Grandpa
First Post
I'm a novice DM for novice players who for better or worse will get their first impression of role-playing games from my shaky hands. I wanted to create a thread where I could share my experiences and solicit help in creating a memorable experience, from a community I hold in high regard.
Setup
This venture was born of my selfish desire to have more gaming in my life. I wanted it to be with friends and the prospect of juggling 6 adult schedules was discouraging, so I invited two couples (and my awesome lady) to play D&D with me, hoping it would be easier to schedule (it has been). The catch? Only one player at the table has played an RPG prior. More than anything, I want to give my players the kind of experience that kept me coming back to the gaming table again and again. Now, some games in, my inexperience terrifies me. I've only DM'd a session or two in all my years as a casual player and have no reason to think I have any particular skill at it.
The Players
I'm lucky that all of them are at least familiar with other forms of gaming.
Because my group is so unfamiliar with the world of Dungeons and Dragons, I wanted to give the players a lens through which they could understand the universe and contextualize their experience. I came up with a campaign creation exercise that would convert stories they knew to the world of D&D. The end result is a campaign based on a mixture of The Hunger Games and a cartoon called Road Rovers.
In this campaign, a Capitol city is corrupt with power acquired by the strict control of powerful magic. It saps the resources of 12 surrounding districts with an iron fist. The government of the Capitol commits pathological abuses of power, the most notorious of which is an annual event called the Hunger Games, in which a male and female youth (Tributes) are chosen by lottery from each district to participate in blood sports for the amusement of the Capitol's citizens. Tributes are organized into four groups that then compete in brutal challenges staged by the Capitol, sometimes against each other, until only one tribute remains.
The 5 players start as one of these groups. The 6th member of their group is a (NPC) human boy named Meeka. The players will hopefully be the first contestants to ever escape the games. Escaping the games will empower the districts to rebel, and the players will be pursued by the Capitol, which hopes that crushing them will also quell an incursion. The Capitol is infested by Rakshasa (a dash of Road Rovers), and the adventurers will discover ties on themselves to the Mark of Canis a secretive, dog-flavored power source that will help them uproot the naughty kitties.
My Experience So Far
Unfortunately, I've underestimated a lot of things that have made the experience thus far mixed, and I fully expect more fumbles (hence the appeal to you). Following is a description of my first three sessions.
Session 1
The goal of this session was to get players familiar with combat, create the campaign, and build characters. Combat started with a generic setup (they had to save a baby from some kobolds) so that character creation choices made later would have some context.
The goal of this session was to create the campaign and build characters, since we didn't get to it the week prior. I ran my campaign creation exercise so they could participate in its creation, and contextualize character choices.
The goal of this session was to finish making characters, intro the world, and have an encounter or two.
If I were to do it all again, I would...
Giving Back
Attached are various assets I've created in my time as a player and DM -- meager offerings (some of which (power cards) may be familiar) as thanks to a community I've lurked and participated in for many, many years now.
In posts following, I plan to ask for help on upcoming adventures, and would love input from DMs and players alike. At this point I'm thankful they're even willing to come back for more, though I don't know if it's a sign of interest or obligation. Thanks ahead for your help, and stay tuned for new posts.
...
Setup
This venture was born of my selfish desire to have more gaming in my life. I wanted it to be with friends and the prospect of juggling 6 adult schedules was discouraging, so I invited two couples (and my awesome lady) to play D&D with me, hoping it would be easier to schedule (it has been). The catch? Only one player at the table has played an RPG prior. More than anything, I want to give my players the kind of experience that kept me coming back to the gaming table again and again. Now, some games in, my inexperience terrifies me. I've only DM'd a session or two in all my years as a casual player and have no reason to think I have any particular skill at it.
The Players
I'm lucky that all of them are at least familiar with other forms of gaming.
- Dodgeon - M Dwarf Cleric - IRL videogame designer that has played a few games of D&D 3e
- Vinna - F Half-Elf Paladin - IRL accountant married to Dodgeon's player that occasionally plays videogames and M:tG with her husband
- Lycan - M Dragonborn Warlord - IRL videogame designer married to Obrie's player
- Obrie - F Eladrin wizard - IRL nanny living with Lycan's player that plays a wide variety of casual videogames
- Moragwen - F Halfling Rogue - IRL scientist living with yours truly that occasionally plays videogames
Because my group is so unfamiliar with the world of Dungeons and Dragons, I wanted to give the players a lens through which they could understand the universe and contextualize their experience. I came up with a campaign creation exercise that would convert stories they knew to the world of D&D. The end result is a campaign based on a mixture of The Hunger Games and a cartoon called Road Rovers.
In this campaign, a Capitol city is corrupt with power acquired by the strict control of powerful magic. It saps the resources of 12 surrounding districts with an iron fist. The government of the Capitol commits pathological abuses of power, the most notorious of which is an annual event called the Hunger Games, in which a male and female youth (Tributes) are chosen by lottery from each district to participate in blood sports for the amusement of the Capitol's citizens. Tributes are organized into four groups that then compete in brutal challenges staged by the Capitol, sometimes against each other, until only one tribute remains.
