once per round, +2 bonus to damage rolls vs. marked enemy.
  Items:
    Main hand: Vicious Craghammer +3
      One-handed weapon
      Damage: 1d10[brutal 2]
      Proficient: +2
      Enhancement: +3 attack rolls and damage rolls
      Critical: 3d12 damage.
      Group: Hammer
    Off-hand: Heavy Shield
      AC Bonus: +2
    Armor: Meliorating Gith Plate Armor +3
      AC Bonus: +10
      Enhancement: +3
      Property: Increase enhancement by one at each milestone.
    Head Slot: Casque Of Tactics (Paragon)
      Property: +2 initiative bonus.
    Neck Slot: Collar Of Recovery +2
      Enhancement: +2
      Property: +2 to healing surge value.
    Arms Slot: Iron Armbands Of Power
      Property: Gain a +2 bonus to damage rolls.
    Hands Slot: Strikebacks
      Strikebacks Power:
        Encounter
        Immediate Reaction
        Trigger: Hit by an attack.
        Effect: Make a melee basic attack.
    Waist Slot: Belt Of Vigor (Paragon)
      Property: +2 to healing surge value.
    Feet Slot: Boots Of The Fencing Master
      Property: On Shift: Gain +1 defense bonus (until end of next turn).
  Powers:
    Knee Breaker:
      Daily * Invigorating
      Standard Action     Melee
      Attack: 1d20+16 vs. AC
      Hit:
        2d10[brutal 2]+16 damage.
        Grant 7 temporary hit points.
      Crit adds: 3d12 damage.
      Miss: Half of 2d10[brutal 2]+16 damage.
      Effect: Mark opponent (until end of next turn).
    Crushing Surge:
      At-Will * Invigorating
      Standard Action     Melee
      Attack: 1d20+16 vs. AC
      Hit:
        1d10[brutal 2]+11 damage.
        Grant 7 temporary hit points.
      Crit adds: 3d12 damage.
      Miss: 5 damage.
      Effect: Mark opponent (until end of next turn).
    Brash Strike:
      At-Will
      Standard Action     Melee
      Attack: 1d20+18 vs. AC
      Hit: 1d10[brutal 2]+16 damage.
      Crit adds: 3d12 damage.
      Miss: 5 damage.
      Effect:
        Opponent gets Combat Advantage (until start of Ragnarok's next turn).
        Mark opponent (until end of next turn).
    Boundless Endurance:
      Daily * Stance
      Minor Action     Personal
      Effect: Gain regen 7 hp when bloodied (stance).
    Crushing Blow:
      Encounter
      Standard Action     Melee
      Attack: 1d20+16 vs. AC
      Hit: 2d10[brutal 2]+16 damage.
      Crit adds: 3d12 damage.
      Miss: 5 damage.
      Effect: Mark opponent (until end of next turn).
    Rain Of Steel:
      Daily * Stance
      Minor Action     Personal
      Effect: At the start of opponent's turn: 1d10[brutal 2]+5 damage.
    Unbreakable:
      Encounter
      Immediate Reaction     Personal
      Trigger: Hit by an attack.
      Effect: Reduce damage by 10 points.
    Griffons Wrath:
      Encounter
      Standard Action     Melee
      Attack: 1d20+16 vs. AC
      Hit:
        2d10[brutal 2]+11 damage.
        Opponent gets -2 AC penalty (until end of Ragnarok's next turn).
      Crit adds: 3d12 damage.
      Miss: 5 damage.
      Effect: Mark opponent (until end of next turn).
    Jackal Strike:
      Daily * Reliable
      Free Action     Melee
      Attack: 1d20+16 vs. AC
      Hit: 3d10[brutal 2]+11 damage.
      Crit adds: 3d12 damage.
      Miss:
        Not expended.
        5 damage.
      Effect: Mark opponent (until end of next turn).
    Defensive Resurgence:
      Daily
      Minor Action     Personal
      Effect:
        Spend a healing surge and regain 38 hit points.
        Gain +1 defense bonus (until start of next turn).
    Anvil Of Doom:
      Encounter
      Standard Action     Melee
      Attack: 1d20+16 vs. AC
      Hit:
        2d10[brutal 2]+11 damage.
        Opponent gets Stunned (until end of Ragnarok's next turn).
      Crit adds: 3d12 damage.
      Miss: 5 damage.
      Effect: Mark opponent (until end of next turn).
  Combat Actions:
    Spend Action Point:
      Encounter
      Free Action
      Effect: Spend an action point and gain a standard action.
    Second Wind:
      Encounter
      Minor Action
      Effect:
        Spend a healing surge and regain 38 hit points.
        Gain +2 defense bonus (until start of next turn).
    Shift:
      At-Will
      Move Action
      Effect: Gain +1 defense bonus (until end of next turn).
    Melee Basic Attack:
      At-Will
      Standard Action     Melee
      Attack: 1d20+16 vs. AC
      Hit: 1d10[brutal 2]+11 damage.
      Crit adds: 3d12 damage.
      Miss: 5 damage.
      Effect: Mark opponent (until end of next turn).

Level 15 Soldier:
  HP: 148/148; Temp HP: 0; Surges: 2; Surge Value: 37
  AC: 31; Action Points: 0
  Str: 23(+6); Con: 20(+5); Dex: 20(+5); Int: 20(+5); Wis: 20(+5); Cha: 20(+5)
  Initiative Bonus: +14
  Monster
  Powers:
    Soldier Encounter Attack:
      Encounter
      Standard Action     Melee
      Recharge :5: :6:
      Attack: 1d20+22 vs. AC
      Hit: 4d8+6 damage.
    Soldier Basic Attack:
      At-Will
      Standard Action     Melee
      Attack: 1d20+22 vs. AC
      Hit: 2d8+6 damage.
  Combat Actions:
    Spend Action Point:
      Encounter
      Free Action
      Effect: Spend an action point and gain a standard action.

Level 16 Soldier:
  HP: 157/157; Temp HP: 0; Surges: 2; Surge Value: 39
  AC: 32; Action Points: 0
  Str: 24(+7); Con: 21(+5); Dex: 21(+5); Int: 21(+5); Wis: 21(+5); Cha: 21(+5)
  Initiative Bonus: +15
  Monster
  Powers:
    Soldier Encounter Attack:
      Encounter
      Standard Action     Melee
      Recharge :5: :6:
      Attack: 1d20+23 vs. AC
      Hit: 4d10+7 damage.
    Soldier Basic Attack:
      At-Will
      Standard Action     Melee
      Attack: 1d20+23 vs. AC
      Hit: 2d8+7 damage.
  Combat Actions:
    Spend Action Point:
      Encounter
      Free Action
      Effect: Spend an action point and gain a standard action.

Level 17 Soldier:
  HP: 165/165; Temp HP: 0; Surges: 2; Surge Value: 41
  AC: 33; Action Points: 0
  Str: 24(+7); Con: 21(+5); Dex: 21(+5); Int: 21(+5); Wis: 21(+5); Cha: 21(+5)
  Initiative Bonus: +15
  Monster
  Powers:
    Soldier Encounter Attack:
      Encounter
      Standard Action     Melee
      Recharge :5: :6:
      Attack: 1d20+24 vs. AC
      Hit: 4d10+7 damage.
    Soldier Basic Attack:
      At-Will
      Standard Action     Melee
      Attack: 1d20+24 vs. AC
      Hit: 2d8+7 damage.
  Combat Actions:
    Spend Action Point:
      Encounter
      Free Action
      Effect: Spend an action point and gain a standard action.

Level 18 Soldier:
  HP: 174/174; Temp HP: 0; Surges: 2; Surge Value: 43
  AC: 34; Action Points: 0
  Str: 25(+7); Con: 22(+6); Dex: 22(+6); Int: 22(+6); Wis: 22(+6); Cha: 22(+6)
  Initiative Bonus: +17
  Monster
  Powers:
    Soldier Encounter Attack:
      Encounter
      Standard Action     Melee
      Recharge :5: :6:
      Attack: 1d20+25 vs. AC
      Hit: 4d10+7 damage.
    Soldier Basic Attack:
      At-Will
      Standard Action     Melee
      Attack: 1d20+25 vs. AC
      Hit: 2d8+7 damage.
  Combat Actions:
    Spend Action Point:
      Encounter
      Free Action
      Effect: Spend an action point and gain a standard action.
[/sblock]
Code:
Days simulated: 10000
Challenge: level 13 Ragnarok vs. level + [5, 2, 4, 2, 3] Soldier

Avg rounds per fight (when survived): 10.6
  3  (0.5%): ==
  4  (2.1%): =========
  5  (5.9%): =======================
  6 (13.4%): =============================================
  7 (23.2%): ============================================================
  8 (34.1%): ===================================================================
  9 (44.0%): =============================================================
 10 (53.5%): ==========================================================
 11 (62.7%): ========================================================
 12 (71.3%): =====================================================
 13 (78.5%): ============================================
 14 (84.8%): =======================================
 15 (89.5%): =============================
 16 (93.0%): =====================
 17 (95.5%): ===============
 18 (97.2%): ==========
 19 (98.3%): ======
 20 (99.0%): ====
 21 (99.4%): ==
 22 (99.6%): =

Avg fights survived: 3.9
  0  (3.2%): ===
  1  (5.5%): ==
  2 (28.8%): ===========================
  3 (32.5%): ====
  4 (42.5%): ===========
  5(100.0%): ===================================================================

Avg surges remaining (survivors only): 4.7 of 16
  0  (3.7%): ==============
  1  (8.9%): ====================
  2 (17.3%): ================================
  3 (29.7%): ===============================================
  4 (45.3%): ===========================================================
  5 (62.8%): ===================================================================
  6 (77.9%): =========================================================
  7 (89.2%): ===========================================
  8 (95.4%): =======================
  9 (98.6%): ============
 10 (99.6%): ====
 11(100.0%): =

Survival rate: 57.5% +/- 1.0%

Simulated 305.4 turns/sec (964220 turns / 3157.1 seconds).
[sblock=Example combats]
[sblock=Example of 0 fight(s) survived (3.2% chance):]
[sblock=FIGHT #1: Level 13 Ragnarok VS. Level 18 Soldier]
Code:
Roll initiative!
  Ragnarok rolls 27 initiative (1d20+9; rolled 18).
  Soldier rolls 24 initiative (1d20+17; rolled 7).
  Initiative order: 
    Ragnarok
    Soldier

Round 1:
  Ragnarok's turn:
    HP: 118/118; Temp HP: 0; Surges: 16; Surge Value: 38
    AC: 32; Action Points: 1
    Knee Breaker (standard action, daily):
      Attacks Soldier with 35 vs. 34 AC (1d20+16; rolled 19).
      Hits: 30 damage (2d10[brutal 2]+16; rolled 4, 10).
      Soldier has 144 hp remaining (174 hp - 30 damage).
      Ragnarok gains 7 temp hp (had 0; applied 7).
      Soldier gets Marked (until end of Ragnarok's next turn).
      Knee Breaker has been expended.
    Spend Action Point (free action, encounter):
      Ragnarok spends an action point (0 remaining).
      Ferocious Reaction: Ragnarok gets +4 defense bonus (until start of next turn).
      Ragnarok gains a standard action.
      Spend Action Point has been expended.
    Anvil Of Doom (standard action, encounter):
      Attacks Soldier with 29 vs. 34 AC (1d20+16; rolled 13).
      Misses: 5 damage (static).
      Soldier has 139 hp remaining (144 hp - 5 damage).
      Soldier gets Marked (until end of Ragnarok's next turn).
      Anvil Of Doom has been expended.
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    Rain Of Steel (minor action, daily):
      Ragnarok gets Rain of Steel (stance).
      Rain Of Steel has been expended.
  Soldier's turn:
    HP: 139/174; Temp HP: 0; Surges: 2; Surge Value: 43
    AC: 34; Action Points: 0
    Start of turn:
      Rain of Steel:
        Soldier takes: 14 damage (1d10[brutal 2]+7; rolled 7).
        Marked Scourge has been expended.
        Soldier has 125 hp remaining (139 hp - 14 damage).
    Conditions: Marked (until end of Ragnarok's next turn).
    Soldier Encounter Attack (standard action, encounter):
      Attacks Ragnarok with 30 vs. 37 AC (1d20+25; rolled 5).
      Misses.
      Soldier Encounter Attack has been expended.
  
Round 2:
  Ragnarok's turn:
    HP: 118/118; Temp HP: 7; Surges: 16; Surge Value: 38
    AC: 37; Action Points: 0
    Start of turn:
      +4 defense bonus expires.
      Marked Scourge recharges.
    Conditions:
      +1 defense bonus (until end of this turn).
      Rain of Steel (stance).
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    Crushing Blow (standard action, encounter):
      Attacks Soldier with 22 vs. 34 AC (1d20+16; rolled 6).
      Misses: 5 damage (static).
      Soldier has 120 hp remaining (125 hp - 5 damage).
      Soldier gets Marked (until end of Ragnarok's next turn).
      Crushing Blow has been expended.
    End of turn: +1 defense bonus expires.
  Soldier's turn:
    HP: 120/174; Temp HP: 0; Surges: 2; Surge Value: 43
    AC: 34; Action Points: 0
    Start of turn:
      Soldier Encounter Attack recharge succeeds (1d6; rolled 5).
      Rain of Steel:
        Soldier takes: 15 damage (1d10[brutal 2]+7; rolled 8).
        Marked Scourge has been expended.
        Soldier has 105 hp remaining (120 hp - 15 damage).
    Conditions: Marked (until end of Ragnarok's next turn).
    Soldier Encounter Attack (standard action, encounter):
      Attacks Ragnarok with 39 vs. 33 AC (1d20+25; rolled 14).
      Hits: 29 damage (4d10+7; rolled 5, 10, 1, 6).
      Ragnarok reacts with Unbreakable (immediate reaction, encounter):
        Damage is reduced to 19 hp (29 hp - 10 hp).
        Unbreakable has been expended.
      Ragnarok deflects 7 damage; 12 gets through (7 temp hp - 19 damage).
      Ragnarok has 106 hp remaining (118 hp - 12 damage).
      Soldier Encounter Attack has been expended.
  
Round 3:
  Ragnarok's turn:
    HP: 106/118; Temp HP: 0; Surges: 16; Surge Value: 38
    AC: 33; Action Points: 0
    Start of turn: Marked Scourge recharges.
    Conditions:
      Rain of Steel (stance).
      +1 defense bonus (until end of this turn).
    Griffons Wrath (standard action, encounter):
      Attacks Soldier with 20 vs. 34 AC (1d20+16; rolled 4).
      Misses: 5 damage (static).
      Soldier has 100 hp remaining (105 hp - 5 damage).
      Soldier gets Marked (until end of Ragnarok's next turn).
      Griffons Wrath has been expended.
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    End of turn: +1 defense bonus expires.
  Soldier's turn:
    HP: 100/174; Temp HP: 0; Surges: 2; Surge Value: 43
    AC: 34; Action Points: 0
    Start of turn:
      Soldier Encounter Attack recharge succeeds (1d6; rolled 6).
      Rain of Steel:
        Soldier takes: 12 damage (1d10[brutal 2]+7; rolled 5).
        Marked Scourge has been expended.
        Soldier has 88 hp remaining (100 hp - 12 damage).
    Conditions: Marked (until end of Ragnarok's next turn).
    Soldier Encounter Attack (standard action, encounter):
      Attacks Ragnarok with 41 vs. 33 AC (1d20+25; rolled 16).
      Hits: 38 damage (4d10+7; rolled 8, 8, 10, 5).
      Ragnarok has 68 hp remaining (106 hp - 38 damage).
      Ragnarok reacts with Strikebacks Power (immediate reaction, encounter):
        Attacks Soldier with 28 vs. 34 AC (1d20+16; rolled 12).
        Misses: 5 damage (static).
        Soldier has 83 hp remaining (88 hp - 5 damage).
        Soldier has been bloodied.
        Ragnarok uses Jackal Strike (free action, daily):
          Attacks Soldier with 31 vs. 34 AC (1d20+16; rolled 15).
          Misses:
            Not expended.
            5 damage (static).
          Soldier has 78 hp remaining (83 hp - 5 damage).
          Soldier gets Marked (until end of Ragnarok's next turn).
        Soldier gets Marked (until end of Ragnarok's next turn).
        Strikebacks Power has been expended.
      Soldier Encounter Attack has been expended.
  
Round 4:
  Ragnarok's turn:
    HP: 68/118; Temp HP: 0; Surges: 16; Surge Value: 38
    AC: 33; Action Points: 0
    Start of turn: Marked Scourge recharges.
    Conditions:
      Rain of Steel (stance).
      +1 defense bonus (until end of this turn).
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    Crushing Surge (standard action, at_will):
      Attacks Soldier with 23 vs. 34 AC (1d20+16; rolled 7).
      Misses: 5 damage (static).
      Soldier has 73 hp remaining (78 hp - 5 damage).
      Soldier gets Marked (until end of Ragnarok's next turn).
    End of turn: +1 defense bonus expires.
  Soldier's turn:
    HP: 73/174 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 43
    AC: 34; Action Points: 0
    Start of turn:
      Soldier Encounter Attack recharge fails (1d6; rolled 2).
      Rain of Steel:
        Soldier takes: 15 damage (1d10[brutal 2]+7; rolled 8).
        Marked Scourge has been expended.
        Soldier has 58 hp remaining (73 hp - 15 damage).
    Conditions: Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 38 vs. 33 AC (1d20+25; rolled 13).
      Hits: 17 damage (2d8+7; rolled 2, 8).
      Ragnarok has 51 hp remaining (68 hp - 17 damage).
      Ragnarok has been bloodied.
  
Round 5:
  Ragnarok's turn:
    HP: 51/118 (bloodied); Temp HP: 0; Surges: 16; Surge Value: 38
    AC: 33; Action Points: 0
    Start of turn: Marked Scourge recharges.
    Conditions:
      Rain of Steel (stance).
      +1 defense bonus (until end of this turn).
    Crushing Surge (standard action, at_will):
      Attacks Soldier with 24 vs. 34 AC (1d20+16; rolled 8).
      Misses: 5 damage (static).
      Soldier has 53 hp remaining (58 hp - 5 damage).
      Soldier gets Marked (until end of Ragnarok's next turn).
    Second Wind (minor action, encounter):
      Ragnarok spends a healing surge (15 remaining).
      Ragnarok heals 38 hp (51 hp -> 89 hp; 0 hp wasted).
      Ragnarok gets +2 defense bonus (until start of next turn).
      Second Wind has been expended.
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    End of turn: +1 defense bonus expires.
  Soldier's turn:
    HP: 53/174 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 43
    AC: 34; Action Points: 0
    Start of turn:
      Soldier Encounter Attack recharge succeeds (1d6; rolled 5).
      Rain of Steel:
        Soldier takes: 17 damage (1d10[brutal 2]+7; rolled 10).
        Marked Scourge has been expended.
        Soldier has 36 hp remaining (53 hp - 17 damage).
    Conditions: Marked (until end of Ragnarok's next turn).
    Soldier Encounter Attack (standard action, encounter):
      Attacks Ragnarok with 38 vs. 35 AC (1d20+25; rolled 13).
      Hits: 36 damage (4d10+7; rolled 4, 10, 5, 10).
      Ragnarok has 53 hp remaining (89 hp - 36 damage).
      Ragnarok has been bloodied.
      Soldier Encounter Attack has been expended.
  
Round 6:
  Ragnarok's turn:
    HP: 53/118 (bloodied); Temp HP: 0; Surges: 15; Surge Value: 38
    AC: 35; Action Points: 0
    Start of turn:
      +2 defense bonus expires.
      Marked Scourge recharges.
    Conditions:
      Rain of Steel (stance).
      +1 defense bonus (until end of this turn).
    Boundless Endurance (minor action, daily):
      Ragnarok gets regen 7 hp when bloodied (stance).
      Rain of Steel expires.
      Boundless Endurance has been expended.
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    Crushing Surge (standard action, at_will):
      Attacks Soldier with 22 vs. 34 AC (1d20+16; rolled 6).
      Misses: 5 damage (static).
      Soldier has 31 hp remaining (36 hp - 5 damage).
      Soldier gets Marked (until end of Ragnarok's next turn).
    End of turn: +1 defense bonus expires.
  Soldier's turn:
    HP: 31/174 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 43
    AC: 34; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge succeeds (1d6; rolled 6).
    Conditions: Marked (until end of Ragnarok's next turn).
    Soldier Encounter Attack (standard action, encounter):
      Attacks Ragnarok with 37 vs. 33 AC (1d20+25; rolled 12).
      Hits: 26 damage (4d10+7; rolled 1, 10, 1, 7).
      Ragnarok has 27 hp remaining (53 hp - 26 damage).
      Soldier Encounter Attack has been expended.
  
Round 7:
  Ragnarok's turn:
    HP: 27/118 (bloodied); Temp HP: 0; Surges: 15; Surge Value: 38
    AC: 33; Action Points: 0
    Start of turn: Ragnarok heals 7 hp (27 hp -> 34 hp; 0 hp wasted).
    Conditions:
      regen 7 hp when bloodied (stance).
      +1 defense bonus (until end of this turn).
    Crushing Surge (standard action, at_will):
      Attacks Soldier with 22 vs. 34 AC (1d20+16; rolled 6).
      Misses: 5 damage (static).
      Soldier has 26 hp remaining (31 hp - 5 damage).
      Soldier gets Marked (until end of Ragnarok's next turn).
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    End of turn: +1 defense bonus expires.
  Soldier's turn:
    HP: 26/174 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 43
    AC: 34; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge succeeds (1d6; rolled 5).
    Conditions: Marked (until end of Ragnarok's next turn).
    Soldier Encounter Attack (standard action, encounter):
      Attacks Ragnarok with 40 vs. 33 AC (1d20+25; rolled 15).
      Hits: 20 damage (4d10+7; rolled 2, 3, 6, 2).
      Ragnarok has 14 hp remaining (34 hp - 20 damage).
      Soldier Encounter Attack has been expended.
  
Round 8:
  Ragnarok's turn:
    HP: 14/118 (bloodied); Temp HP: 0; Surges: 15; Surge Value: 38
    AC: 33; Action Points: 0
    Start of turn: Ragnarok heals 7 hp (14 hp -> 21 hp; 0 hp wasted).
    Conditions:
      regen 7 hp when bloodied (stance).
      +1 defense bonus (until end of this turn).
    Brash Strike (standard action, at_will):
      Attacks Soldier with 20 vs. 34 AC (1d20+18; rolled 2).
      Misses: 5 damage (static).
      Soldier has 21 hp remaining (26 hp - 5 damage).
      Soldier gets Combat Advantage (until start of Ragnarok's next turn).
      Soldier gets Marked (until end of Ragnarok's next turn).
    Defensive Resurgence (minor action, daily):
      Ragnarok spends a healing surge (14 remaining).
      Ragnarok heals 38 hp (21 hp -> 59 hp; 0 hp wasted).
      Ragnarok gets +1 defense bonus (until start of next turn).
      Defensive Resurgence has been expended.
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    End of turn: +1 defense bonus expires.
  Soldier's turn:
    HP: 21/174 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 43
    AC: 34; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge succeeds (1d6; rolled 6).
    Conditions:
      Combat Advantage (until start of Ragnarok's next turn).
      Marked (until end of Ragnarok's next turn).
    Soldier Encounter Attack (standard action, encounter):
      Attacks Ragnarok with 34 vs. 34 AC (1d20+27; rolled 7).
      Hits: 26 damage (4d10+7; rolled 1, 3, 8, 7).
      Ragnarok has 33 hp remaining (59 hp - 26 damage).
      Soldier Encounter Attack has been expended.
  
Round 9:
  Ragnarok's turn:
    HP: 33/118 (bloodied); Temp HP: 0; Surges: 14; Surge Value: 38
    AC: 34; Action Points: 0
    Start of turn:
      +1 defense bonus expires.
      Opponent's Combat Advantage expires.
      Ragnarok heals 7 hp (33 hp -> 40 hp; 0 hp wasted).
    Conditions:
      regen 7 hp when bloodied (stance).
      +1 defense bonus (until end of this turn).
    Brash Strike (standard action, at_will):
      Attacks Soldier with 27 vs. 34 AC (1d20+18; rolled 9).
      Misses: 5 damage (static).
      Soldier has 16 hp remaining (21 hp - 5 damage).
      Soldier gets Combat Advantage (until start of Ragnarok's next turn).
      Soldier gets Marked (until end of Ragnarok's next turn).
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    End of turn: +1 defense bonus expires.
  Soldier's turn:
    HP: 16/174 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 43
    AC: 34; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge fails (1d6; rolled 4).
    Conditions:
      Combat Advantage (until start of Ragnarok's next turn).
      Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 43 vs. 33 AC (1d20+27; rolled 16).
      Hits: 15 damage (2d8+7; rolled 5, 3).
      Ragnarok has 25 hp remaining (40 hp - 15 damage).
  
Round 10:
  Ragnarok's turn:
    HP: 25/118 (bloodied); Temp HP: 0; Surges: 14; Surge Value: 38
    AC: 33; Action Points: 0
    Start of turn:
      Opponent's Combat Advantage expires.
      Ragnarok heals 7 hp (25 hp -> 32 hp; 0 hp wasted).
    Conditions:
      regen 7 hp when bloodied (stance).
      +1 defense bonus (until end of this turn).
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    Crushing Surge (standard action, at_will):
      Attacks Soldier with 33 vs. 34 AC (1d20+16; rolled 17).
      Misses: 5 damage (static).
      Soldier has 11 hp remaining (16 hp - 5 damage).
      Soldier gets Marked (until end of Ragnarok's next turn).
    End of turn: +1 defense bonus expires.
  Soldier's turn:
    HP: 11/174 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 43
    AC: 34; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge fails (1d6; rolled 3).
    Conditions: Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 43 vs. 33 AC (1d20+25; rolled 18).
      Hits: 21 damage (2d8+7; rolled 6, 8).
      Ragnarok has 11 hp remaining (32 hp - 21 damage).
  
Round 11:
  Ragnarok's turn:
    HP: 11/118 (bloodied); Temp HP: 0; Surges: 14; Surge Value: 38
    AC: 33; Action Points: 0
    Start of turn: Ragnarok heals 7 hp (11 hp -> 18 hp; 0 hp wasted).
    Conditions:
      regen 7 hp when bloodied (stance).
      +1 defense bonus (until end of this turn).
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    Crushing Surge (standard action, at_will):
      Attacks Soldier with 21 vs. 34 AC (1d20+16; rolled 5).
      Misses: 5 damage (static).
      Soldier has 6 hp remaining (11 hp - 5 damage).
      Soldier gets Marked (until end of Ragnarok's next turn).
    End of turn: +1 defense bonus expires.
  Soldier's turn:
    HP: 6/174 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 43
    AC: 34; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge fails (1d6; rolled 1).
    Conditions: Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 33 vs. 33 AC (1d20+25; rolled 8).
      Hits: 19 damage (2d8+7; rolled 6, 6).
      Ragnarok has -1 hp remaining (18 hp - 19 damage).
  
Round 12:
  Ragnarok's turn:
    HP: -1/118 (bloodied); Temp HP: 0; Surges: 14; Surge Value: 38
    AC: 33; Action Points: 0
    Conditions:
      regen 7 hp when bloodied (stance).
      +1 defense bonus (until end of this turn).
    Ragnarok is dying (0 death saves failed).
      Rolls death saving throw and gets a 5 (1d20; rolled 5).
      Fails. 2 failures remaining before death.
    End of turn:
      +1 defense bonus expires.
      Opponent's Marked expires.
  Soldier's turn:
    HP: 6/174 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 43
    AC: 34; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge succeeds (1d6; rolled 6).
    Soldier Encounter Attack (standard action, encounter):
      Attacks Ragnarok with 38 vs. 32 AC (1d20+25; rolled 13).
      Hits: 34 damage (4d10+7; rolled 10, 9, 4, 4).
      Ragnarok has -35 hp remaining (-1 hp - 34 damage).
      Soldier Encounter Attack has been expended.
  
Round 13:
  Ragnarok's turn:
    HP: -35/118 (bloodied); Temp HP: 0; Surges: 14; Surge Value: 38
    AC: 32; Action Points: 0
    Conditions: regen 7 hp when bloodied (stance).
    Ragnarok is dying (1 death saves failed).
      Rolls death saving throw and gets a 6 (1d20; rolled 6).
      Fails. 1 failures remaining before death.
  Soldier's turn:
    HP: 6/174 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 43
    AC: 34; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge fails (1d6; rolled 3).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 40 vs. 32 AC (1d20+25; rolled 15).
      Hits: 10 damage (2d8+7; rolled 2, 1).
      Ragnarok has -45 hp remaining (-35 hp - 10 damage).
  
Round 14:
  Ragnarok's turn:
    HP: -45/118 (bloodied); Temp HP: 0; Surges: 14; Surge Value: 38
    AC: 32; Action Points: 0
    Conditions: regen 7 hp when bloodied (stance).
    Ragnarok is dying (2 death saves failed).
      Rolls death saving throw and gets a 19 (1d20; rolled 19).
      Passes.
  Soldier's turn:
    HP: 6/174 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 43
    AC: 34; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge fails (1d6; rolled 2).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 36 vs. 32 AC (1d20+25; rolled 11).
      Hits: 18 damage (2d8+7; rolled 5, 6).
      Ragnarok has -63 hp remaining (-45 hp - 18 damage).
      Ragnarok has died!
  
Villains win!
[/sblock]

[/sblock]
[sblock=Example of 1 fight(s) survived (2.3% chance):]
[sblock=FIGHT #1: Level 13 Ragnarok VS. Level 18 Soldier]
Code:
Roll initiative!
  Ragnarok rolls 29 initiative (1d20+9; rolled 20).
  Soldier rolls 21 initiative (1d20+17; rolled 4).
  Initiative order: 
    Ragnarok
    Soldier

Round 1:
  Ragnarok's turn:
    HP: 118/118; Temp HP: 0; Surges: 16; Surge Value: 38
    AC: 32; Action Points: 1
    Griffons Wrath (standard action, encounter):
      Attacks Soldier with 17 vs. 34 AC (1d20+16; rolled 1).
      Misses: 5 damage (static).
      Soldier has 169 hp remaining (174 hp - 5 damage).
      Soldier gets Marked (until end of Ragnarok's next turn).
      Griffons Wrath has been expended.
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    Spend Action Point (free action, encounter):
      Ragnarok spends an action point (0 remaining).
      Ferocious Reaction: Ragnarok gets +4 defense bonus (until start of next turn).
      Ragnarok gains a standard action.
      Spend Action Point has been expended.
    Rain Of Steel (minor action, daily):
      Ragnarok gets Rain of Steel (stance).
      Rain Of Steel has been expended.
    Knee Breaker (standard action, daily):
      Attacks Soldier with 21 vs. 34 AC (1d20+16; rolled 5).
      Misses: 14 damage (half of 2d10[brutal 2]+18; rolled 6, 5).
      Marked Scourge has been expended.
      Soldier has 155 hp remaining (169 hp - 14 damage).
      Soldier gets Marked (until end of Ragnarok's next turn).
      Knee Breaker has been expended.
  Soldier's turn:
    HP: 155/174; Temp HP: 0; Surges: 2; Surge Value: 43
    AC: 34; Action Points: 0
    Start of turn:
      Rain of Steel:
        Soldier takes: 14 damage (1d10[brutal 2]+5; rolled 9).
        Soldier has 141 hp remaining (155 hp - 14 damage).
    Conditions: Marked (until end of Ragnarok's next turn).
    Soldier Encounter Attack (standard action, encounter):
      Attacks Ragnarok with 30 vs. 37 AC (1d20+25; rolled 5).
      Misses.
      Soldier Encounter Attack has been expended.
  
Round 2:
  Ragnarok's turn:
    HP: 118/118; Temp HP: 0; Surges: 16; Surge Value: 38
    AC: 37; Action Points: 0
    Start of turn:
      +4 defense bonus expires.
      Marked Scourge recharges.
    Conditions:
      +1 defense bonus (until end of this turn).
      Rain of Steel (stance).
    Brash Strike (standard action, at_will):
      Attacks Soldier with 27 vs. 34 AC (1d20+18; rolled 9).
      Misses: 5 damage (static).
      Soldier has 136 hp remaining (141 hp - 5 damage).
      Soldier gets Combat Advantage (until start of Ragnarok's next turn).
      Soldier gets Marked (until end of Ragnarok's next turn).
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    End of turn: +1 defense bonus expires.
  Soldier's turn:
    HP: 136/174; Temp HP: 0; Surges: 2; Surge Value: 43
    AC: 34; Action Points: 0
    Start of turn:
      Soldier Encounter Attack recharge fails (1d6; rolled 3).
      Rain of Steel:
        Soldier takes: 12 damage (1d10[brutal 2]+7; rolled 5).
        Marked Scourge has been expended.
        Soldier has 124 hp remaining (136 hp - 12 damage).
    Conditions:
      Combat Advantage (until start of Ragnarok's next turn).
      Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 31 vs. 33 AC (1d20+27; rolled 4).
      Misses.
  
Round 3:
  Ragnarok's turn:
    HP: 118/118; Temp HP: 0; Surges: 16; Surge Value: 38
    AC: 33; Action Points: 0
    Start of turn:
      Marked Scourge recharges.
      Opponent's Combat Advantage expires.
    Conditions:
      Rain of Steel (stance).
      +1 defense bonus (until end of this turn).
    Brash Strike (standard action, at_will):
      Attacks Soldier with 26 vs. 34 AC (1d20+18; rolled 8).
      Misses: 5 damage (static).
      Soldier has 119 hp remaining (124 hp - 5 damage).
      Soldier gets Combat Advantage (until start of Ragnarok's next turn).
      Soldier gets Marked (until end of Ragnarok's next turn).
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    End of turn: +1 defense bonus expires.
  Soldier's turn:
    HP: 119/174; Temp HP: 0; Surges: 2; Surge Value: 43
    AC: 34; Action Points: 0
    Start of turn:
      Soldier Encounter Attack recharge succeeds (1d6; rolled 5).
      Rain of Steel:
        Soldier takes: 13 damage (1d10[brutal 2]+7; rolled 6).
        Marked Scourge has been expended.
        Soldier has 106 hp remaining (119 hp - 13 damage).
    Conditions:
      Combat Advantage (until start of Ragnarok's next turn).
      Marked (until end of Ragnarok's next turn).
    Soldier Encounter Attack (standard action, encounter):
      Attacks Ragnarok with 44 vs. 33 AC (1d20+27; rolled 17).
      Hits: 27 damage (4d10+7; rolled 1, 5, 6, 8).
      Ragnarok reacts with Unbreakable (immediate reaction, encounter):
        Damage is reduced to 17 hp (27 hp - 10 hp).
        Unbreakable has been expended.
      Ragnarok has 101 hp remaining (118 hp - 17 damage).
      Soldier Encounter Attack has been expended.
  
Round 4:
  Ragnarok's turn:
    HP: 101/118; Temp HP: 0; Surges: 16; Surge Value: 38
    AC: 33; Action Points: 0
    Start of turn:
      Marked Scourge recharges.
      Opponent's Combat Advantage expires.
    Conditions:
      Rain of Steel (stance).
      +1 defense bonus (until end of this turn).
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    Crushing Blow (standard action, encounter):
      Attacks Soldier with 18 vs. 34 AC (1d20+16; rolled 2).
      Misses: 5 damage (static).
      Soldier has 101 hp remaining (106 hp - 5 damage).
      Soldier gets Marked (until end of Ragnarok's next turn).
      Crushing Blow has been expended.
    End of turn: +1 defense bonus expires.
  Soldier's turn:
    HP: 101/174; Temp HP: 0; Surges: 2; Surge Value: 43
    AC: 34; Action Points: 0
    Start of turn:
      Soldier Encounter Attack recharge fails (1d6; rolled 4).
      Rain of Steel:
        Soldier takes: 10 damage (1d10[brutal 2]+7; rolled 3).
        Marked Scourge has been expended.
        Soldier has 91 hp remaining (101 hp - 10 damage).
    Conditions: Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 29 vs. 33 AC (1d20+25; rolled 4).
      Misses.
  
Round 5:
  Ragnarok's turn:
    HP: 101/118; Temp HP: 0; Surges: 16; Surge Value: 38
    AC: 33; Action Points: 0
    Start of turn: Marked Scourge recharges.
    Conditions:
      Rain of Steel (stance).
      +1 defense bonus (until end of this turn).
    Crushing Surge (standard action, at_will):
      Attacks Soldier with 30 vs. 34 AC (1d20+16; rolled 14).
      Misses: 5 damage (static).
      Soldier has 86 hp remaining (91 hp - 5 damage).
      Soldier has been bloodied.
      Ragnarok uses Jackal Strike (free action, daily):
        Attacks Soldier with 21 vs. 34 AC (1d20+16; rolled 5).
        Misses:
          Not expended.
          5 damage (static).
        Soldier has 81 hp remaining (86 hp - 5 damage).
        Soldier gets Marked (until end of Ragnarok's next turn).
      Soldier gets Marked (until end of Ragnarok's next turn).
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    End of turn: +1 defense bonus expires.
  Soldier's turn:
    HP: 81/174 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 43
    AC: 34; Action Points: 0
    Start of turn:
      Soldier Encounter Attack recharge succeeds (1d6; rolled 5).
      Rain of Steel:
        Soldier takes: 16 damage (1d10[brutal 2]+7; rolled 9).
        Marked Scourge has been expended.
        Soldier has 65 hp remaining (81 hp - 16 damage).
    Conditions: Marked (until end of Ragnarok's next turn).
    Soldier Encounter Attack (standard action, encounter):
      Attacks Ragnarok with 27 vs. 33 AC (1d20+25; rolled 2).
      Misses.
      Soldier Encounter Attack has been expended.
  
