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[Adventure] Marna is Missing (DM: pacdidj, Judge: renau1g)

Huffing and puffing, unacustomed to such extertions and definitely not dressed for it, Cyr welcomes the pause provided by sermonizing human. He quickly collects his thoughts and analyzes the situation.
Perception (1d20+11=27)


"Strange that this creatures serve humans, he must be the warlock you're looking for. They usualy serve shadowed ones. Is he the elder of the people you're working for?"

Init; History; Arcana (1d20+8=19, 1d20+6=26, 1d20+9=26)

High rolls continue, I'll definitevely be useless once the fighting starts :)

pacdidj, does that shadowy 'arm' block line of sight?
 
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Iron Sky

Procedurally Generated
TREACHERY? PERFIDY? BETRAYAL? TRAITORISM? DISORDER? CHAOS? UNREST? RESTLESSNESS? ARREST THEM? ANTEDILUVIAN FLOOD-PLAIN? ANTHROPIC ORIGIN THEORY? MISANTHROPIC... DORSAL... GYROSCOPIC... HYDROSTATIC... Sir Exsixten's head makes small jerking motions to one side as he advances. <ERROR: VOCABULATOR OVERLOAD, RESTARTING>

[sblock=Initiative 9]1d20+1=9[/sblock]
 


pacdidj

First Post
[sblock="Initiative Results"]Baddies Initiative: 22 highest (roll)

PCs Initiative: 19 highest

Baddies are up first![/sblock]

The party barely has time to blurt out curses before the shadowy forms are on the move. The eyeless dark ones fan out along the chasm, hurling a volley of daggers that the party easily deflects, while the tendrils of darkness hurtle forward through the air. As one of them draws near to Sir Exsixten and Ferris, the tip of its reaching arm forms into a grotesque parody of a face, with a gaping maw missing many teeth. The stench of the thing is unbelievable, and as Ferris recoils in disgust, the shadow creature takes a deep breath, and spews a cloud of putrid, acrid gas all over the shifter, the sorcerer, and the mechanical knight. The wind carries the noxious fumes safely away from Ferris and Sir Exsixten, but Alnar gets the full force of the blast, and doubles over gagging.

The one Dhakanmirr referred to as Hekthesh, then steps forward to the remains of an old wooden bridge, that apparently used to span the deep chasm. He glares across the chasm at you with cruel yellow eyes, and says in a raspy voice, "Rejoice! For your destruction heralds The Unmaking. The Submerged Eye opens once more, as your lives snap shut!"

The evil little man pulls out a wickedly sharp triangular boomerang, made of a smoke-grey metal, and sends it whizzing toward Cyr. The deva grasps his arm as it bites into his flesh before arcing back towards its wielder.

[sblock="lighting and terrain (important!)"]The moon sheds dim light on the battlefield. If you have normal vision, everything is lightly obscured (-2 to melee/ranged attacks vs. non-adjacent enemies), unless someone take a minor action to use a lightsource and act as torchbearer.

The shadowy, arm-looking thing is a chasm in the center of the battelfield. A fall into it may be survivable, but it looks like a long way down. The chasm can be jumped using the athletics rules for horizontal jumps on pp. 182-183. The chasm is mostly 1 square wide, except at the western end (columns 5 and 6), where you'd need to jump over 2 squares to clear it. The dark area in the northeast of the map, past column 17 and row K is a sheer drop. It is far less likely that anyone pushed off such a precipice would survive.

The fallen pillars (C3-B4 and L8) and the stump (H13) are effectively low walls granting cover and partial concealment, but also blocking line of sight. The thick foliage of the ironwood trees placed around the map grant superior cover and total concealment vs. non-adjacent creatures, and they block line of sight.[/sblock]

[sblock="Enemy Actions, Tracking, and Stats"]Round 1
Hekthesh - Move to I9; :branged:Throw Boomerang at Cyr = hit for 6 damage (roll)

Dark Servant Eyeless Thrall 1 - Move to K4; :branged:Throw Dagger at Jezebel = miss (roll)

Dark Servant Eyeless Thrall 2 - Move to I10; :branged:Throw Dagger at Ferris = miss (roll)

Dark Servant Eyeless Thrall 3 - Move to H12; :branged:Throw Dagger at Alnar (long range) = miss (roll)

