[sblock=Iron Sky]I think Sir Ex should be at 6/13 surges after Ferris' healing word. He was at 9 surges
here, and used 2 more
here after the last combat. Also, I think he should have started this round back at full HP after that surge+9 healing, since he didn't suffer any damage from the water as he entered it voluntarily.[/sblock]
As Alnar fires the acid orb at one of the thralls, and the wraith robs another of its senses, the flesh-covered skeleton winds up to deliver a crushing blow to the hound. But, focused on its target, the undead fails to mark the potential hazard posed by the adjacent statue. Its arm snags on the statue's stone sword, causing the hapless undead only minor damage, but completely disrupting its fragile balance and knocking the skeleton prone.
Its nearby comrade aims to shoot down one of the tendrils, but once again bony fingers prove too unsteady, and its arrow falls short of the foul-smelling shadows, thudding instead into the skinwalker's now-upturned backside.
OOC:
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Not a good day all in all for the skinwalker. It takes a total of 6 self-inflicted and friendly-fire damage from the crit misses, and is now on the floor prone.
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Nevertheless, the tenacious skeleton stays focused on the enemy, and when the maddened thrall skitters within range, the skinwalker raises its fist and delivers a crushing blow to the dark one's kneecap.
The thrall reacts by lashing out with its dagger, but hits its master's hound rather than the fallen skeleton. The beast issues a warning bark, which brings the injured thrall back to its senses.
****
Now that you are going to kill us Alnar shouts rolling his eyes, you might as well tell us why you were bothering those gnomes he says firing off an acid orb at a nearby enemy.
"Ah, merely a ruse. A distraction from the real threat to their people and their homeland. The gnomes and shifters, thinking each was to blame for the other's misfortune spent their energies watching each other, and neglecting their watch of the Shadowrift boundary, giving us free access to the Primal Well, the source of this "island's" fresh water, its lifeblood. Meanwhile the humans, thinking they had only the shifters and gnomes to fear failed to look for the traitor in their midst. And all it took was a little mischief on our part."
"Now Dhakanmirr has brought us two of the great totems! Mistress Shezzerakh is well pleased. We will use their power to break the first and second seals. When all four are broken, the Submerged Eye will open once more to cast its withering gaze upon this realm! You are as nothing before the power of the Eye," Hekthesh screams as he sends his boomerang whizzing toward you once more,
"You cannot stop us!"
Despite the Dark One's haughty words, he seems shaken by the proximity of the shade of King Paerlanthas, and it proves enough to throw off his lethal aim. The boomerang goes just wide of its first mark, ricocheting off the wall and returning to Hekthesh's hand. Cursing to himself, he turns and runs westward, seeking refuge outside the bright light of Alnar's sunrod.
The light dims further, and there is a sickening cruch as the shadowhound bends space to appear next to Sir Exsixten, crushing the fallen skeleton to dust beneath its feat. The beast takes a futile swipe at the warforged, then lets out a harrowing howl of frustration. Jezebel and Sir Exsixten are visibly rattled as their minds fill with images of death and deactivation, and even some of the undead appear to be moving more hesitantly.
The tendrils seem further emboldened however, and they swoop in to release their burdens of noxious vapor all over the party. Jezebel and Ferris double over, gagging, and even the unshakable Deva looks a little green. One of the fell apparitions whips Sir Exsixten in the head with an audible *
Ting!*.
The thralls meanwhile press their advantage, destroying yet another of the fragile Eladrin undead, and bypassing Jezebel's armor once more to deliver another bleeding wound. The formerly possessed thrall, driven by fury, manages to overcome its fear of the wraith, and step in to deliver a solid blow to the undead king.
[sblock=Enemy Actions]
Hekthesh -
Dark Arc recharged;

Dark Arc vs. ES 2, Sir Exsixten, Paerlanthas =
total miss; Move: Run WSW out of light radius
Shadow Hound - Move: Teleport to AE56;

Bite vs. Sir X610 =
miss; Minor:
Baying vs. all PCs and NPCs = Sir Ex, Jezebel, ES 2 and 6, and Skinwalker all have -2 to all defenses till hound's EONT
Dark Servant Eyeless Thrall 1 - Free action:

MBA vs. Hound =
hit for 7 damage; Turn:
Darkstep to AJ60;

MBA vs. Paerlanthas =
hit for (7+
6)/2 = 6 damage
Dark Servant Eyeless Thrall 2 -

Throw Dagger at Ferris =
miss
Dark Servant Eyeless Thrall 3 - Shadow's Wrath
recharged.