Round 6:
  Ragnarok's turn:
    HP: 101/118; Temp HP: 0; Surges: 16; Surge Value: 38
    AC: 33; Action Points: 0
    Start of turn: Marked Scourge recharges.
    Conditions:
      Rain of Steel (stance).
      +1 defense bonus (until end of this turn).
    Anvil Of Doom (standard action, encounter):
      Attacks Soldier with 25 vs. 34 AC (1d20+16; rolled 9).
      Misses: 5 damage (static).
      Soldier has 60 hp remaining (65 hp - 5 damage).
      Soldier gets Marked (until end of Ragnarok's next turn).
      Anvil Of Doom has been expended.
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    End of turn: +1 defense bonus expires.
  Soldier's turn:
    HP: 60/174 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 43
    AC: 34; Action Points: 0
    Start of turn:
      Soldier Encounter Attack recharge succeeds (1d6; rolled 6).
      Rain of Steel:
        Soldier takes: 15 damage (1d10[brutal 2]+7; rolled 8).
        Marked Scourge has been expended.
        Soldier has 45 hp remaining (60 hp - 15 damage).
    Conditions: Marked (until end of Ragnarok's next turn).
    Soldier Encounter Attack (standard action, encounter):
      Attacks Ragnarok with 32 vs. 33 AC (1d20+25; rolled 7).
      Misses.
      Soldier Encounter Attack has been expended.
  
Round 7:
  Ragnarok's turn:
    HP: 101/118; Temp HP: 0; Surges: 16; Surge Value: 38
    AC: 33; Action Points: 0
    Start of turn: Marked Scourge recharges.
    Conditions:
      Rain of Steel (stance).
      +1 defense bonus (until end of this turn).
    Brash Strike (standard action, at_will):
      Attacks Soldier with 34 vs. 34 AC (1d20+18; rolled 16).
      Hits: 25 damage (1d10[brutal 2]+18; rolled 7).
      Marked Scourge has been expended.
      Soldier has 20 hp remaining (45 hp - 25 damage).
      Soldier gets Combat Advantage (until start of Ragnarok's next turn).
      Soldier gets Marked (until end of Ragnarok's next turn).
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    End of turn: +1 defense bonus expires.
  Soldier's turn:
    HP: 20/174 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 43
    AC: 34; Action Points: 0
    Start of turn:
      Soldier Encounter Attack recharge fails (1d6; rolled 4).
      Rain of Steel:
        Soldier takes: 11 damage (1d10[brutal 2]+5; rolled 6).
        Soldier has 9 hp remaining (20 hp - 11 damage).
    Conditions:
      Combat Advantage (until start of Ragnarok's next turn).
      Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 43 vs. 33 AC (1d20+27; rolled 16).
      Hits: 20 damage (2d8+7; rolled 8, 5).
      Ragnarok has 81 hp remaining (101 hp - 20 damage).
      Ragnarok reacts with Strikebacks Power (immediate reaction, encounter):
        Attacks Soldier with 20 vs. 34 AC (1d20+16; rolled 4).
        Misses: 5 damage (static).
        Soldier has 4 hp remaining (9 hp - 5 damage).
        Soldier gets Marked (until end of Ragnarok's next turn).
        Strikebacks Power has been expended.
  
Round 8:
  Ragnarok's turn:
    HP: 81/118; Temp HP: 0; Surges: 16; Surge Value: 38
    AC: 33; Action Points: 0
    Start of turn:
      Marked Scourge recharges.
      Opponent's Combat Advantage expires.
    Conditions:
      Rain of Steel (stance).
      +1 defense bonus (until end of this turn).
    Crushing Surge (standard action, at_will):
      Attacks Soldier with 23 vs. 34 AC (1d20+16; rolled 7).
      Misses: 5 damage (static).
      Soldier has -1 hp remaining (4 hp - 5 damage).
      Soldier has died!
      Enduring Warrior: Ragnarok heals 5 hp (81 hp -> 86 hp; 0 hp wasted).
    End of turn:
      +1 defense bonus expires.
      Opponent's Marked expires.
  
Heroes win!
Ragnarok takes a short rest.
  Ragnarok has 86/118 hp; wants at least 99 hp.
    Ragnarok spends a healing surge (15 remaining).
    Ragnarok heals 38 hp (86 hp -> 118 hp; 6 hp wasted).
  Powers recharge:
    Crushing Blow recharges.
    Unbreakable recharges.
    Griffons Wrath recharges.
    Anvil Of Doom recharges.
    Spend Action Point recharges.
    Strikebacks Power recharges.
  Conditions expire:
    Rain of steel expires.
[/sblock]
[sblock=FIGHT #2: Level 13 Ragnarok VS. Level 15 Soldier]
Code:
Roll initiative!
  Ragnarok rolls 29 initiative (1d20+9; rolled 20).
  Soldier rolls 15 initiative (1d20+14; rolled 1).
  Initiative order: 
    Ragnarok
    Soldier

Round 1:
  Ragnarok's turn:
    HP: 118/118; Temp HP: 0; Surges: 15; Surge Value: 38
    AC: 32; Action Points: 0
    Griffons Wrath (standard action, encounter):
      Attacks Soldier with 19 vs. 31 AC (1d20+16; rolled 3).
      Misses: 5 damage (static).
      Soldier has 143 hp remaining (148 hp - 5 damage).
      Soldier gets Marked (until end of Ragnarok's next turn).
      Griffons Wrath has been expended.
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
  Soldier's turn:
    HP: 143/148; Temp HP: 0; Surges: 2; Surge Value: 37
    AC: 31; Action Points: 0
    Conditions: Marked (until end of Ragnarok's next turn).
    Soldier Encounter Attack (standard action, encounter):
      Attacks Ragnarok with 42 vs. 33 AC (1d20+22; rolled 20).
      Crits: 38 damage (4d8[max]+6; rolled max).
      Ragnarok reacts with Unbreakable (immediate reaction, encounter):
        Damage is reduced to 28 hp (38 hp - 10 hp).
        Unbreakable has been expended.
      Ragnarok has 90 hp remaining (118 hp - 28 damage).
      Soldier Encounter Attack has been expended.
  
Round 2:
  Ragnarok's turn:
    HP: 90/118; Temp HP: 0; Surges: 15; Surge Value: 38
    AC: 33; Action Points: 0
    Conditions: +1 defense bonus (until end of this turn).
    Brash Strike (standard action, at_will):
      Attacks Soldier with 23 vs. 31 AC (1d20+18; rolled 5).
      Misses: 5 damage (static).
      Soldier has 138 hp remaining (143 hp - 5 damage).
      Soldier gets Combat Advantage (until start of Ragnarok's next turn).
      Soldier gets Marked (until end of Ragnarok's next turn).
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    End of turn: +1 defense bonus expires.
  Soldier's turn:
    HP: 138/148; Temp HP: 0; Surges: 2; Surge Value: 37
    AC: 31; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge succeeds (1d6; rolled 6).
    Conditions:
      Combat Advantage (until start of Ragnarok's next turn).
      Marked (until end of Ragnarok's next turn).
    Soldier Encounter Attack (standard action, encounter):
      Attacks Ragnarok with 32 vs. 33 AC (1d20+24; rolled 8).
      Misses.
      Soldier Encounter Attack has been expended.
  
Round 3:
  Ragnarok's turn:
    HP: 90/118; Temp HP: 0; Surges: 15; Surge Value: 38
    AC: 33; Action Points: 0
    Start of turn: Opponent's Combat Advantage expires.
    Conditions: +1 defense bonus (until end of this turn).
    Anvil Of Doom (standard action, encounter):
      Attacks Soldier with 27 vs. 31 AC (1d20+16; rolled 11).
      Misses: 5 damage (static).
      Soldier has 133 hp remaining (138 hp - 5 damage).
      Soldier gets Marked (until end of Ragnarok's next turn).
      Anvil Of Doom has been expended.
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    End of turn: +1 defense bonus expires.
  Soldier's turn:
    HP: 133/148; Temp HP: 0; Surges: 2; Surge Value: 37
    AC: 31; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge fails (1d6; rolled 3).
    Conditions: Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 25 vs. 33 AC (1d20+22; rolled 3).
      Misses.
  
Round 4:
  Ragnarok's turn:
    HP: 90/118; Temp HP: 0; Surges: 15; Surge Value: 38
    AC: 33; Action Points: 0
    Conditions: +1 defense bonus (until end of this turn).
    Brash Strike (standard action, at_will):
      Attacks Soldier with 38 vs. 31 AC (1d20+18; rolled 20).
      Crits: 54 damage (1d10[brutal 2, max]+18 + 3d12; rolled max + 8, 6, 12).
      Marked Scourge has been expended.
      Soldier has 79 hp remaining (133 hp - 54 damage).
      Soldier gets Combat Advantage (until start of Ragnarok's next turn).
      Soldier gets Marked (until end of Ragnarok's next turn).
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    End of turn: +1 defense bonus expires.
  Soldier's turn:
    HP: 79/148; Temp HP: 0; Surges: 2; Surge Value: 37
    AC: 31; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge fails (1d6; rolled 2).
    Conditions:
      Combat Advantage (until start of Ragnarok's next turn).
      Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 41 vs. 33 AC (1d20+24; rolled 17).
      Hits: 19 damage (2d8+6; rolled 5, 8).
      Ragnarok has 71 hp remaining (90 hp - 19 damage).
      Ragnarok reacts with Strikebacks Power (immediate reaction, encounter):
        Attacks Soldier with 23 vs. 31 AC (1d20+16; rolled 7).
        Misses: 5 damage (static).
        Soldier has 74 hp remaining (79 hp - 5 damage).
        Soldier has been bloodied.
        Ragnarok uses Jackal Strike (free action, daily):
          Attacks Soldier with 30 vs. 31 AC (1d20+16; rolled 14).
          Misses:
            Not expended.
            5 damage (static).
          Soldier has 69 hp remaining (74 hp - 5 damage).
          Soldier gets Marked (until end of Ragnarok's next turn).
        Soldier gets Marked (until end of Ragnarok's next turn).
        Strikebacks Power has been expended.
  
Round 5:
  Ragnarok's turn:
    HP: 71/118; Temp HP: 0; Surges: 15; Surge Value: 38
    AC: 33; Action Points: 0
    Start of turn:
      Marked Scourge recharges.
      Opponent's Combat Advantage expires.
    Conditions: +1 defense bonus (until end of this turn).
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    Crushing Surge (standard action, at_will):
      Attacks Soldier with 20 vs. 31 AC (1d20+16; rolled 4).
      Misses: 5 damage (static).
      Soldier has 64 hp remaining (69 hp - 5 damage).
      Soldier gets Marked (until end of Ragnarok's next turn).
    End of turn: +1 defense bonus expires.
  Soldier's turn:
    HP: 64/148 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 37
    AC: 31; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge fails (1d6; rolled 2).
    Conditions: Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 40 vs. 33 AC (1d20+22; rolled 18).
      Hits: 20 damage (2d8+6; rolled 7, 7).
      Ragnarok has 51 hp remaining (71 hp - 20 damage).
      Ragnarok has been bloodied.
  
Round 6:
  Ragnarok's turn:
    HP: 51/118 (bloodied); Temp HP: 0; Surges: 15; Surge Value: 38
    AC: 33; Action Points: 0
    Conditions: +1 defense bonus (until end of this turn).
    Crushing Blow (standard action, encounter):
      Attacks Soldier with 25 vs. 31 AC (1d20+16; rolled 9).
      Misses: 5 damage (static).
      Soldier has 59 hp remaining (64 hp - 5 damage).
      Soldier gets Marked (until end of Ragnarok's next turn).
      Crushing Blow has been expended.
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    Second Wind (minor action, encounter):
      Ragnarok spends a healing surge (14 remaining).
      Ragnarok heals 38 hp (51 hp -> 89 hp; 0 hp wasted).
      Ragnarok gets +2 defense bonus (until start of next turn).
      Second Wind has been expended.
    End of turn: +1 defense bonus expires.
  Soldier's turn:
    HP: 59/148 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 37
    AC: 31; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge fails (1d6; rolled 4).
    Conditions: Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 41 vs. 35 AC (1d20+22; rolled 19).
      Hits: 16 damage (2d8+6; rolled 5, 5).
      Ragnarok has 73 hp remaining (89 hp - 16 damage).
  
Round 7:
  Ragnarok's turn:
    HP: 73/118; Temp HP: 0; Surges: 14; Surge Value: 38
    AC: 35; Action Points: 0
    Start of turn: +2 defense bonus expires.
    Conditions: +1 defense bonus (until end of this turn).
    Brash Strike (standard action, at_will):
      Attacks Soldier with 27 vs. 31 AC (1d20+18; rolled 9).
      Misses: 5 damage (static).
      Soldier has 54 hp remaining (59 hp - 5 damage).
      Soldier gets Combat Advantage (until start of Ragnarok's next turn).
      Soldier gets Marked (until end of Ragnarok's next turn).
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    End of turn: +1 defense bonus expires.
  Soldier's turn:
    HP: 54/148 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 37
    AC: 31; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge succeeds (1d6; rolled 5).
    Conditions:
      Combat Advantage (until start of Ragnarok's next turn).
      Marked (until end of Ragnarok's next turn).
    Soldier Encounter Attack (standard action, encounter):
      Attacks Ragnarok with 35 vs. 33 AC (1d20+24; rolled 11).
      Hits: 24 damage (4d8+6; rolled 2, 7, 6, 3).
      Ragnarok has 49 hp remaining (73 hp - 24 damage).
      Ragnarok has been bloodied.
      Soldier Encounter Attack has been expended.
  
Round 8:
  Ragnarok's turn:
    HP: 49/118 (bloodied); Temp HP: 0; Surges: 14; Surge Value: 38
    AC: 33; Action Points: 0
    Start of turn: Opponent's Combat Advantage expires.
    Conditions: +1 defense bonus (until end of this turn).
    Crushing Surge (standard action, at_will):
      Attacks Soldier with 26 vs. 31 AC (1d20+16; rolled 10).
      Misses: 5 damage (static).
      Soldier has 49 hp remaining (54 hp - 5 damage).
      Soldier gets Marked (until end of Ragnarok's next turn).
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    Boundless Endurance (minor action, daily):
      Ragnarok gets regen 7 hp when bloodied (stance).
      Boundless Endurance has been expended.
    End of turn: +1 defense bonus expires.
  Soldier's turn:
    HP: 49/148 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 37
    AC: 31; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge fails (1d6; rolled 1).
    Conditions: Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 29 vs. 33 AC (1d20+22; rolled 7).
      Misses.
  
Round 9:
  Ragnarok's turn:
    HP: 49/118 (bloodied); Temp HP: 0; Surges: 14; Surge Value: 38
    AC: 33; Action Points: 0
    Start of turn: Ragnarok heals 7 hp (49 hp -> 56 hp; 0 hp wasted).
    Conditions:
      +1 defense bonus (until end of this turn).
      regen 7 hp when bloodied (stance).
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    Crushing Surge (standard action, at_will):
      Attacks Soldier with 18 vs. 31 AC (1d20+16; rolled 2).
      Misses: 5 damage (static).
      Soldier has 44 hp remaining (49 hp - 5 damage).
      Soldier gets Marked (until end of Ragnarok's next turn).
    End of turn: +1 defense bonus expires.
  Soldier's turn:
    HP: 44/148 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 37
    AC: 31; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge succeeds (1d6; rolled 6).
    Conditions: Marked (until end of Ragnarok's next turn).
    Soldier Encounter Attack (standard action, encounter):
      Attacks Ragnarok with 28 vs. 33 AC (1d20+22; rolled 6).
      Misses.
      Soldier Encounter Attack has been expended.
  
Round 10:
  Ragnarok's turn:
    HP: 56/118 (bloodied); Temp HP: 0; Surges: 14; Surge Value: 38
    AC: 33; Action Points: 0
    Start of turn: Ragnarok heals 7 hp (56 hp -> 63 hp; 0 hp wasted).
    Conditions:
      regen 7 hp when bloodied (stance).
      +1 defense bonus (until end of this turn).
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    Brash Strike (standard action, at_will):
      Attacks Soldier with 21 vs. 31 AC (1d20+18; rolled 3).
      Misses: 5 damage (static).
      Soldier has 39 hp remaining (44 hp - 5 damage).
      Soldier gets Combat Advantage (until start of Ragnarok's next turn).
      Soldier gets Marked (until end of Ragnarok's next turn).
    End of turn: +1 defense bonus expires.
  Soldier's turn:
    HP: 39/148 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 37
    AC: 31; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge succeeds (1d6; rolled 6).
    Conditions:
      Combat Advantage (until start of Ragnarok's next turn).
      Marked (until end of Ragnarok's next turn).
    Soldier Encounter Attack (standard action, encounter):
      Attacks Ragnarok with 44 vs. 33 AC (1d20+24; rolled 20).
      Crits: 38 damage (4d8[max]+6; rolled max).
      Ragnarok has 25 hp remaining (63 hp - 38 damage).
      Ragnarok has been bloodied.
      Soldier Encounter Attack has been expended.
  
Round 11:
  Ragnarok's turn:
    HP: 25/118 (bloodied); Temp HP: 0; Surges: 14; Surge Value: 38
    AC: 33; Action Points: 0
    Start of turn:
      Opponent's Combat Advantage expires.
      Ragnarok heals 7 hp (25 hp -> 32 hp; 0 hp wasted).
    Conditions:
      regen 7 hp when bloodied (stance).
      +1 defense bonus (until end of this turn).
    Crushing Surge (standard action, at_will):
      Attacks Soldier with 19 vs. 31 AC (1d20+16; rolled 3).
      Misses: 5 damage (static).
      Soldier has 34 hp remaining (39 hp - 5 damage).
      Soldier gets Marked (until end of Ragnarok's next turn).
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    End of turn: +1 defense bonus expires.
  Soldier's turn:
    HP: 34/148 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 37
    AC: 31; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge succeeds (1d6; rolled 6).
    Conditions: Marked (until end of Ragnarok's next turn).
    Soldier Encounter Attack (standard action, encounter):
      Attacks Ragnarok with 42 vs. 33 AC (1d20+22; rolled 20).
      Crits: 38 damage (4d8[max]+6; rolled max).
      Ragnarok has -6 hp remaining (32 hp - 38 damage).
      Soldier Encounter Attack has been expended.
  
Round 12:
  Ragnarok's turn:
    HP: -6/118 (bloodied); Temp HP: 0; Surges: 14; Surge Value: 38
    AC: 33; Action Points: 0
    Conditions:
      regen 7 hp when bloodied (stance).
      +1 defense bonus (until end of this turn).
    Ragnarok is dying (0 death saves failed).
      Rolls death saving throw and gets a 3 (1d20; rolled 3).
      Fails. 2 failures remaining before death.
    End of turn:
      +1 defense bonus expires.
      Opponent's Marked expires.
  Soldier's turn:
    HP: 34/148 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 37
    AC: 31; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge fails (1d6; rolled 1).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 25 vs. 32 AC (1d20+22; rolled 3).
      Misses.
  
Round 13:
  Ragnarok's turn:
    HP: -6/118 (bloodied); Temp HP: 0; Surges: 14; Surge Value: 38
    AC: 32; Action Points: 0
    Conditions: regen 7 hp when bloodied (stance).
    Ragnarok is dying (1 death saves failed).
      Rolls death saving throw and gets a 5 (1d20; rolled 5).
      Fails. 1 failures remaining before death.
  Soldier's turn:
    HP: 34/148 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 37
    AC: 31; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge succeeds (1d6; rolled 5).
    Soldier Encounter Attack (standard action, encounter):
      Attacks Ragnarok with 36 vs. 32 AC (1d20+22; rolled 14).
      Hits: 21 damage (4d8+6; rolled 5, 2, 4, 4).
      Ragnarok has -27 hp remaining (-6 hp - 21 damage).
      Soldier Encounter Attack has been expended.
  
Round 14:
  Ragnarok's turn:
    HP: -27/118 (bloodied); Temp HP: 0; Surges: 14; Surge Value: 38
    AC: 32; Action Points: 0
    Conditions: regen 7 hp when bloodied (stance).
    Ragnarok is dying (2 death saves failed).
      Rolls death saving throw and gets a 10 (1d20; rolled 10).
      Passes.
  Soldier's turn:
    HP: 34/148 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 37
    AC: 31; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge fails (1d6; rolled 2).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 38 vs. 32 AC (1d20+22; rolled 16).
      Hits: 14 damage (2d8+6; rolled 5, 3).
      Ragnarok has -41 hp remaining (-27 hp - 14 damage).
  
Round 15:
  Ragnarok's turn:
    HP: -41/118 (bloodied); Temp HP: 0; Surges: 14; Surge Value: 38
    AC: 32; Action Points: 0
    Conditions: regen 7 hp when bloodied (stance).
    Ragnarok is dying (2 death saves failed).
      Rolls death saving throw and gets a 3 (1d20; rolled 3).
      Fails. 0 failures remaining before death.
  
Villains win!
[/sblock]

[/sblock]
[sblock=Example of 2 fight(s) survived (23.2% chance):]
[sblock=FIGHT #1: Level 13 Ragnarok VS. Level 18 Soldier]
Code:
Roll initiative!
  Ragnarok rolls 12 initiative (1d20+9; rolled 3).
  Soldier rolls 36 initiative (1d20+17; rolled 19).
  Initiative order: 
    Soldier
    Ragnarok

Round 1:
  Soldier's turn:
    HP: 174/174; Temp HP: 0; Surges: 2; Surge Value: 43
    AC: 34; Action Points: 0
    Soldier Encounter Attack (standard action, encounter):
      Attacks Ragnarok with 34 vs. 32 AC (1d20+25; rolled 9).
      Hits: 22 damage (4d10+7; rolled 7, 4, 1, 3).
      Ragnarok reacts with Unbreakable (immediate reaction, encounter):
        Damage is reduced to 12 hp (22 hp - 10 hp).
        Unbreakable has been expended.
      Ragnarok has 106 hp remaining (118 hp - 12 damage).
      Soldier Encounter Attack has been expended.
  Ragnarok's turn:
    HP: 106/118; Temp HP: 0; Surges: 16; Surge Value: 38
    AC: 32; Action Points: 1
    Crushing Blow (standard action, encounter):
      Attacks Soldier with 22 vs. 34 AC (1d20+16; rolled 6).
      Misses: 5 damage (static).
      Soldier has 169 hp remaining (174 hp - 5 damage).
      Soldier gets Marked (until end of Ragnarok's next turn).
      Crushing Blow has been expended.
    Spend Action Point (free action, encounter):
      Ragnarok spends an action point (0 remaining).
      Ferocious Reaction: Ragnarok gets +4 defense bonus (until start of next turn).
      Ragnarok gains a standard action.
      Spend Action Point has been expended.
    Griffons Wrath (standard action, encounter):
      Attacks Soldier with 18 vs. 34 AC (1d20+16; rolled 2).
      Misses: 5 damage (static).
      Soldier has 164 hp remaining (169 hp - 5 damage).
      Soldier gets Marked (until end of Ragnarok's next turn).
      Griffons Wrath has been expended.
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    Rain Of Steel (minor action, daily):
      Ragnarok gets Rain of Steel (stance).
      Rain Of Steel has been expended.
  
Round 2:
  Soldier's turn:
    HP: 164/174; Temp HP: 0; Surges: 2; Surge Value: 43
    AC: 34; Action Points: 0
    Start of turn:
      Soldier Encounter Attack recharge succeeds (1d6; rolled 6).
      Rain of Steel:
        Soldier takes: 13 damage (1d10[brutal 2]+7; rolled 6).
        Marked Scourge has been expended.
        Soldier has 151 hp remaining (164 hp - 13 damage).
    Conditions: Marked (until end of Ragnarok's next turn).
    Soldier Encounter Attack (standard action, encounter):
      Attacks Ragnarok with 39 vs. 37 AC (1d20+25; rolled 14).
      Hits: 25 damage (4d10+7; rolled 5, 5, 1, 7).
      Ragnarok has 81 hp remaining (106 hp - 25 damage).
      Ragnarok reacts with Strikebacks Power (immediate reaction, encounter):
        Attacks Soldier with 34 vs. 34 AC (1d20+16; rolled 18).
        Hits: 21 damage (1d10[brutal 2]+11; rolled 2, 10).
        Soldier has 130 hp remaining (151 hp - 21 damage).
        Soldier gets Marked (until end of Ragnarok's next turn).
        Strikebacks Power has been expended.
      Soldier Encounter Attack has been expended.
  Ragnarok's turn:
    HP: 81/118; Temp HP: 0; Surges: 16; Surge Value: 38
    AC: 37; Action Points: 0
    Start of turn:
      +4 defense bonus expires.
      Marked Scourge recharges.
    Conditions:
      +1 defense bonus (until end of this turn).
      Rain of Steel (stance).
    Knee Breaker (standard action, daily):
      Attacks Soldier with 32 vs. 34 AC (1d20+16; rolled 16).
      Misses: 17 damage (half of 2d10[brutal 2]+18; rolled 10, 6).
      Marked Scourge has been expended.
      Soldier has 113 hp remaining (130 hp - 17 damage).
      Soldier gets Marked (until end of Ragnarok's next turn).
      Knee Breaker has been expended.
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    End of turn: +1 defense bonus expires.
  
Round 3:
  Soldier's turn:
    HP: 113/174; Temp HP: 0; Surges: 2; Surge Value: 43
    AC: 34; Action Points: 0
    Start of turn:
      Soldier Encounter Attack recharge fails (1d6; rolled 2).
      Rain of Steel:
        Soldier takes: 10 damage (1d10[brutal 2]+5; rolled 1, 5).
        Soldier has 103 hp remaining (113 hp - 10 damage).
    Conditions: Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 34 vs. 33 AC (1d20+25; rolled 9).
      Hits: 11 damage (2d8+7; rolled 2, 2).
      Ragnarok has 70 hp remaining (81 hp - 11 damage).
  Ragnarok's turn:
    HP: 70/118; Temp HP: 0; Surges: 16; Surge Value: 38
    AC: 33; Action Points: 0
    Start of turn: Marked Scourge recharges.
    Conditions:
      Rain of Steel (stance).
      +1 defense bonus (until end of this turn).
    Crushing Surge (standard action, at_will):
      Attacks Soldier with 23 vs. 34 AC (1d20+16; rolled 7).
      Misses: 5 damage (static).
      Soldier has 98 hp remaining (103 hp - 5 damage).
      Soldier gets Marked (until end of Ragnarok's next turn).
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    End of turn: +1 defense bonus expires.
  
Round 4:
  Soldier's turn:
    HP: 98/174; Temp HP: 0; Surges: 2; Surge Value: 43
    AC: 34; Action Points: 0
    Start of turn:
      Soldier Encounter Attack recharge fails (1d6; rolled 4).
      Rain of Steel:
        Soldier takes: 12 damage (1d10[brutal 2]+7; rolled 5).
        Marked Scourge has been expended.
        Soldier has 86 hp remaining (98 hp - 12 damage).
        Soldier has been bloodied.
        Ragnarok uses Jackal Strike (free action, daily):
          Attacks Soldier with 29 vs. 34 AC (1d20+16; rolled 13).
          Misses:
            Not expended.
            5 damage (static).
          Soldier has 81 hp remaining (86 hp - 5 damage).
          Soldier gets Marked (until end of Ragnarok's next turn).
    Conditions: Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 32 vs. 33 AC (1d20+25; rolled 7).
      Misses.
  Ragnarok's turn:
    HP: 70/118; Temp HP: 0; Surges: 16; Surge Value: 38
    AC: 33; Action Points: 0
    Start of turn: Marked Scourge recharges.
    Conditions:
      Rain of Steel (stance).
      +1 defense bonus (until end of this turn).
    Brash Strike (standard action, at_will):
      Attacks Soldier with 31 vs. 34 AC (1d20+18; rolled 13).
      Misses: 5 damage (static).
      Soldier has 76 hp remaining (81 hp - 5 damage).
      Soldier gets Combat Advantage (until start of Ragnarok's next turn).
      Soldier gets Marked (until end of Ragnarok's next turn).
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    End of turn: +1 defense bonus expires.
  
Round 5:
  Soldier's turn:
    HP: 76/174 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 43
    AC: 34; Action Points: 0
    Start of turn:
      Soldier Encounter Attack recharge fails (1d6; rolled 1).
      Rain of Steel:
        Soldier takes: 10 damage (1d10[brutal 2]+7; rolled 3).
        Marked Scourge has been expended.
        Soldier has 66 hp remaining (76 hp - 10 damage).
    Conditions:
      Combat Advantage (until start of Ragnarok's next turn).
      Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 30 vs. 33 AC (1d20+27; rolled 3).
      Misses.
  Ragnarok's turn:
    HP: 70/118; Temp HP: 0; Surges: 16; Surge Value: 38
    AC: 33; Action Points: 0
    Start of turn:
      Marked Scourge recharges.
      Opponent's Combat Advantage expires.
    Conditions:
      Rain of Steel (stance).
      +1 defense bonus (until end of this turn).
    Crushing Surge (standard action, at_will):
      Attacks Soldier with 33 vs. 34 AC (1d20+16; rolled 17).
      Misses: 5 damage (static).
      Soldier has 61 hp remaining (66 hp - 5 damage).
      Soldier gets Marked (until end of Ragnarok's next turn).
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    End of turn: +1 defense bonus expires.
  
Round 6:
  Soldier's turn:
    HP: 61/174 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 43
    AC: 34; Action Points: 0
    Start of turn:
      Soldier Encounter Attack recharge succeeds (1d6; rolled 6).
      Rain of Steel:
        Soldier takes: 15 damage (1d10[brutal 2]+7; rolled 8).
        Marked Scourge has been expended.
        Soldier has 46 hp remaining (61 hp - 15 damage).
    Conditions: Marked (until end of Ragnarok's next turn).
    Soldier Encounter Attack (standard action, encounter):
      Attacks Ragnarok with 41 vs. 33 AC (1d20+25; rolled 16).
      Hits: 28 damage (4d10+7; rolled 6, 3, 9, 3).
      Ragnarok has 42 hp remaining (70 hp - 28 damage).
      Ragnarok has been bloodied.
      Soldier Encounter Attack has been expended.
  Ragnarok's turn:
    HP: 42/118 (bloodied); Temp HP: 0; Surges: 16; Surge Value: 38
    AC: 33; Action Points: 0
    Start of turn: Marked Scourge recharges.
    Conditions:
      Rain of Steel (stance).
      +1 defense bonus (until end of this turn).
    Anvil Of Doom (standard action, encounter):
      Attacks Soldier with 36 vs. 34 AC (1d20+16; rolled 20).
      Crits: 56 damage (2d10[brutal 2, max]+13 + 3d12; rolled max + 11, 1, 11).
      Marked Scourge has been expended.
      Soldier has -10 hp remaining (46 hp - 56 damage).
      Soldier has died!
      Enduring Warrior: Ragnarok heals 5 hp (42 hp -> 47 hp; 0 hp wasted).
      Anvil Of Doom has been expended.
    End of turn:
      +1 defense bonus expires.
      Opponent's Marked expires.
  
Heroes win!
Ragnarok takes a short rest.
  Ragnarok has 47/118 hp; wants at least 99 hp.
    Ragnarok spends a healing surge (15 remaining).
    Ragnarok heals 38 hp (47 hp -> 85 hp; 0 hp wasted).
    Ragnarok spends a healing surge (14 remaining).
    Ragnarok heals 38 hp (85 hp -> 118 hp; 5 hp wasted).
  Powers recharge:
    Crushing Blow recharges.
    Unbreakable recharges.
    Griffons Wrath recharges.
    Anvil Of Doom recharges.
    Spend Action Point recharges.
    Strikebacks Power recharges.
  Conditions expire:
    Rain of steel expires.
[/sblock]
[sblock=FIGHT #2: Level 13 Ragnarok VS. Level 15 Soldier]
Code:
Roll initiative!
  Ragnarok rolls 23 initiative (1d20+9; rolled 14).
  Soldier rolls 18 initiative (1d20+14; rolled 4).
  Initiative order: 
    Ragnarok
    Soldier

Round 1:
  Ragnarok's turn:
    HP: 118/118; Temp HP: 0; Surges: 14; Surge Value: 38
    AC: 32; Action Points: 0
    Start of turn: Marked Scourge recharges.
    Crushing Blow (standard action, encounter):
      Attacks Soldier with 18 vs. 31 AC (1d20+16; rolled 2).
      Misses: 5 damage (static).
      Soldier has 143 hp remaining (148 hp - 5 damage).
      Soldier gets Marked (until end of Ragnarok's next turn).
      Crushing Blow has been expended.
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
  Soldier's turn:
    HP: 143/148; Temp HP: 0; Surges: 2; Surge Value: 37
    AC: 31; Action Points: 0
    Conditions: Marked (until end of Ragnarok's next turn).
    Soldier Encounter Attack (standard action, encounter):
      Attacks Ragnarok with 28 vs. 33 AC (1d20+22; rolled 6).
      Misses.
      Soldier Encounter Attack has been expended.
  
Round 2:
  Ragnarok's turn:
    HP: 118/118; Temp HP: 0; Surges: 14; Surge Value: 38
    AC: 33; Action Points: 0
    Conditions: +1 defense bonus (until end of this turn).
    Anvil Of Doom (standard action, encounter):
      Attacks Soldier with 31 vs. 31 AC (1d20+16; rolled 15).
      Hits: 24 damage (2d10[brutal 2]+13; rolled 6, 5).
      Marked Scourge has been expended.
      Soldier has 119 hp remaining (143 hp - 24 damage).
      Soldier gets Stunned (until end of Ragnarok's next turn).
      Ragnarok gets Combat Advantage (until Soldier's Stunned expires).
      Soldier gets Marked (until end of Ragnarok's next turn).
      Anvil Of Doom has been expended.
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    End of turn: +1 defense bonus expires.
  Soldier's turn:
    HP: 119/148; Temp HP: 0; Surges: 2; Surge Value: 37
    AC: 31; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge fails (1d6; rolled 4).
    Conditions:
      Stunned (until end of Ragnarok's next turn).
      Marked (until end of Ragnarok's next turn).
  
Round 3:
  Ragnarok's turn:
    HP: 118/118; Temp HP: 0; Surges: 14; Surge Value: 38
    AC: 33; Action Points: 0
    Start of turn: Marked Scourge recharges.
    Conditions:
      Combat Advantage (until Soldier's Stunned expires).
      +1 defense bonus (until end of this turn).
    Griffons Wrath (standard action, encounter):
      Attacks Soldier with 34 vs. 31 AC (1d20+18; rolled 16).
      Hits: 25 damage (2d10[brutal 2]+13; rolled 7, 5).
      Marked Scourge has been expended.
      Soldier has 94 hp remaining (119 hp - 25 damage).
      Soldier gets -2 AC penalty (until end of Ragnarok's next turn).
      Soldier gets Marked (until end of Ragnarok's next turn).
      Griffons Wrath has been expended.
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    End of turn:
      +1 defense bonus expires.
      Opponent's Stunned expires.
      Combat Advantage expires along with Stunned.
  Soldier's turn:
    HP: 94/148; Temp HP: 0; Surges: 2; Surge Value: 37
    AC: 29; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge succeeds (1d6; rolled 6).
    Conditions:
      -2 AC penalty (until end of Ragnarok's next turn).
      Marked (until end of Ragnarok's next turn).
    Soldier Encounter Attack (standard action, encounter):
      Attacks Ragnarok with 26 vs. 33 AC (1d20+22; rolled 4).
      Misses.
      Soldier Encounter Attack has been expended.
  
Round 4:
  Ragnarok's turn:
    HP: 118/118; Temp HP: 0; Surges: 14; Surge Value: 38
    AC: 33; Action Points: 0
    Start of turn: Marked Scourge recharges.
    Conditions: +1 defense bonus (until end of this turn).
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    Brash Strike (standard action, at_will):
      Attacks Soldier with 36 vs. 29 AC (1d20+18; rolled 18).
      Hits: 22 damage (1d10[brutal 2]+18; rolled 4).
      Marked Scourge has been expended.
      Soldier has 72 hp remaining (94 hp - 22 damage).
      Soldier has been bloodied.
      Ragnarok uses Jackal Strike (free action, daily):
        Attacks Soldier with 28 vs. 29 AC (1d20+16; rolled 12).
        Misses:
          Not expended.
          5 damage (static).
        Soldier has 67 hp remaining (72 hp - 5 damage).
        Soldier gets Marked (until end of Ragnarok's next turn).
      Soldier gets Combat Advantage (until start of Ragnarok's next turn).
      Soldier gets Marked (until end of Ragnarok's next turn).
    End of turn:
      +1 defense bonus expires.
      Opponent's -2 AC penalty expires.
  Soldier's turn:
    HP: 67/148 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 37
    AC: 31; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge succeeds (1d6; rolled 6).
    Conditions:
      Combat Advantage (until start of Ragnarok's next turn).
      Marked (until end of Ragnarok's next turn).
    Soldier Encounter Attack (standard action, encounter):
      Attacks Ragnarok with 35 vs. 33 AC (1d20+24; rolled 11).
      Hits: 28 damage (4d8+6; rolled 6, 8, 5, 3).
      Ragnarok reacts with Unbreakable (immediate reaction, encounter):
        Damage is reduced to 18 hp (28 hp - 10 hp).
        Unbreakable has been expended.
      Ragnarok has 100 hp remaining (118 hp - 18 damage).
      Soldier Encounter Attack has been expended.
  
