[Adventure] The Paper Chase (Judge: renau1g)

OOC: from PHB1: Enemy: You normally can’t move through an ene- my’s space unless that enemy is helpless or two size categories larger or smaller than you.
Moving into a nonhelpless enemy’s space provokes an opportunity attack from that enemy, because you left a square adjacent to the enemy. (Some powers let you move through an enemy’s square without provoking an opportunity attack.)

I think I've been misinterpreting the second paragraph - does it only apply for a very large or very small enemy?

If I'm essentially stuck where I am I'll just wait until after Serris' move - hopefully there'll be space then and my move can still happen. We need to kill or atleast knock down Z2 quickly.

Unfortunately I have almost zero usefulness from this position - if others can clear a space for me, I really think I should go for the necromancer as soon as I can.

 

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OOC: That's correct, the 'moving into an enemy's space provokes OAs' clause only applies in those cases when you actually can move into their space - i.e., when there's a size difference.

I think Orsik might be relying on you to Bull Rush the zombie back a square, but you guys should work that out between yourselves. Also, the most obvious way to clear a path would be to kill the zombie. ;) Though I understand you might not want to take the time to do that right now.


Luinnar - he's not prone. Apologies.
 

OOC: No, you were right, he can curse closest enemy he can see. Since Grys fell before he took his turn, he would get his pact boon and could curse another closest enemy.

Luinar, does chilling cloud affect allies? If not, or even if yes, but you could position it to catch few enemies, would you do it? If I remembeer correctly it grants concealment and slows, it may force the necro to finally move.
 

"New plan - Serris, take a few swings at the abomination, try to push it back, then Orsik, you can push through and really slam it back - Serris, when you hear Orsik coming, duck!" kal'Tarron calls, hoping his words make it through the hadar zone to Orsik.

OOC: Seris, take your attack, then if it's still there, drop prone (that's a minor right). Save your movement until later.

Then orsik should be able to charge and bull rush the zombie back.

Then with luck I'll be able to squeeze in a finish him off.

Does that sound like a feasible plan?
 

OOC:
Luinar, does chilling cloud affect allies? If not, or even if yes, but you could position it to catch few enemies, would you do it? If I remembeer correctly it grants concealment and slows, it may force the necro to finally move.

OOC: Chilling cloud is -2 of attack if it hits. I could teleport over there and use chilling cloud, but I'm not sure how much help it would be.
 

OOC: No, you were right, he can curse closest enemy he can see. Since Grys fell before he took his turn, he would get his pact boon and could curse another closest enemy.

OOC: No, you were originally right. Since Grys is currently the closest enemy that the Warlock can see (regardless of conditions like unconscious on Grys), the Warlock cannot curse Serris until Serris is the closest enemy that the Warlock can see.
 

OOC: No, you were originally right. Since Grys is currently the closest enemy that the Warlock can see (regardless of conditions like unconscious on Grys), the Warlock cannot curse Serris until Serris is the closest enemy that the Warlock can see.

OOC: I disagree. That would give strong incentive to any and all warlocks to coup the grace fallen opponent (and there is even a feat to make it minor ction. Defeated (dropped unconcious) opponent triggers pact boon and the curse is removed. If the oppoenet stands again he's free of the curse. Can be cursed again and can trigger pact boon again if he gets cursed again.

I consulted a friend who plays warlock in L4W he agrees with the above.
 

Serris keeps hammering at the zombie ahead of him, hoping to break it.

"Hold, Grys!"