Shadow's Wrath vs. Jezebel =
hit for 5 damage, and Jezebel takes 5 ongoing necrotic
http://www.enworld.org/forum/[url=h...w dagger at Ferris (1d20+7=16, 1d4+2=4)[/url]
Dark Servant Eyeless Thrall 4 -

Charge ES 2 =
hit (due to Baying penalty), and ES 2 goes down
Rotshadow Tendril 1 - Move down 1;
Tendril Caress vs. Sir X610 =
hit for 5 damage
Rotshadow Tendril 2 - Move down 1;
Tendril Caress vs. Skinwalker =
miss
Rotshadow Tendril 3 - Fly to AC57 (2up);
Fetid Breath aimed northwest and down =
hits Ferris,
misses Alnar,
hits Jezebel
(roll). Ferris and Jezebel take 5 damage and Jezebel is exposed to filth fever.
Rotshadow Tendril 4 - Fly to AE57 (2up);
Fetid Breath aimed northwest and down =
misses Sir X610,
hits Cyr,
hits Ferris
(roll). Cyr takes 0 damage, Ferris takes 5. Cyr is exposed to Filth Fever.
Rotshadow Tendril 6 - Fly to AA57 (2up);
Fetid Breath aimed west and down =
hits Ferris,
misses Alnar,
hits Jezebel
(roll). Ferris and Jezebel take 5 damage and Jezebel is exposed to filth fever.[/sblock]
[sblock=Combatant stats and tracking]
Alnar - AA56; 26/31 HP
Cyr - AC56; 21/26 HP; exposed to filth fever
Ferris - AB56;
4/29 HP, bloodied; exposed to filth fever
Jezebel - Z56;
14/37 HP, bloodied; 5 ongoing necrotic damage, exposed to filth fever
Sir Exsixten - AD56; 28/33 HP; exposed to filth fever
Paerlanthas - AF58; 6 damage taken
54 Max HP, insubstatial; AC: 18; Fort 15, Ref 18, Will 17; Speed 6 fly (hover)
[sblock=Paerlanthas' attacks]
Touch of Madness = +8 vs. Will; 1d6+5 psychic dmg; target takes -2 to Will (save ends)
Touch of Chaos (Rchg 5 or 6) = +9 vs. Will; 2d6+4 psychic dmg and the target moves up to its speed and makes a basic attack against its nearest ally as a free action.[/sblock]
Skinwalker Skeleton - AG59;
30 damage taken, bloodied; prone
45 Max HP; AC: 16; Fort, 15, Ref 14, Will 13; Speed 5
MBA:
Putrefying Pummel = +5 vs. AC; 1d8+7 dmg and the target contracts skinrot
Eladrin Skeleton 1 - dead
Eladrin Skeleton 2 - AF56
Eladrin Skeleton 3 - dead
Eladrin Skeleton 4 - AF59
Eladrin Skeleton 5 - dead
Eladrin Skeleton 6 - AD59
Eladrin Skeleton: Minion; AC: 16; Fort 13, Ref 14, Will 13; Speed: 6.
MBA:
Longsword = +6 vs. AC; 4 damage
RBA:
Shortbow = +6 vs. AC; 3 damage; Range 15/30
Hekthesh - ?;
Dark Arc used
? Max HP; AC: 20; Fort: 15, Ref: 19, Will: 17
Shadow Hound - AE56; 7 damage taken;
Baying used
70 Max HP; AC: 19; Fort: 20, Ref: 18, Will: 17
Dark Servant Eyeless Thrall 1 - AJ60;
26 damage taken, bloodied
Dark Servant Eyeless Thrall 2 - AA59; 16 damage taken
Dark Servant Eyeless Thrall 3 - Y56;
Shadow's Wrath used
Dark Servant Eyeless Thrall 4 - AG56
38 Max HP; AC: 17; Fort 14, Ref 16, Will 14
Rotshadow Tendril 1 - AD56 2 squares up;
Fetid Breath used
Rotshadow Tendril 2 - AH59
Rotshadow Tendril 3 - AC57 2 squares up;
Fetid Breath used
Rotshadow Tendril 4 - AE57 2 squares up;
Fetid Breath used
Rotshadow Tendril 5 -
dead
Rotshadow Tendril 6 - AA57 2 squares up;
Fetid Breath used
Rotshadow Tendril 7 -
dead
Minion; AC: 16; Fort 13, Ref 14, Will 13[/sblock]
GM: | Special Rules for this Combat:
On your turn, you can as a minor action command one of the undead you've enlisted to take a move, minor, or standard action. Each undead NPC may only perform one of each action type in any given round, however. Available attacks for each NPC are listed under their respective stat lines.
Any creature that falls or is pushed into the canal will be immediately pushed 2 squares downstream and take 1d6 damage from being slammed about by the rapidly-moving water. On your turn you may use a move action to attempt to escape the canal by making an Acrobatics or Athletics check vs. DC14 to pull yourself up out of the water. Any character ending their turn in the canal will be pushed 2 squares downstream and take 1d6 damage from being slammed about by the rapidly-moving water. If you enter the current voluntarily, you do not take the initial 1d6 damage, and you may make a DC20 athletics check to resist both the push and damage effects of the current for the duration of your turn. Thus if you succeed the check, you will not suffer the initial or end of turn push and damage effects. If you fail the check, you won't suffer the initial damage effect, but you will be immediately pushed 2 squares downstream, and if you end your turn in the water you will be pushed 2 more squares and take the 1d6 damage.
All bright light within 5 squares of the Shadow Hound is reduced to dim light, and dim light is reduced to darkness by its Shroud of Night aura. Character's with normal vision will take the according penalties to attack rolls against enemies within the aura. | |