Round 5:
  Ragnarok's turn:
    HP: 100/118; Temp HP: 0; Surges: 14; Surge Value: 38
    AC: 33; Action Points: 0
    Start of turn:
      Marked Scourge recharges.
      Opponent's Combat Advantage expires.
    Conditions: +1 defense bonus (until end of this turn).
    Brash Strike (standard action, at_will):
      Attacks Soldier with 38 vs. 31 AC (1d20+18; rolled 20).
      Crits: 43 damage (1d10[brutal 2, max]+18 + 3d12; rolled max + 8, 4, 3).
      Marked Scourge has been expended.
      Soldier has 24 hp remaining (67 hp - 43 damage).
      Soldier gets Combat Advantage (until start of Ragnarok's next turn).
      Soldier gets Marked (until end of Ragnarok's next turn).
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    End of turn: +1 defense bonus expires.
  Soldier's turn:
    HP: 24/148 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 37
    AC: 31; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge fails (1d6; rolled 4).
    Conditions:
      Combat Advantage (until start of Ragnarok's next turn).
      Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 32 vs. 33 AC (1d20+24; rolled 8).
      Misses.
  
Round 6:
  Ragnarok's turn:
    HP: 100/118; Temp HP: 0; Surges: 14; Surge Value: 38
    AC: 33; Action Points: 0
    Start of turn:
      Marked Scourge recharges.
      Opponent's Combat Advantage expires.
    Conditions: +1 defense bonus (until end of this turn).
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    Crushing Surge (standard action, at_will):
      Attacks Soldier with 30 vs. 31 AC (1d20+16; rolled 14).
      Misses: 5 damage (static).
      Soldier has 19 hp remaining (24 hp - 5 damage).
      Soldier gets Marked (until end of Ragnarok's next turn).
    End of turn: +1 defense bonus expires.
  Soldier's turn:
    HP: 19/148 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 37
    AC: 31; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge fails (1d6; rolled 3).
    Conditions: Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 42 vs. 33 AC (1d20+22; rolled 20).
      Crits: 22 damage (2d8[max]+6; rolled max).
      Ragnarok has 78 hp remaining (100 hp - 22 damage).
      Ragnarok reacts with Strikebacks Power (immediate reaction, encounter):
        Attacks Soldier with 21 vs. 31 AC (1d20+16; rolled 5).
        Misses: 5 damage (static).
        Soldier has 14 hp remaining (19 hp - 5 damage).
        Soldier gets Marked (until end of Ragnarok's next turn).
        Strikebacks Power has been expended.
  
Round 7:
  Ragnarok's turn:
    HP: 78/118; Temp HP: 0; Surges: 14; Surge Value: 38
    AC: 33; Action Points: 0
    Conditions: +1 defense bonus (until end of this turn).
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    Crushing Surge (standard action, at_will):
      Attacks Soldier with 17 vs. 31 AC (1d20+16; rolled 1).
      Misses: 5 damage (static).
      Soldier has 9 hp remaining (14 hp - 5 damage).
      Soldier gets Marked (until end of Ragnarok's next turn).
    End of turn: +1 defense bonus expires.
  Soldier's turn:
    HP: 9/148 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 37
    AC: 31; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge fails (1d6; rolled 1).
    Conditions: Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 40 vs. 33 AC (1d20+22; rolled 18).
      Hits: 13 damage (2d8+6; rolled 5, 2).
      Ragnarok has 65 hp remaining (78 hp - 13 damage).
  
Round 8:
  Ragnarok's turn:
    HP: 65/118; Temp HP: 0; Surges: 14; Surge Value: 38
    AC: 33; Action Points: 0
    Conditions: +1 defense bonus (until end of this turn).
    Crushing Surge (standard action, at_will):
      Attacks Soldier with 29 vs. 31 AC (1d20+16; rolled 13).
      Misses: 5 damage (static).
      Soldier has 4 hp remaining (9 hp - 5 damage).
      Soldier gets Marked (until end of Ragnarok's next turn).
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    End of turn: +1 defense bonus expires.
  Soldier's turn:
    HP: 4/148 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 37
    AC: 31; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge fails (1d6; rolled 3).
    Conditions: Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 31 vs. 33 AC (1d20+22; rolled 9).
      Misses.
  
Round 9:
  Ragnarok's turn:
    HP: 65/118; Temp HP: 0; Surges: 14; Surge Value: 38
    AC: 33; Action Points: 0
    Conditions: +1 defense bonus (until end of this turn).
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    Brash Strike (standard action, at_will):
      Attacks Soldier with 24 vs. 31 AC (1d20+18; rolled 6).
      Misses: 5 damage (static).
      Soldier has -1 hp remaining (4 hp - 5 damage).
      Soldier has died!
      Enduring Warrior: Ragnarok heals 5 hp (65 hp -> 70 hp; 0 hp wasted).
    End of turn:
      +1 defense bonus expires.
      Opponent's Marked expires.
  
Heroes win!
Ragnarok takes a short rest.
  Ragnarok has 70/118 hp; wants at least 99 hp.
    Ragnarok spends a healing surge (13 remaining).
    Ragnarok heals 38 hp (70 hp -> 108 hp; 0 hp wasted).
  Powers recharge:
    Crushing Blow recharges.
    Unbreakable recharges.
    Griffons Wrath recharges.
    Anvil Of Doom recharges.
    Strikebacks Power recharges.
  Conditions expire:
    +1 defense bonus expires.
  Milestone:
    Ragnarok gains an action point.
    Meliorating Gith Plate Armor +3: enhancement increases to +4.
[/sblock]
[sblock=FIGHT #3: Level 13 Ragnarok VS. Level 17 Soldier]
Code:
Roll initiative!
  Ragnarok rolls 14 initiative (1d20+9; rolled 5).
  Soldier rolls 19 initiative (1d20+15; rolled 4).
  Initiative order: 
    Soldier
    Ragnarok

Round 1:
  Soldier's turn:
    HP: 165/165; Temp HP: 0; Surges: 2; Surge Value: 41
    AC: 33; Action Points: 0
    Soldier Encounter Attack (standard action, encounter):
      Attacks Ragnarok with 38 vs. 33 AC (1d20+24; rolled 14).
      Hits: 33 damage (4d10+7; rolled 10, 7, 2, 7).
      Ragnarok reacts with Unbreakable (immediate reaction, encounter):
        Damage is reduced to 23 hp (33 hp - 10 hp).
        Unbreakable has been expended.
      Ragnarok has 85 hp remaining (108 hp - 23 damage).
      Soldier Encounter Attack has been expended.
  Ragnarok's turn:
    HP: 85/118; Temp HP: 0; Surges: 13; Surge Value: 38
    AC: 33; Action Points: 1
    Griffons Wrath (standard action, encounter):
      Attacks Soldier with 27 vs. 33 AC (1d20+16; rolled 11).
      Misses: 5 damage (static).
      Soldier has 160 hp remaining (165 hp - 5 damage).
      Soldier gets Marked (until end of Ragnarok's next turn).
      Griffons Wrath has been expended.
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    Spend Action Point (free action, encounter):
      Ragnarok spends an action point (0 remaining).
      Ferocious Reaction: Ragnarok gets +4 defense bonus (until start of next turn).
      Ragnarok gains a standard action.
      Spend Action Point has been expended.
    Brash Strike (standard action, at_will):
      Attacks Soldier with 34 vs. 33 AC (1d20+18; rolled 16).
      Hits: 25 damage (1d10[brutal 2]+18; rolled 7).
      Marked Scourge has been expended.
      Soldier has 135 hp remaining (160 hp - 25 damage).
      Soldier gets Combat Advantage (until start of Ragnarok's next turn).
      Soldier gets Marked (until end of Ragnarok's next turn).
  
Round 2:
  Soldier's turn:
    HP: 135/165; Temp HP: 0; Surges: 2; Surge Value: 41
    AC: 33; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge fails (1d6; rolled 4).
    Conditions:
      Combat Advantage (until start of Ragnarok's next turn).
      Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 29 vs. 38 AC (1d20+26; rolled 3).
      Misses.
  Ragnarok's turn:
    HP: 85/118; Temp HP: 0; Surges: 13; Surge Value: 38
    AC: 38; Action Points: 0
    Start of turn:
      +4 defense bonus expires.
      Marked Scourge recharges.
      Opponent's Combat Advantage expires.
    Conditions: +1 defense bonus (until end of this turn).
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    Anvil Of Doom (standard action, encounter):
      Attacks Soldier with 22 vs. 33 AC (1d20+16; rolled 6).
      Misses: 5 damage (static).
      Soldier has 130 hp remaining (135 hp - 5 damage).
      Soldier gets Marked (until end of Ragnarok's next turn).
      Anvil Of Doom has been expended.
    End of turn: +1 defense bonus expires.
  
Round 3:
  Soldier's turn:
    HP: 130/165; Temp HP: 0; Surges: 2; Surge Value: 41
    AC: 33; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge succeeds (1d6; rolled 6).
    Conditions: Marked (until end of Ragnarok's next turn).
    Soldier Encounter Attack (standard action, encounter):
      Attacks Ragnarok with 44 vs. 34 AC (1d20+24; rolled 20).
      Crits: 47 damage (4d10[max]+7; rolled max).
      Ragnarok has 38 hp remaining (85 hp - 47 damage).
      Ragnarok has been bloodied.
      Ragnarok reacts with Strikebacks Power (immediate reaction, encounter):
        Attacks Soldier with 20 vs. 33 AC (1d20+16; rolled 4).
        Misses: 5 damage (static).
        Soldier has 125 hp remaining (130 hp - 5 damage).
        Soldier gets Marked (until end of Ragnarok's next turn).
        Strikebacks Power has been expended.
      Soldier Encounter Attack has been expended.
  Ragnarok's turn:
    HP: 38/118 (bloodied); Temp HP: 0; Surges: 13; Surge Value: 38
    AC: 34; Action Points: 0
    Conditions: +1 defense bonus (until end of this turn).
    Second Wind (minor action, encounter):
      Ragnarok spends a healing surge (12 remaining).
      Ragnarok heals 38 hp (38 hp -> 76 hp; 0 hp wasted).
      Ragnarok gets +2 defense bonus (until start of next turn).
      Second Wind has been expended.
    Brash Strike (standard action, at_will):
      Attacks Soldier with 22 vs. 33 AC (1d20+18; rolled 4).
      Misses: 5 damage (static).
      Soldier has 120 hp remaining (125 hp - 5 damage).
      Soldier gets Combat Advantage (until start of Ragnarok's next turn).
      Soldier gets Marked (until end of Ragnarok's next turn).
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    End of turn: +1 defense bonus expires.
  
Round 4:
  Soldier's turn:
    HP: 120/165; Temp HP: 0; Surges: 2; Surge Value: 41
    AC: 33; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge succeeds (1d6; rolled 5).
    Conditions:
      Combat Advantage (until start of Ragnarok's next turn).
      Marked (until end of Ragnarok's next turn).
    Soldier Encounter Attack (standard action, encounter):
      Attacks Ragnarok with 41 vs. 36 AC (1d20+26; rolled 15).
      Hits: 19 damage (4d10+7; rolled 1, 3, 7, 1).
      Ragnarok has 57 hp remaining (76 hp - 19 damage).
      Ragnarok has been bloodied.
      Soldier Encounter Attack has been expended.
  Ragnarok's turn:
    HP: 57/118 (bloodied); Temp HP: 0; Surges: 12; Surge Value: 38
    AC: 36; Action Points: 0
    Start of turn:
      +2 defense bonus expires.
      Opponent's Combat Advantage expires.
    Conditions: +1 defense bonus (until end of this turn).
    Crushing Surge (standard action, at_will):
      Attacks Soldier with 21 vs. 33 AC (1d20+16; rolled 5).
      Misses: 5 damage (static).
      Soldier has 115 hp remaining (120 hp - 5 damage).
      Soldier gets Marked (until end of Ragnarok's next turn).
    Boundless Endurance (minor action, daily):
      Ragnarok gets regen 7 hp when bloodied (stance).
      Boundless Endurance has been expended.
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    End of turn: +1 defense bonus expires.
  
Round 5:
  Soldier's turn:
    HP: 115/165; Temp HP: 0; Surges: 2; Surge Value: 41
    AC: 33; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge fails (1d6; rolled 4).
    Conditions: Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 44 vs. 34 AC (1d20+24; rolled 20).
      Crits: 23 damage (2d8[max]+7; rolled max).
      Ragnarok has 34 hp remaining (57 hp - 23 damage).
  Ragnarok's turn:
    HP: 34/118 (bloodied); Temp HP: 0; Surges: 12; Surge Value: 38
    AC: 34; Action Points: 0
    Start of turn: Ragnarok heals 7 hp (34 hp -> 41 hp; 0 hp wasted).
    Conditions:
      regen 7 hp when bloodied (stance).
      +1 defense bonus (until end of this turn).
    Crushing Surge (standard action, at_will):
      Attacks Soldier with 18 vs. 33 AC (1d20+16; rolled 2).
      Misses: 5 damage (static).
      Soldier has 110 hp remaining (115 hp - 5 damage).
      Soldier gets Marked (until end of Ragnarok's next turn).
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    End of turn: +1 defense bonus expires.
  
Round 6:
  Soldier's turn:
    HP: 110/165; Temp HP: 0; Surges: 2; Surge Value: 41
    AC: 33; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge fails (1d6; rolled 2).
    Conditions: Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 32 vs. 34 AC (1d20+24; rolled 8).
      Misses.
  Ragnarok's turn:
    HP: 41/118 (bloodied); Temp HP: 0; Surges: 12; Surge Value: 38
    AC: 34; Action Points: 0
    Start of turn: Ragnarok heals 7 hp (41 hp -> 48 hp; 0 hp wasted).
    Conditions:
      regen 7 hp when bloodied (stance).
      +1 defense bonus (until end of this turn).
    Brash Strike (standard action, at_will):
      Attacks Soldier with 32 vs. 33 AC (1d20+18; rolled 14).
      Misses: 5 damage (static).
      Soldier has 105 hp remaining (110 hp - 5 damage).
      Soldier gets Combat Advantage (until start of Ragnarok's next turn).
      Soldier gets Marked (until end of Ragnarok's next turn).
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    End of turn: +1 defense bonus expires.
  
Round 7:
  Soldier's turn:
    HP: 105/165; Temp HP: 0; Surges: 2; Surge Value: 41
    AC: 33; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge fails (1d6; rolled 3).
    Conditions:
      Combat Advantage (until start of Ragnarok's next turn).
      Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 37 vs. 34 AC (1d20+26; rolled 11).
      Hits: 13 damage (2d8+7; rolled 1, 5).
      Ragnarok has 35 hp remaining (48 hp - 13 damage).
  Ragnarok's turn:
    HP: 35/118 (bloodied); Temp HP: 0; Surges: 12; Surge Value: 38
    AC: 34; Action Points: 0
    Start of turn:
      Opponent's Combat Advantage expires.
      Ragnarok heals 7 hp (35 hp -> 42 hp; 0 hp wasted).
    Conditions:
      regen 7 hp when bloodied (stance).
      +1 defense bonus (until end of this turn).
    Crushing Blow (standard action, encounter):
      Attacks Soldier with 33 vs. 33 AC (1d20+16; rolled 17).
      Hits: 28 damage (2d10[brutal 2]+18; rolled 3, 7).
      Marked Scourge has been expended.
      Soldier has 77 hp remaining (105 hp - 28 damage).
      Soldier has been bloodied.
      Ragnarok uses Jackal Strike (free action, daily):
        Attacks Soldier with 28 vs. 33 AC (1d20+16; rolled 12).
        Misses:
          Not expended.
          5 damage (static).
        Soldier has 72 hp remaining (77 hp - 5 damage).
        Soldier gets Marked (until end of Ragnarok's next turn).
      Soldier gets Marked (until end of Ragnarok's next turn).
      Crushing Blow has been expended.
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    End of turn: +1 defense bonus expires.
  
Round 8:
  Soldier's turn:
    HP: 72/165 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 41
    AC: 33; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge fails (1d6; rolled 4).
    Conditions: Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 39 vs. 34 AC (1d20+24; rolled 15).
      Hits: 16 damage (2d8+7; rolled 8, 1).
      Ragnarok has 26 hp remaining (42 hp - 16 damage).
  Ragnarok's turn:
    HP: 26/118 (bloodied); Temp HP: 0; Surges: 12; Surge Value: 38
    AC: 34; Action Points: 0
    Start of turn:
      Marked Scourge recharges.
      Ragnarok heals 7 hp (26 hp -> 33 hp; 0 hp wasted).
    Conditions:
      regen 7 hp when bloodied (stance).
      +1 defense bonus (until end of this turn).
    Crushing Surge (standard action, at_will):
      Attacks Soldier with 26 vs. 33 AC (1d20+16; rolled 10).
      Misses: 5 damage (static).
      Soldier has 67 hp remaining (72 hp - 5 damage).
      Soldier gets Marked (until end of Ragnarok's next turn).
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    End of turn: +1 defense bonus expires.
  
Round 9:
  Soldier's turn:
    HP: 67/165 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 41
    AC: 33; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge succeeds (1d6; rolled 5).
    Conditions: Marked (until end of Ragnarok's next turn).
    Soldier Encounter Attack (standard action, encounter):
      Attacks Ragnarok with 44 vs. 34 AC (1d20+24; rolled 20).
      Crits: 47 damage (4d10[max]+7; rolled max).
      Ragnarok has -14 hp remaining (33 hp - 47 damage).
      Soldier Encounter Attack has been expended.
  Ragnarok's turn:
    HP: -14/118 (bloodied); Temp HP: 0; Surges: 12; Surge Value: 38
    AC: 34; Action Points: 0
    Conditions:
      regen 7 hp when bloodied (stance).
      +1 defense bonus (until end of this turn).
    Ragnarok is dying (0 death saves failed).
      Rolls death saving throw and gets a 10 (1d20; rolled 10).
      Passes.
    End of turn:
      +1 defense bonus expires.
      Opponent's Marked expires.
  
Round 10:
  Soldier's turn:
    HP: 67/165 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 41
    AC: 33; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge succeeds (1d6; rolled 5).
    Soldier Encounter Attack (standard action, encounter):
      Attacks Ragnarok with 43 vs. 33 AC (1d20+24; rolled 19).
      Hits: 18 damage (4d10+7; rolled 6, 1, 2, 2).
      Ragnarok has -32 hp remaining (-14 hp - 18 damage).
      Soldier Encounter Attack has been expended.
  Ragnarok's turn:
    HP: -32/118 (bloodied); Temp HP: 0; Surges: 12; Surge Value: 38
    AC: 33; Action Points: 0
    Conditions: regen 7 hp when bloodied (stance).
    Ragnarok is dying (0 death saves failed).
      Rolls death saving throw and gets a 9 (1d20; rolled 9).
      Fails. 2 failures remaining before death.
  
Round 11:
  Soldier's turn:
    HP: 67/165 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 41
    AC: 33; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge fails (1d6; rolled 4).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 44 vs. 33 AC (1d20+24; rolled 20).
      Crits: 23 damage (2d8[max]+7; rolled max).
      Ragnarok has -55 hp remaining (-32 hp - 23 damage).
  Ragnarok's turn:
    HP: -55/118 (bloodied); Temp HP: 0; Surges: 12; Surge Value: 38
    AC: 33; Action Points: 0
    Conditions: regen 7 hp when bloodied (stance).
    Ragnarok is dying (1 death saves failed).
      Rolls death saving throw and gets a 2 (1d20; rolled 2).
      Fails. 1 failures remaining before death.
  
Round 12:
  Soldier's turn:
    HP: 67/165 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 41
    AC: 33; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge succeeds (1d6; rolled 5).
    Soldier Encounter Attack (standard action, encounter):
      Attacks Ragnarok with 25 vs. 33 AC (1d20+24; rolled 1).
      Misses.
      Soldier Encounter Attack has been expended.
  Ragnarok's turn:
    HP: -55/118 (bloodied); Temp HP: 0; Surges: 12; Surge Value: 38
    AC: 33; Action Points: 0
    Conditions: regen 7 hp when bloodied (stance).
    Ragnarok is dying (2 death saves failed).
      Rolls death saving throw and gets a 4 (1d20; rolled 4).
      Fails. 0 failures remaining before death.
  
Villains win!
[/sblock]

[/sblock]
[sblock=Example of 3 fight(s) survived (3.7% chance):]
[sblock=FIGHT #1: Level 13 Ragnarok VS. Level 18 Soldier]
Code:
Roll initiative!
  Ragnarok rolls 12 initiative (1d20+9; rolled 3).
  Soldier rolls 21 initiative (1d20+17; rolled 4).
  Initiative order: 
    Soldier
    Ragnarok

Round 1:
  Soldier's turn:
    HP: 174/174; Temp HP: 0; Surges: 2; Surge Value: 43
    AC: 34; Action Points: 0
    Soldier Encounter Attack (standard action, encounter):
      Attacks Ragnarok with 44 vs. 32 AC (1d20+25; rolled 19).
      Hits: 36 damage (4d10+7; rolled 7, 9, 10, 3).
      Ragnarok reacts with Unbreakable (immediate reaction, encounter):
        Damage is reduced to 26 hp (36 hp - 10 hp).
        Unbreakable has been expended.
      Ragnarok has 92 hp remaining (118 hp - 26 damage).
      Soldier Encounter Attack has been expended.
  Ragnarok's turn:
    HP: 92/118; Temp HP: 0; Surges: 16; Surge Value: 38
    AC: 32; Action Points: 1
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    Rain Of Steel (minor action, daily):
      Ragnarok gets Rain of Steel (stance).
      Rain Of Steel has been expended.
    Crushing Surge (standard action, at_will):
      Attacks Soldier with 35 vs. 34 AC (1d20+16; rolled 19).
      Hits: 21 damage (1d10[brutal 2]+11; rolled 10).
      Soldier has 153 hp remaining (174 hp - 21 damage).
      Ragnarok gains 7 temp hp (had 0; applied 7).
      Soldier gets Marked (until end of Ragnarok's next turn).
    Spend Action Point (free action, encounter):
      Ragnarok spends an action point (0 remaining).
      Ferocious Reaction: Ragnarok gets +4 defense bonus (until start of next turn).
      Ragnarok gains a standard action.
      Spend Action Point has been expended.
    Griffons Wrath (standard action, encounter):
      Attacks Soldier with 31 vs. 34 AC (1d20+16; rolled 15).
      Misses: 5 damage (static).
      Soldier has 148 hp remaining (153 hp - 5 damage).
      Soldier gets Marked (until end of Ragnarok's next turn).
      Griffons Wrath has been expended.
  
Round 2:
  Soldier's turn:
    HP: 148/174; Temp HP: 0; Surges: 2; Surge Value: 43
    AC: 34; Action Points: 0
    Start of turn:
      Soldier Encounter Attack recharge fails (1d6; rolled 2).
      Rain of Steel:
        Soldier takes: 16 damage (1d10[brutal 2]+7; rolled 9).
        Marked Scourge has been expended.
        Soldier has 132 hp remaining (148 hp - 16 damage).
    Conditions: Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 38 vs. 37 AC (1d20+25; rolled 13).
      Hits: 17 damage (2d8+7; rolled 3, 7).
      Ragnarok deflects 7 damage; 10 gets through (7 temp hp - 17 damage).
      Ragnarok has 82 hp remaining (92 hp - 10 damage).
      Ragnarok reacts with Strikebacks Power (immediate reaction, encounter):
        Attacks Soldier with 29 vs. 34 AC (1d20+16; rolled 13).
        Misses: 5 damage (static).
        Soldier has 127 hp remaining (132 hp - 5 damage).
        Soldier gets Marked (until end of Ragnarok's next turn).
        Strikebacks Power has been expended.
  Ragnarok's turn:
    HP: 82/118; Temp HP: 0; Surges: 16; Surge Value: 38
    AC: 37; Action Points: 0
    Start of turn:
      +4 defense bonus expires.
      Marked Scourge recharges.
    Conditions:
      +1 defense bonus (until end of this turn).
      Rain of Steel (stance).
    Knee Breaker (standard action, daily):
      Attacks Soldier with 17 vs. 34 AC (1d20+16; rolled 1).
      Misses: 13 damage (half of 2d10[brutal 2]+18; rolled 6, 3).
      Marked Scourge has been expended.
      Soldier has 114 hp remaining (127 hp - 13 damage).
      Soldier gets Marked (until end of Ragnarok's next turn).
      Knee Breaker has been expended.
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    End of turn: +1 defense bonus expires.
  
Round 3:
  Soldier's turn:
    HP: 114/174; Temp HP: 0; Surges: 2; Surge Value: 43
    AC: 34; Action Points: 0
    Start of turn:
      Soldier Encounter Attack recharge fails (1d6; rolled 1).
      Rain of Steel:
        Soldier takes: 13 damage (1d10[brutal 2]+5; rolled 8).
        Soldier has 101 hp remaining (114 hp - 13 damage).
    Conditions: Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 43 vs. 33 AC (1d20+25; rolled 18).
      Hits: 17 damage (2d8+7; rolled 5, 5).
      Ragnarok has 65 hp remaining (82 hp - 17 damage).
  Ragnarok's turn:
    HP: 65/118; Temp HP: 0; Surges: 16; Surge Value: 38
    AC: 33; Action Points: 0
    Start of turn: Marked Scourge recharges.
    Conditions:
      Rain of Steel (stance).
      +1 defense bonus (until end of this turn).
    Crushing Blow (standard action, encounter):
      Attacks Soldier with 23 vs. 34 AC (1d20+16; rolled 7).
      Misses: 5 damage (static).
      Soldier has 96 hp remaining (101 hp - 5 damage).
      Soldier gets Marked (until end of Ragnarok's next turn).
      Crushing Blow has been expended.
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    End of turn: +1 defense bonus expires.
  
Round 4:
  Soldier's turn:
    HP: 96/174; Temp HP: 0; Surges: 2; Surge Value: 43
    AC: 34; Action Points: 0
    Start of turn:
      Soldier Encounter Attack recharge fails (1d6; rolled 3).
      Rain of Steel:
        Soldier takes: 17 damage (1d10[brutal 2]+7; rolled 10).
        Marked Scourge has been expended.
        Soldier has 79 hp remaining (96 hp - 17 damage).
        Soldier has been bloodied.
        Ragnarok uses Jackal Strike (free action, daily):
          Attacks Soldier with 32 vs. 34 AC (1d20+16; rolled 16).
          Misses:
            Not expended.
            5 damage (static).
          Soldier has 74 hp remaining (79 hp - 5 damage).
          Soldier gets Marked (until end of Ragnarok's next turn).
    Conditions: Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 32 vs. 33 AC (1d20+25; rolled 7).
      Misses.
  Ragnarok's turn:
    HP: 65/118; Temp HP: 0; Surges: 16; Surge Value: 38
    AC: 33; Action Points: 0
    Start of turn: Marked Scourge recharges.
    Conditions:
      Rain of Steel (stance).
      +1 defense bonus (until end of this turn).
    Brash Strike (standard action, at_will):
      Attacks Soldier with 33 vs. 34 AC (1d20+18; rolled 15).
      Misses: 5 damage (static).
      Soldier has 69 hp remaining (74 hp - 5 damage).
      Soldier gets Combat Advantage (until start of Ragnarok's next turn).
      Soldier gets Marked (until end of Ragnarok's next turn).
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    End of turn: +1 defense bonus expires.
  
Round 5:
  Soldier's turn:
    HP: 69/174 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 43
    AC: 34; Action Points: 0
    Start of turn:
      Soldier Encounter Attack recharge fails (1d6; rolled 4).
      Rain of Steel:
        Soldier takes: 16 damage (1d10[brutal 2]+7; rolled 9).
        Marked Scourge has been expended.
        Soldier has 53 hp remaining (69 hp - 16 damage).
    Conditions:
      Combat Advantage (until start of Ragnarok's next turn).
      Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 32 vs. 33 AC (1d20+27; rolled 5).
      Misses.
  Ragnarok's turn:
    HP: 65/118; Temp HP: 0; Surges: 16; Surge Value: 38
    AC: 33; Action Points: 0
    Start of turn:
      Marked Scourge recharges.
      Opponent's Combat Advantage expires.
    Conditions:
      Rain of Steel (stance).
      +1 defense bonus (until end of this turn).
    Brash Strike (standard action, at_will):
      Attacks Soldier with 28 vs. 34 AC (1d20+18; rolled 10).
      Misses: 5 damage (static).
      Soldier has 48 hp remaining (53 hp - 5 damage).
      Soldier gets Combat Advantage (until start of Ragnarok's next turn).
      Soldier gets Marked (until end of Ragnarok's next turn).
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    End of turn: +1 defense bonus expires.
  
Round 6:
  Soldier's turn:
    HP: 48/174 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 43
    AC: 34; Action Points: 0
    Start of turn:
      Soldier Encounter Attack recharge succeeds (1d6; rolled 5).
      Rain of Steel:
        Soldier takes: 16 damage (1d10[brutal 2]+7; rolled 9).
        Marked Scourge has been expended.
        Soldier has 32 hp remaining (48 hp - 16 damage).
    Conditions:
      Combat Advantage (until start of Ragnarok's next turn).
      Marked (until end of Ragnarok's next turn).
    Soldier Encounter Attack (standard action, encounter):
      Attacks Ragnarok with 46 vs. 33 AC (1d20+27; rolled 19).
      Hits: 27 damage (4d10+7; rolled 8, 2, 7, 3).
      Ragnarok has 38 hp remaining (65 hp - 27 damage).
      Ragnarok has been bloodied.
      Soldier Encounter Attack has been expended.
  Ragnarok's turn:
    HP: 38/118 (bloodied); Temp HP: 0; Surges: 16; Surge Value: 38
    AC: 33; Action Points: 0
    Start of turn:
      Marked Scourge recharges.
      Opponent's Combat Advantage expires.
    Conditions:
      Rain of Steel (stance).
      +1 defense bonus (until end of this turn).
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    Second Wind (minor action, encounter):
      Ragnarok spends a healing surge (15 remaining).
      Ragnarok heals 38 hp (38 hp -> 76 hp; 0 hp wasted).
      Ragnarok gets +2 defense bonus (until start of next turn).
      Second Wind has been expended.
    Brash Strike (standard action, at_will):
      Attacks Soldier with 24 vs. 34 AC (1d20+18; rolled 6).
      Misses: 5 damage (static).
      Soldier has 27 hp remaining (32 hp - 5 damage).
      Soldier gets Combat Advantage (until start of Ragnarok's next turn).
      Soldier gets Marked (until end of Ragnarok's next turn).
    End of turn: +1 defense bonus expires.
  
Round 7:
  Soldier's turn:
    HP: 27/174 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 43
    AC: 34; Action Points: 0
    Start of turn:
      Soldier Encounter Attack recharge fails (1d6; rolled 2).
      Rain of Steel:
        Soldier takes: 16 damage (1d10[brutal 2]+7; rolled 1, 9).
        Marked Scourge has been expended.
        Soldier has 11 hp remaining (27 hp - 16 damage).
    Conditions:
      Combat Advantage (until start of Ragnarok's next turn).
      Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 35 vs. 35 AC (1d20+27; rolled 8).
      Hits: 15 damage (2d8+7; rolled 5, 3).
      Ragnarok has 61 hp remaining (76 hp - 15 damage).
  Ragnarok's turn:
    HP: 61/118; Temp HP: 0; Surges: 15; Surge Value: 38
    AC: 35; Action Points: 0
    Start of turn:
      +2 defense bonus expires.
      Marked Scourge recharges.
      Opponent's Combat Advantage expires.
    Conditions:
      Rain of Steel (stance).
      +1 defense bonus (until end of this turn).
    Crushing Surge (standard action, at_will):
      Attacks Soldier with 24 vs. 34 AC (1d20+16; rolled 8).
      Misses: 5 damage (static).
      Soldier has 6 hp remaining (11 hp - 5 damage).
      Soldier gets Marked (until end of Ragnarok's next turn).
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    End of turn: +1 defense bonus expires.
  
Round 8:
  Soldier's turn:
    HP: 6/174 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 43
    AC: 34; Action Points: 0
    Start of turn:
      Soldier Encounter Attack recharge fails (1d6; rolled 2).
      Rain of Steel:
        Soldier takes: 13 damage (1d10[brutal 2]+7; rolled 6).
        Marked Scourge has been expended.
        Soldier has -7 hp remaining (6 hp - 13 damage).
        Soldier has died!
        Enduring Warrior: Ragnarok heals 5 hp (61 hp -> 66 hp; 0 hp wasted).
    Conditions: Marked (until end of Ragnarok's next turn).
  
Heroes win!
Ragnarok takes a short rest.
  Ragnarok has 66/118 hp; wants at least 99 hp.
    Ragnarok spends a healing surge (14 remaining).
    Ragnarok heals 38 hp (66 hp -> 104 hp; 0 hp wasted).
  Powers recharge:
    Crushing Blow recharges.
    Unbreakable recharges.
    Griffons Wrath recharges.
    Spend Action Point recharges.
    Second Wind recharges.
    Strikebacks Power recharges.
  Conditions expire:
    Rain of steel expires.
    +1 defense bonus expires.
[/sblock]
[sblock=FIGHT #2: Level 13 Ragnarok VS. Level 15 Soldier]
Code:
Roll initiative!
  Ragnarok rolls 21 initiative (1d20+9; rolled 12).
  Soldier rolls 24 initiative (1d20+14; rolled 10).
  Initiative order: 
    Soldier
    Ragnarok

Round 1:
  Soldier's turn:
    HP: 148/148; Temp HP: 0; Surges: 2; Surge Value: 37
    AC: 31; Action Points: 0
    Soldier Encounter Attack (standard action, encounter):
      Attacks Ragnarok with 39 vs. 32 AC (1d20+22; rolled 17).
      Hits: 19 damage (4d8+6; rolled 2, 1, 8, 2).
      Ragnarok reacts with Unbreakable (immediate reaction, encounter):
        Damage is reduced to 9 hp (19 hp - 10 hp).
        Unbreakable has been expended.
      Ragnarok has 95 hp remaining (104 hp - 9 damage).
      Soldier Encounter Attack has been expended.
  Ragnarok's turn:
    HP: 95/118; Temp HP: 0; Surges: 14; Surge Value: 38
    AC: 32; Action Points: 0
    Start of turn: Marked Scourge recharges.
    Brash Strike (standard action, at_will):
      Attacks Soldier with 20 vs. 31 AC (1d20+18; rolled 2).
      Misses: 5 damage (static).
      Soldier has 143 hp remaining (148 hp - 5 damage).
      Soldier gets Combat Advantage (until start of Ragnarok's next turn).
      Soldier gets Marked (until end of Ragnarok's next turn).
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
  
Round 2:
  Soldier's turn:
    HP: 143/148; Temp HP: 0; Surges: 2; Surge Value: 37
    AC: 31; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge fails (1d6; rolled 3).
    Conditions:
      Combat Advantage (until start of Ragnarok's next turn).
      Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 43 vs. 33 AC (1d20+24; rolled 19).
      Hits: 12 damage (2d8+6; rolled 4, 2).
      Ragnarok has 83 hp remaining (95 hp - 12 damage).
      Ragnarok reacts with Strikebacks Power (immediate reaction, encounter):
        Attacks Soldier with 33 vs. 31 AC (1d20+16; rolled 17).
        Hits: 20 damage (1d10[brutal 2]+13; rolled 7).
        Marked Scourge has been expended.
        Soldier has 123 hp remaining (143 hp - 20 damage).
        Soldier gets Marked (until end of Ragnarok's next turn).
        Strikebacks Power has been expended.
  Ragnarok's turn:
    HP: 83/118; Temp HP: 0; Surges: 14; Surge Value: 38
    AC: 33; Action Points: 0
    Start of turn:
      Marked Scourge recharges.
      Opponent's Combat Advantage expires.
    Conditions: +1 defense bonus (until end of this turn).
    Crushing Surge (standard action, at_will):
      Attacks Soldier with 21 vs. 31 AC (1d20+16; rolled 5).
      Misses: 5 damage (static).
      Soldier has 118 hp remaining (123 hp - 5 damage).
      Soldier gets Marked (until end of Ragnarok's next turn).
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    End of turn: +1 defense bonus expires.
  
