[Adventure] The Paper Chase (Judge: renau1g)

Slay them all you fools! Mythra shouts unleashing a winged horde on the zombie but failing to make any impression on its dulled senses.

"New plan - Serris, take a few swings at the abomination, try to push it back, then Orsik, you can push through and really slam it back - Serris, when you hear Orsik coming, duck!" kal'Tarron calls, hoping his words make it through the hadar zone to Orsik.

Serris keeps hammering at the zombie ahead of him, hoping to break it, but his swings fail to inflict any real damage. He drops to the floor to give his allies an opening.

"Hold, Grys!"

"Stand still and fight." Grys says as his wild swings only connect a few times - although he does succeed in taking down another of the slavering ghouls.

[sblock=OOC]CE2 dies, zom3 is hit and will take 5 force damage next time it attacks Grys.

Serris missed zom2 this turn, and drops prone.

Orsik and kal'Tarron to act.[/sblock]

[sblock=Combatants]Orsik 8/45 hp, bloodied
Serris 15/45 hp, bloodied
kal'Tarron 33/44 hp
Mythra 3/38, bloodied
Grys 11/39, bloodied
zom3 -22 hp
zom2 -29 hp
nec -19 hp
CE -0 hp
CE1 -dead
CE2 -dead
CE3 -0 hp
TM - dead
TM1 –dead
zom -dead[/sblock]
 

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[sblock=action]Minor - OoE on The Zombie[/sblock]

"Damn, Orsik mustn't have heard me through the howling vortex,"
kal'Tarron mutters to himself. Raising his voice he shouts "If you can hear me Orsik, hold fast, we'll make space here for you in a second... Now Serris, Down!"
With that he raises his axe across his chest and moves forward, plowing into the Zombie that threatens Serris.

[sblock=actions]Can I charge the Zombie? I could probably run through Mythra's and Serris' squares.. DM's call, I'll leave the +1 out of the calculation - you can put it in if you think it's plausible.

Bull rush strength check. (1d20+2=17) 17 (18 if I can charge) vs the Zombie's fortitude check (Thanks [MENTION=79628]twilsemail[/MENTION] for the reminder about level bonus - I think some of my error was I trusted the google for "dnd bull rush" which I think may have given me a 3.5 answer. That was silly, seeing as I have a pdf of the PHB on my laptop with me here at work).

If he doens't move, I want to use an AP to attack him - let me know[/sblock]
 
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[sblock=OOC][MENTION=87106]MetaVoid[/MENTION] - sorry I didn't give you much chance to respond - kal'Tarron is not a patient man (and I wasn't thinking about the fact you would be waiting for Serris' actions' results).[/sblock]
 


kal'Tarron simply bounces off the zombie, but he regains his balance quickly. With a mighty yell, he raises his axe above his head and slashes down at the stubborn corpse.

[sblock=actions] using last AP temple of light on Zombie (1d20+10=22, 1d20+10=20, 2d12+6=25) 22 vs AC, 25 Radiant Damage, Creates a zone (burst 2) centered around the target (following), lasting until the end of the encounter. Whenever I hit a creature in that zone, the attack deals an extra 1d6 radiant damage[/sblock]

As his axe connects, there is a flash of light, burning the zombie. Motes of light continue to dance in the air around it, darting back and forth as though seeking a target to strike.

OOC: Orsik can stand where I was, at b7. It's clear of the zone and has los to this guy if he needs more attention. If he's down, you should be able to move up and support grys
 
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