Rotshadow Tendril 1 - Fly to I5 (two squares up)

Rotshadow Tendril 2 - Fly to L6 (two squares up)

Rotshadow Tendril 3 - Fly to I12 (two squares up)

Rotshadow Tendril 4 - Fly to J9 (two squares up)

Rotshadow Tendril 5 - Fly to H14 (two squares up)

Rotshadow Tendril 6 - Fly to K11 (two squares up)

Rotshadow Tendril 7 - Fly to M12 (one square up); :close:Fetid Breath - Blast 3 originating in M12 up 1, pointing southward to encompass X610 = miss, Alnar = hit for 5 damage, and Ferris = miss; Alnar must save or contract Filth Fever at the end of the encounter (rolls)

Rotshadow Tendril 8 - Fly to K 15 (two square up)

Tracking
PCs:
Alnar - 26/31 HP; Exposed to Filth Fever
Cyr - 20/26 HP
Ferris -
Jezebel -
Sir Exsixten -

Baddies:
Hektesh -

Eyeless Thrall 1 -
Eyeless Thrall 2 -
Eyeless Thrall 3 -

Rotshadow Tendril 1 -
Rotshadow Tendril 2 -
Rotshadow Tendril 3 -
Rotshadow Tendril 4 -
Rotshadow Tendril 5 -
Rotshadow Tendril 6 -
Rotshadow Tendril 7 -
Rotshadow Tendril 8 -

Stats
Hekthesh - ?
Dark Servant Eyeless Thrall - ?
Rotshadow Tendril - ?[/sblock]
 

Attachments

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Dekana

Explorer
"I'm getting around that chasm." announces Jezebel to her allies. Without delay, she sprints away from the group. She stops long enough to strike her whip at the hell-creature that threw a dagger at her, but her own attack is as poorly aimed (despite her actually having eyes...).

[sblock=Stat block/Actions][sblock=Actions]Minor: Virtue. Jezebel loses one surge and gains 9 temp hp.

Move: walk to N4.

Standard: Charge DS1, moving to L4, using Ardent Strike in place of a MBA. 12 vs AC presumably misses.[/sblock]PC:Jezebel (Dekana) - L4W Wiki - Female Tiefling Paladin 2
Initiative +3, Senses: Insight +7, Perception +1; low-light vision
HP 37/37 + 9 temp; Bloodied 18, Surge Value 9, Surges 11/13
AC 21; Fortitude 16, Reflex 17, Will 17
Resist 5 fire
Speed 5
Action Points 1

Conditions

Powers
Ardent Strike, Divine Challenge, Enfeebling Strike
Divine Mettle, Divine Strength, Infernal Wrath, Second Wind, Valorous Smite, Virtue
Majestic Halo, Virtue's Touch

Other notes
Bloodhunt: +1 racial bonus to attack rolls against bloodied foes.
Whip Training: 1 / round when hitting target with whip, target takes a -2 penalty to attack rolls to a target of Jezebel's choice until the end of her next turn.
[/sblock]
 
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Luinnar

First Post
[sblock=questions]
Does the -2 to hit affect AOEs?

Also do I roll to save against Filth Fever this round, and is it a regular save or an endurance check?[/sblock]
 

samursus

Explorer
Ferris steps to the side of Sir Exsixten, swinging his battleaxe in a series of vicious blows, calling upon Daynas aid in a wordless shout, to bolster his comrade.

[sblock=Sir Exsixten] you get 4 temp hps [/sblock]

[sblock=Stat block/Actions][sblock=Actions]Start=

Minor=

Move= Shift to N12

Standard= Invigorating Assault vs RT7 21 vs AC : Presumed hit, 1d10+4=7 hps damage and Sir Exsixten gets 4 temp hps

