Following the lead of the Eladrin undead, the party carefully makes their way down the darkened corridor. Moving along the uphill grade, it soon becomes pitch black, and you have very little to guide your steps save the proximity of those in front of you, but taking it slow, you manage to keep your footing without slipping into the drink. Along the way, you brush past several statues, no doubt of the same type you saw guarding the royal burial chamber.
Suddenly you come to a halt as the skeletons stop abruptly, causing a pileup as you each run into the person marching immediately in front of you. A confusion of noises assaults your ears:
Something whistles through the air.
There is a twang of metal, as if something has ricocheted off the wall.
Paerlanthas' shade shouts,
The servants of the Enemy are upon us!
And a familiar voice hisses in answer,
"Indeed. So thoughtful of you to join us. And I see you've brought friends. I'm afraid Dhakanmirr is indisposed at the moment however. He communes now with Mistress Shezzerakh across the veil between worlds. The first seal will be broken, and the Unmaking begun!"
"Your lives are moot!," Hekthesh cackles,
"I cannot allow you to disrupt the ritual. But take heart. You have the honor of being present as The Prior Darkness is released from its prison to purge these flawed realms of Creation!" As the Dark One finishes his diatribe, you hear a shrill forlorn whistling followed by a savage growl from close by.
In the distance you can faintly hear the voice of Dhakanmirr droning down another corridor, as his minions swarm around you.
GM: | Initiatives Please! We'll use the Malenkirk initiative system for the fights from here on out.
Special Rules for this Combat:
On your turn, you can as a minor action command one of the undead you've enlisted to help you to take a move, minor, or standard action. Each undead NPC may only perform one of each action type in any given round, however. Available attacks for each NPC are listed under their respective stat lines.
Any character who falls or is pushed into the canal will be immediately pushed 2 squares downstream and take 1d6 damage from being slammed about by the rapidly-moving water. On your turn you may use a move action to attempt to escape the canal by making an Acrobatics or Athletics check vs. DC14 to pull yourself up out of the water. Any character ending their turn in the canal will be pushed 2 squares downstream and take 1d6 damage from being slammed about by the rapidly-moving water.
You are currently operating in total darkness, though your undead allies do have blindsight. You can still order them to attack, though you will not be able to direct their movement without some sort of lightsource. | |
[sblock=Enemy Actions]Hekthesh -
Boomerang vs. ES 1 =
miss; Minor - blow
Shadowhound Whistle[/sblock]
[sblock=Combatant Stats and Tracking]
Alnar - AA56
Cyr - AC56
Ferris - AB56
Jezebel - Z56
Sir Exsixten - AD56
Paerlanthas - AE56
54 Max HP, insubstatial; AC: 18; Fort 15, Ref 18, Will 17; Speed 6 fly (hover)
[sblock=Paerlanthas attacks]
Touch of Madness = +8 vs. Will; 1d6+5 psychic dmg; target takes -2 to Will (save ends)
Touch of Chaos (Rchg 5 or 6) = +9 vs. Will; 2d6+4 psychic dmg and the target moves up to its speed and makes a basic attack against its nearest ally as a free action.[/sblock]
Skinwalker Skeleton - AG59
45 Max HP; AC: 16; Fort, 15, Ref 14, Will 13; Speed 5
MBA:
Putrefying Pummel = +5 vs. AC; 1d8+7 dmg and the target contracts skinrot
Eladrin Skeleton 1 - AH56
Eladrin Skeleton 2 - AG56
Eladrin Skeleton 3 - AF56
Eladrin Skeleton 4 - AF59
Eladrin Skeleton 5 - AE59
Eladrin Skeleton 6 - AD59
Eladrin Skeleton: Minion; AC: 16; Fort 13, Ref 14, Will 13; Speed: 6.
MBA:
Longsword = +6 vs. AC; 4 damage
RBA:
Shortbow = +6 vs. AC; 3 damage; Range 15/30
Hekthesh - ?
? Max HP; AC: 20; Fort: 15, Ref: 19, Will: 17
Shadow Hound - ?
70 Max HP; AC: 19; Fort: 20, Ref: 18, Will: 17
?
?
[/sblock]