"Stand still and fight." Grys says as his wild swings only connect a few times.
[sblock=Actions]
Move: Stand up
Minor: Aegis of Shielding on necro
Standard: Sword Burst on necro and CE in that order PLUS Sword Burst on CE2 and Zom3 in that order
Opps, looking at wrong map, rolled again for the other two opponents
Sword Burst vs. Reflex, necro 11 and CE 13 for 8 force damage.
Sword Burst vs. Reflex, CE2 17 and Zom3 24 and still 8 force damage.
Anyone Grys hit (probably CE2 and Zom3) immediately take 5 force damage if they attack Grys.
necro is at -2 to hit anyone but Grys, Immediate Interrupt for -6 damage.
Also, it was illegal for Zom3 to move next to Grys without provoking an Opportunity Attack this last round. Moving from C3 to D2 is illegal and not possible. But, IC is still screwing Grys at the moment, so he misses yet again.
OA misses, IC sucks.
[/sblock]
[sblock=stats]
Grys - Male Eladrin Hybrid Swordmage Wizard
Medium natural humanoid (Fey)
Advantageous Conditions:
Adverse Conditions:
Initiative: +3
Passive Insight: 13 Passive Perception: 18
Senses: Low Light Vision
HP 11/39
Bloodied 19
Surge Value 9; Surges Per-Day 2/8
AC 22 Fortitude 14 Reflex 18 Will 17 Speed 6
Saving Throws +5 vs Charm Effects
Action Points: 0
Second Wind: Not Used
Powers:
At will:
Scorching Burst
Sword Burst
Familiar Harrier
Ghost Sound
Light
Mage Hand
Presidigitation
Encounter:
Fey Step
Aegis of Shielding
Sword of Sigils
Fire Shroud
Daily:
Flaming Sphere
Trained: 8 Athletics, 8 Endurance, 8 Perception, 8 Stealth
Untrained: 3 Acrobatics, 11 Arcana, 1 Bluff, 1 Diplomacy, 3 Dungeoneering, 3 Heal, 11 History, 3 Insight, 1 Intimidate, 3 Nature, 7 Religion, 1 Streetwise, 3 Thievery
Feats:
Hybrid Talent
Arcane Familiar
White Lotus Riposte
Magic Items:
+2 Challenge-Seeking Longsword
+2 Magic CLoth Armor
Gauntlets of Arcane Might
+1 Amulet of Protection
[/sblock]