[sblock=Surprise round recap]
Gloom moves into the building.
"Out of the way, we are here for Hraken" shouts the paladin. (Moves to K24)
Thorn follows Gloom into the room; marching side-by-side in an attempt to intimidate the bandits. (Moves to J25)
Gellan follows the two shifters into the room, his weapons held poised to either side.
"We are here for the retrieval of property only." (Moves to L25)
"Lay down your weapons and lie flat on the ground! No one will be harmed!" Casting a severe glance at Zharne, Minharath whispers just loudly enough to be heard,
"isn't that right?" (Readys an action to cast Astral Seal the moment an enemy attacks)
Zharne gives Minharath a jokerish grin then he returns his focus to the room and he replies,
"we'll see, (I) can't promise you anything, I ain't in mood of playing with my prey after that last encounter we had but we'll see as winds change and so does our moods"
then he moves forward and shouts,
"Yes, surrender & release the kraken with his property" apparently he has his mind on other matters and has confused some facts. (Moves to M27)
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As you move into the room and utter your threats the men moving boxes stop and look at you in surprise, some their jaws wide open in utter amazement. The surly looking dwarf on top of the boxes furrows his eyebrows as you each relay your demands.
"Ack, ye stupid dolts, the only way yer seein Hraken is is after I drags yer corpses ta 'im", and he takes a step to the side and fires his crossbow at Gloom. The bolt flies true and punches through Glooms armor and buries itself into his shoulder.
Following the dwarf lead the human beside him also fires his crossbow at Gloom, this bolt finding a home in Glooms thigh.
All the remaining workers are still too shocked to have moved yet.
[sblock=Mechanics]
Dwarf 1 moves to K13 and takes an aimed shot at Gloom, hitting AC 29 for 12 damage.
Human 1 fires his crossbow at Gloom, hitting AC 22 for 6 damage.
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[Sblock=Initiative Order]
Bad Guys (Dwarf1 & Human1): 23 Minharath: 19
Gellan: 17
Gloom: 17
Thorn: 15
Zharne: 14
Bad Guys (others): 7
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[sblock=Status]
Gellan – HP: 27/27; HS: 7/9; AP: 0
Gloom – HP: 20/38; HS: 10/11; AP 1
Minharath – HP: 25/25; HS: 8/8; AP 1
Thorn – HP: 28/29; HS: 9/11; AP 1; used Comeback Strike Daily Power
Zharne – HP: 29/31; HS: 9/9; AP 1
Dwarf1 – HP: 46
Human1 – HP: 47
Human 2 – HP: 1
Human 3 – HP: 1
Human 4 – HP: 1
Human 5 – HP: 1
Human 6 – HP: 1
Human 7 – HP: 1
Orc 1 - HP:1
Orc 2 - HP:2
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[sblock=Enemy Info]
OK so for this combat I am going to provide the bad guys melee basic attack stats along with their defenses. If you draw an OA roll for it. IF for some reason I decide that the abd guy would not have taken the OA then I will let you know. I will also roll OA’s that the bad guys draw from the PC’s. I think that by doing so will help solve some of the problem I had last combat.
Dwarf1: AC 17; Fortitude 16, Reflex 16, Will 14; Melee Basic Attack: Warhammer; +8 vs AC, 1d10+2 damage
Human 1: AC 18; Fortitude 16, Reflex 15, Will 14; Melee Basic Attack: Halberd; +10 vs AC, 1d10+3 damage & target is marked.
Human 2-7: AC 15; Fortitude 13, Reflex 11, Will 11; (Gets +2 to all defenses while at least 2 other human rabble are within 5 squares of it)
Attack: Club; +6 vs. AC; 4 damage.
Orcs 1 & 2: AC 16; Fortitude 15, Reflex 12, Will 12
Attack: Club; +9 vs. AC; 5 damage.
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[sblock=Map]
[/sblock]
[sblock=Terrain Features]
Crates and barrels are rough terrain and require a DC 10 Athletics check to climb / jump onto. They do provide cover.
The ceiling is 20’ high in this room.
Illumination: The far room is lit with magical torches along the walls, although there are shadowy areas to be found.
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