The 5 players start as one of these groups. The 6th member of their group is a (NPC) human boy named Meeka. The players will hopefully be the first contestants to ever escape the games. Escaping the games will empower the districts to rebel, and the players will be pursued by the Capitol, which hopes that crushing them will also quell an incursion. The Capitol is infested by Rakshasa (a dash of Road Rovers), and the adventurers will discover ties on themselves to the Mark of Canis a secretive, dog-flavored power source that will help them uproot the naughty kitties.
My Experience So Far
Unfortunately, I've underestimated a lot of things that have made the experience thus far mixed, and I fully expect more fumbles (hence the appeal to you). Following is a description of my first three sessions.
Session 1
The goal of this session was to get players familiar with combat, create the campaign, and build characters. Combat started with a generic setup (they had to save a baby from some kobolds) so that character creation choices made later would have some context.
- The good: the players liked the story and freedom to interact with it so my worry that only tactical combat would be appealing was unfounded, and dinner was a big hit. We've been doing this pot luck style and having couples over to chat and eat might be more appealing than the game itself so far.
- The bad: I sorely underestimated how complex combat would be. I thought I could wing it and familiarize everyone with combat ideas and it would all go pretty quickly, but it took the entire evening just to run one combat session, and going through different options and concepts was taxing. It wasn't all bad, and one great-rolling player tore up the playfield, but the sheer length of time probably left the impression that the game is slooow. The next two (!) sessions didn't help that impression.
The goal of this session was to create the campaign and build characters, since we didn't get to it the week prior. I ran my campaign creation exercise so they could participate in its creation, and contextualize character choices.
- The good: I thought the campaign creation exercise was really fun. Everyone seemed to enjoy sharing cartoons, books, and movies they love, and everyone got to participate in building the world they're going to play in. They already know some things that might happen, and I can use those expectations to surprise them.
- The bad: I also sorely underestimated character creation. I was surprised at how complex it was for one DM to guide five new players through all the options available to everyone (this was before the new Red Box was released, and we only used the PHB). I wanted them to experience character creation because it helps you bond with your character, but we only made it halfway through the character creation process and by the end of the night, everyone had a dead look in their eyes.
The goal of this session was to finish making characters, intro the world, and have an encounter or two.
- The good: (1) everyone finished their characters; the relief was palpable. (2) Even after that complex process, they were excited by the sheet of bonus XP they could get for completing different parts of their character's backgrounds; I think I have role-players in my group, which makes me happy. On the sheet, I ask for two secrets that they keep from each other, that I can lace into future adventures. (3) They seemed interested in the campaign setup. You can read about their first adventure here.
- The bad: We had to quit right before we had our first combat encounter. We are now three sessions with only one combat encounter. Ouch. I feel like a failure as a DM, and I only hope I can make up for it with my novice skills in upcoming sessions.
If I were to do it all again, I would...
- Introduce combat more carefully - plan how to most-clearly unfold information and focus on the smallest set of critical concepts possible rather than winging it.
- Do the campaign creation exercise again - I loved it; everyone got to participate, it's personal, and the world isn't an empty box.
- Greatly simplify character creation - reduce choices to something similar to the new Red Box, but for a group.
- Do pot lucks again - it makes it more of a couples event, and may be the one thing giving me room to make mistakes.
- Cut my teeth as a DM with experienced players - (maybe) I wouldn't be adversely affecting their opinion of the game, and I could learn where my strengths and weaknesses are.
Giving Back
Attached are various assets I've created in my time as a player and DM -- meager offerings (some of which (power cards) may be familiar) as thanks to a community I've lurked and participated in for many, many years now.
- Power Cards - pptx - an editable PowerPoint template for Magic-sized power cards, formatted to look like they were ripped from the PHB. I love the look but the CB is undoubtedly more convenient.
- Combat Basics Sheet - pdf - a two-page primer made after my first session to help my players with combat. Page 1 is a summary of combat rules, and page 2 contains every basic actions (including skills in combat), modifier, and condition.
- Player Stats Card - docx - an index card-sized summary of all important player stats, including their skills.
- Character Block - docx - a character sheet formatted to look like a monster stat block. I use this in another campaign I play in, and like how abbreviated it is. It's useful and looks great, but neither automated nor user-friendly.
- Counter Stand Review - video - a review I did for the Litko paper counter stands I'm in love with.
- Hunger Games Campaign - webpage - the bare-bones location of my campaign. Obsidian Portal is amazing; I wish I had it as a kid.
- Campaign Creation Exercise - webpage - the steps I created for developing new campaigns, which I thought were well-suited to an inexperienced group. Also on Obisidian Portal.
In posts following, I plan to ask for help on upcoming adventures, and would love input from DMs and players alike. At this point I'm thankful they're even willing to come back for more, though I don't know if it's a sign of interest or obligation. Thanks ahead for your help, and stay tuned for new posts.
...
Attachments
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Power Cards Template.zip510.7 KB · Views: 119
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Combat Basics.pdf406.9 KB · Views: 115
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Player Cards.zip12.5 KB · Views: 94
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Character Block.zip20.2 KB · Views: 82
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example card.JPG35.6 KB · Views: 110
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combat basics.JPG700.3 KB · Views: 110
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player cards.JPG50.3 KB · Views: 97
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character block.JPG178.4 KB · Views: 95