Round 3:
  Soldier's turn:
    HP: 118/148; Temp HP: 0; Surges: 2; Surge Value: 37
    AC: 31; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge succeeds (1d6; rolled 6).
    Conditions: Marked (until end of Ragnarok's next turn).
    Soldier Encounter Attack (standard action, encounter):
      Attacks Ragnarok with 33 vs. 33 AC (1d20+22; rolled 11).
      Hits: 21 damage (4d8+6; rolled 5, 1, 1, 8).
      Ragnarok has 62 hp remaining (83 hp - 21 damage).
      Soldier Encounter Attack has been expended.
  Ragnarok's turn:
    HP: 62/118; Temp HP: 0; Surges: 14; Surge Value: 38
    AC: 33; Action Points: 0
    Conditions: +1 defense bonus (until end of this turn).
    Brash Strike (standard action, at_will):
      Attacks Soldier with 29 vs. 31 AC (1d20+18; rolled 11).
      Misses: 5 damage (static).
      Soldier has 113 hp remaining (118 hp - 5 damage).
      Soldier gets Combat Advantage (until start of Ragnarok's next turn).
      Soldier gets Marked (until end of Ragnarok's next turn).
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    End of turn: +1 defense bonus expires.
  
Round 4:
  Soldier's turn:
    HP: 113/148; Temp HP: 0; Surges: 2; Surge Value: 37
    AC: 31; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge fails (1d6; rolled 1).
    Conditions:
      Combat Advantage (until start of Ragnarok's next turn).
      Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 31 vs. 33 AC (1d20+24; rolled 7).
      Misses.
  Ragnarok's turn:
    HP: 62/118; Temp HP: 0; Surges: 14; Surge Value: 38
    AC: 33; Action Points: 0
    Start of turn: Opponent's Combat Advantage expires.
    Conditions: +1 defense bonus (until end of this turn).
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    Crushing Blow (standard action, encounter):
      Attacks Soldier with 19 vs. 31 AC (1d20+16; rolled 3).
      Misses: 5 damage (static).
      Soldier has 108 hp remaining (113 hp - 5 damage).
      Soldier gets Marked (until end of Ragnarok's next turn).
      Crushing Blow has been expended.
    End of turn: +1 defense bonus expires.
  
Round 5:
  Soldier's turn:
    HP: 108/148; Temp HP: 0; Surges: 2; Surge Value: 37
    AC: 31; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge fails (1d6; rolled 1).
    Conditions: Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 35 vs. 33 AC (1d20+22; rolled 13).
      Hits: 18 damage (2d8+6; rolled 6, 6).
      Ragnarok has 44 hp remaining (62 hp - 18 damage).
      Ragnarok has been bloodied.
  Ragnarok's turn:
    HP: 44/118 (bloodied); Temp HP: 0; Surges: 14; Surge Value: 38
    AC: 33; Action Points: 0
    Conditions: +1 defense bonus (until end of this turn).
    Second Wind (minor action, encounter):
      Ragnarok spends a healing surge (13 remaining).
      Ragnarok heals 38 hp (44 hp -> 82 hp; 0 hp wasted).
      Ragnarok gets +2 defense bonus (until start of next turn).
      Second Wind has been expended.
    Brash Strike (standard action, at_will):
      Attacks Soldier with 22 vs. 31 AC (1d20+18; rolled 4).
      Misses: 5 damage (static).
      Soldier has 103 hp remaining (108 hp - 5 damage).
      Soldier gets Combat Advantage (until start of Ragnarok's next turn).
      Soldier gets Marked (until end of Ragnarok's next turn).
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    End of turn: +1 defense bonus expires.
  
Round 6:
  Soldier's turn:
    HP: 103/148; Temp HP: 0; Surges: 2; Surge Value: 37
    AC: 31; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge fails (1d6; rolled 2).
    Conditions:
      Combat Advantage (until start of Ragnarok's next turn).
      Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 28 vs. 35 AC (1d20+24; rolled 4).
      Misses.
  Ragnarok's turn:
    HP: 82/118; Temp HP: 0; Surges: 13; Surge Value: 38
    AC: 35; Action Points: 0
    Start of turn:
      +2 defense bonus expires.
      Opponent's Combat Advantage expires.
    Conditions: +1 defense bonus (until end of this turn).
    Anvil Of Doom (standard action, encounter):
      Attacks Soldier with 31 vs. 31 AC (1d20+16; rolled 15).
      Hits: 24 damage (2d10[brutal 2]+13; rolled 5, 1, 6).
      Marked Scourge has been expended.
      Soldier has 79 hp remaining (103 hp - 24 damage).
      Soldier gets Stunned (until end of Ragnarok's next turn).
      Ragnarok gets Combat Advantage (until Soldier's Stunned expires).
      Soldier gets Marked (until end of Ragnarok's next turn).
      Anvil Of Doom has been expended.
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    End of turn: +1 defense bonus expires.
  
Round 7:
  Soldier's turn:
    HP: 79/148; Temp HP: 0; Surges: 2; Surge Value: 37
    AC: 31; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge fails (1d6; rolled 2).
    Conditions:
      Stunned (until end of Ragnarok's next turn).
      Marked (until end of Ragnarok's next turn).
  Ragnarok's turn:
    HP: 82/118; Temp HP: 0; Surges: 13; Surge Value: 38
    AC: 33; Action Points: 0
    Start of turn: Marked Scourge recharges.
    Conditions:
      Combat Advantage (until Soldier's Stunned expires).
      +1 defense bonus (until end of this turn).
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    Brash Strike (standard action, at_will):
      Attacks Soldier with 33 vs. 31 AC (1d20+20; rolled 13).
      Hits: 23 damage (1d10[brutal 2]+18; rolled 5).
      Marked Scourge has been expended.
      Soldier has 56 hp remaining (79 hp - 23 damage).
      Soldier has been bloodied.
      Ragnarok uses Jackal Strike (free action, daily):
        Attacks Soldier with 37 vs. 31 AC (1d20+18; rolled 19).
        Hits: 27 damage (3d10[brutal 2]+11; rolled 6, 2, 4, 6).
        Soldier has 29 hp remaining (56 hp - 27 damage).
        Soldier gets Marked (until end of Ragnarok's next turn).
        Jackal Strike has been expended.
      Soldier gets Combat Advantage (until start of Ragnarok's next turn).
      Soldier gets Marked (until end of Ragnarok's next turn).
    End of turn:
      +1 defense bonus expires.
      Opponent's Stunned expires.
      Combat Advantage expires along with Stunned.
  
Round 8:
  Soldier's turn:
    HP: 29/148 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 37
    AC: 31; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge fails (1d6; rolled 2).
    Conditions:
      Combat Advantage (until start of Ragnarok's next turn).
      Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 39 vs. 33 AC (1d20+24; rolled 15).
      Hits: 18 damage (2d8+6; rolled 8, 4).
      Ragnarok has 64 hp remaining (82 hp - 18 damage).
  Ragnarok's turn:
    HP: 64/118; Temp HP: 0; Surges: 13; Surge Value: 38
    AC: 33; Action Points: 0
    Start of turn:
      Marked Scourge recharges.
      Opponent's Combat Advantage expires.
    Conditions: +1 defense bonus (until end of this turn).
    Griffons Wrath (standard action, encounter):
      Attacks Soldier with 23 vs. 31 AC (1d20+16; rolled 7).
      Misses: 5 damage (static).
      Soldier has 24 hp remaining (29 hp - 5 damage).
      Soldier gets Marked (until end of Ragnarok's next turn).
      Griffons Wrath has been expended.
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    End of turn: +1 defense bonus expires.
  
Round 9:
  Soldier's turn:
    HP: 24/148 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 37
    AC: 31; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge fails (1d6; rolled 3).
    Conditions: Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 29 vs. 33 AC (1d20+22; rolled 7).
      Misses.
  Ragnarok's turn:
    HP: 64/118; Temp HP: 0; Surges: 13; Surge Value: 38
    AC: 33; Action Points: 0
    Conditions: +1 defense bonus (until end of this turn).
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    Crushing Surge (standard action, at_will):
      Attacks Soldier with 31 vs. 31 AC (1d20+16; rolled 15).
      Hits: 16 damage (1d10[brutal 2]+13; rolled 3).
      Marked Scourge has been expended.
      Soldier has 8 hp remaining (24 hp - 16 damage).
      Ragnarok gains 7 temp hp (had 0; applied 7).
      Soldier gets Marked (until end of Ragnarok's next turn).
    End of turn: +1 defense bonus expires.
  
Round 10:
  Soldier's turn:
    HP: 8/148 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 37
    AC: 31; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge fails (1d6; rolled 1).
    Conditions: Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 32 vs. 33 AC (1d20+22; rolled 10).
      Misses.
  Ragnarok's turn:
    HP: 64/118; Temp HP: 7; Surges: 13; Surge Value: 38
    AC: 33; Action Points: 0
    Start of turn: Marked Scourge recharges.
    Conditions: +1 defense bonus (until end of this turn).
    Brash Strike (standard action, at_will):
      Attacks Soldier with 37 vs. 31 AC (1d20+18; rolled 19).
      Hits: 27 damage (1d10[brutal 2]+18; rolled 9).
      Marked Scourge has been expended.
      Soldier has -19 hp remaining (8 hp - 27 damage).
      Soldier has died!
      Enduring Warrior: Ragnarok heals 5 hp (64 hp -> 69 hp; 0 hp wasted).
    End of turn:
      +1 defense bonus expires.
      Opponent's Marked expires.
  
Heroes win!
Ragnarok takes a short rest.
  Ragnarok has 69/118 hp; wants at least 99 hp.
    Ragnarok spends a healing surge (12 remaining).
    Ragnarok heals 38 hp (69 hp -> 107 hp; 0 hp wasted).
  Temporary hit points expire.
  Powers recharge:
    Crushing Blow recharges.
    Unbreakable recharges.
    Griffons Wrath recharges.
    Anvil Of Doom recharges.
    Second Wind recharges.
    Strikebacks Power recharges.
  Milestone:
    Ragnarok gains an action point.
    Meliorating Gith Plate Armor +3: enhancement increases to +4.
[/sblock]
[sblock=FIGHT #3: Level 13 Ragnarok VS. Level 17 Soldier]
Code:
Roll initiative!
  Ragnarok rolls 15 initiative (1d20+9; rolled 6).
  Soldier rolls 32 initiative (1d20+15; rolled 17).
  Initiative order: 
    Soldier
    Ragnarok

Round 1:
  Soldier's turn:
    HP: 165/165; Temp HP: 0; Surges: 2; Surge Value: 41
    AC: 33; Action Points: 0
    Soldier Encounter Attack (standard action, encounter):
      Attacks Ragnarok with 27 vs. 33 AC (1d20+24; rolled 3).
      Misses.
      Soldier Encounter Attack has been expended.
  Ragnarok's turn:
    HP: 107/118; Temp HP: 0; Surges: 12; Surge Value: 38
    AC: 33; Action Points: 1
    Start of turn: Marked Scourge recharges.
    Brash Strike (standard action, at_will):
      Attacks Soldier with 25 vs. 33 AC (1d20+18; rolled 7).
      Misses: 5 damage (static).
      Soldier has 160 hp remaining (165 hp - 5 damage).
      Soldier gets Combat Advantage (until start of Ragnarok's next turn).
      Soldier gets Marked (until end of Ragnarok's next turn).
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    Spend Action Point (free action, encounter):
      Ragnarok spends an action point (0 remaining).
      Ferocious Reaction: Ragnarok gets +4 defense bonus (until start of next turn).
      Ragnarok gains a standard action.
      Spend Action Point has been expended.
    Crushing Surge (standard action, at_will):
      Attacks Soldier with 34 vs. 33 AC (1d20+16; rolled 18).
      Hits: 20 damage (1d10[brutal 2]+13; rolled 7).
      Marked Scourge has been expended.
      Soldier has 140 hp remaining (160 hp - 20 damage).
      Ragnarok gains 7 temp hp (had 0; applied 7).
      Soldier gets Marked (until end of Ragnarok's next turn).
  
Round 2:
  Soldier's turn:
    HP: 140/165; Temp HP: 0; Surges: 2; Surge Value: 41
    AC: 33; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge fails (1d6; rolled 1).
    Conditions:
      Combat Advantage (until start of Ragnarok's next turn).
      Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 43 vs. 38 AC (1d20+26; rolled 17).
      Hits: 15 damage (2d8+7; rolled 6, 2).
      Ragnarok deflects 7 damage; 8 gets through (7 temp hp - 15 damage).
      Ragnarok has 99 hp remaining (107 hp - 8 damage).
      Ragnarok reacts with Strikebacks Power (immediate reaction, encounter):
        Attacks Soldier with 25 vs. 33 AC (1d20+16; rolled 9).
        Misses: 5 damage (static).
        Soldier has 135 hp remaining (140 hp - 5 damage).
        Soldier gets Marked (until end of Ragnarok's next turn).
        Strikebacks Power has been expended.
  Ragnarok's turn:
    HP: 99/118; Temp HP: 0; Surges: 12; Surge Value: 38
    AC: 38; Action Points: 0
    Start of turn:
      +4 defense bonus expires.
      Marked Scourge recharges.
      Opponent's Combat Advantage expires.
    Conditions: +1 defense bonus (until end of this turn).
    Brash Strike (standard action, at_will):
      Attacks Soldier with 29 vs. 33 AC (1d20+18; rolled 11).
      Misses: 5 damage (static).
      Soldier has 130 hp remaining (135 hp - 5 damage).
      Soldier gets Combat Advantage (until start of Ragnarok's next turn).
      Soldier gets Marked (until end of Ragnarok's next turn).
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    End of turn: +1 defense bonus expires.
  
Round 3:
  Soldier's turn:
    HP: 130/165; Temp HP: 0; Surges: 2; Surge Value: 41
    AC: 33; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge fails (1d6; rolled 3).
    Conditions:
      Combat Advantage (until start of Ragnarok's next turn).
      Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 38 vs. 34 AC (1d20+26; rolled 12).
      Hits: 14 damage (2d8+7; rolled 4, 3).
      Ragnarok reacts with Unbreakable (immediate reaction, encounter):
        Damage is reduced to 4 hp (14 hp - 10 hp).
        Unbreakable has been expended.
      Ragnarok has 95 hp remaining (99 hp - 4 damage).
  Ragnarok's turn:
    HP: 95/118; Temp HP: 0; Surges: 12; Surge Value: 38
    AC: 34; Action Points: 0
    Start of turn: Opponent's Combat Advantage expires.
    Conditions: +1 defense bonus (until end of this turn).
    Brash Strike (standard action, at_will):
      Attacks Soldier with 36 vs. 33 AC (1d20+18; rolled 18).
      Hits: 21 damage (1d10[brutal 2]+18; rolled 3).
      Marked Scourge has been expended.
      Soldier has 109 hp remaining (130 hp - 21 damage).
      Soldier gets Combat Advantage (until start of Ragnarok's next turn).
      Soldier gets Marked (until end of Ragnarok's next turn).
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    End of turn: +1 defense bonus expires.
  
Round 4:
  Soldier's turn:
    HP: 109/165; Temp HP: 0; Surges: 2; Surge Value: 41
    AC: 33; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge fails (1d6; rolled 4).
    Conditions:
      Combat Advantage (until start of Ragnarok's next turn).
      Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 29 vs. 34 AC (1d20+26; rolled 3).
      Misses.
  Ragnarok's turn:
    HP: 95/118; Temp HP: 0; Surges: 12; Surge Value: 38
    AC: 34; Action Points: 0
    Start of turn:
      Marked Scourge recharges.
      Opponent's Combat Advantage expires.
    Conditions: +1 defense bonus (until end of this turn).
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    Anvil Of Doom (standard action, encounter):
      Attacks Soldier with 35 vs. 33 AC (1d20+16; rolled 19).
      Hits: 33 damage (2d10[brutal 2]+13; rolled 10, 10).
      Marked Scourge has been expended.
      Soldier has 76 hp remaining (109 hp - 33 damage).
      Soldier has been bloodied.
      Soldier gets Stunned (until end of Ragnarok's next turn).
      Ragnarok gets Combat Advantage (until Soldier's Stunned expires).
      Soldier gets Marked (until end of Ragnarok's next turn).
      Anvil Of Doom has been expended.
    End of turn: +1 defense bonus expires.
  
Round 5:
  Soldier's turn:
    HP: 76/165 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 41
    AC: 33; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge succeeds (1d6; rolled 6).
    Conditions:
      Stunned (until end of Ragnarok's next turn).
      Marked (until end of Ragnarok's next turn).
  Ragnarok's turn:
    HP: 95/118; Temp HP: 0; Surges: 12; Surge Value: 38
    AC: 34; Action Points: 0
    Start of turn: Marked Scourge recharges.
    Conditions:
      +1 defense bonus (until end of this turn).
      Combat Advantage (until Soldier's Stunned expires).
    Crushing Blow (standard action, encounter):
      Attacks Soldier with 36 vs. 33 AC (1d20+18; rolled 18).
      Hits: 24 damage (2d10[brutal 2]+18; rolled 3, 3).
      Marked Scourge has been expended.
      Soldier has 52 hp remaining (76 hp - 24 damage).
      Soldier gets Marked (until end of Ragnarok's next turn).
      Crushing Blow has been expended.
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    End of turn:
      +1 defense bonus expires.
      Opponent's Stunned expires.
      Combat Advantage expires along with Stunned.
  
Round 6:
  Soldier's turn:
    HP: 52/165 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 41
    AC: 33; Action Points: 0
    Conditions: Marked (until end of Ragnarok's next turn).
    Soldier Encounter Attack (standard action, encounter):
      Attacks Ragnarok with 34 vs. 34 AC (1d20+24; rolled 10).
      Hits: 29 damage (4d10+7; rolled 3, 2, 7, 10).
      Ragnarok has 66 hp remaining (95 hp - 29 damage).
      Soldier Encounter Attack has been expended.
  Ragnarok's turn:
    HP: 66/118; Temp HP: 0; Surges: 12; Surge Value: 38
    AC: 34; Action Points: 0
    Start of turn: Marked Scourge recharges.
    Conditions: +1 defense bonus (until end of this turn).
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    Crushing Surge (standard action, at_will):
      Attacks Soldier with 19 vs. 33 AC (1d20+16; rolled 3).
      Misses: 5 damage (static).
      Soldier has 47 hp remaining (52 hp - 5 damage).
      Soldier gets Marked (until end of Ragnarok's next turn).
    End of turn: +1 defense bonus expires.
  
Round 7:
  Soldier's turn:
    HP: 47/165 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 41
    AC: 33; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge fails (1d6; rolled 4).
    Conditions: Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 36 vs. 34 AC (1d20+24; rolled 12).
      Hits: 19 damage (2d8+7; rolled 4, 8).
      Ragnarok has 47 hp remaining (66 hp - 19 damage).
      Ragnarok has been bloodied.
  Ragnarok's turn:
    HP: 47/118 (bloodied); Temp HP: 0; Surges: 12; Surge Value: 38
    AC: 34; Action Points: 0
    Conditions: +1 defense bonus (until end of this turn).
    Second Wind (minor action, encounter):
      Ragnarok spends a healing surge (11 remaining).
      Ragnarok heals 38 hp (47 hp -> 85 hp; 0 hp wasted).
      Ragnarok gets +2 defense bonus (until start of next turn).
      Second Wind has been expended.
    Brash Strike (standard action, at_will):
      Attacks Soldier with 30 vs. 33 AC (1d20+18; rolled 12).
      Misses: 5 damage (static).
      Soldier has 42 hp remaining (47 hp - 5 damage).
      Soldier gets Combat Advantage (until start of Ragnarok's next turn).
      Soldier gets Marked (until end of Ragnarok's next turn).
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    End of turn: +1 defense bonus expires.
  
Round 8:
  Soldier's turn:
    HP: 42/165 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 41
    AC: 33; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge succeeds (1d6; rolled 6).
    Conditions:
      Combat Advantage (until start of Ragnarok's next turn).
      Marked (until end of Ragnarok's next turn).
    Soldier Encounter Attack (standard action, encounter):
      Attacks Ragnarok with 30 vs. 36 AC (1d20+26; rolled 4).
      Misses.
      Soldier Encounter Attack has been expended.
  Ragnarok's turn:
    HP: 85/118; Temp HP: 0; Surges: 11; Surge Value: 38
    AC: 36; Action Points: 0
    Start of turn:
      +2 defense bonus expires.
      Opponent's Combat Advantage expires.
    Conditions: +1 defense bonus (until end of this turn).
    Griffons Wrath (standard action, encounter):
      Attacks Soldier with 19 vs. 33 AC (1d20+16; rolled 3).
      Misses: 5 damage (static).
      Soldier has 37 hp remaining (42 hp - 5 damage).
      Soldier gets Marked (until end of Ragnarok's next turn).
      Griffons Wrath has been expended.
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    End of turn: +1 defense bonus expires.
  
Round 9:
  Soldier's turn:
    HP: 37/165 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 41
    AC: 33; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge fails (1d6; rolled 2).
    Conditions: Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 30 vs. 34 AC (1d20+24; rolled 6).
      Misses.
  Ragnarok's turn:
    HP: 85/118; Temp HP: 0; Surges: 11; Surge Value: 38
    AC: 34; Action Points: 0
    Conditions: +1 defense bonus (until end of this turn).
    Crushing Surge (standard action, at_will):
      Attacks Soldier with 20 vs. 33 AC (1d20+16; rolled 4).
      Misses: 5 damage (static).
      Soldier has 32 hp remaining (37 hp - 5 damage).
      Soldier gets Marked (until end of Ragnarok's next turn).
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    End of turn: +1 defense bonus expires.
  
Round 10:
  Soldier's turn:
    HP: 32/165 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 41
    AC: 33; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge succeeds (1d6; rolled 6).
    Conditions: Marked (until end of Ragnarok's next turn).
    Soldier Encounter Attack (standard action, encounter):
      Attacks Ragnarok with 44 vs. 34 AC (1d20+24; rolled 20).
      Crits: 47 damage (4d10[max]+7; rolled max).
      Ragnarok has 38 hp remaining (85 hp - 47 damage).
      Ragnarok has been bloodied.
      Soldier Encounter Attack has been expended.
  Ragnarok's turn:
    HP: 38/118 (bloodied); Temp HP: 0; Surges: 11; Surge Value: 38
    AC: 34; Action Points: 0
    Conditions: +1 defense bonus (until end of this turn).
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    Brash Strike (standard action, at_will):
      Attacks Soldier with 34 vs. 33 AC (1d20+18; rolled 16).
      Hits: 26 damage (1d10[brutal 2]+18; rolled 8).
      Marked Scourge has been expended.
      Soldier has 6 hp remaining (32 hp - 26 damage).
      Soldier gets Combat Advantage (until start of Ragnarok's next turn).
      Soldier gets Marked (until end of Ragnarok's next turn).
    Boundless Endurance (minor action, daily):
      Ragnarok gets regen 7 hp when bloodied (stance).
      Boundless Endurance has been expended.
    End of turn: +1 defense bonus expires.
  
Round 11:
  Soldier's turn:
    HP: 6/165 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 41
    AC: 33; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge succeeds (1d6; rolled 5).
    Conditions:
      Combat Advantage (until start of Ragnarok's next turn).
      Marked (until end of Ragnarok's next turn).
    Soldier Encounter Attack (standard action, encounter):
      Attacks Ragnarok with 37 vs. 34 AC (1d20+26; rolled 11).
      Hits: 29 damage (4d10+7; rolled 2, 1, 10, 9).
      Ragnarok has 9 hp remaining (38 hp - 29 damage).
      Soldier Encounter Attack has been expended.
  Ragnarok's turn:
    HP: 9/118 (bloodied); Temp HP: 0; Surges: 11; Surge Value: 38
    AC: 34; Action Points: 0
    Start of turn:
      Marked Scourge recharges.
      Opponent's Combat Advantage expires.
      Ragnarok heals 7 hp (9 hp -> 16 hp; 0 hp wasted).
    Conditions:
      +1 defense bonus (until end of this turn).
      regen 7 hp when bloodied (stance).
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    Defensive Resurgence (minor action, daily):
      Ragnarok spends a healing surge (10 remaining).
      Ragnarok heals 38 hp (16 hp -> 54 hp; 0 hp wasted).
      Ragnarok gets +1 defense bonus (until start of next turn).
      Defensive Resurgence has been expended.
    Brash Strike (standard action, at_will):
      Attacks Soldier with 31 vs. 33 AC (1d20+18; rolled 13).
      Misses: 5 damage (static).
      Soldier has 1 hp remaining (6 hp - 5 damage).
      Soldier gets Combat Advantage (until start of Ragnarok's next turn).
      Soldier gets Marked (until end of Ragnarok's next turn).
    End of turn: +1 defense bonus expires.
  
Round 12:
  Soldier's turn:
    HP: 1/165 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 41
    AC: 33; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge succeeds (1d6; rolled 5).
    Conditions:
      Combat Advantage (until start of Ragnarok's next turn).
      Marked (until end of Ragnarok's next turn).
    Soldier Encounter Attack (standard action, encounter):
      Attacks Ragnarok with 44 vs. 35 AC (1d20+26; rolled 18).
      Hits: 31 damage (4d10+7; rolled 10, 4, 7, 3).
      Ragnarok has 23 hp remaining (54 hp - 31 damage).
      Soldier Encounter Attack has been expended.
  Ragnarok's turn:
    HP: 23/118 (bloodied); Temp HP: 0; Surges: 10; Surge Value: 38
    AC: 35; Action Points: 0
    Start of turn:
      +1 defense bonus expires.
      Opponent's Combat Advantage expires.
      Ragnarok heals 7 hp (23 hp -> 30 hp; 0 hp wasted).
    Conditions:
      regen 7 hp when bloodied (stance).
      +1 defense bonus (until end of this turn).
    Brash Strike (standard action, at_will):
      Attacks Soldier with 32 vs. 33 AC (1d20+18; rolled 14).
      Misses: 5 damage (static).
      Soldier has -4 hp remaining (1 hp - 5 damage).
      Soldier has died!
      Enduring Warrior: Ragnarok heals 5 hp (30 hp -> 35 hp; 0 hp wasted).
    End of turn:
      +1 defense bonus expires.
      Opponent's Marked expires.
  
Heroes win!
Ragnarok takes a short rest.
  Ragnarok has 35/118 hp; wants at least 99 hp.
    Ragnarok spends a healing surge (9 remaining).
    Ragnarok heals 38 hp (35 hp -> 73 hp; 0 hp wasted).
    Ragnarok spends a healing surge (8 remaining).
    Ragnarok heals 38 hp (73 hp -> 111 hp; 0 hp wasted).
  Powers recharge:
    Crushing Blow recharges.
    Unbreakable recharges.
    Griffons Wrath recharges.
    Anvil Of Doom recharges.
    Spend Action Point recharges.
    Second Wind recharges.
    Strikebacks Power recharges.
  Conditions expire:
    Regen 7 hp when bloodied expires.
[/sblock]
[sblock=FIGHT #4: Level 13 Ragnarok VS. Level 15 Soldier]
Code:
Roll initiative!
  Ragnarok rolls 15 initiative (1d20+9; rolled 6).
  Soldier rolls 22 initiative (1d20+14; rolled 8).
  Initiative order: 
    Soldier
    Ragnarok

Round 1:
  Soldier's turn:
    HP: 148/148; Temp HP: 0; Surges: 2; Surge Value: 37
    AC: 31; Action Points: 0
    Soldier Encounter Attack (standard action, encounter):
      Attacks Ragnarok with 33 vs. 33 AC (1d20+22; rolled 11).
      Hits: 31 damage (4d8+6; rolled 6, 7, 7, 5).
      Ragnarok reacts with Unbreakable (immediate reaction, encounter):
        Damage is reduced to 21 hp (31 hp - 10 hp).
        Unbreakable has been expended.
      Ragnarok has 90 hp remaining (111 hp - 21 damage).
      Soldier Encounter Attack has been expended.
  Ragnarok's turn:
    HP: 90/118; Temp HP: 0; Surges: 8; Surge Value: 38
    AC: 33; Action Points: 0
    Crushing Surge (standard action, at_will):
      Attacks Soldier with 18 vs. 31 AC (1d20+16; rolled 2).
      Misses: 5 damage (static).
      Soldier has 143 hp remaining (148 hp - 5 damage).
      Soldier gets Marked (until end of Ragnarok's next turn).
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
  
Round 2:
  Soldier's turn:
    HP: 143/148; Temp HP: 0; Surges: 2; Surge Value: 37
    AC: 31; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge fails (1d6; rolled 1).
    Conditions: Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 41 vs. 34 AC (1d20+22; rolled 19).
      Hits: 16 damage (2d8+6; rolled 3, 7).
      Ragnarok has 74 hp remaining (90 hp - 16 damage).
      Ragnarok reacts with Strikebacks Power (immediate reaction, encounter):
        Attacks Soldier with 18 vs. 31 AC (1d20+16; rolled 2).
        Misses: 5 damage (static).
        Soldier has 138 hp remaining (143 hp - 5 damage).
        Soldier gets Marked (until end of Ragnarok's next turn).
        Strikebacks Power has been expended.
  Ragnarok's turn:
    HP: 74/118; Temp HP: 0; Surges: 8; Surge Value: 38
    AC: 34; Action Points: 0
    Conditions: +1 defense bonus (until end of this turn).
    Griffons Wrath (standard action, encounter):
      Attacks Soldier with 21 vs. 31 AC (1d20+16; rolled 5).
      Misses: 5 damage (static).
      Soldier has 133 hp remaining (138 hp - 5 damage).
      Soldier gets Marked (until end of Ragnarok's next turn).
      Griffons Wrath has been expended.
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    End of turn: +1 defense bonus expires.
  
Round 3:
  Soldier's turn:
    HP: 133/148; Temp HP: 0; Surges: 2; Surge Value: 37
    AC: 31; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge fails (1d6; rolled 4).
    Conditions: Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 42 vs. 34 AC (1d20+22; rolled 20).
      Crits: 22 damage (2d8[max]+6; rolled max).
      Ragnarok has 52 hp remaining (74 hp - 22 damage).
      Ragnarok has been bloodied.
  Ragnarok's turn:
    HP: 52/118 (bloodied); Temp HP: 0; Surges: 8; Surge Value: 38
    AC: 34; Action Points: 0
    Conditions: +1 defense bonus (until end of this turn).
    Anvil Of Doom (standard action, encounter):
      Attacks Soldier with 36 vs. 31 AC (1d20+16; rolled 20).
      Crits: 48 damage (2d10[brutal 2, max]+13 + 3d12; rolled max + 3, 6, 6).
      Marked Scourge has been expended.
      Soldier has 85 hp remaining (133 hp - 48 damage).
      Soldier gets Stunned (until end of Ragnarok's next turn).
      Ragnarok gets Combat Advantage (until Soldier's Stunned expires).
      Soldier gets Marked (until end of Ragnarok's next turn).
      Anvil Of Doom has been expended.
    Second Wind (minor action, encounter):
      Ragnarok spends a healing surge (7 remaining).
      Ragnarok heals 38 hp (52 hp -> 90 hp; 0 hp wasted).
      Ragnarok gets +2 defense bonus (until start of next turn).
      Second Wind has been expended.
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    End of turn: +1 defense bonus expires.
  
Round 4:
  Soldier's turn:
    HP: 85/148; Temp HP: 0; Surges: 2; Surge Value: 37
    AC: 31; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge fails (1d6; rolled 1).
    Conditions:
      Stunned (until end of Ragnarok's next turn).
      Marked (until end of Ragnarok's next turn).
  Ragnarok's turn:
    HP: 90/118; Temp HP: 0; Surges: 7; Surge Value: 38
    AC: 36; Action Points: 0
    Start of turn:
      +2 defense bonus expires.
      Marked Scourge recharges.
    Conditions:
      Combat Advantage (until Soldier's Stunned expires).
      +1 defense bonus (until end of this turn).
    Crushing Surge (standard action, at_will):
      Attacks Soldier with 26 vs. 31 AC (1d20+18; rolled 8).
      Misses: 5 damage (static).
      Soldier has 80 hp remaining (85 hp - 5 damage).
      Soldier gets Marked (until end of Ragnarok's next turn).
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    End of turn:
      +1 defense bonus expires.
      Opponent's Stunned expires.
      Combat Advantage expires along with Stunned.
  
Round 5:
  Soldier's turn:
    HP: 80/148; Temp HP: 0; Surges: 2; Surge Value: 37
    AC: 31; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge succeeds (1d6; rolled 6).
    Conditions: Marked (until end of Ragnarok's next turn).
    Soldier Encounter Attack (standard action, encounter):
      Attacks Ragnarok with 38 vs. 34 AC (1d20+22; rolled 16).
      Hits: 34 damage (4d8+6; rolled 8, 4, 8, 8).
      Ragnarok has 56 hp remaining (90 hp - 34 damage).
      Ragnarok has been bloodied.
      Soldier Encounter Attack has been expended.
  Ragnarok's turn:
    HP: 56/118 (bloodied); Temp HP: 0; Surges: 7; Surge Value: 38
    AC: 34; Action Points: 0
    Conditions: +1 defense bonus (until end of this turn).
    Crushing Surge (standard action, at_will):
      Attacks Soldier with 35 vs. 31 AC (1d20+16; rolled 19).
      Hits: 21 damage (1d10[brutal 2]+13; rolled 1, 8).
      Marked Scourge has been expended.
      Soldier has 59 hp remaining (80 hp - 21 damage).
      Soldier has been bloodied.
      Ragnarok gains 7 temp hp (had 0; applied 7).
      Soldier gets Marked (until end of Ragnarok's next turn).
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    End of turn: +1 defense bonus expires.
  
Round 6:
  Soldier's turn:
    HP: 59/148 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 37
    AC: 31; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge succeeds (1d6; rolled 6).
    Conditions: Marked (until end of Ragnarok's next turn).
    Soldier Encounter Attack (standard action, encounter):
      Attacks Ragnarok with 42 vs. 34 AC (1d20+22; rolled 20).
      Crits: 38 damage (4d8[max]+6; rolled max).
      Ragnarok deflects 7 damage; 31 gets through (7 temp hp - 38 damage).
      Ragnarok has 25 hp remaining (56 hp - 31 damage).
      Soldier Encounter Attack has been expended.
  Ragnarok's turn:
    HP: 25/118 (bloodied); Temp HP: 0; Surges: 7; Surge Value: 38
    AC: 34; Action Points: 0
    Start of turn: Marked Scourge recharges.
    Conditions: +1 defense bonus (until end of this turn).
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    Crushing Surge (standard action, at_will):
      Attacks Soldier with 22 vs. 31 AC (1d20+16; rolled 6).
      Misses: 5 damage (static).
      Soldier has 54 hp remaining (59 hp - 5 damage).
      Soldier gets Marked (until end of Ragnarok's next turn).
    End of turn: +1 defense bonus expires.
  
Round 7:
  Soldier's turn:
    HP: 54/148 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 37
    AC: 31; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge succeeds (1d6; rolled 6).
    Conditions: Marked (until end of Ragnarok's next turn).
    Soldier Encounter Attack (standard action, encounter):
      Attacks Ragnarok with 36 vs. 34 AC (1d20+22; rolled 14).
      Hits: 25 damage (4d8+6; rolled 2, 8, 6, 3).
      Ragnarok has 0 hp remaining (25 hp - 25 damage).
      Soldier Encounter Attack has been expended.
  Ragnarok's turn:
    HP: 0/118 (bloodied); Temp HP: 0; Surges: 7; Surge Value: 38
    AC: 34; Action Points: 0
    Conditions: +1 defense bonus (until end of this turn).
    Ragnarok is dying (0 death saves failed).
      Rolls death saving throw and gets a 10 (1d20; rolled 10).
      Passes.
    End of turn:
      +1 defense bonus expires.
      Opponent's Marked expires.
  
Round 8:
  Soldier's turn:
    HP: 54/148 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 37
    AC: 31; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge fails (1d6; rolled 2).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 38 vs. 33 AC (1d20+22; rolled 16).
      Hits: 22 damage (2d8+6; rolled 8, 8).
      Ragnarok has -22 hp remaining (0 hp - 22 damage).
  Ragnarok's turn:
    HP: -22/118 (bloodied); Temp HP: 0; Surges: 7; Surge Value: 38
    AC: 33; Action Points: 0
    Ragnarok is dying (0 death saves failed).
      Rolls death saving throw and gets a 18 (1d20; rolled 18).
      Passes.
  
Round 9:
  Soldier's turn:
    HP: 54/148 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 37
    AC: 31; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge fails (1d6; rolled 3).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 24 vs. 33 AC (1d20+22; rolled 2).
      Misses.
  Ragnarok's turn:
    HP: -22/118 (bloodied); Temp HP: 0; Surges: 7; Surge Value: 38
    AC: 33; Action Points: 0
    Ragnarok is dying (0 death saves failed).
      Rolls death saving throw and gets a 9 (1d20; rolled 9).
      Fails. 2 failures remaining before death.
  
Round 10:
  Soldier's turn:
    HP: 54/148 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 37
    AC: 31; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge fails (1d6; rolled 3).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 23 vs. 33 AC (1d20+22; rolled 1).
      Misses.
  Ragnarok's turn:
    HP: -22/118 (bloodied); Temp HP: 0; Surges: 7; Surge Value: 38
    AC: 33; Action Points: 0
    Ragnarok is dying (1 death saves failed).
      Rolls death saving throw and gets a 13 (1d20; rolled 13).
      Passes.
  