[sblock=actions]standard=energizing strike on zombie, Mythra gets 5 thp if it hits
Move=if z2 dies, advance to c3, otherwise fall prone.
Minor= Ardent Surge on Grys
Energizing Strike; Damage; Ardent Surge bonus hp (1d20+9=17, 1d10+4=11, 1d6=2)[/sblock]

[sblock=sheet]Serris - Male Human Ardent|Battlemind (Mantle: Elation) 4
Passive Perception: 13, Passive Insight: 13
AC:20, Fort:18, Ref:18, Will:20 -- Speed:5(6 w/ pp)
HP:31/45, Bloodied:22, Surge Value:11, Surges Left: 9/11
Power Points: 2/4, Action Points: 1, MI Daily Uses: 1, Second Wind: not used
Powers: Ire Strike, Energizing Strike, Whirling Defense
Battlemind’s Demand, Mindspike, Spectral Legion
Ardent Surge, Implanted Suggetion, Feather Step
Byeshk Spear Power
Mantle of Elation: Serris and each ally within 5 squares has +3 to damage rolls for opportunity Attacks. Each ally within 5 squares gets +2 to diplomacy and intimidate.
Conditions: None[/sblock]
 

OOC: I disagree. That would give strong incentive to any and all warlocks to coup the grace fallen opponent (and there is even a feat to make it minor ction. Defeated (dropped unconcious) opponent triggers pact boon and the curse is removed. If the oppoenet stands again he's free of the curse. Can be cursed again and can trigger pact boon again if he gets cursed again.

I consulted a friend who plays warlock in L4W he agrees with the above.

[sblock=OOC]All of what you say is true except the fact that the closest enemy that can be seen is still the closest enemy that can be seen. The Unconscious condition doesn't change anything at all (other than triggering the Warlock's pact boon). It's no different than being Stunned or Slowed or any other condition.

PS. I'm mostly going back to the sblocks. They take up a lot less room than the OOCs and don't fill the thread up as much with non-IC text. I now have to go back a few pages, just to find the most recent map. ;)[/sblock]
 

"Stand still and fight." Grys says as his wild swings only connect a few times.

[sblock=Actions]
Move: Stand up
Minor: Aegis of Shielding on necro
Standard: Sword Burst on necro and CE in that order PLUS Sword Burst on CE2 and Zom3 in that order

Opps, looking at wrong map, rolled again for the other two opponents

Sword Burst vs. Reflex, necro 11 and CE 13 for 8 force damage.

Sword Burst vs. Reflex, CE2 17 and Zom3 24 and still 8 force damage.

Anyone Grys hit (probably CE2 and Zom3) immediately take 5 force damage if they attack Grys.

necro is at -2 to hit anyone but Grys, Immediate Interrupt for -6 damage.

Also, it was illegal for Zom3 to move next to Grys without provoking an Opportunity Attack this last round. Moving from C3 to D2 is illegal and not possible. But, IC is still screwing Grys at the moment, so he misses yet again.

OA misses, IC sucks.
[/sblock]

[sblock=stats]
Grys - Male Eladrin Hybrid Swordmage Wizard
Medium natural humanoid (Fey)
Advantageous Conditions:
Adverse Conditions:
Initiative: +3
Passive Insight: 13 Passive Perception: 18
Senses: Low Light Vision
HP 11/39
Bloodied 19
Surge Value 9; Surges Per-Day 2/8
AC 22 Fortitude 14 Reflex 18 Will 17 Speed 6
Saving Throws +5 vs Charm Effects
Action Points: 0
Second Wind: Not Used

Powers:
At will:
Scorching Burst
Sword Burst
Familiar Harrier
Ghost Sound
Light
Mage Hand
Presidigitation

Encounter:
Fey Step
Aegis of Shielding
Sword of Sigils
Fire Shroud

Daily:
Flaming Sphere

Trained: 8 Athletics, 8 Endurance, 8 Perception, 8 Stealth

Untrained: 3 Acrobatics, 11 Arcana, 1 Bluff, 1 Diplomacy, 3 Dungeoneering, 3 Heal, 11 History, 3 Insight, 1 Intimidate, 3 Nature, 7 Religion, 1 Streetwise, 3 Thievery

Feats:
Hybrid Talent
Arcane Familiar
White Lotus Riposte

Magic Items:
+2 Challenge-Seeking Longsword
+2 Magic CLoth Armor
Gauntlets of Arcane Might
+1 Amulet of Protection
[/sblock]
 
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