Adventure: Delivery of Death (DM: Luinnar, Judge: renau1g)


log in or register to remove this ad


GM: Go head and assume your weapons are already drawn.

Also, thanks for the token, I'll add it in next map update. :)

Also, you fought the frogs before you took the extended rest at the gypsy camp. You only fought the uberzombie this day, so it would only be a milestone after this encounter.
 

Andras curses softly as he pulls a blunt-headed arrow out of his quiver and fires it across the room into the chest of one of the ghouls. The force of the impact shoves the creature into the far corner of the room and threatens to knock it off-balance.

[sblock=Actions]Standard: Staggering Shot on Ghoul3B. Hits AC 27 for 15 damage. Ghoul3B is pushed to AB14 and will fall prone after the first time it moves on its next turn.

Initiative 5. Woo...

nerdytenor, enemies grant CA during a surprise round, so I think you hit twice.[/sblock]

[sblock=Andras's mini-stats]Andras genasi Warlord 4
Initiative: +3 | Passive perception: 17 | Passive Insight: 12
AC: 20 | For: 19
| Ref: 17 | Will: 15
HP: 41/41 | Bloodied: 20 | Surge value: 10 | Surges: 9/9
Resist: 5 Fire, 5 Necrotic, 5 Poison
Speed: 6 | Languages: Allarian, Primordial
AP: 1 | Second Wind: not used
Melee Basic Attack: +9 vs AC, 1d8+4 damage
Ranged Basic Attack: +9 vs AC, 1d10+5 damage
Powers: Paint the Bulls-Eye, Risky Shot
Race the Arrow, Staggering Shot
Relentless Wounding

Firedeath, Inspiring Word (2/2), Shake It Off
Rebounding Longbow,
Deathcut Armor, Acrobat Boots

Skirmishing Presence:
When an ally who can see Andras spends an Action Point to make an attack, that ally can shift four squares before or after the attack, and gets a +1 bonus to attack rolls with said attack.

Conditions:[/sblock]
 

Kasha stands gaping for just a brief moment before combat instinct takes over and she flings one of her daggers at Jax's target, skewering the ghoul right between the eyes and lifting it slightly off its feet with the impact before it slumps unmoving to the ground.

"Ugh," she mutters with a little shudder, averting her gaze from the disgusting pile of rotting meat on the table. "This town is so messed up..."


[sblock=OOC]Initiative 1d20+5+2=23

Sly Flourish with dagger (ranged) on Ghoul 3A, with Combat Advantage from First Strike: 1d20+11=31, crit! Max Damage 1d4+6=10, Sneak Attack Damage 2d8+3=18 for 28 total damage.[/sblock]

[sblock=Kasha Quick Stats]Kasha, Half-Orc Rogue 3
Initiative: +5, Senses: Passive Perception: 10, Passive Insight: 10, Low-light vision

AC 19, Fort 14, Ref 17, Will 13
HP 32/32, Bloodied 16, Surge Value 8, Surges 4/6
Saving Throws +0
Speed 6

Action Points 0

Powers
Torturous Strike
Second Wind
Furious Assault
Tumble
Nasty Backswing
Handspring Assault

Daily Item Powers 0
Gambler's Suit

Consumables
1x Potion of Healing
1x Ansar Force Crystal
598.2 gp

Conditions
- [/sblock]
 




?!

RAM TIGER sees the rotten, putrid, maggot-infested meat being served and his mouth immediately begins watering.

But, what's this?? He suddenly turns around and high-tails it out of the room! A sudden act of cowardice?

[sblock=Actions]Move: Moves off-map. So... to M8?[/sblock][sblock=Statblocks]RAM TIGER, Male Gnoll Fighter 3
Passive Perception: 19, Passive Insight: 12
AC: 21 (20 bloodied), Fort:19, Reflex:15, Will:12 --
Speed:6
HP:44/46, Bloodied:23, Surge Value:11, Surges left:7/11
Initiative: +4, Action Points: 0
Powers: Grappling Strike, Cleave, Combat Challenge, Takedown Attack, Ferocious Charge, Forceful Drag, Slamming Rush, Second Wind, Seize and Stab

Opportunity Attack: Grappling Strike; +11 vs. AC; 1d6+5 damage and the target is grabbed (until escape or until EONT), the target's movement stops for that action and it is marked until EONT.[/sblock]
 


The party quickly attacks the ghouls, bringing one to its eternal rest. Stunned at the sudden assault they don't even have time to move before Jax, Kasha and Dorn strike again.

GM: @ RAM TIGER, It is a straight hallway, so M8 is fine.

Monster initiative = 20

Kasha, Jax and Dorn are up!



[sblock=combatants]
Teresa
142/142 HP, 71 Bloodied
23 AC, 19 Fort, 21 Reflex, 17 Will, Resist 10 Necrotic, 5 Radiant Vulnerability
Nauseating Stench: All creature Within 2 Squares of her take a -2 to attack rolls, skill checks and ability checks.

Ghoul
57 HP, 29 Bloodied
15 AC, 15 Fort, 11 Reflex, 13 Will, Resist 10 Necrotic, 5 Radiant Vulnerability
30/54 HP, slowed EONT

Ghoul 2
45 HP, 23 Bloodied
17 AC, 15 Fort, 17 Reflex, 14 Will, Resist 10 Necrotic, 5 Radiant Vulnerability
2A 21/45 HP, slowed EONT
2B 45/45 HP

Ghoul 3
38 HP, 19 Bloodied
18 AC, 15 Fort, 13 Reflex, 13 Will, Resist 10 Necrotic, 5 Radiant Vulnerability

3A: Dead
3B: 23/38 HP, falls prone next time move
[/sblock]


[sblock=Terrain Notes]
Note: the table and chairs are difficult terrain.
[/sblock]
 

Attachments

  • plantation2.jpg
    plantation2.jpg
    98 KB · Views: 112
Last edited:

Remove ads

Top