Round 11:
  Soldier's turn:
    HP: 54/148 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 37
    AC: 31; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge succeeds (1d6; rolled 6).
    Soldier Encounter Attack (standard action, encounter):
      Attacks Ragnarok with 35 vs. 33 AC (1d20+22; rolled 13).
      Hits: 14 damage (4d8+6; rolled 2, 1, 3, 2).
      Ragnarok has -36 hp remaining (-22 hp - 14 damage).
      Soldier Encounter Attack has been expended.
  Ragnarok's turn:
    HP: -36/118 (bloodied); Temp HP: 0; Surges: 7; Surge Value: 38
    AC: 33; Action Points: 0
    Ragnarok is dying (1 death saves failed).
      Rolls death saving throw and gets a 14 (1d20; rolled 14).
      Passes.
  
Round 12:
  Soldier's turn:
    HP: 54/148 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 37
    AC: 31; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge succeeds (1d6; rolled 6).
    Soldier Encounter Attack (standard action, encounter):
      Attacks Ragnarok with 25 vs. 33 AC (1d20+22; rolled 3).
      Misses.
      Soldier Encounter Attack has been expended.
  Ragnarok's turn:
    HP: -36/118 (bloodied); Temp HP: 0; Surges: 7; Surge Value: 38
    AC: 33; Action Points: 0
    Ragnarok is dying (1 death saves failed).
      Rolls death saving throw and gets a 13 (1d20; rolled 13).
      Passes.
  
Round 13:
  Soldier's turn:
    HP: 54/148 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 37
    AC: 31; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge fails (1d6; rolled 3).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 34 vs. 33 AC (1d20+22; rolled 12).
      Hits: 17 damage (2d8+6; rolled 7, 4).
      Ragnarok has -53 hp remaining (-36 hp - 17 damage).
  Ragnarok's turn:
    HP: -53/118 (bloodied); Temp HP: 0; Surges: 7; Surge Value: 38
    AC: 33; Action Points: 0
    Ragnarok is dying (1 death saves failed).
      Rolls death saving throw and gets a 3 (1d20; rolled 3).
      Fails. 1 failures remaining before death.
  
Round 14:
  Soldier's turn:
    HP: 54/148 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 37
    AC: 31; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge fails (1d6; rolled 3).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 29 vs. 33 AC (1d20+22; rolled 7).
      Misses.
  Ragnarok's turn:
    HP: -53/118 (bloodied); Temp HP: 0; Surges: 7; Surge Value: 38
    AC: 33; Action Points: 0
    Ragnarok is dying (2 death saves failed).
      Rolls death saving throw and gets a 5 (1d20; rolled 5).
      Fails. 0 failures remaining before death.
  
Villains win!
[/sblock]

[/sblock]
[sblock=Example of 4 fight(s) survived (10.1% chance):]
[sblock=FIGHT #1: Level 13 Ragnarok VS. Level 18 Soldier]
Code:
Roll initiative!
  Ragnarok rolls 23 initiative (1d20+9; rolled 14).
  Soldier rolls 28 initiative (1d20+17; rolled 11).
  Initiative order: 
    Soldier
    Ragnarok

Round 1:
  Soldier's turn:
    HP: 174/174; Temp HP: 0; Surges: 2; Surge Value: 43
    AC: 34; Action Points: 0
    Soldier Encounter Attack (standard action, encounter):
      Attacks Ragnarok with 28 vs. 32 AC (1d20+25; rolled 3).
      Misses.
      Soldier Encounter Attack has been expended.
  Ragnarok's turn:
    HP: 118/118; Temp HP: 0; Surges: 16; Surge Value: 38
    AC: 32; Action Points: 1
    Griffons Wrath (standard action, encounter):
      Attacks Soldier with 23 vs. 34 AC (1d20+16; rolled 7).
      Misses: 5 damage (static).
      Soldier has 169 hp remaining (174 hp - 5 damage).
      Soldier gets Marked (until end of Ragnarok's next turn).
      Griffons Wrath has been expended.
    Rain Of Steel (minor action, daily):
      Ragnarok gets Rain of Steel (stance).
      Rain Of Steel has been expended.
    Spend Action Point (free action, encounter):
      Ragnarok spends an action point (0 remaining).
      Ferocious Reaction: Ragnarok gets +4 defense bonus (until start of next turn).
      Ragnarok gains a standard action.
      Spend Action Point has been expended.
    Knee Breaker (standard action, daily):
      Attacks Soldier with 20 vs. 34 AC (1d20+16; rolled 4).
      Misses: 16 damage (half of 2d10[brutal 2]+18; rolled 10, 4).
      Marked Scourge has been expended.
      Soldier has 153 hp remaining (169 hp - 16 damage).
      Soldier gets Marked (until end of Ragnarok's next turn).
      Knee Breaker has been expended.
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
  
Round 2:
  Soldier's turn:
    HP: 153/174; Temp HP: 0; Surges: 2; Surge Value: 43
    AC: 34; Action Points: 0
    Start of turn:
      Soldier Encounter Attack recharge fails (1d6; rolled 1).
      Rain of Steel:
        Soldier takes: 11 damage (1d10[brutal 2]+5; rolled 6).
        Soldier has 142 hp remaining (153 hp - 11 damage).
    Conditions: Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 35 vs. 37 AC (1d20+25; rolled 10).
      Misses.
  Ragnarok's turn:
    HP: 118/118; Temp HP: 0; Surges: 16; Surge Value: 38
    AC: 37; Action Points: 0
    Start of turn:
      +4 defense bonus expires.
      Marked Scourge recharges.
    Conditions:
      Rain of Steel (stance).
      +1 defense bonus (until end of this turn).
    Brash Strike (standard action, at_will):
      Attacks Soldier with 32 vs. 34 AC (1d20+18; rolled 14).
      Misses: 5 damage (static).
      Soldier has 137 hp remaining (142 hp - 5 damage).
      Soldier gets Combat Advantage (until start of Ragnarok's next turn).
      Soldier gets Marked (until end of Ragnarok's next turn).
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    End of turn: +1 defense bonus expires.
  
Round 3:
  Soldier's turn:
    HP: 137/174; Temp HP: 0; Surges: 2; Surge Value: 43
    AC: 34; Action Points: 0
    Start of turn:
      Soldier Encounter Attack recharge fails (1d6; rolled 2).
      Rain of Steel:
        Soldier takes: 15 damage (1d10[brutal 2]+7; rolled 1, 2, 8).
        Marked Scourge has been expended.
        Soldier has 122 hp remaining (137 hp - 15 damage).
    Conditions:
      Combat Advantage (until start of Ragnarok's next turn).
      Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 33 vs. 33 AC (1d20+27; rolled 6).
      Hits: 20 damage (2d8+7; rolled 5, 8).
      Ragnarok reacts with Unbreakable (immediate reaction, encounter):
        Damage is reduced to 10 hp (20 hp - 10 hp).
        Unbreakable has been expended.
      Ragnarok has 108 hp remaining (118 hp - 10 damage).
  Ragnarok's turn:
    HP: 108/118; Temp HP: 0; Surges: 16; Surge Value: 38
    AC: 33; Action Points: 0
    Start of turn:
      Marked Scourge recharges.
      Opponent's Combat Advantage expires.
    Conditions:
      Rain of Steel (stance).
      +1 defense bonus (until end of this turn).
    Crushing Surge (standard action, at_will):
      Attacks Soldier with 25 vs. 34 AC (1d20+16; rolled 9).
      Misses: 5 damage (static).
      Soldier has 117 hp remaining (122 hp - 5 damage).
      Soldier gets Marked (until end of Ragnarok's next turn).
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    End of turn: +1 defense bonus expires.
  
Round 4:
  Soldier's turn:
    HP: 117/174; Temp HP: 0; Surges: 2; Surge Value: 43
    AC: 34; Action Points: 0
    Start of turn:
      Soldier Encounter Attack recharge fails (1d6; rolled 1).
      Rain of Steel:
        Soldier takes: 15 damage (1d10[brutal 2]+7; rolled 8).
        Marked Scourge has been expended.
        Soldier has 102 hp remaining (117 hp - 15 damage).
    Conditions: Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 33 vs. 33 AC (1d20+25; rolled 8).
      Hits: 19 damage (2d8+7; rolled 7, 5).
      Ragnarok has 89 hp remaining (108 hp - 19 damage).
      Ragnarok reacts with Strikebacks Power (immediate reaction, encounter):
        Attacks Soldier with 31 vs. 34 AC (1d20+16; rolled 15).
        Misses: 5 damage (static).
        Soldier has 97 hp remaining (102 hp - 5 damage).
        Soldier gets Marked (until end of Ragnarok's next turn).
        Strikebacks Power has been expended.
  Ragnarok's turn:
    HP: 89/118; Temp HP: 0; Surges: 16; Surge Value: 38
    AC: 33; Action Points: 0
    Start of turn: Marked Scourge recharges.
    Conditions:
      Rain of Steel (stance).
      +1 defense bonus (until end of this turn).
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    Anvil Of Doom (standard action, encounter):
      Attacks Soldier with 17 vs. 34 AC (1d20+16; rolled 1).
      Misses: 5 damage (static).
      Soldier has 92 hp remaining (97 hp - 5 damage).
      Soldier gets Marked (until end of Ragnarok's next turn).
      Anvil Of Doom has been expended.
    End of turn: +1 defense bonus expires.
  
Round 5:
  Soldier's turn:
    HP: 92/174; Temp HP: 0; Surges: 2; Surge Value: 43
    AC: 34; Action Points: 0
    Start of turn:
      Soldier Encounter Attack recharge succeeds (1d6; rolled 5).
      Rain of Steel:
        Soldier takes: 16 damage (1d10[brutal 2]+7; rolled 9).
        Marked Scourge has been expended.
        Soldier has 76 hp remaining (92 hp - 16 damage).
        Soldier has been bloodied.
        Ragnarok uses Jackal Strike (free action, daily):
          Attacks Soldier with 36 vs. 34 AC (1d20+16; rolled 20).
          Crits: 66 damage (3d10[brutal 2, max]+11 + 3d12; rolled max + 12, 5, 8).
          Soldier has 10 hp remaining (76 hp - 66 damage).
          Soldier gets Marked (until end of Ragnarok's next turn).
          Jackal Strike has been expended.
    Conditions: Marked (until end of Ragnarok's next turn).
    Soldier Encounter Attack (standard action, encounter):
      Attacks Ragnarok with 35 vs. 33 AC (1d20+25; rolled 10).
      Hits: 33 damage (4d10+7; rolled 8, 6, 10, 2).
      Ragnarok has 56 hp remaining (89 hp - 33 damage).
      Ragnarok has been bloodied.
      Soldier Encounter Attack has been expended.
  Ragnarok's turn:
    HP: 56/118 (bloodied); Temp HP: 0; Surges: 16; Surge Value: 38
    AC: 33; Action Points: 0
    Start of turn: Marked Scourge recharges.
    Conditions:
      Rain of Steel (stance).
      +1 defense bonus (until end of this turn).
    Brash Strike (standard action, at_will):
      Attacks Soldier with 34 vs. 34 AC (1d20+18; rolled 16).
      Hits: 23 damage (1d10[brutal 2]+18; rolled 5).
      Marked Scourge has been expended.
      Soldier has -13 hp remaining (10 hp - 23 damage).
      Soldier has died!
      Enduring Warrior: Ragnarok heals 5 hp (56 hp -> 61 hp; 0 hp wasted).
    End of turn:
      +1 defense bonus expires.
      Opponent's Marked expires.
  
Heroes win!
Ragnarok takes a short rest.
  Ragnarok has 61/118 hp; wants at least 99 hp.
    Ragnarok spends a healing surge (15 remaining).
    Ragnarok heals 38 hp (61 hp -> 99 hp; 0 hp wasted).
  Powers recharge:
    Unbreakable recharges.
    Griffons Wrath recharges.
    Anvil Of Doom recharges.
    Spend Action Point recharges.
    Strikebacks Power recharges.
  Conditions expire:
    Rain of steel expires.
[/sblock]
[sblock=FIGHT #2: Level 13 Ragnarok VS. Level 15 Soldier]
Code:
Roll initiative!
  Ragnarok rolls 13 initiative (1d20+9; rolled 4).
  Soldier rolls 23 initiative (1d20+14; rolled 9).
  Initiative order: 
    Soldier
    Ragnarok

Round 1:
  Soldier's turn:
    HP: 148/148; Temp HP: 0; Surges: 2; Surge Value: 37
    AC: 31; Action Points: 0
    Soldier Encounter Attack (standard action, encounter):
      Attacks Ragnarok with 29 vs. 32 AC (1d20+22; rolled 7).
      Misses.
      Soldier Encounter Attack has been expended.
  Ragnarok's turn:
    HP: 99/118; Temp HP: 0; Surges: 15; Surge Value: 38
    AC: 32; Action Points: 0
    Start of turn: Marked Scourge recharges.
    Crushing Surge (standard action, at_will):
      Attacks Soldier with 22 vs. 31 AC (1d20+16; rolled 6).
      Misses: 5 damage (static).
      Soldier has 143 hp remaining (148 hp - 5 damage).
      Soldier gets Marked (until end of Ragnarok's next turn).
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
  
Round 2:
  Soldier's turn:
    HP: 143/148; Temp HP: 0; Surges: 2; Surge Value: 37
    AC: 31; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge fails (1d6; rolled 1).
    Conditions: Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 27 vs. 33 AC (1d20+22; rolled 5).
      Misses.
  Ragnarok's turn:
    HP: 99/118; Temp HP: 0; Surges: 15; Surge Value: 38
    AC: 33; Action Points: 0
    Conditions: +1 defense bonus (until end of this turn).
    Crushing Blow (standard action, encounter):
      Attacks Soldier with 27 vs. 31 AC (1d20+16; rolled 11).
      Misses: 5 damage (static).
      Soldier has 138 hp remaining (143 hp - 5 damage).
      Soldier gets Marked (until end of Ragnarok's next turn).
      Crushing Blow has been expended.
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    End of turn: +1 defense bonus expires.
  
Round 3:
  Soldier's turn:
    HP: 138/148; Temp HP: 0; Surges: 2; Surge Value: 37
    AC: 31; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge succeeds (1d6; rolled 5).
    Conditions: Marked (until end of Ragnarok's next turn).
    Soldier Encounter Attack (standard action, encounter):
      Attacks Ragnarok with 40 vs. 33 AC (1d20+22; rolled 18).
      Hits: 23 damage (4d8+6; rolled 4, 1, 6, 6).
      Ragnarok reacts with Unbreakable (immediate reaction, encounter):
        Damage is reduced to 13 hp (23 hp - 10 hp).
        Unbreakable has been expended.
      Ragnarok has 86 hp remaining (99 hp - 13 damage).
      Soldier Encounter Attack has been expended.
  Ragnarok's turn:
    HP: 86/118; Temp HP: 0; Surges: 15; Surge Value: 38
    AC: 33; Action Points: 0
    Conditions: +1 defense bonus (until end of this turn).
    Crushing Surge (standard action, at_will):
      Attacks Soldier with 34 vs. 31 AC (1d20+16; rolled 18).
      Hits: 16 damage (1d10[brutal 2]+13; rolled 3).
      Marked Scourge has been expended.
      Soldier has 122 hp remaining (138 hp - 16 damage).
      Ragnarok gains 7 temp hp (had 0; applied 7).
      Soldier gets Marked (until end of Ragnarok's next turn).
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    End of turn: +1 defense bonus expires.
  
Round 4:
  Soldier's turn:
    HP: 122/148; Temp HP: 0; Surges: 2; Surge Value: 37
    AC: 31; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge succeeds (1d6; rolled 6).
    Conditions: Marked (until end of Ragnarok's next turn).
    Soldier Encounter Attack (standard action, encounter):
      Attacks Ragnarok with 40 vs. 33 AC (1d20+22; rolled 18).
      Hits: 20 damage (4d8+6; rolled 6, 2, 5, 1).
      Ragnarok deflects 7 damage; 13 gets through (7 temp hp - 20 damage).
      Ragnarok has 73 hp remaining (86 hp - 13 damage).
      Ragnarok reacts with Strikebacks Power (immediate reaction, encounter):
        Attacks Soldier with 31 vs. 31 AC (1d20+16; rolled 15).
        Hits: 18 damage (1d10[brutal 2]+11; rolled 7).
        Soldier has 104 hp remaining (122 hp - 18 damage).
        Soldier gets Marked (until end of Ragnarok's next turn).
        Strikebacks Power has been expended.
      Soldier Encounter Attack has been expended.
  Ragnarok's turn:
    HP: 73/118; Temp HP: 0; Surges: 15; Surge Value: 38
    AC: 33; Action Points: 0
    Start of turn: Marked Scourge recharges.
    Conditions: +1 defense bonus (until end of this turn).
    Griffons Wrath (standard action, encounter):
      Attacks Soldier with 27 vs. 31 AC (1d20+16; rolled 11).
      Misses: 5 damage (static).
      Soldier has 99 hp remaining (104 hp - 5 damage).
      Soldier gets Marked (until end of Ragnarok's next turn).
      Griffons Wrath has been expended.
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    End of turn: +1 defense bonus expires.
  
Round 5:
  Soldier's turn:
    HP: 99/148; Temp HP: 0; Surges: 2; Surge Value: 37
    AC: 31; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge succeeds (1d6; rolled 5).
    Conditions: Marked (until end of Ragnarok's next turn).
    Soldier Encounter Attack (standard action, encounter):
      Attacks Ragnarok with 42 vs. 33 AC (1d20+22; rolled 20).
      Crits: 38 damage (4d8[max]+6; rolled max).
      Ragnarok has 35 hp remaining (73 hp - 38 damage).
      Ragnarok has been bloodied.
      Soldier Encounter Attack has been expended.
  Ragnarok's turn:
    HP: 35/118 (bloodied); Temp HP: 0; Surges: 15; Surge Value: 38
    AC: 33; Action Points: 0
    Conditions: +1 defense bonus (until end of this turn).
    Brash Strike (standard action, at_will):
      Attacks Soldier with 22 vs. 31 AC (1d20+18; rolled 4).
      Misses: 5 damage (static).
      Soldier has 94 hp remaining (99 hp - 5 damage).
      Soldier gets Combat Advantage (until start of Ragnarok's next turn).
      Soldier gets Marked (until end of Ragnarok's next turn).
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    Second Wind (minor action, encounter):
      Ragnarok spends a healing surge (14 remaining).
      Ragnarok heals 38 hp (35 hp -> 73 hp; 0 hp wasted).
      Ragnarok gets +2 defense bonus (until start of next turn).
      Second Wind has been expended.
    End of turn: +1 defense bonus expires.
  
Round 6:
  Soldier's turn:
    HP: 94/148; Temp HP: 0; Surges: 2; Surge Value: 37
    AC: 31; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge fails (1d6; rolled 1).
    Conditions:
      Combat Advantage (until start of Ragnarok's next turn).
      Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 35 vs. 35 AC (1d20+24; rolled 11).
      Hits: 19 damage (2d8+6; rolled 8, 5).
      Ragnarok has 54 hp remaining (73 hp - 19 damage).
      Ragnarok has been bloodied.
  Ragnarok's turn:
    HP: 54/118 (bloodied); Temp HP: 0; Surges: 14; Surge Value: 38
    AC: 35; Action Points: 0
    Start of turn:
      +2 defense bonus expires.
      Opponent's Combat Advantage expires.
    Conditions: +1 defense bonus (until end of this turn).
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    Crushing Surge (standard action, at_will):
      Attacks Soldier with 29 vs. 31 AC (1d20+16; rolled 13).
      Misses: 5 damage (static).
      Soldier has 89 hp remaining (94 hp - 5 damage).
      Soldier gets Marked (until end of Ragnarok's next turn).
    Boundless Endurance (minor action, daily):
      Ragnarok gets regen 7 hp when bloodied (stance).
      Boundless Endurance has been expended.
    End of turn: +1 defense bonus expires.
  
Round 7:
  Soldier's turn:
    HP: 89/148; Temp HP: 0; Surges: 2; Surge Value: 37
    AC: 31; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge fails (1d6; rolled 2).
    Conditions: Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 39 vs. 33 AC (1d20+22; rolled 17).
      Hits: 17 damage (2d8+6; rolled 8, 3).
      Ragnarok has 37 hp remaining (54 hp - 17 damage).
  Ragnarok's turn:
    HP: 37/118 (bloodied); Temp HP: 0; Surges: 14; Surge Value: 38
    AC: 33; Action Points: 0
    Start of turn: Ragnarok heals 7 hp (37 hp -> 44 hp; 0 hp wasted).
    Conditions:
      +1 defense bonus (until end of this turn).
      regen 7 hp when bloodied (stance).
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    Brash Strike (standard action, at_will):
      Attacks Soldier with 29 vs. 31 AC (1d20+18; rolled 11).
      Misses: 5 damage (static).
      Soldier has 84 hp remaining (89 hp - 5 damage).
      Soldier gets Combat Advantage (until start of Ragnarok's next turn).
      Soldier gets Marked (until end of Ragnarok's next turn).
    End of turn: +1 defense bonus expires.
  
Round 8:
  Soldier's turn:
    HP: 84/148; Temp HP: 0; Surges: 2; Surge Value: 37
    AC: 31; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge fails (1d6; rolled 3).
    Conditions:
      Combat Advantage (until start of Ragnarok's next turn).
      Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 25 vs. 33 AC (1d20+24; rolled 1).
      Misses.
  Ragnarok's turn:
    HP: 44/118 (bloodied); Temp HP: 0; Surges: 14; Surge Value: 38
    AC: 33; Action Points: 0
    Start of turn:
      Opponent's Combat Advantage expires.
      Ragnarok heals 7 hp (44 hp -> 51 hp; 0 hp wasted).
    Conditions:
      regen 7 hp when bloodied (stance).
      +1 defense bonus (until end of this turn).
    Crushing Surge (standard action, at_will):
      Attacks Soldier with 34 vs. 31 AC (1d20+16; rolled 18).
      Hits: 16 damage (1d10[brutal 2]+13; rolled 3).
      Marked Scourge has been expended.
      Soldier has 68 hp remaining (84 hp - 16 damage).
      Soldier has been bloodied.
      Ragnarok gains 7 temp hp (had 0; applied 7).
      Soldier gets Marked (until end of Ragnarok's next turn).
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    End of turn: +1 defense bonus expires.
  
Round 9:
  Soldier's turn:
    HP: 68/148 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 37
    AC: 31; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge succeeds (1d6; rolled 5).
    Conditions: Marked (until end of Ragnarok's next turn).
    Soldier Encounter Attack (standard action, encounter):
      Attacks Ragnarok with 29 vs. 33 AC (1d20+22; rolled 7).
      Misses.
      Soldier Encounter Attack has been expended.
  Ragnarok's turn:
    HP: 51/118 (bloodied); Temp HP: 7; Surges: 14; Surge Value: 38
    AC: 33; Action Points: 0
    Start of turn:
      Marked Scourge recharges.
      Ragnarok heals 7 hp (51 hp -> 58 hp; 0 hp wasted).
    Conditions:
      regen 7 hp when bloodied (stance).
      +1 defense bonus (until end of this turn).
    Anvil Of Doom (standard action, encounter):
      Attacks Soldier with 29 vs. 31 AC (1d20+16; rolled 13).
      Misses: 5 damage (static).
      Soldier has 63 hp remaining (68 hp - 5 damage).
      Soldier gets Marked (until end of Ragnarok's next turn).
      Anvil Of Doom has been expended.
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    End of turn: +1 defense bonus expires.
  
Round 10:
  Soldier's turn:
    HP: 63/148 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 37
    AC: 31; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge succeeds (1d6; rolled 6).
    Conditions: Marked (until end of Ragnarok's next turn).
    Soldier Encounter Attack (standard action, encounter):
      Attacks Ragnarok with 27 vs. 33 AC (1d20+22; rolled 5).
      Misses.
      Soldier Encounter Attack has been expended.
  Ragnarok's turn:
    HP: 58/118 (bloodied); Temp HP: 7; Surges: 14; Surge Value: 38
    AC: 33; Action Points: 0
    Start of turn: Ragnarok heals 7 hp (58 hp -> 65 hp; 0 hp wasted).
    Conditions:
      regen 7 hp when bloodied (stance).
      +1 defense bonus (until end of this turn).
    Brash Strike (standard action, at_will):
      Attacks Soldier with 25 vs. 31 AC (1d20+18; rolled 7).
      Misses: 5 damage (static).
      Soldier has 58 hp remaining (63 hp - 5 damage).
      Soldier gets Combat Advantage (until start of Ragnarok's next turn).
      Soldier gets Marked (until end of Ragnarok's next turn).
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    End of turn: +1 defense bonus expires.
  
Round 11:
  Soldier's turn:
    HP: 58/148 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 37
    AC: 31; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge succeeds (1d6; rolled 5).
    Conditions:
      Combat Advantage (until start of Ragnarok's next turn).
      Marked (until end of Ragnarok's next turn).
    Soldier Encounter Attack (standard action, encounter):
      Attacks Ragnarok with 38 vs. 33 AC (1d20+24; rolled 14).
      Hits: 20 damage (4d8+6; rolled 2, 7, 3, 2).
      Ragnarok deflects 7 damage; 13 gets through (7 temp hp - 20 damage).
      Ragnarok has 52 hp remaining (65 hp - 13 damage).
      Ragnarok has been bloodied.
      Soldier Encounter Attack has been expended.
  Ragnarok's turn:
    HP: 52/118 (bloodied); Temp HP: 0; Surges: 14; Surge Value: 38
    AC: 33; Action Points: 0
    Start of turn:
      Opponent's Combat Advantage expires.
      Ragnarok heals 7 hp (52 hp -> 59 hp; 0 hp wasted).
    Conditions:
      regen 7 hp when bloodied (stance).
      +1 defense bonus (until end of this turn).
    Brash Strike (standard action, at_will):
      Attacks Soldier with 34 vs. 31 AC (1d20+18; rolled 16).
      Hits: 25 damage (1d10[brutal 2]+18; rolled 7).
      Marked Scourge has been expended.
      Soldier has 33 hp remaining (58 hp - 25 damage).
      Soldier gets Combat Advantage (until start of Ragnarok's next turn).
      Soldier gets Marked (until end of Ragnarok's next turn).
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    End of turn: +1 defense bonus expires.
  
Round 12:
  Soldier's turn:
    HP: 33/148 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 37
    AC: 31; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge fails (1d6; rolled 4).
    Conditions:
      Combat Advantage (until start of Ragnarok's next turn).
      Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 43 vs. 33 AC (1d20+24; rolled 19).
      Hits: 18 damage (2d8+6; rolled 7, 5).
      Ragnarok has 41 hp remaining (59 hp - 18 damage).
  Ragnarok's turn:
    HP: 41/118 (bloodied); Temp HP: 0; Surges: 14; Surge Value: 38
    AC: 33; Action Points: 0
    Start of turn:
      Marked Scourge recharges.
      Opponent's Combat Advantage expires.
      Ragnarok heals 7 hp (41 hp -> 48 hp; 0 hp wasted).
    Conditions:
      regen 7 hp when bloodied (stance).
      +1 defense bonus (until end of this turn).
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    Brash Strike (standard action, at_will):
      Attacks Soldier with 27 vs. 31 AC (1d20+18; rolled 9).
      Misses: 5 damage (static).
      Soldier has 28 hp remaining (33 hp - 5 damage).
      Soldier gets Combat Advantage (until start of Ragnarok's next turn).
      Soldier gets Marked (until end of Ragnarok's next turn).
    End of turn: +1 defense bonus expires.
  
Round 13:
  Soldier's turn:
    HP: 28/148 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 37
    AC: 31; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge succeeds (1d6; rolled 5).
    Conditions:
      Combat Advantage (until start of Ragnarok's next turn).
      Marked (until end of Ragnarok's next turn).
    Soldier Encounter Attack (standard action, encounter):
      Attacks Ragnarok with 30 vs. 33 AC (1d20+24; rolled 6).
      Misses.
      Soldier Encounter Attack has been expended.
  Ragnarok's turn:
    HP: 48/118 (bloodied); Temp HP: 0; Surges: 14; Surge Value: 38
    AC: 33; Action Points: 0
    Start of turn:
      Opponent's Combat Advantage expires.
      Ragnarok heals 7 hp (48 hp -> 55 hp; 0 hp wasted).
    Conditions:
      regen 7 hp when bloodied (stance).
      +1 defense bonus (until end of this turn).
    Crushing Surge (standard action, at_will):
      Attacks Soldier with 25 vs. 31 AC (1d20+16; rolled 9).
      Misses: 5 damage (static).
      Soldier has 23 hp remaining (28 hp - 5 damage).
      Soldier gets Marked (until end of Ragnarok's next turn).
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    End of turn: +1 defense bonus expires.
  
Round 14:
  Soldier's turn:
    HP: 23/148 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 37
    AC: 31; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge succeeds (1d6; rolled 6).
    Conditions: Marked (until end of Ragnarok's next turn).
    Soldier Encounter Attack (standard action, encounter):
      Attacks Ragnarok with 24 vs. 33 AC (1d20+22; rolled 2).
      Misses.
      Soldier Encounter Attack has been expended.
  Ragnarok's turn:
    HP: 55/118 (bloodied); Temp HP: 0; Surges: 14; Surge Value: 38
    AC: 33; Action Points: 0
    Start of turn: Ragnarok heals 7 hp (55 hp -> 62 hp; 0 hp wasted).
    Conditions:
      regen 7 hp when bloodied (stance).
      +1 defense bonus (until end of this turn).
    Crushing Surge (standard action, at_will):
      Attacks Soldier with 27 vs. 31 AC (1d20+16; rolled 11).
      Misses: 5 damage (static).
      Soldier has 18 hp remaining (23 hp - 5 damage).
      Soldier gets Marked (until end of Ragnarok's next turn).
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    End of turn: +1 defense bonus expires.
  
Round 15:
  Soldier's turn:
    HP: 18/148 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 37
    AC: 31; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge fails (1d6; rolled 4).
    Conditions: Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 34 vs. 33 AC (1d20+22; rolled 12).
      Hits: 18 damage (2d8+6; rolled 6, 6).
      Ragnarok has 44 hp remaining (62 hp - 18 damage).
      Ragnarok has been bloodied.
  Ragnarok's turn:
    HP: 44/118 (bloodied); Temp HP: 0; Surges: 14; Surge Value: 38
    AC: 33; Action Points: 0
    Start of turn: Ragnarok heals 7 hp (44 hp -> 51 hp; 0 hp wasted).
    Conditions:
      regen 7 hp when bloodied (stance).
      +1 defense bonus (until end of this turn).
    Crushing Surge (standard action, at_will):
      Attacks Soldier with 32 vs. 31 AC (1d20+16; rolled 16).
      Hits: 16 damage (1d10[brutal 2]+13; rolled 3).
      Marked Scourge has been expended.
      Soldier has 2 hp remaining (18 hp - 16 damage).
      Ragnarok gains 7 temp hp (had 0; applied 7).
      Soldier gets Marked (until end of Ragnarok's next turn).
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    End of turn: +1 defense bonus expires.
  
Round 16:
  Soldier's turn:
    HP: 2/148 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 37
    AC: 31; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge fails (1d6; rolled 4).
    Conditions: Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 38 vs. 33 AC (1d20+22; rolled 16).
      Hits: 16 damage (2d8+6; rolled 6, 4).
      Ragnarok deflects 7 damage; 9 gets through (7 temp hp - 16 damage).
      Ragnarok has 42 hp remaining (51 hp - 9 damage).
  Ragnarok's turn:
    HP: 42/118 (bloodied); Temp HP: 0; Surges: 14; Surge Value: 38
    AC: 33; Action Points: 0
    Start of turn:
      Marked Scourge recharges.
      Ragnarok heals 7 hp (42 hp -> 49 hp; 0 hp wasted).
    Conditions:
      regen 7 hp when bloodied (stance).
      +1 defense bonus (until end of this turn).
    Crushing Surge (standard action, at_will):
      Attacks Soldier with 29 vs. 31 AC (1d20+16; rolled 13).
      Misses: 5 damage (static).
      Soldier has -3 hp remaining (2 hp - 5 damage).
      Soldier has died!
      Enduring Warrior: Ragnarok heals 5 hp (49 hp -> 54 hp; 0 hp wasted).
    End of turn:
      +1 defense bonus expires.
      Opponent's Marked expires.
  
Heroes win!
Ragnarok takes a short rest.
  Ragnarok has 54/118 hp; wants at least 99 hp.
    Ragnarok spends a healing surge (13 remaining).
    Ragnarok heals 38 hp (54 hp -> 92 hp; 0 hp wasted).
    Ragnarok spends a healing surge (12 remaining).
    Ragnarok heals 38 hp (92 hp -> 118 hp; 12 hp wasted).
  Powers recharge:
    Crushing Blow recharges.
    Unbreakable recharges.
    Griffons Wrath recharges.
    Anvil Of Doom recharges.
    Second Wind recharges.
    Strikebacks Power recharges.
  Conditions expire:
    Regen 7 hp when bloodied expires.
  Milestone:
    Ragnarok gains an action point.
    Meliorating Gith Plate Armor +3: enhancement increases to +4.
[/sblock]
[sblock=FIGHT #3: Level 13 Ragnarok VS. Level 17 Soldier]
Code:
Roll initiative!
  Ragnarok rolls 21 initiative (1d20+9; rolled 12).
  Soldier rolls 32 initiative (1d20+15; rolled 17).
  Initiative order: 
    Soldier
    Ragnarok

Round 1:
  Soldier's turn:
    HP: 165/165; Temp HP: 0; Surges: 2; Surge Value: 41
    AC: 33; Action Points: 0
    Soldier Encounter Attack (standard action, encounter):
      Attacks Ragnarok with 34 vs. 33 AC (1d20+24; rolled 10).
      Hits: 30 damage (4d10+7; rolled 10, 2, 3, 8).
      Ragnarok reacts with Unbreakable (immediate reaction, encounter):
        Damage is reduced to 20 hp (30 hp - 10 hp).
        Unbreakable has been expended.
      Ragnarok has 98 hp remaining (118 hp - 20 damage).
      Soldier Encounter Attack has been expended.
  Ragnarok's turn:
    HP: 98/118; Temp HP: 0; Surges: 12; Surge Value: 38
    AC: 33; Action Points: 1
    Crushing Blow (standard action, encounter):
      Attacks Soldier with 21 vs. 33 AC (1d20+16; rolled 5).
      Misses: 5 damage (static).
      Soldier has 160 hp remaining (165 hp - 5 damage).
      Soldier gets Marked (until end of Ragnarok's next turn).
      Crushing Blow has been expended.
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    Spend Action Point (free action, encounter):
      Ragnarok spends an action point (0 remaining).
      Ferocious Reaction: Ragnarok gets +4 defense bonus (until start of next turn).
      Ragnarok gains a standard action.
      Spend Action Point has been expended.
    Brash Strike (standard action, at_will):
      Attacks Soldier with 19 vs. 33 AC (1d20+18; rolled 1).
      Misses: 5 damage (static).
      Soldier has 155 hp remaining (160 hp - 5 damage).
      Soldier gets Combat Advantage (until start of Ragnarok's next turn).
      Soldier gets Marked (until end of Ragnarok's next turn).
  
Round 2:
  Soldier's turn:
    HP: 155/165; Temp HP: 0; Surges: 2; Surge Value: 41
    AC: 33; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge fails (1d6; rolled 3).
    Conditions:
      Combat Advantage (until start of Ragnarok's next turn).
      Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 30 vs. 38 AC (1d20+26; rolled 4).
      Misses.
  Ragnarok's turn:
    HP: 98/118; Temp HP: 0; Surges: 12; Surge Value: 38
    AC: 38; Action Points: 0
    Start of turn:
      +4 defense bonus expires.
      Opponent's Combat Advantage expires.
    Conditions: +1 defense bonus (until end of this turn).
    Brash Strike (standard action, at_will):
      Attacks Soldier with 20 vs. 33 AC (1d20+18; rolled 2).
      Misses: 5 damage (static).
      Soldier has 150 hp remaining (155 hp - 5 damage).
      Soldier gets Combat Advantage (until start of Ragnarok's next turn).
      Soldier gets Marked (until end of Ragnarok's next turn).
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    End of turn: +1 defense bonus expires.
  
Round 3:
  Soldier's turn:
    HP: 150/165; Temp HP: 0; Surges: 2; Surge Value: 41
    AC: 33; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge fails (1d6; rolled 4).
    Conditions:
      Combat Advantage (until start of Ragnarok's next turn).
      Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 45 vs. 34 AC (1d20+26; rolled 19).
      Hits: 20 damage (2d8+7; rolled 7, 6).
      Ragnarok has 78 hp remaining (98 hp - 20 damage).
      Ragnarok reacts with Strikebacks Power (immediate reaction, encounter):
        Attacks Soldier with 30 vs. 33 AC (1d20+16; rolled 14).
        Misses: 5 damage (static).
        Soldier has 145 hp remaining (150 hp - 5 damage).
        Soldier gets Marked (until end of Ragnarok's next turn).
        Strikebacks Power has been expended.
  Ragnarok's turn:
    HP: 78/118; Temp HP: 0; Surges: 12; Surge Value: 38
    AC: 34; Action Points: 0
    Start of turn: Opponent's Combat Advantage expires.
    Conditions: +1 defense bonus (until end of this turn).
    Anvil Of Doom (standard action, encounter):
      Attacks Soldier with 25 vs. 33 AC (1d20+16; rolled 9).
      Misses: 5 damage (static).
      Soldier has 140 hp remaining (145 hp - 5 damage).
      Soldier gets Marked (until end of Ragnarok's next turn).
      Anvil Of Doom has been expended.
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    End of turn: +1 defense bonus expires.
  
