Lord Ogglebottoms Odd Tasks: All in a Nights Work (DM: DMDanW, Judge: Renau1g)


log in or register to remove this ad

DMDanW

First Post
With his foot Gloom kicks open the partially open door in front of him. Before you is what looks to be a typical warehouse, crates stacked here and there, piles of sacks and bags, and other goods line the walls of this room. You can see 6 humans in the process of moving crates while another human and a dwarf watch them from atop another stack of boxes, loaded crossbows in hand. You seem to have caught them by surprise......


[Sblock=Initiative Order]

OK players you get a surprise round before we go into the initiative order (that's one standard, move or minor action).

For this combat I have separated the bad guys initiative into 2 groups;

Bad Guys (Dwarf1 & Human1): 23
Minharath: 19
Gellan: 17
Gloom: 17

Thorn: 15
Zharne: 14
Bad Guys (others): 7

[/sblock]



[sblock=Status]
Gellan – HP: 27/27; HS: 7/9; AP: 0
Gloom – HP: 38/38; HS: 10/11; AP 1
Minharath – HP: 25/25; HS: 8/8; AP 1
Thorn – HP: 28/29; HS: 9/11; AP 1; used Comeback Strike Daily Power
Zharne – HP: 29/31; HS: 9/9; AP 1


Dwarf1 – HP: 46
Human1 – HP: 47
Human 2 – HP: 1
Human 3 – HP: 1
Human 4 – HP: 1
Human 5 – HP: 1
Human 6 – HP: 1
Human 7 – HP: 1

[/sblock]

[sblock=Enemy Info]
OK so for this combat I am going to provide the bad guys melee basic attack stats along with their defenses. If you draw an OA roll for it. IF for some reason I decide that the abd guy would not have taken the OA then I will let you know. I will also roll OA’s that the bad guys draw from the PC’s. I think that by doing so will help solve some of the problem I had last combat.

Dwarf1: AC 17; Fortitude 16, Reflex 16, Will 14; Melee Basic Attack: Warhammer; +8 vs AC, 1d10+2 damage

Human 1: AC 18; Fortitude 16, Reflex 15, Will 14; Melee Basic Attack: Halberd; +10 vs AC, 1d10+3 damage & target is marked.

Human 2-7: AC 15; Fortitude 13, Reflex 11, Will 11; (Gets +2 to all defenses while at least 2 other human rabble are within 5 squares of it)
[/sblock]


[sblock=Map]
attachment.php

[/sblock]


[sblock=Terrain Features]
Crates and barrels are rough terrain and require a DC 10 Athletics check to climb / jump onto. They do provide cover.
The ceiling is 20’ high in this room.
Illumination: The far room is lit with magical torches along the walls, although there are shadowy areas to be found.
[/sblock]
 

Attachments

  • ENC#4-2.jpg
    ENC#4-2.jpg
    87 KB · Views: 111

Velmont

First Post
Gloom moves into the building. "Out of the way, we are here for Hraken" shouts the paladin.

[SBLOCK=OOC]Move to K24[/SBLOCK]
 

Banesfinger

Explorer
Thorn follows Gloom into the room; marching side-by-side in an attempt to intimidate the bandits.

[SBLOCK=OOC]Move to J25. P.S.: the intimidating march is purely roleplaying and is not an intimidate skill-check. [/SBLOCK]
 

RedBeardJim

First Post
Gellan follows the two shifters into the room, his weapons held poised to either side. "We are here for the retrieval of property only."

[sblock=ooc]Follow the trend, move to L-25.[/sblock]
 

Tomalak

First Post
"Lay down your weapons and lie flat on the ground! No one will be harmed!" Casting a severe glance at Zharne, Minharath whispers just loudly enough to be heard, "isn't that right?"
[sblock=Yay Initiative]I go first! Oh, wait. I go last.
[/sblock]
[sblock=Action]
I take a standard action to ready an action to do the following: The moment one of the enemies attacks, I cast Astral Seal on that enemy, saying "Do not let that foolish mistake be your last. Surrender" All damage Minharath deals this encounter (if any) is nonlethal.[/sblock]
 

DMDanW

First Post
[sblock=OOC]
OK just waiting for Zharne to post his suprise round actions and then we can move things along.
[/sblock]
 

Ozymandias79

First Post
Zharne gives Minharath a jokerish grin then he returns his focus to the room and he replies, "we'll see, (I) can't promise you anything, I ain't in mood of playing with my prey after that last encounter we had but we'll see as winds change and so does our moods"
then he moves forward and shouts, "Yes, surrender & release the kraken with his property" apparently he has his mind on other matters and has confused some facts.