End=
[/sblock]Ferris Cacamoujai, Cleric of Dayna 2- Male Longtooth Shifter, Cleric of Dayna 2
Conditions: none
Passive Perception: 15, Passive Insight: 20, Init: +3
AC: 18, Fort: 15, Reflex: 14, Will: 17 -- Speed: 5
HP: 29/29, Bloodied: 14, Surge Value: 7, Surges left: 8/8
Action Points: 1, Second Wind: not used, Milestones:
:bmelee:Basic Atk: Battleaxe +8 vs AC, 1d10+4 dmg (Crit = 14 dmg)
:branged:Ranged Basic Atk: Javelin +7 vs AC, 1d6+4 dmg, Range 10/20 (2/2)
Powers-
Lance of Faith, Invigorating Assualt, Wildshape
Healing Word Used:0, Longtooth Shifting, Healing Strike, Sanctuary, Swarming Locusts, Healer's Mercy OR Divine Fortune
Weapon of Astral Flame
Combat notes:
-Only use 1 Channel Divinity per encounter. Can use Healing Word 2x per encounter[/sblock]
 

pacdidj

First Post
EDIT: Mini Update

Jezebel's swing goes wide, and the eyeless dark one snickers.

As Ferris slices through the putrid tendril of darkness, it at first seems as though the creature will dissipate. But the wisps of shadow pull back together, re-knitting themselves into their living form once more.

[sblock=ooc]You now know that the rotshadow tendrils are minions. However, they have an encounter power that grants them a single save vs. damage the first time they are hit.[/sblock]

[sblock="re: questions"]The -2 penalty for acting in dim light with normal vision only affects melee and ranged attacks vs. non-adjacent enemies.

As far as exposure to Filth Fever goes, anyone exposed will need to make a single Endurance check (regardless of number of times exposed) vs. DC 16 at the end of the encounter or suffer the initial effects of the disease.[/sblock]
 
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Iron Sky

Procedurally Generated
SIR EXSIXTEN VAULTS A VAST CHASM AND LANDS AMIDST HIS FOES, HEWING THEM MERCILESSLY! Sir Exsixten booms as he jumps over the little crack. DARK FIENDS OF INJUSTICE, TASTE THE RUSTY EDGE OF RIGHTEOUSNESS!

[sblock=Actions]Move(drawing OA from the Rotshadow): Move to K13, Jump over J12(can't fail a DC 5 Athletics), land in I11.
Standard: Power depends on whether the Rotshadow's OA depleted Sir Exsixten's temps. Either way, the Thrall in I10 is marked.
No temps left: Crushing Surge vs I10 Thrall - 1d20+6=14 AC, if it hits, 1d12+4=12 damage and Sir Exsixten gains 8 THP. If it misses, he gains 4 THP.
Temps Left: Brash Strike vs I10 Thrall - 1d20+6+2(Brash Strike)=16 AC, if it hits 1d12+4+4(Brash Strike)+2(Have Temps)=18 damage and Sir Exsixten is at 4 THP. Sir Exsixten grants CA vs the I10 Thrall regardless.

Immediate Interrupt: If any attack hits Sir Exsixten and would miss if Sir Exsixten's AC were 2 higher, Piecemeal Chainmail will trigger and grant +2 AC vs the attack to make it miss.

[sblock=Sir Exsixten's Statblock]
Sir Exsixten, Male Warforged Fighter 1
Passive Perception: 12, Passive Insight: 12
AC: 19, Fort:16, Reflex:13, Will:13 -- Speed:5
HP:4?+33/33, Bloodied:16, Surge Value:8, Surges left:13/13
Initiative +1, Action Points: 1
Powers: Crushing Surge, Brash Strike, Combat Challenge, Bell Ringer, Warforged Resolve, Second Wind, Piecemeal Chainmail, Villain's Menace

Opportunity Attack: +8 vs. AC, 1d12+4 damage and enemy movement is stopped and Sir Exsixten gains 4 temporary hitpoints.
Notes: Sir Exsixten does +2 damage while he has any temporary hitpoints.
[/sblock][/sblock]
 
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pacdidj

First Post
Mini Update

As Sir Exsixten takes a running start to jump across the chasm, the closest tendril lashes out at him, smearing his plating with corrosive, necrotic juices and causing it to corrode slightly. The warforged swings his axe at one of the eyeless thralls, but it lithely dodges the arc of Sir Knight's axe.

[sblock="Rotshadow OA"]RT7 - :bmelee:Tendril Caress vs. Sir X610 = hit (25) vs. Reflex for 5 dmg

IS: I think that leaves Sir Exsixten with 32 HP and 4 THP at the end of your turn.[/sblock]
 

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