Round 4:
  Soldier's turn:
    HP: 140/165; Temp HP: 0; Surges: 2; Surge Value: 41
    AC: 33; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge fails (1d6; rolled 3).
    Conditions: Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 25 vs. 34 AC (1d20+24; rolled 1).
      Misses.
  Ragnarok's turn:
    HP: 78/118; Temp HP: 0; Surges: 12; Surge Value: 38
    AC: 34; Action Points: 0
    Conditions: +1 defense bonus (until end of this turn).
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    Griffons Wrath (standard action, encounter):
      Attacks Soldier with 27 vs. 33 AC (1d20+16; rolled 11).
      Misses: 5 damage (static).
      Soldier has 135 hp remaining (140 hp - 5 damage).
      Soldier gets Marked (until end of Ragnarok's next turn).
      Griffons Wrath has been expended.
    End of turn: +1 defense bonus expires.
  
Round 5:
  Soldier's turn:
    HP: 135/165; Temp HP: 0; Surges: 2; Surge Value: 41
    AC: 33; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge fails (1d6; rolled 4).
    Conditions: Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 29 vs. 34 AC (1d20+24; rolled 5).
      Misses.
  Ragnarok's turn:
    HP: 78/118; Temp HP: 0; Surges: 12; Surge Value: 38
    AC: 34; Action Points: 0
    Conditions: +1 defense bonus (until end of this turn).
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    Crushing Surge (standard action, at_will):
      Attacks Soldier with 20 vs. 33 AC (1d20+16; rolled 4).
      Misses: 5 damage (static).
      Soldier has 130 hp remaining (135 hp - 5 damage).
      Soldier gets Marked (until end of Ragnarok's next turn).
    End of turn: +1 defense bonus expires.
  
Round 6:
  Soldier's turn:
    HP: 130/165; Temp HP: 0; Surges: 2; Surge Value: 41
    AC: 33; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge succeeds (1d6; rolled 5).
    Conditions: Marked (until end of Ragnarok's next turn).
    Soldier Encounter Attack (standard action, encounter):
      Attacks Ragnarok with 40 vs. 34 AC (1d20+24; rolled 16).
      Hits: 23 damage (4d10+7; rolled 1, 6, 5, 4).
      Ragnarok has 55 hp remaining (78 hp - 23 damage).
      Ragnarok has been bloodied.
      Soldier Encounter Attack has been expended.
  Ragnarok's turn:
    HP: 55/118 (bloodied); Temp HP: 0; Surges: 12; Surge Value: 38
    AC: 34; Action Points: 0
    Conditions: +1 defense bonus (until end of this turn).
    Second Wind (minor action, encounter):
      Ragnarok spends a healing surge (11 remaining).
      Ragnarok heals 38 hp (55 hp -> 93 hp; 0 hp wasted).
      Ragnarok gets +2 defense bonus (until start of next turn).
      Second Wind has been expended.
    Brash Strike (standard action, at_will):
      Attacks Soldier with 38 vs. 33 AC (1d20+18; rolled 20).
      Crits: 51 damage (1d10[brutal 2, max]+18 + 3d12; rolled max + 11, 2, 10).
      Marked Scourge has been expended.
      Soldier has 79 hp remaining (130 hp - 51 damage).
      Soldier has been bloodied.
      Soldier gets Combat Advantage (until start of Ragnarok's next turn).
      Soldier gets Marked (until end of Ragnarok's next turn).
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    End of turn: +1 defense bonus expires.
  
Round 7:
  Soldier's turn:
    HP: 79/165 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 41
    AC: 33; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge fails (1d6; rolled 4).
    Conditions:
      Combat Advantage (until start of Ragnarok's next turn).
      Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 33 vs. 36 AC (1d20+26; rolled 7).
      Misses.
  Ragnarok's turn:
    HP: 93/118; Temp HP: 0; Surges: 11; Surge Value: 38
    AC: 36; Action Points: 0
    Start of turn:
      +2 defense bonus expires.
      Marked Scourge recharges.
      Opponent's Combat Advantage expires.
    Conditions: +1 defense bonus (until end of this turn).
    Brash Strike (standard action, at_will):
      Attacks Soldier with 30 vs. 33 AC (1d20+18; rolled 12).
      Misses: 5 damage (static).
      Soldier has 74 hp remaining (79 hp - 5 damage).
      Soldier gets Combat Advantage (until start of Ragnarok's next turn).
      Soldier gets Marked (until end of Ragnarok's next turn).
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    End of turn: +1 defense bonus expires.
  
Round 8:
  Soldier's turn:
    HP: 74/165 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 41
    AC: 33; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge fails (1d6; rolled 2).
    Conditions:
      Combat Advantage (until start of Ragnarok's next turn).
      Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 46 vs. 34 AC (1d20+26; rolled 20).
      Crits: 23 damage (2d8[max]+7; rolled max).
      Ragnarok has 70 hp remaining (93 hp - 23 damage).
  Ragnarok's turn:
    HP: 70/118; Temp HP: 0; Surges: 11; Surge Value: 38
    AC: 34; Action Points: 0
    Start of turn: Opponent's Combat Advantage expires.
    Conditions: +1 defense bonus (until end of this turn).
    Crushing Surge (standard action, at_will):
      Attacks Soldier with 27 vs. 33 AC (1d20+16; rolled 11).
      Misses: 5 damage (static).
      Soldier has 69 hp remaining (74 hp - 5 damage).
      Soldier gets Marked (until end of Ragnarok's next turn).
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    End of turn: +1 defense bonus expires.
  
Round 9:
  Soldier's turn:
    HP: 69/165 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 41
    AC: 33; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge fails (1d6; rolled 3).
    Conditions: Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 43 vs. 34 AC (1d20+24; rolled 19).
      Hits: 15 damage (2d8+7; rolled 2, 6).
      Ragnarok has 55 hp remaining (70 hp - 15 damage).
      Ragnarok has been bloodied.
  Ragnarok's turn:
    HP: 55/118 (bloodied); Temp HP: 0; Surges: 11; Surge Value: 38
    AC: 34; Action Points: 0
    Conditions: +1 defense bonus (until end of this turn).
    Brash Strike (standard action, at_will):
      Attacks Soldier with 32 vs. 33 AC (1d20+18; rolled 14).
      Misses: 5 damage (static).
      Soldier has 64 hp remaining (69 hp - 5 damage).
      Soldier gets Combat Advantage (until start of Ragnarok's next turn).
      Soldier gets Marked (until end of Ragnarok's next turn).
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    End of turn: +1 defense bonus expires.
  
Round 10:
  Soldier's turn:
    HP: 64/165 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 41
    AC: 33; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge fails (1d6; rolled 3).
    Conditions:
      Combat Advantage (until start of Ragnarok's next turn).
      Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 32 vs. 34 AC (1d20+26; rolled 6).
      Misses.
  Ragnarok's turn:
    HP: 55/118 (bloodied); Temp HP: 0; Surges: 11; Surge Value: 38
    AC: 34; Action Points: 0
    Start of turn: Opponent's Combat Advantage expires.
    Conditions: +1 defense bonus (until end of this turn).
    Crushing Surge (standard action, at_will):
      Attacks Soldier with 30 vs. 33 AC (1d20+16; rolled 14).
      Misses: 5 damage (static).
      Soldier has 59 hp remaining (64 hp - 5 damage).
      Soldier gets Marked (until end of Ragnarok's next turn).
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    End of turn: +1 defense bonus expires.
  
Round 11:
  Soldier's turn:
    HP: 59/165 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 41
    AC: 33; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge fails (1d6; rolled 4).
    Conditions: Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 42 vs. 34 AC (1d20+24; rolled 18).
      Hits: 11 damage (2d8+7; rolled 1, 3).
      Ragnarok has 44 hp remaining (55 hp - 11 damage).
  Ragnarok's turn:
    HP: 44/118 (bloodied); Temp HP: 0; Surges: 11; Surge Value: 38
    AC: 34; Action Points: 0
    Conditions: +1 defense bonus (until end of this turn).
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    Crushing Surge (standard action, at_will):
      Attacks Soldier with 33 vs. 33 AC (1d20+16; rolled 17).
      Hits: 21 damage (1d10[brutal 2]+13; rolled 2, 1, 8).
      Marked Scourge has been expended.
      Soldier has 38 hp remaining (59 hp - 21 damage).
      Ragnarok gains 7 temp hp (had 0; applied 7).
      Soldier gets Marked (until end of Ragnarok's next turn).
    End of turn: +1 defense bonus expires.
  
Round 12:
  Soldier's turn:
    HP: 38/165 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 41
    AC: 33; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge fails (1d6; rolled 1).
    Conditions: Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 25 vs. 34 AC (1d20+24; rolled 1).
      Misses.
  Ragnarok's turn:
    HP: 44/118 (bloodied); Temp HP: 7; Surges: 11; Surge Value: 38
    AC: 34; Action Points: 0
    Start of turn: Marked Scourge recharges.
    Conditions: +1 defense bonus (until end of this turn).
    Brash Strike (standard action, at_will):
      Attacks Soldier with 35 vs. 33 AC (1d20+18; rolled 17).
      Hits: 27 damage (1d10[brutal 2]+18; rolled 9).
      Marked Scourge has been expended.
      Soldier has 11 hp remaining (38 hp - 27 damage).
      Soldier gets Combat Advantage (until start of Ragnarok's next turn).
      Soldier gets Marked (until end of Ragnarok's next turn).
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    End of turn: +1 defense bonus expires.
  
Round 13:
  Soldier's turn:
    HP: 11/165 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 41
    AC: 33; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge fails (1d6; rolled 4).
    Conditions:
      Combat Advantage (until start of Ragnarok's next turn).
      Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 29 vs. 34 AC (1d20+26; rolled 3).
      Misses.
  Ragnarok's turn:
    HP: 44/118 (bloodied); Temp HP: 7; Surges: 11; Surge Value: 38
    AC: 34; Action Points: 0
    Start of turn:
      Marked Scourge recharges.
      Opponent's Combat Advantage expires.
    Conditions: +1 defense bonus (until end of this turn).
    Brash Strike (standard action, at_will):
      Attacks Soldier with 20 vs. 33 AC (1d20+18; rolled 2).
      Misses: 5 damage (static).
      Soldier has 6 hp remaining (11 hp - 5 damage).
      Soldier gets Combat Advantage (until start of Ragnarok's next turn).
      Soldier gets Marked (until end of Ragnarok's next turn).
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    End of turn: +1 defense bonus expires.
  
Round 14:
  Soldier's turn:
    HP: 6/165 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 41
    AC: 33; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge succeeds (1d6; rolled 5).
    Conditions:
      Combat Advantage (until start of Ragnarok's next turn).
      Marked (until end of Ragnarok's next turn).
    Soldier Encounter Attack (standard action, encounter):
      Attacks Ragnarok with 42 vs. 34 AC (1d20+26; rolled 16).
      Hits: 28 damage (4d10+7; rolled 7, 4, 6, 4).
      Ragnarok deflects 7 damage; 21 gets through (7 temp hp - 28 damage).
      Ragnarok has 23 hp remaining (44 hp - 21 damage).
      Soldier Encounter Attack has been expended.
  Ragnarok's turn:
    HP: 23/118 (bloodied); Temp HP: 0; Surges: 11; Surge Value: 38
    AC: 34; Action Points: 0
    Start of turn: Opponent's Combat Advantage expires.
    Conditions: +1 defense bonus (until end of this turn).
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    Crushing Surge (standard action, at_will):
      Attacks Soldier with 25 vs. 33 AC (1d20+16; rolled 9).
      Misses: 5 damage (static).
      Soldier has 1 hp remaining (6 hp - 5 damage).
      Soldier gets Marked (until end of Ragnarok's next turn).
    Defensive Resurgence (minor action, daily):
      Ragnarok spends a healing surge (10 remaining).
      Ragnarok heals 38 hp (23 hp -> 61 hp; 0 hp wasted).
      Ragnarok gets +1 defense bonus (until start of next turn).
      Defensive Resurgence has been expended.
    End of turn: +1 defense bonus expires.
  
Round 15:
  Soldier's turn:
    HP: 1/165 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 41
    AC: 33; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge fails (1d6; rolled 1).
    Conditions: Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 28 vs. 35 AC (1d20+24; rolled 4).
      Misses.
  Ragnarok's turn:
    HP: 61/118; Temp HP: 0; Surges: 10; Surge Value: 38
    AC: 35; Action Points: 0
    Start of turn: +1 defense bonus expires.
    Conditions: +1 defense bonus (until end of this turn).
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    Brash Strike (standard action, at_will):
      Attacks Soldier with 34 vs. 33 AC (1d20+18; rolled 16).
      Hits: 25 damage (1d10[brutal 2]+18; rolled 7).
      Marked Scourge has been expended.
      Soldier has -24 hp remaining (1 hp - 25 damage).
      Soldier has died!
      Enduring Warrior: Ragnarok heals 5 hp (61 hp -> 66 hp; 0 hp wasted).
    End of turn:
      +1 defense bonus expires.
      Opponent's Marked expires.
  
Heroes win!
Ragnarok takes a short rest.
  Ragnarok has 66/118 hp; wants at least 99 hp.
    Ragnarok spends a healing surge (9 remaining).
    Ragnarok heals 38 hp (66 hp -> 104 hp; 0 hp wasted).
  Powers recharge:
    Crushing Blow recharges.
    Unbreakable recharges.
    Griffons Wrath recharges.
    Anvil Of Doom recharges.
    Spend Action Point recharges.
    Second Wind recharges.
    Strikebacks Power recharges.
  Conditions expire:
    +1 defense bonus expires.
[/sblock]
[sblock=FIGHT #4: Level 13 Ragnarok VS. Level 15 Soldier]
Code:
Roll initiative!
  Ragnarok rolls 27 initiative (1d20+9; rolled 18).
  Soldier rolls 17 initiative (1d20+14; rolled 3).
  Initiative order: 
    Ragnarok
    Soldier

Round 1:
  Ragnarok's turn:
    HP: 104/118; Temp HP: 0; Surges: 9; Surge Value: 38
    AC: 33; Action Points: 0
    Start of turn: Marked Scourge recharges.
    Brash Strike (standard action, at_will):
      Attacks Soldier with 29 vs. 31 AC (1d20+18; rolled 11).
      Misses: 5 damage (static).
      Soldier has 143 hp remaining (148 hp - 5 damage).
      Soldier gets Combat Advantage (until start of Ragnarok's next turn).
      Soldier gets Marked (until end of Ragnarok's next turn).
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
  Soldier's turn:
    HP: 143/148; Temp HP: 0; Surges: 2; Surge Value: 37
    AC: 31; Action Points: 0
    Conditions:
      Combat Advantage (until start of Ragnarok's next turn).
      Marked (until end of Ragnarok's next turn).
    Soldier Encounter Attack (standard action, encounter):
      Attacks Ragnarok with 43 vs. 34 AC (1d20+24; rolled 19).
      Hits: 27 damage (4d8+6; rolled 6, 5, 5, 5).
      Ragnarok reacts with Unbreakable (immediate reaction, encounter):
        Damage is reduced to 17 hp (27 hp - 10 hp).
        Unbreakable has been expended.
      Ragnarok has 87 hp remaining (104 hp - 17 damage).
      Soldier Encounter Attack has been expended.
  
Round 2:
  Ragnarok's turn:
    HP: 87/118; Temp HP: 0; Surges: 9; Surge Value: 38
    AC: 34; Action Points: 0
    Start of turn: Opponent's Combat Advantage expires.
    Conditions: +1 defense bonus (until end of this turn).
    Griffons Wrath (standard action, encounter):
      Attacks Soldier with 25 vs. 31 AC (1d20+16; rolled 9).
      Misses: 5 damage (static).
      Soldier has 138 hp remaining (143 hp - 5 damage).
      Soldier gets Marked (until end of Ragnarok's next turn).
      Griffons Wrath has been expended.
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    End of turn: +1 defense bonus expires.
  Soldier's turn:
    HP: 138/148; Temp HP: 0; Surges: 2; Surge Value: 37
    AC: 31; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge fails (1d6; rolled 1).
    Conditions: Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 32 vs. 34 AC (1d20+22; rolled 10).
      Misses.
  
Round 3:
  Ragnarok's turn:
    HP: 87/118; Temp HP: 0; Surges: 9; Surge Value: 38
    AC: 34; Action Points: 0
    Conditions: +1 defense bonus (until end of this turn).
    Crushing Surge (standard action, at_will):
      Attacks Soldier with 29 vs. 31 AC (1d20+16; rolled 13).
      Misses: 5 damage (static).
      Soldier has 133 hp remaining (138 hp - 5 damage).
      Soldier gets Marked (until end of Ragnarok's next turn).
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    End of turn: +1 defense bonus expires.
  Soldier's turn:
    HP: 133/148; Temp HP: 0; Surges: 2; Surge Value: 37
    AC: 31; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge fails (1d6; rolled 3).
    Conditions: Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 36 vs. 34 AC (1d20+22; rolled 14).
      Hits: 9 damage (2d8+6; rolled 2, 1).
      Ragnarok has 78 hp remaining (87 hp - 9 damage).
      Ragnarok reacts with Strikebacks Power (immediate reaction, encounter):
        Attacks Soldier with 36 vs. 31 AC (1d20+16; rolled 20).
        Crits: 31 damage (1d10[brutal 2, max]+13 + 3d12; rolled max + 2, 2, 4).
        Marked Scourge has been expended.
        Soldier has 102 hp remaining (133 hp - 31 damage).
        Soldier gets Marked (until end of Ragnarok's next turn).
        Strikebacks Power has been expended.
  
Round 4:
  Ragnarok's turn:
    HP: 78/118; Temp HP: 0; Surges: 9; Surge Value: 38
    AC: 34; Action Points: 0
    Start of turn: Marked Scourge recharges.
    Conditions: +1 defense bonus (until end of this turn).
    Brash Strike (standard action, at_will):
      Attacks Soldier with 32 vs. 31 AC (1d20+18; rolled 14).
      Hits: 26 damage (1d10[brutal 2]+18; rolled 1, 8).
      Marked Scourge has been expended.
      Soldier has 76 hp remaining (102 hp - 26 damage).
      Soldier gets Combat Advantage (until start of Ragnarok's next turn).
      Soldier gets Marked (until end of Ragnarok's next turn).
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    End of turn: +1 defense bonus expires.
  Soldier's turn:
    HP: 76/148; Temp HP: 0; Surges: 2; Surge Value: 37
    AC: 31; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge fails (1d6; rolled 2).
    Conditions:
      Combat Advantage (until start of Ragnarok's next turn).
      Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 38 vs. 34 AC (1d20+24; rolled 14).
      Hits: 17 damage (2d8+6; rolled 8, 3).
      Ragnarok has 61 hp remaining (78 hp - 17 damage).
  
Round 5:
  Ragnarok's turn:
    HP: 61/118; Temp HP: 0; Surges: 9; Surge Value: 38
    AC: 34; Action Points: 0
    Start of turn:
      Marked Scourge recharges.
      Opponent's Combat Advantage expires.
    Conditions: +1 defense bonus (until end of this turn).
    Crushing Blow (standard action, encounter):
      Attacks Soldier with 34 vs. 31 AC (1d20+16; rolled 18).
      Hits: 26 damage (2d10[brutal 2]+18; rolled 4, 4).
      Marked Scourge has been expended.
      Soldier has 50 hp remaining (76 hp - 26 damage).
      Soldier has been bloodied.
      Soldier gets Marked (until end of Ragnarok's next turn).
      Crushing Blow has been expended.
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    End of turn: +1 defense bonus expires.
  Soldier's turn:
    HP: 50/148 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 37
    AC: 31; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge fails (1d6; rolled 1).
    Conditions: Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 37 vs. 34 AC (1d20+22; rolled 15).
      Hits: 18 damage (2d8+6; rolled 7, 5).
      Ragnarok has 43 hp remaining (61 hp - 18 damage).
      Ragnarok has been bloodied.
  
Round 6:
  Ragnarok's turn:
    HP: 43/118 (bloodied); Temp HP: 0; Surges: 9; Surge Value: 38
    AC: 34; Action Points: 0
    Start of turn: Marked Scourge recharges.
    Conditions: +1 defense bonus (until end of this turn).
    Brash Strike (standard action, at_will):
      Attacks Soldier with 20 vs. 31 AC (1d20+18; rolled 2).
      Misses: 5 damage (static).
      Soldier has 45 hp remaining (50 hp - 5 damage).
      Soldier gets Combat Advantage (until start of Ragnarok's next turn).
      Soldier gets Marked (until end of Ragnarok's next turn).
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    Second Wind (minor action, encounter):
      Ragnarok spends a healing surge (8 remaining).
      Ragnarok heals 38 hp (43 hp -> 81 hp; 0 hp wasted).
      Ragnarok gets +2 defense bonus (until start of next turn).
      Second Wind has been expended.
    End of turn: +1 defense bonus expires.
  Soldier's turn:
    HP: 45/148 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 37
    AC: 31; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge fails (1d6; rolled 2).
    Conditions:
      Combat Advantage (until start of Ragnarok's next turn).
      Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 29 vs. 36 AC (1d20+24; rolled 5).
      Misses.
  
Round 7:
  Ragnarok's turn:
    HP: 81/118; Temp HP: 0; Surges: 8; Surge Value: 38
    AC: 36; Action Points: 0
    Start of turn:
      +2 defense bonus expires.
      Opponent's Combat Advantage expires.
    Conditions: +1 defense bonus (until end of this turn).
    Anvil Of Doom (standard action, encounter):
      Attacks Soldier with 29 vs. 31 AC (1d20+16; rolled 13).
      Misses: 5 damage (static).
      Soldier has 40 hp remaining (45 hp - 5 damage).
      Soldier gets Marked (until end of Ragnarok's next turn).
      Anvil Of Doom has been expended.
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    End of turn: +1 defense bonus expires.
  Soldier's turn:
    HP: 40/148 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 37
    AC: 31; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge fails (1d6; rolled 3).
    Conditions: Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 42 vs. 34 AC (1d20+22; rolled 20).
      Crits: 22 damage (2d8[max]+6; rolled max).
      Ragnarok has 59 hp remaining (81 hp - 22 damage).
      Ragnarok has been bloodied.
  
Round 8:
  Ragnarok's turn:
    HP: 59/118 (bloodied); Temp HP: 0; Surges: 8; Surge Value: 38
    AC: 34; Action Points: 0
    Conditions: +1 defense bonus (until end of this turn).
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    Brash Strike (standard action, at_will):
      Attacks Soldier with 22 vs. 31 AC (1d20+18; rolled 4).
      Misses: 5 damage (static).
      Soldier has 35 hp remaining (40 hp - 5 damage).
      Soldier gets Combat Advantage (until start of Ragnarok's next turn).
      Soldier gets Marked (until end of Ragnarok's next turn).
    End of turn: +1 defense bonus expires.
  Soldier's turn:
    HP: 35/148 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 37
    AC: 31; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge fails (1d6; rolled 2).
    Conditions:
      Combat Advantage (until start of Ragnarok's next turn).
      Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 35 vs. 34 AC (1d20+24; rolled 11).
      Hits: 10 damage (2d8+6; rolled 3, 1).
      Ragnarok has 49 hp remaining (59 hp - 10 damage).
  
Round 9:
  Ragnarok's turn:
    HP: 49/118 (bloodied); Temp HP: 0; Surges: 8; Surge Value: 38
    AC: 34; Action Points: 0
    Start of turn: Opponent's Combat Advantage expires.
    Conditions: +1 defense bonus (until end of this turn).
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    Brash Strike (standard action, at_will):
      Attacks Soldier with 27 vs. 31 AC (1d20+18; rolled 9).
      Misses: 5 damage (static).
      Soldier has 30 hp remaining (35 hp - 5 damage).
      Soldier gets Combat Advantage (until start of Ragnarok's next turn).
      Soldier gets Marked (until end of Ragnarok's next turn).
    End of turn: +1 defense bonus expires.
  Soldier's turn:
    HP: 30/148 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 37
    AC: 31; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge fails (1d6; rolled 4).
    Conditions:
      Combat Advantage (until start of Ragnarok's next turn).
      Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 40 vs. 34 AC (1d20+24; rolled 16).
      Hits: 9 damage (2d8+6; rolled 1, 2).
      Ragnarok has 40 hp remaining (49 hp - 9 damage).
  
Round 10:
  Ragnarok's turn:
    HP: 40/118 (bloodied); Temp HP: 0; Surges: 8; Surge Value: 38
    AC: 34; Action Points: 0
    Start of turn: Opponent's Combat Advantage expires.
    Conditions: +1 defense bonus (until end of this turn).
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    Crushing Surge (standard action, at_will):
      Attacks Soldier with 31 vs. 31 AC (1d20+16; rolled 15).
      Hits: 19 damage (1d10[brutal 2]+13; rolled 6).
      Marked Scourge has been expended.
      Soldier has 11 hp remaining (30 hp - 19 damage).
      Ragnarok gains 7 temp hp (had 0; applied 7).
      Soldier gets Marked (until end of Ragnarok's next turn).
    End of turn: +1 defense bonus expires.
  Soldier's turn:
    HP: 11/148 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 37
    AC: 31; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge fails (1d6; rolled 3).
    Conditions: Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 35 vs. 34 AC (1d20+22; rolled 13).
      Hits: 15 damage (2d8+6; rolled 7, 2).
      Ragnarok deflects 7 damage; 8 gets through (7 temp hp - 15 damage).
      Ragnarok has 32 hp remaining (40 hp - 8 damage).
  
Round 11:
  Ragnarok's turn:
    HP: 32/118 (bloodied); Temp HP: 0; Surges: 8; Surge Value: 38
    AC: 34; Action Points: 0
    Start of turn: Marked Scourge recharges.
    Conditions: +1 defense bonus (until end of this turn).
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    Brash Strike (standard action, at_will):
      Attacks Soldier with 33 vs. 31 AC (1d20+18; rolled 15).
      Hits: 25 damage (1d10[brutal 2]+18; rolled 7).
      Marked Scourge has been expended.
      Soldier has -14 hp remaining (11 hp - 25 damage).
      Soldier has died!
      Enduring Warrior: Ragnarok heals 5 hp (32 hp -> 37 hp; 0 hp wasted).
    End of turn:
      +1 defense bonus expires.
      Opponent's Marked expires.
  
Heroes win!
Ragnarok takes a short rest.
  Ragnarok has 37/118 hp; wants at least 99 hp.
    Ragnarok spends a healing surge (7 remaining).
    Ragnarok heals 38 hp (37 hp -> 75 hp; 0 hp wasted).
    Ragnarok spends a healing surge (6 remaining).
    Ragnarok heals 38 hp (75 hp -> 113 hp; 0 hp wasted).
  Powers recharge:
    Crushing Blow recharges.
    Unbreakable recharges.
    Griffons Wrath recharges.
    Anvil Of Doom recharges.
    Second Wind recharges.
    Strikebacks Power recharges.
  Conditions expire:
    +1 defense bonus expires.
  Milestone:
    Ragnarok gains an action point.
    Meliorating Gith Plate Armor +3: enhancement increases to +5.
[/sblock]
[sblock=FIGHT #5: Level 13 Ragnarok VS. Level 16 Soldier]
Code:
Roll initiative!
  Ragnarok rolls 18 initiative (1d20+9; rolled 9).
  Soldier rolls 24 initiative (1d20+15; rolled 9).
  Initiative order: 
    Soldier
    Ragnarok

Round 1:
  Soldier's turn:
    HP: 157/157; Temp HP: 0; Surges: 2; Surge Value: 39
    AC: 32; Action Points: 0
    Soldier Encounter Attack (standard action, encounter):
      Attacks Ragnarok with 30 vs. 34 AC (1d20+23; rolled 7).
      Misses.
      Soldier Encounter Attack has been expended.
  Ragnarok's turn:
    HP: 113/118; Temp HP: 0; Surges: 6; Surge Value: 38
    AC: 34; Action Points: 1
    Start of turn: Marked Scourge recharges.
    Brash Strike (standard action, at_will):
      Attacks Soldier with 23 vs. 32 AC (1d20+18; rolled 5).
      Misses: 5 damage (static).
      Soldier has 152 hp remaining (157 hp - 5 damage).
      Soldier gets Combat Advantage (until start of Ragnarok's next turn).
      Soldier gets Marked (until end of Ragnarok's next turn).
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    Spend Action Point (free action, encounter):
      Ragnarok spends an action point (0 remaining).
      Ferocious Reaction: Ragnarok gets +4 defense bonus (until start of next turn).
      Ragnarok gains a standard action.
      Spend Action Point has been expended.
    Griffons Wrath (standard action, encounter):
      Attacks Soldier with 23 vs. 32 AC (1d20+16; rolled 7).
      Misses: 5 damage (static).
      Soldier has 147 hp remaining (152 hp - 5 damage).
      Soldier gets Marked (until end of Ragnarok's next turn).
      Griffons Wrath has been expended.
  
Round 2:
  Soldier's turn:
    HP: 147/157; Temp HP: 0; Surges: 2; Surge Value: 39
    AC: 32; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge fails (1d6; rolled 2).
    Conditions:
      Combat Advantage (until start of Ragnarok's next turn).
      Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 31 vs. 39 AC (1d20+25; rolled 6).
      Misses.
  Ragnarok's turn:
    HP: 113/118; Temp HP: 0; Surges: 6; Surge Value: 38
    AC: 39; Action Points: 0
    Start of turn:
      +4 defense bonus expires.
      Opponent's Combat Advantage expires.
    Conditions: +1 defense bonus (until end of this turn).
    Anvil Of Doom (standard action, encounter):
      Attacks Soldier with 30 vs. 32 AC (1d20+16; rolled 14).
      Misses: 5 damage (static).
      Soldier has 142 hp remaining (147 hp - 5 damage).
      Soldier gets Marked (until end of Ragnarok's next turn).
      Anvil Of Doom has been expended.
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    End of turn: +1 defense bonus expires.
  
Round 3:
  Soldier's turn:
    HP: 142/157; Temp HP: 0; Surges: 2; Surge Value: 39
    AC: 32; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge fails (1d6; rolled 1).
    Conditions: Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 32 vs. 35 AC (1d20+23; rolled 9).
      Misses.
  Ragnarok's turn:
    HP: 113/118; Temp HP: 0; Surges: 6; Surge Value: 38
    AC: 35; Action Points: 0
    Conditions: +1 defense bonus (until end of this turn).
    Brash Strike (standard action, at_will):
      Attacks Soldier with 21 vs. 32 AC (1d20+18; rolled 3).
      Misses: 5 damage (static).
      Soldier has 137 hp remaining (142 hp - 5 damage).
      Soldier gets Combat Advantage (until start of Ragnarok's next turn).
      Soldier gets Marked (until end of Ragnarok's next turn).
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    End of turn: +1 defense bonus expires.
  
Round 4:
  Soldier's turn:
    HP: 137/157; Temp HP: 0; Surges: 2; Surge Value: 39
    AC: 32; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge succeeds (1d6; rolled 6).
    Conditions:
      Combat Advantage (until start of Ragnarok's next turn).
      Marked (until end of Ragnarok's next turn).
    Soldier Encounter Attack (standard action, encounter):
      Attacks Ragnarok with 31 vs. 35 AC (1d20+25; rolled 6).
      Misses.
      Soldier Encounter Attack has been expended.
  Ragnarok's turn:
    HP: 113/118; Temp HP: 0; Surges: 6; Surge Value: 38
    AC: 35; Action Points: 0
    Start of turn: Opponent's Combat Advantage expires.
    Conditions: +1 defense bonus (until end of this turn).
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    Crushing Surge (standard action, at_will):
      Attacks Soldier with 23 vs. 32 AC (1d20+16; rolled 7).
      Misses: 5 damage (static).
      Soldier has 132 hp remaining (137 hp - 5 damage).
      Soldier gets Marked (until end of Ragnarok's next turn).
    End of turn: +1 defense bonus expires.
  
Round 5:
  Soldier's turn:
    HP: 132/157; Temp HP: 0; Surges: 2; Surge Value: 39
    AC: 32; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge succeeds (1d6; rolled 6).
    Conditions: Marked (until end of Ragnarok's next turn).
    Soldier Encounter Attack (standard action, encounter):
      Attacks Ragnarok with 41 vs. 35 AC (1d20+23; rolled 18).
      Hits: 36 damage (4d10+7; rolled 10, 8, 9, 2).
      Ragnarok reacts with Unbreakable (immediate reaction, encounter):
        Damage is reduced to 26 hp (36 hp - 10 hp).
        Unbreakable has been expended.
      Ragnarok has 87 hp remaining (113 hp - 26 damage).
      Soldier Encounter Attack has been expended.
  Ragnarok's turn:
    HP: 87/118; Temp HP: 0; Surges: 6; Surge Value: 38
    AC: 35; Action Points: 0
    Conditions: +1 defense bonus (until end of this turn).
    Crushing Blow (standard action, encounter):
      Attacks Soldier with 31 vs. 32 AC (1d20+16; rolled 15).
      Misses: 5 damage (static).
      Soldier has 127 hp remaining (132 hp - 5 damage).
      Soldier gets Marked (until end of Ragnarok's next turn).
      Crushing Blow has been expended.
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    End of turn: +1 defense bonus expires.
  
Round 6:
  Soldier's turn:
    HP: 127/157; Temp HP: 0; Surges: 2; Surge Value: 39
    AC: 32; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge fails (1d6; rolled 2).
    Conditions: Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 28 vs. 35 AC (1d20+23; rolled 5).
      Misses.
  Ragnarok's turn:
    HP: 87/118; Temp HP: 0; Surges: 6; Surge Value: 38
    AC: 35; Action Points: 0
    Conditions: +1 defense bonus (until end of this turn).
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    Crushing Surge (standard action, at_will):
      Attacks Soldier with 24 vs. 32 AC (1d20+16; rolled 8).
      Misses: 5 damage (static).
      Soldier has 122 hp remaining (127 hp - 5 damage).
      Soldier gets Marked (until end of Ragnarok's next turn).
    End of turn: +1 defense bonus expires.
  
Round 7:
  Soldier's turn:
    HP: 122/157; Temp HP: 0; Surges: 2; Surge Value: 39
    AC: 32; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge fails (1d6; rolled 1).
    Conditions: Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 35 vs. 35 AC (1d20+23; rolled 12).
      Hits: 22 damage (2d8+7; rolled 7, 8).
      Ragnarok has 65 hp remaining (87 hp - 22 damage).
      Ragnarok reacts with Strikebacks Power (immediate reaction, encounter):
        Attacks Soldier with 33 vs. 32 AC (1d20+16; rolled 17).
        Hits: 23 damage (1d10[brutal 2]+13; rolled 10).
        Marked Scourge has been expended.
        Soldier has 99 hp remaining (122 hp - 23 damage).
        Soldier gets Marked (until end of Ragnarok's next turn).
        Strikebacks Power has been expended.
  Ragnarok's turn:
    HP: 65/118; Temp HP: 0; Surges: 6; Surge Value: 38
    AC: 35; Action Points: 0
    Start of turn: Marked Scourge recharges.
    Conditions: +1 defense bonus (until end of this turn).
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    Crushing Surge (standard action, at_will):
      Attacks Soldier with 18 vs. 32 AC (1d20+16; rolled 2).
      Misses: 5 damage (static).
      Soldier has 94 hp remaining (99 hp - 5 damage).
      Soldier gets Marked (until end of Ragnarok's next turn).
    End of turn: +1 defense bonus expires.
  
Round 8:
  Soldier's turn:
    HP: 94/157; Temp HP: 0; Surges: 2; Surge Value: 39
    AC: 32; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge fails (1d6; rolled 3).
    Conditions: Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 28 vs. 35 AC (1d20+23; rolled 5).
      Misses.
  Ragnarok's turn:
    HP: 65/118; Temp HP: 0; Surges: 6; Surge Value: 38
    AC: 35; Action Points: 0
    Conditions: +1 defense bonus (until end of this turn).
    Crushing Surge (standard action, at_will):
      Attacks Soldier with 24 vs. 32 AC (1d20+16; rolled 8).
      Misses: 5 damage (static).
      Soldier has 89 hp remaining (94 hp - 5 damage).
      Soldier gets Marked (until end of Ragnarok's next turn).
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    End of turn: +1 defense bonus expires.
  