[sblock=OOC]move to M27[/sblock]
 

DMDanW

First Post
[sblock=Surprise round recap]
Gloom moves into the building. "Out of the way, we are here for Hraken" shouts the paladin. (Moves to K24)

Thorn follows Gloom into the room; marching side-by-side in an attempt to intimidate the bandits. (Moves to J25)

Gellan follows the two shifters into the room, his weapons held poised to either side. "We are here for the retrieval of property only." (Moves to L25)

"Lay down your weapons and lie flat on the ground! No one will be harmed!" Casting a severe glance at Zharne, Minharath whispers just loudly enough to be heard, "isn't that right?" (Readys an action to cast Astral Seal the moment an enemy attacks)

Zharne gives Minharath a jokerish grin then he returns his focus to the room and he replies, "we'll see, (I) can't promise you anything, I ain't in mood of playing with my prey after that last encounter we had but we'll see as winds change and so does our moods"
then he moves forward and shouts, "Yes, surrender & release the kraken with his property" apparently he has his mind on other matters and has confused some facts. (Moves to M27)
[/sblock]

As you move into the room and utter your threats the men moving boxes stop and look at you in surprise, some their jaws wide open in utter amazement. The surly looking dwarf on top of the boxes furrows his eyebrows as you each relay your demands.

"Ack, ye stupid dolts, the only way yer seein Hraken is is after I drags yer corpses ta 'im", and he takes a step to the side and fires his crossbow at Gloom. The bolt flies true and punches through Glooms armor and buries itself into his shoulder.

Following the dwarf lead the human beside him also fires his crossbow at Gloom, this bolt finding a home in Glooms thigh.

All the remaining workers are still too shocked to have moved yet.

[sblock=Mechanics]
Dwarf 1 moves to K13 and takes an aimed shot at Gloom, hitting AC 29 for 12 damage.

Human 1 fires his crossbow at Gloom, hitting AC 22 for 6 damage.
[/sblock]

[Sblock=Initiative Order]

Bad Guys (Dwarf1 & Human1): 23 Minharath: 19
Gellan: 17
Gloom: 17

Thorn: 15
Zharne: 14
Bad Guys (others): 7

[/sblock]



[sblock=Status]
Gellan – HP: 27/27; HS: 7/9; AP: 0
Gloom – HP: 20/38; HS: 10/11; AP 1
Minharath – HP: 25/25; HS: 8/8; AP 1
Thorn – HP: 28/29; HS: 9/11; AP 1; used Comeback Strike Daily Power
Zharne – HP: 29/31; HS: 9/9; AP 1


Dwarf1 – HP: 46
Human1 – HP: 47
Human 2 – HP: 1
Human 3 – HP: 1
Human 4 – HP: 1
Human 5 – HP: 1
Human 6 – HP: 1
Human 7 – HP: 1
Orc 1 - HP:1

Orc 2 - HP:2


[/sblock]

[sblock=Enemy Info]
OK so for this combat I am going to provide the bad guys melee basic attack stats along with their defenses. If you draw an OA roll for it. IF for some reason I decide that the abd guy would not have taken the OA then I will let you know. I will also roll OA’s that the bad guys draw from the PC’s. I think that by doing so will help solve some of the problem I had last combat.

Dwarf1: AC 17; Fortitude 16, Reflex 16, Will 14; Melee Basic Attack: Warhammer; +8 vs AC, 1d10+2 damage

Human 1: AC 18; Fortitude 16, Reflex 15, Will 14; Melee Basic Attack: Halberd; +10 vs AC, 1d10+3 damage & target is marked.

Human 2-7: AC 15; Fortitude 13, Reflex 11, Will 11; (Gets +2 to all defenses while at least 2 other human rabble are within 5 squares of it)
Attack: Club; +6 vs. AC; 4 damage.



Orcs 1 & 2: AC 16; Fortitude 15, Reflex 12, Will 12
Attack: Club; +9 vs. AC; 5 damage.

[/sblock]


[sblock=Map]
attachment.php

[/sblock]


[sblock=Terrain Features]
Crates and barrels are rough terrain and require a DC 10 Athletics check to climb / jump onto. They do provide cover.
The ceiling is 20’ high in this room.
Illumination: The far room is lit with magical torches along the walls, although there are shadowy areas to be found.
[/sblock]
 

Attachments

  • ENC#4-3.jpg
    ENC#4-3.jpg
    69.5 KB · Views: 98

Velmont

First Post
[SBLOCK=OOC]I want to charge the goon at K18, so I would be at only a move action from the two boss next round, so if someone want to down K21, so I don't take useless AoO.[/SBLOCK]
 

Remove ads

Top