Round 9:
  Soldier's turn:
    HP: 89/157; Temp HP: 0; Surges: 2; Surge Value: 39
    AC: 32; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge succeeds (1d6; rolled 5).
    Conditions: Marked (until end of Ragnarok's next turn).
    Soldier Encounter Attack (standard action, encounter):
      Attacks Ragnarok with 40 vs. 35 AC (1d20+23; rolled 17).
      Hits: 37 damage (4d10+7; rolled 6, 8, 10, 6).
      Ragnarok has 28 hp remaining (65 hp - 37 damage).
      Ragnarok has been bloodied.
      Soldier Encounter Attack has been expended.
  Ragnarok's turn:
    HP: 28/118 (bloodied); Temp HP: 0; Surges: 6; Surge Value: 38
    AC: 35; Action Points: 0
    Conditions: +1 defense bonus (until end of this turn).
    Second Wind (minor action, encounter):
      Ragnarok spends a healing surge (5 remaining).
      Ragnarok heals 38 hp (28 hp -> 66 hp; 0 hp wasted).
      Ragnarok gets +2 defense bonus (until start of next turn).
      Second Wind has been expended.
    Crushing Surge (standard action, at_will):
      Attacks Soldier with 31 vs. 32 AC (1d20+16; rolled 15).
      Misses: 5 damage (static).
      Soldier has 84 hp remaining (89 hp - 5 damage).
      Soldier gets Marked (until end of Ragnarok's next turn).
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    End of turn: +1 defense bonus expires.
  
Round 10:
  Soldier's turn:
    HP: 84/157; Temp HP: 0; Surges: 2; Surge Value: 39
    AC: 32; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge fails (1d6; rolled 2).
    Conditions: Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 42 vs. 37 AC (1d20+23; rolled 19).
      Hits: 14 damage (2d8+7; rolled 5, 2).
      Ragnarok has 52 hp remaining (66 hp - 14 damage).
      Ragnarok has been bloodied.
  Ragnarok's turn:
    HP: 52/118 (bloodied); Temp HP: 0; Surges: 5; Surge Value: 38
    AC: 37; Action Points: 0
    Start of turn: +2 defense bonus expires.
    Conditions: +1 defense bonus (until end of this turn).
    Crushing Surge (standard action, at_will):
      Attacks Soldier with 19 vs. 32 AC (1d20+16; rolled 3).
      Misses: 5 damage (static).
      Soldier has 79 hp remaining (84 hp - 5 damage).
      Soldier gets Marked (until end of Ragnarok's next turn).
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    End of turn: +1 defense bonus expires.
  
Round 11:
  Soldier's turn:
    HP: 79/157; Temp HP: 0; Surges: 2; Surge Value: 39
    AC: 32; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge fails (1d6; rolled 3).
    Conditions: Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 41 vs. 35 AC (1d20+23; rolled 18).
      Hits: 16 damage (2d8+7; rolled 2, 7).
      Ragnarok has 36 hp remaining (52 hp - 16 damage).
  Ragnarok's turn:
    HP: 36/118 (bloodied); Temp HP: 0; Surges: 5; Surge Value: 38
    AC: 35; Action Points: 0
    Conditions: +1 defense bonus (until end of this turn).
    Crushing Surge (standard action, at_will):
      Attacks Soldier with 24 vs. 32 AC (1d20+16; rolled 8).
      Misses: 5 damage (static).
      Soldier has 74 hp remaining (79 hp - 5 damage).
      Soldier has been bloodied.
      Soldier gets Marked (until end of Ragnarok's next turn).
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    End of turn: +1 defense bonus expires.
  
Round 12:
  Soldier's turn:
    HP: 74/157 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 39
    AC: 32; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge fails (1d6; rolled 4).
    Conditions: Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 33 vs. 35 AC (1d20+23; rolled 10).
      Misses.
  Ragnarok's turn:
    HP: 36/118 (bloodied); Temp HP: 0; Surges: 5; Surge Value: 38
    AC: 35; Action Points: 0
    Conditions: +1 defense bonus (until end of this turn).
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    Crushing Surge (standard action, at_will):
      Attacks Soldier with 26 vs. 32 AC (1d20+16; rolled 10).
      Misses: 5 damage (static).
      Soldier has 69 hp remaining (74 hp - 5 damage).
      Soldier gets Marked (until end of Ragnarok's next turn).
    End of turn: +1 defense bonus expires.
  
Round 13:
  Soldier's turn:
    HP: 69/157 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 39
    AC: 32; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge fails (1d6; rolled 2).
    Conditions: Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 25 vs. 35 AC (1d20+23; rolled 2).
      Misses.
  Ragnarok's turn:
    HP: 36/118 (bloodied); Temp HP: 0; Surges: 5; Surge Value: 38
    AC: 35; Action Points: 0
    Conditions: +1 defense bonus (until end of this turn).
    Brash Strike (standard action, at_will):
      Attacks Soldier with 32 vs. 32 AC (1d20+18; rolled 14).
      Hits: 22 damage (1d10[brutal 2]+18; rolled 4).
      Marked Scourge has been expended.
      Soldier has 47 hp remaining (69 hp - 22 damage).
      Soldier gets Combat Advantage (until start of Ragnarok's next turn).
      Soldier gets Marked (until end of Ragnarok's next turn).
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    End of turn: +1 defense bonus expires.
  
Round 14:
  Soldier's turn:
    HP: 47/157 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 39
    AC: 32; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge succeeds (1d6; rolled 6).
    Conditions:
      Combat Advantage (until start of Ragnarok's next turn).
      Marked (until end of Ragnarok's next turn).
    Soldier Encounter Attack (standard action, encounter):
      Attacks Ragnarok with 34 vs. 35 AC (1d20+25; rolled 9).
      Misses.
      Soldier Encounter Attack has been expended.
  Ragnarok's turn:
    HP: 36/118 (bloodied); Temp HP: 0; Surges: 5; Surge Value: 38
    AC: 35; Action Points: 0
    Start of turn:
      Marked Scourge recharges.
      Opponent's Combat Advantage expires.
    Conditions: +1 defense bonus (until end of this turn).
    Crushing Surge (standard action, at_will):
      Attacks Soldier with 29 vs. 32 AC (1d20+16; rolled 13).
      Misses: 5 damage (static).
      Soldier has 42 hp remaining (47 hp - 5 damage).
      Soldier gets Marked (until end of Ragnarok's next turn).
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    End of turn: +1 defense bonus expires.
  
Round 15:
  Soldier's turn:
    HP: 42/157 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 39
    AC: 32; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge succeeds (1d6; rolled 5).
    Conditions: Marked (until end of Ragnarok's next turn).
    Soldier Encounter Attack (standard action, encounter):
      Attacks Ragnarok with 43 vs. 35 AC (1d20+23; rolled 20).
      Crits: 47 damage (4d10[max]+7; rolled max).
      Ragnarok has -11 hp remaining (36 hp - 47 damage).
      Soldier Encounter Attack has been expended.
  Ragnarok's turn:
    HP: -11/118 (bloodied); Temp HP: 0; Surges: 5; Surge Value: 38
    AC: 35; Action Points: 0
    Conditions: +1 defense bonus (until end of this turn).
    Ragnarok is dying (0 death saves failed).
      Rolls death saving throw and gets a 5 (1d20; rolled 5).
      Fails. 2 failures remaining before death.
    End of turn:
      +1 defense bonus expires.
      Opponent's Marked expires.
  
Round 16:
  Soldier's turn:
    HP: 42/157 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 39
    AC: 32; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge fails (1d6; rolled 1).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 34 vs. 34 AC (1d20+23; rolled 11).
      Hits: 14 damage (2d8+7; rolled 3, 4).
      Ragnarok has -25 hp remaining (-11 hp - 14 damage).
  Ragnarok's turn:
    HP: -25/118 (bloodied); Temp HP: 0; Surges: 5; Surge Value: 38
    AC: 34; Action Points: 0
    Ragnarok is dying (1 death saves failed).
      Rolls death saving throw and gets a 14 (1d20; rolled 14).
      Passes.
  
Round 17:
  Soldier's turn:
    HP: 42/157 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 39
    AC: 32; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge fails (1d6; rolled 3).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 34 vs. 34 AC (1d20+23; rolled 11).
      Hits: 13 damage (2d8+7; rolled 5, 1).
      Ragnarok has -38 hp remaining (-25 hp - 13 damage).
  Ragnarok's turn:
    HP: -38/118 (bloodied); Temp HP: 0; Surges: 5; Surge Value: 38
    AC: 34; Action Points: 0
    Ragnarok is dying (1 death saves failed).
      Rolls death saving throw and gets a 14 (1d20; rolled 14).
      Passes.
  
Round 18:
  Soldier's turn:
    HP: 42/157 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 39
    AC: 32; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge fails (1d6; rolled 2).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 42 vs. 34 AC (1d20+23; rolled 19).
      Hits: 20 damage (2d8+7; rolled 5, 8).
      Ragnarok has -58 hp remaining (-38 hp - 20 damage).
  Ragnarok's turn:
    HP: -58/118 (bloodied); Temp HP: 0; Surges: 5; Surge Value: 38
    AC: 34; Action Points: 0
    Ragnarok is dying (1 death saves failed).
      Rolls death saving throw and gets a 10 (1d20; rolled 10).
      Passes.
  
Round 19:
  Soldier's turn:
    HP: 42/157 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 39
    AC: 32; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge succeeds (1d6; rolled 5).
    Soldier Encounter Attack (standard action, encounter):
      Attacks Ragnarok with 40 vs. 34 AC (1d20+23; rolled 17).
      Hits: 26 damage (4d10+7; rolled 5, 7, 2, 5).
      Ragnarok has -84 hp remaining (-58 hp - 26 damage).
      Ragnarok has died!
      Soldier Encounter Attack has been expended.
  
Villains win!
[/sblock]

[/sblock]
[sblock=Example of 5 fight(s) survived (57.5% chance):]
[sblock=FIGHT #1: Level 13 Ragnarok VS. Level 18 Soldier]
Code:
Roll initiative!
  Ragnarok rolls 26 initiative (1d20+9; rolled 17).
  Soldier rolls 27 initiative (1d20+17; rolled 10).
  Initiative order: 
    Soldier
    Ragnarok

Round 1:
  Soldier's turn:
    HP: 174/174; Temp HP: 0; Surges: 2; Surge Value: 43
    AC: 34; Action Points: 0
    Soldier Encounter Attack (standard action, encounter):
      Attacks Ragnarok with 43 vs. 32 AC (1d20+25; rolled 18).
      Hits: 32 damage (4d10+7; rolled 10, 1, 9, 5).
      Ragnarok reacts with Unbreakable (immediate reaction, encounter):
        Damage is reduced to 22 hp (32 hp - 10 hp).
        Unbreakable has been expended.
      Ragnarok has 96 hp remaining (118 hp - 22 damage).
      Soldier Encounter Attack has been expended.
  Ragnarok's turn:
    HP: 96/118; Temp HP: 0; Surges: 16; Surge Value: 38
    AC: 32; Action Points: 1
    Crushing Blow (standard action, encounter):
      Attacks Soldier with 28 vs. 34 AC (1d20+16; rolled 12).
      Misses: 5 damage (static).
      Soldier has 169 hp remaining (174 hp - 5 damage).
      Soldier gets Marked (until end of Ragnarok's next turn).
      Crushing Blow has been expended.
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    Rain Of Steel (minor action, daily):
      Ragnarok gets Rain of Steel (stance).
      Rain Of Steel has been expended.
    Spend Action Point (free action, encounter):
      Ragnarok spends an action point (0 remaining).
      Ferocious Reaction: Ragnarok gets +4 defense bonus (until start of next turn).
      Ragnarok gains a standard action.
      Spend Action Point has been expended.
    Crushing Surge (standard action, at_will):
      Attacks Soldier with 29 vs. 34 AC (1d20+16; rolled 13).
      Misses: 5 damage (static).
      Soldier has 164 hp remaining (169 hp - 5 damage).
      Soldier gets Marked (until end of Ragnarok's next turn).
  
Round 2:
  Soldier's turn:
    HP: 164/174; Temp HP: 0; Surges: 2; Surge Value: 43
    AC: 34; Action Points: 0
    Start of turn:
      Soldier Encounter Attack recharge succeeds (1d6; rolled 5).
      Rain of Steel:
        Soldier takes: 10 damage (1d10[brutal 2]+7; rolled 3).
        Marked Scourge has been expended.
        Soldier has 154 hp remaining (164 hp - 10 damage).
    Conditions: Marked (until end of Ragnarok's next turn).
    Soldier Encounter Attack (standard action, encounter):
      Attacks Ragnarok with 43 vs. 37 AC (1d20+25; rolled 18).
      Hits: 32 damage (4d10+7; rolled 10, 7, 6, 2).
      Ragnarok has 64 hp remaining (96 hp - 32 damage).
      Ragnarok reacts with Strikebacks Power (immediate reaction, encounter):
        Attacks Soldier with 23 vs. 34 AC (1d20+16; rolled 7).
        Misses: 5 damage (static).
        Soldier has 149 hp remaining (154 hp - 5 damage).
        Soldier gets Marked (until end of Ragnarok's next turn).
        Strikebacks Power has been expended.
      Soldier Encounter Attack has been expended.
  Ragnarok's turn:
    HP: 64/118; Temp HP: 0; Surges: 16; Surge Value: 38
    AC: 37; Action Points: 0
    Start of turn:
      +4 defense bonus expires.
      Marked Scourge recharges.
    Conditions:
      +1 defense bonus (until end of this turn).
      Rain of Steel (stance).
    Anvil Of Doom (standard action, encounter):
      Attacks Soldier with 36 vs. 34 AC (1d20+16; rolled 20).
      Crits: 58 damage (2d10[brutal 2, max]+13 + 3d12; rolled max + 11, 6, 8).
      Marked Scourge has been expended.
      Soldier has 91 hp remaining (149 hp - 58 damage).
      Soldier gets Stunned (until end of Ragnarok's next turn).
      Ragnarok gets Combat Advantage (until Soldier's Stunned expires).
      Soldier gets Marked (until end of Ragnarok's next turn).
      Anvil Of Doom has been expended.
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    End of turn: +1 defense bonus expires.
  
Round 3:
  Soldier's turn:
    HP: 91/174; Temp HP: 0; Surges: 2; Surge Value: 43
    AC: 34; Action Points: 0
    Start of turn:
      Soldier Encounter Attack recharge succeeds (1d6; rolled 5).
      Rain of Steel:
        Soldier takes: 8 damage (1d10[brutal 2]+5; rolled 3).
        Soldier has 83 hp remaining (91 hp - 8 damage).
        Soldier has been bloodied.
        Ragnarok uses Jackal Strike (free action, daily):
          Attacks Soldier with 28 vs. 34 AC (1d20+18; rolled 10).
          Misses:
            Not expended.
            5 damage (static).
          Soldier has 78 hp remaining (83 hp - 5 damage).
          Soldier gets Marked (until end of Ragnarok's next turn).
    Conditions:
      Stunned (until end of Ragnarok's next turn).
      Marked (until end of Ragnarok's next turn).
  Ragnarok's turn:
    HP: 64/118; Temp HP: 0; Surges: 16; Surge Value: 38
    AC: 33; Action Points: 0
    Start of turn: Marked Scourge recharges.
    Conditions:
      Rain of Steel (stance).
      Combat Advantage (until Soldier's Stunned expires).
      +1 defense bonus (until end of this turn).
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    Brash Strike (standard action, at_will):
      Attacks Soldier with 35 vs. 34 AC (1d20+20; rolled 15).
      Hits: 27 damage (1d10[brutal 2]+18; rolled 9).
      Marked Scourge has been expended.
      Soldier has 51 hp remaining (78 hp - 27 damage).
      Soldier gets Combat Advantage (until start of Ragnarok's next turn).
      Soldier gets Marked (until end of Ragnarok's next turn).
    End of turn:
      +1 defense bonus expires.
      Opponent's Stunned expires.
      Combat Advantage expires along with Stunned.
  
Round 4:
  Soldier's turn:
    HP: 51/174 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 43
    AC: 34; Action Points: 0
    Start of turn:
      Rain of Steel:
        Soldier takes: 15 damage (1d10[brutal 2]+5; rolled 2, 10).
        Soldier has 36 hp remaining (51 hp - 15 damage).
    Conditions:
      Combat Advantage (until start of Ragnarok's next turn).
      Marked (until end of Ragnarok's next turn).
    Soldier Encounter Attack (standard action, encounter):
      Attacks Ragnarok with 33 vs. 33 AC (1d20+27; rolled 6).
      Hits: 27 damage (4d10+7; rolled 2, 6, 8, 4).
      Ragnarok has 37 hp remaining (64 hp - 27 damage).
      Ragnarok has been bloodied.
      Soldier Encounter Attack has been expended.
  Ragnarok's turn:
    HP: 37/118 (bloodied); Temp HP: 0; Surges: 16; Surge Value: 38
    AC: 33; Action Points: 0
    Start of turn:
      Marked Scourge recharges.
      Opponent's Combat Advantage expires.
    Conditions:
      Rain of Steel (stance).
      +1 defense bonus (until end of this turn).
    Brash Strike (standard action, at_will):
      Attacks Soldier with 24 vs. 34 AC (1d20+18; rolled 6).
      Misses: 5 damage (static).
      Soldier has 31 hp remaining (36 hp - 5 damage).
      Soldier gets Combat Advantage (until start of Ragnarok's next turn).
      Soldier gets Marked (until end of Ragnarok's next turn).
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    Second Wind (minor action, encounter):
      Ragnarok spends a healing surge (15 remaining).
      Ragnarok heals 38 hp (37 hp -> 75 hp; 0 hp wasted).
      Ragnarok gets +2 defense bonus (until start of next turn).
      Second Wind has been expended.
    End of turn: +1 defense bonus expires.
  
Round 5:
  Soldier's turn:
    HP: 31/174 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 43
    AC: 34; Action Points: 0
    Start of turn:
      Soldier Encounter Attack recharge fails (1d6; rolled 1).
      Rain of Steel:
        Soldier takes: 13 damage (1d10[brutal 2]+7; rolled 6).
        Marked Scourge has been expended.
        Soldier has 18 hp remaining (31 hp - 13 damage).
    Conditions:
      Combat Advantage (until start of Ragnarok's next turn).
      Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 39 vs. 35 AC (1d20+27; rolled 12).
      Hits: 16 damage (2d8+7; rolled 8, 1).
      Ragnarok has 59 hp remaining (75 hp - 16 damage).
      Ragnarok has been bloodied.
  Ragnarok's turn:
    HP: 59/118 (bloodied); Temp HP: 0; Surges: 15; Surge Value: 38
    AC: 35; Action Points: 0
    Start of turn:
      +2 defense bonus expires.
      Marked Scourge recharges.
      Opponent's Combat Advantage expires.
    Conditions:
      Rain of Steel (stance).
      +1 defense bonus (until end of this turn).
    Crushing Surge (standard action, at_will):
      Attacks Soldier with 24 vs. 34 AC (1d20+16; rolled 8).
      Misses: 5 damage (static).
      Soldier has 13 hp remaining (18 hp - 5 damage).
      Soldier gets Marked (until end of Ragnarok's next turn).
    Boundless Endurance (minor action, daily):
      Ragnarok gets regen 7 hp when bloodied (stance).
      Rain of Steel expires.
      Boundless Endurance has been expended.
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    End of turn: +1 defense bonus expires.
  
Round 6:
  Soldier's turn:
    HP: 13/174 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 43
    AC: 34; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge fails (1d6; rolled 3).
    Conditions: Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 29 vs. 33 AC (1d20+25; rolled 4).
      Misses.
  Ragnarok's turn:
    HP: 59/118 (bloodied); Temp HP: 0; Surges: 15; Surge Value: 38
    AC: 33; Action Points: 0
    Start of turn: Ragnarok heals 7 hp (59 hp -> 66 hp; 0 hp wasted).
    Conditions:
      regen 7 hp when bloodied (stance).
      +1 defense bonus (until end of this turn).
    Brash Strike (standard action, at_will):
      Attacks Soldier with 19 vs. 34 AC (1d20+18; rolled 1).
      Misses: 5 damage (static).
      Soldier has 8 hp remaining (13 hp - 5 damage).
      Soldier gets Combat Advantage (until start of Ragnarok's next turn).
      Soldier gets Marked (until end of Ragnarok's next turn).
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    End of turn: +1 defense bonus expires.
  
Round 7:
  Soldier's turn:
    HP: 8/174 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 43
    AC: 34; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge succeeds (1d6; rolled 5).
    Conditions:
      Combat Advantage (until start of Ragnarok's next turn).
      Marked (until end of Ragnarok's next turn).
    Soldier Encounter Attack (standard action, encounter):
      Attacks Ragnarok with 34 vs. 33 AC (1d20+27; rolled 7).
      Hits: 16 damage (4d10+7; rolled 3, 1, 1, 4).
      Ragnarok has 50 hp remaining (66 hp - 16 damage).
      Ragnarok has been bloodied.
      Soldier Encounter Attack has been expended.
  Ragnarok's turn:
    HP: 50/118 (bloodied); Temp HP: 0; Surges: 15; Surge Value: 38
    AC: 33; Action Points: 0
    Start of turn:
      Opponent's Combat Advantage expires.
      Ragnarok heals 7 hp (50 hp -> 57 hp; 0 hp wasted).
    Conditions:
      regen 7 hp when bloodied (stance).
      +1 defense bonus (until end of this turn).
    Griffons Wrath (standard action, encounter):
      Attacks Soldier with 27 vs. 34 AC (1d20+16; rolled 11).
      Misses: 5 damage (static).
      Soldier has 3 hp remaining (8 hp - 5 damage).
      Soldier gets Marked (until end of Ragnarok's next turn).
      Griffons Wrath has been expended.
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    End of turn: +1 defense bonus expires.
  
Round 8:
  Soldier's turn:
    HP: 3/174 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 43
    AC: 34; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge succeeds (1d6; rolled 5).
    Conditions: Marked (until end of Ragnarok's next turn).
    Soldier Encounter Attack (standard action, encounter):
      Attacks Ragnarok with 39 vs. 33 AC (1d20+25; rolled 14).
      Hits: 23 damage (4d10+7; rolled 5, 1, 2, 8).
      Ragnarok has 34 hp remaining (57 hp - 23 damage).
      Soldier Encounter Attack has been expended.
  Ragnarok's turn:
    HP: 34/118 (bloodied); Temp HP: 0; Surges: 15; Surge Value: 38
    AC: 33; Action Points: 0
    Start of turn: Ragnarok heals 7 hp (34 hp -> 41 hp; 0 hp wasted).
    Conditions:
      regen 7 hp when bloodied (stance).
      +1 defense bonus (until end of this turn).
    Knee Breaker (standard action, daily):
      Attacks Soldier with 33 vs. 34 AC (1d20+16; rolled 17).
      Misses: 15 damage (half of 2d10[brutal 2]+18; rolled 10, 3).
      Marked Scourge has been expended.
      Soldier has -12 hp remaining (3 hp - 15 damage).
      Soldier has died!
      Enduring Warrior: Ragnarok heals 5 hp (41 hp -> 46 hp; 0 hp wasted).
      Knee Breaker has been expended.
    End of turn:
      +1 defense bonus expires.
      Opponent's Marked expires.
  
Heroes win!
Ragnarok takes a short rest.
  Ragnarok has 46/118 hp; wants at least 99 hp.
    Ragnarok spends a healing surge (14 remaining).
    Ragnarok heals 38 hp (46 hp -> 84 hp; 0 hp wasted).
    Ragnarok spends a healing surge (13 remaining).
    Ragnarok heals 38 hp (84 hp -> 118 hp; 4 hp wasted).
  Powers recharge:
    Crushing Blow recharges.
    Unbreakable recharges.
    Griffons Wrath recharges.
    Anvil Of Doom recharges.
    Spend Action Point recharges.
    Second Wind recharges.
    Strikebacks Power recharges.
  Conditions expire:
    Regen 7 hp when bloodied expires.
[/sblock]
[sblock=FIGHT #2: Level 13 Ragnarok VS. Level 15 Soldier]
Code:
Roll initiative!
  Ragnarok rolls 10 initiative (1d20+9; rolled 1).
  Soldier rolls 25 initiative (1d20+14; rolled 11).
  Initiative order: 
    Soldier
    Ragnarok

Round 1:
  Soldier's turn:
    HP: 148/148; Temp HP: 0; Surges: 2; Surge Value: 37
    AC: 31; Action Points: 0
    Soldier Encounter Attack (standard action, encounter):
      Attacks Ragnarok with 30 vs. 32 AC (1d20+22; rolled 8).
      Misses.
      Soldier Encounter Attack has been expended.
  Ragnarok's turn:
    HP: 118/118; Temp HP: 0; Surges: 13; Surge Value: 38
    AC: 32; Action Points: 0
    Start of turn: Marked Scourge recharges.
    Crushing Surge (standard action, at_will):
      Attacks Soldier with 32 vs. 31 AC (1d20+16; rolled 16).
      Hits: 15 damage (1d10[brutal 2]+11; rolled 4).
      Soldier has 133 hp remaining (148 hp - 15 damage).
      Ragnarok gains 7 temp hp (had 0; applied 7).
      Soldier gets Marked (until end of Ragnarok's next turn).
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
  
Round 2:
  Soldier's turn:
    HP: 133/148; Temp HP: 0; Surges: 2; Surge Value: 37
    AC: 31; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge succeeds (1d6; rolled 5).
    Conditions: Marked (until end of Ragnarok's next turn).
    Soldier Encounter Attack (standard action, encounter):
      Attacks Ragnarok with 25 vs. 33 AC (1d20+22; rolled 3).
      Misses.
      Soldier Encounter Attack has been expended.
  Ragnarok's turn:
    HP: 118/118; Temp HP: 7; Surges: 13; Surge Value: 38
    AC: 33; Action Points: 0
    Conditions: +1 defense bonus (until end of this turn).
    Griffons Wrath (standard action, encounter):
      Attacks Soldier with 33 vs. 31 AC (1d20+16; rolled 17).
      Hits: 28 damage (2d10[brutal 2]+13; rolled 8, 7).
      Marked Scourge has been expended.
      Soldier has 105 hp remaining (133 hp - 28 damage).
      Soldier gets -2 AC penalty (until end of Ragnarok's next turn).
      Soldier gets Marked (until end of Ragnarok's next turn).
      Griffons Wrath has been expended.
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    End of turn: +1 defense bonus expires.
  
Round 3:
  Soldier's turn:
    HP: 105/148; Temp HP: 0; Surges: 2; Surge Value: 37
    AC: 29; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge fails (1d6; rolled 3).
    Conditions:
      -2 AC penalty (until end of Ragnarok's next turn).
      Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 41 vs. 33 AC (1d20+22; rolled 19).
      Hits: 19 damage (2d8+6; rolled 8, 5).
      Ragnarok reacts with Unbreakable (immediate reaction, encounter):
        Damage is reduced to 9 hp (19 hp - 10 hp).
        Unbreakable has been expended.
      Ragnarok deflects 7 damage; 2 gets through (7 temp hp - 9 damage).
      Ragnarok has 116 hp remaining (118 hp - 2 damage).
  Ragnarok's turn:
    HP: 116/118; Temp HP: 0; Surges: 13; Surge Value: 38
    AC: 33; Action Points: 0
    Start of turn: Marked Scourge recharges.
    Conditions: +1 defense bonus (until end of this turn).
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    Crushing Surge (standard action, at_will):
      Attacks Soldier with 36 vs. 29 AC (1d20+16; rolled 20).
      Crits: 47 damage (1d10[brutal 2, max]+13 + 3d12; rolled max + 9, 11, 4).
      Marked Scourge has been expended.
      Soldier has 58 hp remaining (105 hp - 47 damage).
      Soldier has been bloodied.
      Ragnarok uses Jackal Strike (free action, daily):
        Attacks Soldier with 17 vs. 29 AC (1d20+16; rolled 1).
        Misses:
          Not expended.
          5 damage (static).
        Soldier has 53 hp remaining (58 hp - 5 damage).
        Soldier gets Marked (until end of Ragnarok's next turn).
      Ragnarok gains 7 temp hp (had 0; applied 7).
      Soldier gets Marked (until end of Ragnarok's next turn).
    End of turn:
      +1 defense bonus expires.
      Opponent's -2 AC penalty expires.
  
Round 4:
  Soldier's turn:
    HP: 53/148 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 37
    AC: 31; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge fails (1d6; rolled 4).
    Conditions: Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 32 vs. 33 AC (1d20+22; rolled 10).
      Misses.
  Ragnarok's turn:
    HP: 116/118; Temp HP: 7; Surges: 13; Surge Value: 38
    AC: 33; Action Points: 0
    Start of turn: Marked Scourge recharges.
    Conditions: +1 defense bonus (until end of this turn).
    Crushing Blow (standard action, encounter):
      Attacks Soldier with 24 vs. 31 AC (1d20+16; rolled 8).
      Misses: 5 damage (static).
      Soldier has 48 hp remaining (53 hp - 5 damage).
      Soldier gets Marked (until end of Ragnarok's next turn).
      Crushing Blow has been expended.
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    End of turn: +1 defense bonus expires.
  
Round 5:
  Soldier's turn:
    HP: 48/148 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 37
    AC: 31; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge fails (1d6; rolled 3).
    Conditions: Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 31 vs. 33 AC (1d20+22; rolled 9).
      Misses.
  Ragnarok's turn:
    HP: 116/118; Temp HP: 7; Surges: 13; Surge Value: 38
    AC: 33; Action Points: 0
    Conditions: +1 defense bonus (until end of this turn).
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    Brash Strike (standard action, at_will):
      Attacks Soldier with 37 vs. 31 AC (1d20+18; rolled 19).
      Hits: 27 damage (1d10[brutal 2]+18; rolled 9).
      Marked Scourge has been expended.
      Soldier has 21 hp remaining (48 hp - 27 damage).
      Soldier gets Combat Advantage (until start of Ragnarok's next turn).
      Soldier gets Marked (until end of Ragnarok's next turn).
    End of turn: +1 defense bonus expires.
  
Round 6:
  Soldier's turn:
    HP: 21/148 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 37
    AC: 31; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge succeeds (1d6; rolled 5).
    Conditions:
      Combat Advantage (until start of Ragnarok's next turn).
      Marked (until end of Ragnarok's next turn).
    Soldier Encounter Attack (standard action, encounter):
      Attacks Ragnarok with 43 vs. 33 AC (1d20+24; rolled 19).
      Hits: 27 damage (4d8+6; rolled 6, 5, 2, 8).
      Ragnarok deflects 7 damage; 20 gets through (7 temp hp - 27 damage).
      Ragnarok has 96 hp remaining (116 hp - 20 damage).
      Ragnarok reacts with Strikebacks Power (immediate reaction, encounter):
        Attacks Soldier with 28 vs. 31 AC (1d20+16; rolled 12).
        Misses: 5 damage (static).
        Soldier has 16 hp remaining (21 hp - 5 damage).
        Soldier gets Marked (until end of Ragnarok's next turn).
        Strikebacks Power has been expended.
      Soldier Encounter Attack has been expended.
  Ragnarok's turn:
    HP: 96/118; Temp HP: 0; Surges: 13; Surge Value: 38
    AC: 33; Action Points: 0
    Start of turn:
      Marked Scourge recharges.
      Opponent's Combat Advantage expires.
    Conditions: +1 defense bonus (until end of this turn).
    Crushing Surge (standard action, at_will):
      Attacks Soldier with 24 vs. 31 AC (1d20+16; rolled 8).
      Misses: 5 damage (static).
      Soldier has 11 hp remaining (16 hp - 5 damage).
      Soldier gets Marked (until end of Ragnarok's next turn).
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    End of turn: +1 defense bonus expires.
  
Round 7:
  Soldier's turn:
    HP: 11/148 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 37
    AC: 31; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge fails (1d6; rolled 4).
    Conditions: Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 28 vs. 33 AC (1d20+22; rolled 6).
      Misses.
  Ragnarok's turn:
    HP: 96/118; Temp HP: 0; Surges: 13; Surge Value: 38
    AC: 33; Action Points: 0
    Conditions: +1 defense bonus (until end of this turn).
    Brash Strike (standard action, at_will):
      Attacks Soldier with 25 vs. 31 AC (1d20+18; rolled 7).
      Misses: 5 damage (static).
      Soldier has 6 hp remaining (11 hp - 5 damage).
      Soldier gets Combat Advantage (until start of Ragnarok's next turn).
      Soldier gets Marked (until end of Ragnarok's next turn).
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    End of turn: +1 defense bonus expires.
  
Round 8:
  Soldier's turn:
    HP: 6/148 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 37
    AC: 31; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge fails (1d6; rolled 2).
    Conditions:
      Combat Advantage (until start of Ragnarok's next turn).
      Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 27 vs. 33 AC (1d20+24; rolled 3).
      Misses.
  Ragnarok's turn:
    HP: 96/118; Temp HP: 0; Surges: 13; Surge Value: 38
    AC: 33; Action Points: 0
    Start of turn: Opponent's Combat Advantage expires.
    Conditions: +1 defense bonus (until end of this turn).
    Anvil Of Doom (standard action, encounter):
      Attacks Soldier with 35 vs. 31 AC (1d20+16; rolled 19).
      Hits: 19 damage (2d10[brutal 2]+13; rolled 3, 3).
      Marked Scourge has been expended.
      Soldier has -13 hp remaining (6 hp - 19 damage).
      Soldier has died!
      Enduring Warrior: Ragnarok heals 5 hp (96 hp -> 101 hp; 0 hp wasted).
      Anvil Of Doom has been expended.
    End of turn:
      +1 defense bonus expires.
      Opponent's Marked expires.
  
Heroes win!
Ragnarok takes a short rest.
  Ragnarok has 101/118 hp; wants at least 99 hp.
  Powers recharge:
    Crushing Blow recharges.
    Unbreakable recharges.
    Griffons Wrath recharges.
    Anvil Of Doom recharges.
    Strikebacks Power recharges.
  Milestone:
    Ragnarok gains an action point.
    Meliorating Gith Plate Armor +3: enhancement increases to +4.
[/sblock]
[sblock=FIGHT #3: Level 13 Ragnarok VS. Level 17 Soldier]
Code:
Roll initiative!
  Ragnarok rolls 12 initiative (1d20+9; rolled 3).
  Soldier rolls 16 initiative (1d20+15; rolled 1).
  Initiative order: 
    Soldier
    Ragnarok

Round 1:
  Soldier's turn:
    HP: 165/165; Temp HP: 0; Surges: 2; Surge Value: 41
    AC: 33; Action Points: 0
    Soldier Encounter Attack (standard action, encounter):
      Attacks Ragnarok with 26 vs. 33 AC (1d20+24; rolled 2).
      Misses.
      Soldier Encounter Attack has been expended.
  Ragnarok's turn:
    HP: 101/118; Temp HP: 0; Surges: 13; Surge Value: 38
    AC: 33; Action Points: 1
    Start of turn: Marked Scourge recharges.
    Anvil Of Doom (standard action, encounter):
      Attacks Soldier with 36 vs. 33 AC (1d20+16; rolled 20).
      Crits: 53 damage (2d10[brutal 2, max]+11 + 3d12; rolled max + 8, 9, 5).
      Soldier has 112 hp remaining (165 hp - 53 damage).
      Soldier gets Stunned (until end of Ragnarok's next turn).
      Ragnarok gets Combat Advantage (until Soldier's Stunned expires).
      Soldier gets Marked (until end of Ragnarok's next turn).
      Anvil Of Doom has been expended.
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    Spend Action Point (free action, encounter):
      Ragnarok spends an action point (0 remaining).
      Ferocious Reaction: Ragnarok gets +4 defense bonus (until start of next turn).
      Ragnarok gains a standard action.
      Spend Action Point has been expended.
    Crushing Blow (standard action, encounter):
      Attacks Soldier with 33 vs. 33 AC (1d20+18; rolled 15).
      Hits: 34 damage (2d10[brutal 2]+18; rolled 6, 10).
      Marked Scourge has been expended.
      Soldier has 78 hp remaining (112 hp - 34 damage).
      Soldier has been bloodied.
      Ragnarok uses Jackal Strike (free action, daily):
        Attacks Soldier with 38 vs. 33 AC (1d20+18; rolled 20).
        Crits: 64 damage (3d10[brutal 2, max]+11 + 3d12; rolled max + 9, 9, 5).
        Soldier has 14 hp remaining (78 hp - 64 damage).
        Soldier gets Marked (until end of Ragnarok's next turn).
        Jackal Strike has been expended.
      Soldier gets Marked (until end of Ragnarok's next turn).
      Crushing Blow has been expended.
  
Round 2:
  Soldier's turn:
    HP: 14/165 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 41
    AC: 33; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge fails (1d6; rolled 4).
    Conditions:
      Stunned (until end of Ragnarok's next turn).
      Marked (until end of Ragnarok's next turn).
  Ragnarok's turn:
    HP: 101/118; Temp HP: 0; Surges: 13; Surge Value: 38
    AC: 38; Action Points: 0
    Start of turn:
      +4 defense bonus expires.
      Marked Scourge recharges.
    Conditions:
      Combat Advantage (until Soldier's Stunned expires).
      +1 defense bonus (until end of this turn).
    Brash Strike (standard action, at_will):
      Attacks Soldier with 31 vs. 33 AC (1d20+20; rolled 11).
      Misses: 5 damage (static).
      Soldier has 9 hp remaining (14 hp - 5 damage).
      Soldier gets Combat Advantage (until start of Ragnarok's next turn).
      Soldier gets Marked (until end of Ragnarok's next turn).
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    End of turn:
      +1 defense bonus expires.
      Opponent's Stunned expires.
      Combat Advantage expires along with Stunned.
  
Round 3:
  Soldier's turn:
    HP: 9/165 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 41
    AC: 33; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge fails (1d6; rolled 1).
    Conditions:
      Combat Advantage (until start of Ragnarok's next turn).
      Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 45 vs. 34 AC (1d20+26; rolled 19).
      Hits: 20 damage (2d8+7; rolled 7, 6).
      Ragnarok reacts with Unbreakable (immediate reaction, encounter):
        Damage is reduced to 10 hp (20 hp - 10 hp).
        Unbreakable has been expended.
      Ragnarok has 91 hp remaining (101 hp - 10 damage).
  Ragnarok's turn:
    HP: 91/118; Temp HP: 0; Surges: 13; Surge Value: 38
    AC: 34; Action Points: 0
    Start of turn: Opponent's Combat Advantage expires.
    Conditions: +1 defense bonus (until end of this turn).
    Brash Strike (standard action, at_will):
      Attacks Soldier with 37 vs. 33 AC (1d20+18; rolled 19).
      Hits: 22 damage (1d10[brutal 2]+18; rolled 4).
      Marked Scourge has been expended.
      Soldier has -13 hp remaining (9 hp - 22 damage).
      Soldier has died!
      Enduring Warrior: Ragnarok heals 5 hp (91 hp -> 96 hp; 0 hp wasted).
    End of turn:
      +1 defense bonus expires.
      Opponent's Marked expires.
  
Heroes win!
Ragnarok takes a short rest.
  Ragnarok has 96/118 hp; wants at least 99 hp.
    Ragnarok spends a healing surge (12 remaining).
    Ragnarok heals 38 hp (96 hp -> 118 hp; 16 hp wasted).
  Powers recharge:
    Crushing Blow recharges.
    Unbreakable recharges.
    Anvil Of Doom recharges.
    Spend Action Point recharges.
[/sblock]
[sblock=FIGHT #4: Level 13 Ragnarok VS. Level 15 Soldier]
Code:
Roll initiative!
  Ragnarok rolls 27 initiative (1d20+9; rolled 18).
  Soldier rolls 17 initiative (1d20+14; rolled 3).
  Initiative order: 
    Ragnarok
    Soldier

Round 1:
  Ragnarok's turn:
    HP: 118/118; Temp HP: 0; Surges: 12; Surge Value: 38
    AC: 33; Action Points: 0
    Start of turn: Marked Scourge recharges.
    Crushing Surge (standard action, at_will):
      Attacks Soldier with 27 vs. 31 AC (1d20+16; rolled 11).
      Misses: 5 damage (static).
      Soldier has 143 hp remaining (148 hp - 5 damage).
      Soldier gets Marked (until end of Ragnarok's next turn).
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
  Soldier's turn:
    HP: 143/148; Temp HP: 0; Surges: 2; Surge Value: 37
    AC: 31; Action Points: 0
    Conditions: Marked (until end of Ragnarok's next turn).
    Soldier Encounter Attack (standard action, encounter):
      Attacks Ragnarok with 36 vs. 34 AC (1d20+22; rolled 14).
      Hits: 33 damage (4d8+6; rolled 5, 7, 8, 7).
      Ragnarok reacts with Unbreakable (immediate reaction, encounter):
        Damage is reduced to 23 hp (33 hp - 10 hp).
        Unbreakable has been expended.
      Ragnarok has 95 hp remaining (118 hp - 23 damage).
      Soldier Encounter Attack has been expended.
  
Round 2:
  Ragnarok's turn:
    HP: 95/118; Temp HP: 0; Surges: 12; Surge Value: 38
    AC: 34; Action Points: 0
    Conditions: +1 defense bonus (until end of this turn).
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    Brash Strike (standard action, at_will):
      Attacks Soldier with 27 vs. 31 AC (1d20+18; rolled 9).
      Misses: 5 damage (static).
      Soldier has 138 hp remaining (143 hp - 5 damage).
      Soldier gets Combat Advantage (until start of Ragnarok's next turn).
      Soldier gets Marked (until end of Ragnarok's next turn).
    End of turn: +1 defense bonus expires.
  Soldier's turn:
    HP: 138/148; Temp HP: 0; Surges: 2; Surge Value: 37
    AC: 31; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge fails (1d6; rolled 3).
    Conditions:
      Combat Advantage (until start of Ragnarok's next turn).
      Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 44 vs. 34 AC (1d20+24; rolled 20).
      Crits: 22 damage (2d8[max]+6; rolled max).
      Ragnarok has 73 hp remaining (95 hp - 22 damage).
      Ragnarok reacts with Strikebacks Power (immediate reaction, encounter):
        Attacks Soldier with 32 vs. 31 AC (1d20+16; rolled 16).
        Hits: 20 damage (1d10[brutal 2]+13; rolled 7).
        Marked Scourge has been expended.
        Soldier has 118 hp remaining (138 hp - 20 damage).
        Soldier gets Marked (until end of Ragnarok's next turn).
        Strikebacks Power has been expended.
  
Round 3:
  Ragnarok's turn:
    HP: 73/118; Temp HP: 0; Surges: 12; Surge Value: 38
    AC: 34; Action Points: 0
    Start of turn:
      Marked Scourge recharges.
      Opponent's Combat Advantage expires.
    Conditions: +1 defense bonus (until end of this turn).
    Anvil Of Doom (standard action, encounter):
      Attacks Soldier with 32 vs. 31 AC (1d20+16; rolled 16).
      Hits: 24 damage (2d10[brutal 2]+13; rolled 5, 6).
      Marked Scourge has been expended.
      Soldier has 94 hp remaining (118 hp - 24 damage).
      Soldier gets Stunned (until end of Ragnarok's next turn).
      Ragnarok gets Combat Advantage (until Soldier's Stunned expires).
      Soldier gets Marked (until end of Ragnarok's next turn).
      Anvil Of Doom has been expended.
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    End of turn: +1 defense bonus expires.
  Soldier's turn:
    HP: 94/148; Temp HP: 0; Surges: 2; Surge Value: 37
    AC: 31; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge fails (1d6; rolled 1).
    Conditions:
      Stunned (until end of Ragnarok's next turn).
      Marked (until end of Ragnarok's next turn).
  
Round 4:
  Ragnarok's turn:
    HP: 73/118; Temp HP: 0; Surges: 12; Surge Value: 38
    AC: 34; Action Points: 0
    Start of turn: Marked Scourge recharges.
    Conditions:
      Combat Advantage (until Soldier's Stunned expires).
      +1 defense bonus (until end of this turn).
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    Crushing Surge (standard action, at_will):
      Attacks Soldier with 35 vs. 31 AC (1d20+18; rolled 17).
      Hits: 23 damage (1d10[brutal 2]+13; rolled 10).
      Marked Scourge has been expended.
      Soldier has 71 hp remaining (94 hp - 23 damage).
      Soldier has been bloodied.
      Ragnarok gains 7 temp hp (had 0; applied 7).
      Soldier gets Marked (until end of Ragnarok's next turn).
    End of turn:
      +1 defense bonus expires.
      Opponent's Stunned expires.
      Combat Advantage expires along with Stunned.
  Soldier's turn:
    HP: 71/148 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 37
    AC: 31; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge fails (1d6; rolled 4).
    Conditions: Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 33 vs. 34 AC (1d20+22; rolled 11).
      Misses.
  
Round 5:
  Ragnarok's turn:
    HP: 73/118; Temp HP: 7; Surges: 12; Surge Value: 38
    AC: 34; Action Points: 0
    Start of turn: Marked Scourge recharges.
    Conditions: +1 defense bonus (until end of this turn).
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    Crushing Blow (standard action, encounter):
      Attacks Soldier with 18 vs. 31 AC (1d20+16; rolled 2).
      Misses: 5 damage (static).
      Soldier has 66 hp remaining (71 hp - 5 damage).
      Soldier gets Marked (until end of Ragnarok's next turn).
      Crushing Blow has been expended.
    End of turn: +1 defense bonus expires.
  Soldier's turn:
    HP: 66/148 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 37
    AC: 31; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge succeeds (1d6; rolled 5).
    Conditions: Marked (until end of Ragnarok's next turn).
    Soldier Encounter Attack (standard action, encounter):
      Attacks Ragnarok with 36 vs. 34 AC (1d20+22; rolled 14).
      Hits: 20 damage (4d8+6; rolled 2, 2, 3, 7).
      Ragnarok deflects 7 damage; 13 gets through (7 temp hp - 20 damage).
      Ragnarok has 60 hp remaining (73 hp - 13 damage).
      Soldier Encounter Attack has been expended.
  
Round 6:
  Ragnarok's turn:
    HP: 60/118; Temp HP: 0; Surges: 12; Surge Value: 38
    AC: 34; Action Points: 0
    Conditions: +1 defense bonus (until end of this turn).
    Brash Strike (standard action, at_will):
      Attacks Soldier with 33 vs. 31 AC (1d20+18; rolled 15).
      Hits: 26 damage (1d10[brutal 2]+18; rolled 8).
      Marked Scourge has been expended.
      Soldier has 40 hp remaining (66 hp - 26 damage).
      Soldier gets Combat Advantage (until start of Ragnarok's next turn).
      Soldier gets Marked (until end of Ragnarok's next turn).
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    End of turn: +1 defense bonus expires.
  Soldier's turn:
    HP: 40/148 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 37
    AC: 31; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge succeeds (1d6; rolled 6).
    Conditions:
      Combat Advantage (until start of Ragnarok's next turn).
      Marked (until end of Ragnarok's next turn).
    Soldier Encounter Attack (standard action, encounter):
      Attacks Ragnarok with 25 vs. 34 AC (1d20+24; rolled 1).
      Misses.
      Soldier Encounter Attack has been expended.
  
Round 7:
  Ragnarok's turn:
    HP: 60/118; Temp HP: 0; Surges: 12; Surge Value: 38
    AC: 34; Action Points: 0
    Start of turn:
      Marked Scourge recharges.
      Opponent's Combat Advantage expires.
    Conditions: +1 defense bonus (until end of this turn).
    Griffons Wrath (standard action, encounter):
      Attacks Soldier with 28 vs. 31 AC (1d20+16; rolled 12).
      Misses: 5 damage (static).
      Soldier has 35 hp remaining (40 hp - 5 damage).
      Soldier gets Marked (until end of Ragnarok's next turn).
      Griffons Wrath has been expended.
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    End of turn: +1 defense bonus expires.
  Soldier's turn:
    HP: 35/148 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 37
    AC: 31; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge succeeds (1d6; rolled 5).
    Conditions: Marked (until end of Ragnarok's next turn).
    Soldier Encounter Attack (standard action, encounter):
      Attacks Ragnarok with 23 vs. 34 AC (1d20+22; rolled 1).
      Misses.
      Soldier Encounter Attack has been expended.
  
Round 8:
  Ragnarok's turn:
    HP: 60/118; Temp HP: 0; Surges: 12; Surge Value: 38
    AC: 34; Action Points: 0
    Conditions: +1 defense bonus (until end of this turn).
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    Crushing Surge (standard action, at_will):
      Attacks Soldier with 24 vs. 31 AC (1d20+16; rolled 8).
      Misses: 5 damage (static).
      Soldier has 30 hp remaining (35 hp - 5 damage).
      Soldier gets Marked (until end of Ragnarok's next turn).
    End of turn: +1 defense bonus expires.
  Soldier's turn:
    HP: 30/148 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 37
    AC: 31; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge succeeds (1d6; rolled 5).
    Conditions: Marked (until end of Ragnarok's next turn).
    Soldier Encounter Attack (standard action, encounter):
      Attacks Ragnarok with 42 vs. 34 AC (1d20+22; rolled 20).
      Crits: 38 damage (4d8[max]+6; rolled max).
      Ragnarok has 22 hp remaining (60 hp - 38 damage).
      Ragnarok has been bloodied.
      Soldier Encounter Attack has been expended.
  
Round 9:
  Ragnarok's turn:
    HP: 22/118 (bloodied); Temp HP: 0; Surges: 12; Surge Value: 38
    AC: 34; Action Points: 0
    Conditions: +1 defense bonus (until end of this turn).
    Second Wind (minor action, encounter):
      Ragnarok spends a healing surge (11 remaining).
      Ragnarok heals 38 hp (22 hp -> 60 hp; 0 hp wasted).
      Ragnarok gets +2 defense bonus (until start of next turn).
      Second Wind has been expended.
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    Crushing Surge (standard action, at_will):
      Attacks Soldier with 20 vs. 31 AC (1d20+16; rolled 4).
      Misses: 5 damage (static).
      Soldier has 25 hp remaining (30 hp - 5 damage).
      Soldier gets Marked (until end of Ragnarok's next turn).
    End of turn: +1 defense bonus expires.
  Soldier's turn:
    HP: 25/148 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 37
    AC: 31; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge fails (1d6; rolled 3).
    Conditions: Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 41 vs. 36 AC (1d20+22; rolled 19).
      Hits: 12 damage (2d8+6; rolled 3, 3).
      Ragnarok has 48 hp remaining (60 hp - 12 damage).
      Ragnarok has been bloodied.
  
Round 10:
  Ragnarok's turn:
    HP: 48/118 (bloodied); Temp HP: 0; Surges: 11; Surge Value: 38
    AC: 36; Action Points: 0
    Start of turn: +2 defense bonus expires.
    Conditions: +1 defense bonus (until end of this turn).
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    Brash Strike (standard action, at_will):
      Attacks Soldier with 21 vs. 31 AC (1d20+18; rolled 3).
      Misses: 5 damage (static).
      Soldier has 20 hp remaining (25 hp - 5 damage).
      Soldier gets Combat Advantage (until start of Ragnarok's next turn).
      Soldier gets Marked (until end of Ragnarok's next turn).
    End of turn: +1 defense bonus expires.
  Soldier's turn:
    HP: 20/148 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 37
    AC: 31; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge fails (1d6; rolled 4).
    Conditions:
      Combat Advantage (until start of Ragnarok's next turn).
      Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 31 vs. 34 AC (1d20+24; rolled 7).
      Misses.
  
Round 11:
  Ragnarok's turn:
    HP: 48/118 (bloodied); Temp HP: 0; Surges: 11; Surge Value: 38
    AC: 34; Action Points: 0
    Start of turn: Opponent's Combat Advantage expires.
    Conditions: +1 defense bonus (until end of this turn).
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    Brash Strike (standard action, at_will):
      Attacks Soldier with 34 vs. 31 AC (1d20+18; rolled 16).
      Hits: 23 damage (1d10[brutal 2]+18; rolled 1, 5).
      Marked Scourge has been expended.
      Soldier has -3 hp remaining (20 hp - 23 damage).
      Soldier has died!
      Enduring Warrior: Ragnarok heals 5 hp (48 hp -> 53 hp; 0 hp wasted).
    End of turn:
      +1 defense bonus expires.
      Opponent's Marked expires.
  
Heroes win!
Ragnarok takes a short rest.
  Ragnarok has 53/118 hp; wants at least 99 hp.
    Ragnarok spends a healing surge (10 remaining).
    Ragnarok heals 38 hp (53 hp -> 91 hp; 0 hp wasted).
    Ragnarok spends a healing surge (9 remaining).
    Ragnarok heals 38 hp (91 hp -> 118 hp; 11 hp wasted).
  Powers recharge:
    Crushing Blow recharges.
    Unbreakable recharges.
    Griffons Wrath recharges.
    Anvil Of Doom recharges.
    Second Wind recharges.
    Strikebacks Power recharges.
  Conditions expire:
    +1 defense bonus expires.
  Milestone:
    Ragnarok gains an action point.
    Meliorating Gith Plate Armor +3: enhancement increases to +5.
[/sblock]
[sblock=FIGHT #5: Level 13 Ragnarok VS. Level 16 Soldier]
Code:
Roll initiative!
  Ragnarok rolls 15 initiative (1d20+9; rolled 6).
  Soldier rolls 27 initiative (1d20+15; rolled 12).
  Initiative order: 
    Soldier
    Ragnarok

Round 1:
  Soldier's turn:
    HP: 157/157; Temp HP: 0; Surges: 2; Surge Value: 39
    AC: 32; Action Points: 0
    Soldier Encounter Attack (standard action, encounter):
      Attacks Ragnarok with 29 vs. 34 AC (1d20+23; rolled 6).
      Misses.
      Soldier Encounter Attack has been expended.
  Ragnarok's turn:
    HP: 118/118; Temp HP: 0; Surges: 9; Surge Value: 38
    AC: 34; Action Points: 1
    Start of turn: Marked Scourge recharges.
    Crushing Blow (standard action, encounter):
      Attacks Soldier with 30 vs. 32 AC (1d20+16; rolled 14).
      Misses: 5 damage (static).
      Soldier has 152 hp remaining (157 hp - 5 damage).
      Soldier gets Marked (until end of Ragnarok's next turn).
      Crushing Blow has been expended.
    Spend Action Point (free action, encounter):
      Ragnarok spends an action point (0 remaining).
      Ferocious Reaction: Ragnarok gets +4 defense bonus (until start of next turn).
      Ragnarok gains a standard action.
      Spend Action Point has been expended.
    Griffons Wrath (standard action, encounter):
      Attacks Soldier with 34 vs. 32 AC (1d20+16; rolled 18).
      Hits: 32 damage (2d10[brutal 2]+13; rolled 9, 1, 10).
      Marked Scourge has been expended.
      Soldier has 120 hp remaining (152 hp - 32 damage).
      Soldier gets -2 AC penalty (until end of Ragnarok's next turn).
      Soldier gets Marked (until end of Ragnarok's next turn).
      Griffons Wrath has been expended.
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
  
Round 2:
  Soldier's turn:
    HP: 120/157; Temp HP: 0; Surges: 2; Surge Value: 39
    AC: 30; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge succeeds (1d6; rolled 5).
    Conditions:
      -2 AC penalty (until end of Ragnarok's next turn).
      Marked (until end of Ragnarok's next turn).
    Soldier Encounter Attack (standard action, encounter):
      Attacks Ragnarok with 30 vs. 39 AC (1d20+23; rolled 7).
      Misses.
      Soldier Encounter Attack has been expended.
  Ragnarok's turn:
    HP: 118/118; Temp HP: 0; Surges: 9; Surge Value: 38
    AC: 39; Action Points: 0
    Start of turn:
      +4 defense bonus expires.
      Marked Scourge recharges.
    Conditions: +1 defense bonus (until end of this turn).
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    Anvil Of Doom (standard action, encounter):
      Attacks Soldier with 30 vs. 30 AC (1d20+16; rolled 14).
      Hits: 22 damage (2d10[brutal 2]+13; rolled 6, 3).
      Marked Scourge has been expended.
      Soldier has 98 hp remaining (120 hp - 22 damage).
      Soldier gets Stunned (until end of Ragnarok's next turn).
      Ragnarok gets Combat Advantage (until Soldier's Stunned expires).
      Soldier gets Marked (until end of Ragnarok's next turn).
      Anvil Of Doom has been expended.
    End of turn:
      +1 defense bonus expires.
      Opponent's -2 AC penalty expires.
  
Round 3:
  Soldier's turn:
    HP: 98/157; Temp HP: 0; Surges: 2; Surge Value: 39
    AC: 32; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge succeeds (1d6; rolled 5).
    Conditions:
      Stunned (until end of Ragnarok's next turn).
      Marked (until end of Ragnarok's next turn).
  Ragnarok's turn:
    HP: 118/118; Temp HP: 0; Surges: 9; Surge Value: 38
    AC: 35; Action Points: 0
    Start of turn: Marked Scourge recharges.
    Conditions:
      +1 defense bonus (until end of this turn).
      Combat Advantage (until Soldier's Stunned expires).
    Crushing Surge (standard action, at_will):
      Attacks Soldier with 20 vs. 32 AC (1d20+18; rolled 2).
      Misses: 5 damage (static).
      Soldier has 93 hp remaining (98 hp - 5 damage).
      Soldier gets Marked (until end of Ragnarok's next turn).
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    End of turn:
      +1 defense bonus expires.
      Opponent's Stunned expires.
      Combat Advantage expires along with Stunned.
  
Round 4:
  Soldier's turn:
    HP: 93/157; Temp HP: 0; Surges: 2; Surge Value: 39
    AC: 32; Action Points: 0
    Conditions: Marked (until end of Ragnarok's next turn).
    Soldier Encounter Attack (standard action, encounter):
      Attacks Ragnarok with 35 vs. 35 AC (1d20+23; rolled 12).
      Hits: 38 damage (4d10+7; rolled 6, 8, 7, 10).
      Ragnarok reacts with Unbreakable (immediate reaction, encounter):
        Damage is reduced to 28 hp (38 hp - 10 hp).
        Unbreakable has been expended.
      Ragnarok has 90 hp remaining (118 hp - 28 damage).
      Soldier Encounter Attack has been expended.
  Ragnarok's turn:
    HP: 90/118; Temp HP: 0; Surges: 9; Surge Value: 38
    AC: 35; Action Points: 0
    Conditions: +1 defense bonus (until end of this turn).
    Crushing Surge (standard action, at_will):
      Attacks Soldier with 21 vs. 32 AC (1d20+16; rolled 5).
      Misses: 5 damage (static).
      Soldier has 88 hp remaining (93 hp - 5 damage).
      Soldier gets Marked (until end of Ragnarok's next turn).
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    End of turn: +1 defense bonus expires.
  
Round 5:
  Soldier's turn:
    HP: 88/157; Temp HP: 0; Surges: 2; Surge Value: 39
    AC: 32; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge fails (1d6; rolled 2).
    Conditions: Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 32 vs. 35 AC (1d20+23; rolled 9).
      Misses.
  Ragnarok's turn:
    HP: 90/118; Temp HP: 0; Surges: 9; Surge Value: 38
    AC: 35; Action Points: 0
    Conditions: +1 defense bonus (until end of this turn).
    Brash Strike (standard action, at_will):
      Attacks Soldier with 22 vs. 32 AC (1d20+18; rolled 4).
      Misses: 5 damage (static).
      Soldier has 83 hp remaining (88 hp - 5 damage).
      Soldier gets Combat Advantage (until start of Ragnarok's next turn).
      Soldier gets Marked (until end of Ragnarok's next turn).
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    End of turn: +1 defense bonus expires.
  
Round 6:
  Soldier's turn:
    HP: 83/157; Temp HP: 0; Surges: 2; Surge Value: 39
    AC: 32; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge succeeds (1d6; rolled 6).
    Conditions:
      Combat Advantage (until start of Ragnarok's next turn).
      Marked (until end of Ragnarok's next turn).
    Soldier Encounter Attack (standard action, encounter):
      Attacks Ragnarok with 32 vs. 35 AC (1d20+25; rolled 7).
      Misses.
      Soldier Encounter Attack has been expended.
  Ragnarok's turn:
    HP: 90/118; Temp HP: 0; Surges: 9; Surge Value: 38
    AC: 35; Action Points: 0
    Start of turn: Opponent's Combat Advantage expires.
    Conditions: +1 defense bonus (until end of this turn).
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    Crushing Surge (standard action, at_will):
      Attacks Soldier with 35 vs. 32 AC (1d20+16; rolled 19).
      Hits: 21 damage (1d10[brutal 2]+13; rolled 8).
      Marked Scourge has been expended.
      Soldier has 62 hp remaining (83 hp - 21 damage).
      Soldier has been bloodied.
      Ragnarok gains 7 temp hp (had 0; applied 7).
      Soldier gets Marked (until end of Ragnarok's next turn).
    End of turn: +1 defense bonus expires.
  
Round 7:
  Soldier's turn:
    HP: 62/157 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 39
    AC: 32; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge fails (1d6; rolled 2).
    Conditions: Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 32 vs. 35 AC (1d20+23; rolled 9).
      Misses.
  Ragnarok's turn:
    HP: 90/118; Temp HP: 7; Surges: 9; Surge Value: 38
    AC: 35; Action Points: 0
    Start of turn: Marked Scourge recharges.
    Conditions: +1 defense bonus (until end of this turn).
    Brash Strike (standard action, at_will):
      Attacks Soldier with 31 vs. 32 AC (1d20+18; rolled 13).
      Misses: 5 damage (static).
      Soldier has 57 hp remaining (62 hp - 5 damage).
      Soldier gets Combat Advantage (until start of Ragnarok's next turn).
      Soldier gets Marked (until end of Ragnarok's next turn).
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    End of turn: +1 defense bonus expires.
  
Round 8:
  Soldier's turn:
    HP: 57/157 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 39
    AC: 32; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge fails (1d6; rolled 4).
    Conditions:
      Combat Advantage (until start of Ragnarok's next turn).
      Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 26 vs. 35 AC (1d20+25; rolled 1).
      Misses.
  Ragnarok's turn:
    HP: 90/118; Temp HP: 7; Surges: 9; Surge Value: 38
    AC: 35; Action Points: 0
    Start of turn: Opponent's Combat Advantage expires.
    Conditions: +1 defense bonus (until end of this turn).
    Brash Strike (standard action, at_will):
      Attacks Soldier with 36 vs. 32 AC (1d20+18; rolled 18).
      Hits: 27 damage (1d10[brutal 2]+18; rolled 9).
      Marked Scourge has been expended.
      Soldier has 30 hp remaining (57 hp - 27 damage).
      Soldier gets Combat Advantage (until start of Ragnarok's next turn).
      Soldier gets Marked (until end of Ragnarok's next turn).
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    End of turn: +1 defense bonus expires.
  
Round 9:
  Soldier's turn:
    HP: 30/157 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 39
    AC: 32; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge succeeds (1d6; rolled 6).
    Conditions:
      Combat Advantage (until start of Ragnarok's next turn).
      Marked (until end of Ragnarok's next turn).
    Soldier Encounter Attack (standard action, encounter):
      Attacks Ragnarok with 32 vs. 35 AC (1d20+25; rolled 7).
      Misses.
      Soldier Encounter Attack has been expended.
  Ragnarok's turn:
    HP: 90/118; Temp HP: 7; Surges: 9; Surge Value: 38
    AC: 35; Action Points: 0
    Start of turn:
      Marked Scourge recharges.
      Opponent's Combat Advantage expires.
    Conditions: +1 defense bonus (until end of this turn).
    Brash Strike (standard action, at_will):
      Attacks Soldier with 25 vs. 32 AC (1d20+18; rolled 7).
      Misses: 5 damage (static).
      Soldier has 25 hp remaining (30 hp - 5 damage).
      Soldier gets Combat Advantage (until start of Ragnarok's next turn).
      Soldier gets Marked (until end of Ragnarok's next turn).
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    End of turn: +1 defense bonus expires.
  
Round 10:
  Soldier's turn:
    HP: 25/157 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 39
    AC: 32; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge succeeds (1d6; rolled 6).
    Conditions:
      Combat Advantage (until start of Ragnarok's next turn).
      Marked (until end of Ragnarok's next turn).
    Soldier Encounter Attack (standard action, encounter):
      Attacks Ragnarok with 31 vs. 35 AC (1d20+25; rolled 6).
      Misses.
      Soldier Encounter Attack has been expended.
  Ragnarok's turn:
    HP: 90/118; Temp HP: 7; Surges: 9; Surge Value: 38
    AC: 35; Action Points: 0
    Start of turn: Opponent's Combat Advantage expires.
    Conditions: +1 defense bonus (until end of this turn).
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    Brash Strike (standard action, at_will):
      Attacks Soldier with 35 vs. 32 AC (1d20+18; rolled 17).
      Hits: 21 damage (1d10[brutal 2]+18; rolled 3).
      Marked Scourge has been expended.
      Soldier has 4 hp remaining (25 hp - 21 damage).
      Soldier gets Combat Advantage (until start of Ragnarok's next turn).
      Soldier gets Marked (until end of Ragnarok's next turn).
    End of turn: +1 defense bonus expires.
  
Round 11:
  Soldier's turn:
    HP: 4/157 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 39
    AC: 32; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge fails (1d6; rolled 1).
    Conditions:
      Combat Advantage (until start of Ragnarok's next turn).
      Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 43 vs. 35 AC (1d20+25; rolled 18).
      Hits: 16 damage (2d8+7; rolled 7, 2).
      Ragnarok deflects 7 damage; 9 gets through (7 temp hp - 16 damage).
      Ragnarok has 81 hp remaining (90 hp - 9 damage).
      Ragnarok reacts with Strikebacks Power (immediate reaction, encounter):
        Attacks Soldier with 20 vs. 32 AC (1d20+16; rolled 4).
        Misses: 5 damage (static).
        Soldier has -1 hp remaining (4 hp - 5 damage).
        Soldier has died!
        Enduring Warrior: Ragnarok heals 5 hp (81 hp -> 86 hp; 0 hp wasted).
        Strikebacks Power has been expended.
  
Heroes win!
Ragnarok takes a short rest.
  Ragnarok has 86/118 hp; wants at least 99 hp.
    Ragnarok spends a healing surge (8 remaining).
    Ragnarok heals 38 hp (86 hp -> 118 hp; 6 hp wasted).
  Powers recharge:
    Crushing Blow recharges.
    Unbreakable recharges.
    Griffons Wrath recharges.
    Anvil Of Doom recharges.
    Spend Action Point recharges.
    Strikebacks Power recharges.
  Conditions expire:
    +1 defense bonus expires.
[/sblock]

[/sblock]
[/sblock]
[/sblock]
 

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keterys

First Post
Thanks for doing all the hard work on Ragnarok's build. I just took a look at what's coming up and I noticed that War Ring (Paragon) is on there twice--at 17th and 19th level. :heh:

Yeah, much like the casque of tactics there are certain items that are on there because there's really nothing much better available. There were several more options when I had on dragon and av2 stuff :)
 

kilpatds

Explorer
The Casque of Tactics had a very small impact, and the new Anvil of Doom power actually had no observable effect at all. Even though it's very powerful, it rarely hits at these levels, so most of the time it just dishes out Hammer Rhythm's static miss damage.

I think this makes the "Expertise feats fix math bug" argument. :)

Notice the generally increasing combat length? I personally think that's a bug. (And yes, I want monsters to do more damage too...so you can get reasonable risk along with reasonable combat length)
 

I think this makes the "Expertise feats fix math bug" argument. :)

Notice the generally increasing combat length? I personally think that's a bug. (And yes, I want monsters to do more damage too...so you can get reasonable risk along with reasonable combat length)

I don't see how it proves any argument whatsoever one way or the other. The main thing that this exercise seems to have demonstrated overall is that survivability has a pretty steep curve where it is VERY high until the monster hits a certain point at which it drops to a much lower threshold. Notice the one 82.5% outlier in there at level 12. This would be a level where the PC went over the "hump" from being rather unlikely to kill the enemy to very likely to kill him. Its a fine line.

Given that at level 13 the proposed broken math has not even really kicked in yet and doesn't until more like around 16th level and up its really conclusive of nothing. Its going to be tricky actually to know the best way to illustrate it. The monster level to PC level increases at half-tiers may in fact actually make it harder to see. I'm sure Truename will test out a few different scenarios on that score as he goes on up into epic and we'll see what falls out. So far not much at all can be concluded about the initial question but he has discovered a few interesting gems along the way, which is pretty cool.
 

Truename

First Post
I think this makes the "Expertise feats fix math bug" argument. :)

Notice the generally increasing combat length? I personally think that's a bug. (And yes, I want monsters to do more damage too...so you can get reasonable risk along with reasonable combat length)

Anvil of Doom missing is a result of the high level at which I ran the tests, and the increasing combat length is due to the auto-scaling challenge level. The non-scaling progression isn't so dramatic:

Code:
Base challenge: level + [3, 0, 2, 0, 1]

Level 1 Ragnarok vs. Base+0: 13.6% +/- 2.1% survival (4.6 rounds) @ 491.2t/s
Level 2 Ragnarok vs. Base+0: 27.1% +/- 2.8% survival (6.4 rounds) @ 456.8t/s
Level 3 Ragnarok vs. Base+0: 14.6% +/- 2.2% survival (7.5 rounds) @ 458.6t/s
Level 4 Ragnarok vs. Base+0: 25.8% +/- 2.7% survival (6.4 rounds) @ 426.0t/s
Level 5 Ragnarok vs. Base+0: 23.7% +/- 2.6% survival (6.8 rounds) @ 401.4t/s
Level 6 Ragnarok vs. Base+0: 63.8% +/- 3.0% survival (8.3 rounds) @ 381.7t/s
Level 7 Ragnarok vs. Base+0: 55.2% +/- 3.1% survival (8.1 rounds) @ 373.3t/s
Level 8 Ragnarok vs. Base+0: 79.0% +/- 2.5% survival (7.9 rounds) @ 347.8t/s
Level 9 Ragnarok vs. Base+0: 68.7% +/- 2.9% survival (8.2 rounds) @ 320.0t/s
Level 10 Ragnarok vs. Base+0: 78.3% +/- 2.6% survival (9.2 rounds) @ 320.1t/s
Level 11 Ragnarok vs. Base+0: 98.6% +/- 0.7% survival (8.2 rounds) @ 285.8t/s
Level 12 Ragnarok vs. Base+0: 99.9% +/- 0.2% survival (7.4 rounds) @ 266.6t/s
Level 13 Ragnarok vs. Base+0: 98.9% +/- 0.6% survival (8.3 rounds) @ 273.0t/s
Combat-length-comparison.png

At any rate, the question we're analyzing right now is whether the to-hit/AC discrepancy affects survivability, not combat length. No fair changing the rules midstream. :p I'd be running different tests if that was what we were examining.

[PS: Is there a way for the image to be displayed at a reasonable size inline?]
 

keterys

First Post
At any rate, the question we're analyzing right now is whether the to-hit/AC discrepancy affects survivability, not combat length. No fair changing the rules midstream. :p I'd be running different tests if that was what we were examining.

We _know_ that to-hit affects survivability already. That's mathematically demonstrable.

It also isn't particularly interesting. The other results so far are far more interesting :)

It'll be funny switching to a soldier that goes after Reflex (at -2 to hit) at some point to see how much of a difference that makes. Given how this guy's AC is leaps away from his Reflex.
 

Truename

First Post
We _know_ that to-hit affects survivability already. That's mathematically demonstrable.

Oh, come on. Do I really have to say the whole thing again?

A trivial analysis of the math says that survivability should steadily drop as character level increases, and that adding Expertise feats would fix the problem. The counter-argument is that powers, feats, paragon paths, epic destinies, and magic items make up the difference.

So, the questions we're answering: "Does survivability drop significantly from level 1 to 30 when using a pre-Expertise build?" and "If it survivability drops, does Expertise 'fix' it by making survivability rates level? If it doesn't, does Expertise 'break' it by making survivability rates increase from level 1 to 30?" For the sake of argument, my hypothesis is "no" and "no."

Permit me some shorthand. :hmm:

It also isn't particularly interesting. The other results so far are far more interesting :)

Well, I agree with you there. I've been thinking about coding up a "fun factor" metric that drops every time Ragnarok misses in a round. The longer the combat, or the more often he misses, the lower the metric. I would expect it to go down over time.

I've held off on it because it's not the main question right now, and also the sim isn't geared to track that sort of global metric. Might be interesting to put in after the first run is done, though.

It'll be funny switching to a soldier that goes after Reflex (at -2 to hit) at some point to see how much of a difference that makes. Given how this guy's AC is leaps away from his Reflex.

Yeah, seeing the results so far really makes me look forward to seeing how real monsters and a 5-on-5 sim change things. Because this constantly-increasing survivability is ridiculous. Although it could reflect real-world play to a degree, judging from my experience up through level 10 and the "Epic level" thread currently going on in the General forum.
 

keterys

First Post
Survivability and chance to hit are _very_ different things, even if chance to hit is in fact one of the many factors for survivability. If no one in a sample group successfully commits suicide, it doesn't mean that no one in the group is depressed.

I mean, one of the things I've been interested in is seeing the difference in damage taken and mitigated, as well as how much it truly matters to have healing resources available. So far I'm feeling fairly vindicated that monster damage can safely be increased, for some creatures I'm designing.

I've also been interested in your own reaction to the survivability metrics of increasing the levels of the creatures. I think that's actually an extraordinarily standard DM response, and it's something that increases the number of misses by the PC, marginalizes the player defenses, and increases the length of the combat. None of which I'd consider a good thing.
 

Well, I certainly concur with the notion that survivability increases considerably between level 1 and mid-to-high heroic tier. 4e level 1 characters are a LOT less likely to die due to a bad die roll than in previous Es but its not too hard to make a mistake and/or have a short run of bad luck get you killed, plus you have a very limited set of daily "fix this mess" options before 5th level.

So the initial low and ramping up survival at the start is pretty much what I'd expect. The ever increasing survival seems reasonable as well since I think the lone monster is a lot more disadvantaged than the lone PC. I would not have expected to see equal level survival odds worse than 95% anyway at most levels since much below that and you're going to be needing a HECK of a lot of Raise Dead over the course of a campaign. Even at 95% you'll probably die 4 or more times in 30 levels.
 

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