PoPP: Souls For Smuggler's Shiv [01]

OOC: Well of course you're confused, what with the mess I've been making of this fight and the unusual nature of it to start with. And an updated map would surely help you figure out where you stand. :p

Abraxis and Auron are up (Lerissa's already gone this round).
 

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[sblock=Auron]What is that gods awful racket? Will whoever's making it PLEASE stop screeching? Oh, sweet spirits what did I drink last night? I think I'm gonna OUCH! WHAT THE HELLS?

Sharp pain lancing through his feet and thigh jerks Auron rudely awake, though he still has a hard time getting his bearings due to lingering nausea. His eyes snap open and focus blearily on a huge . . . something . . . that's apparently decided he's breakfast.[/sblock]

[sblock=Combat/Rolls]Auron's Initiative (1d20+4=14)

To Hit vs. Auron (Claw/Claw/Sting) (1d20=14, 1d20=8, 1d20=14)
Takes 3 Damage; Make a Fortitude Save (DC 10)
To Hit vs. Lerissa (Claw/Claw/Sting) (1d20=12, 1d20=3, 1d20=1)
Takes 1 Damage
To Hit vs. Abraxis (Claw/Claw/Sting) (1d20=11, 1d20=13, 1d20=1)
Takes 0 Damage[/sblock]

The large man stirs, it takes him a few moments to catch his breath as he holds his head up. Some sort of crablike creature is chomping on his legs with its claws. "Ahhh! What in the name of all the spirits is this thing." he shouts, standing up, more scrambling as he feels sick and numb from something.

The man looks around, apparently there's others in his situation, but these creatures are between him and his beloved weapon, the large hammer lying amongst a pile of gear strewn on the beach. With a roar of anger, the man shouts "I'll teach you to battle with a warrior of the Shiikirri-Quah!" the man bellows, as he kicks the creature as hard as he can, a powerful blow from his heavy booted feet.

[sblock=Image of rage]
Awesome picture I saw of a raging barbarian

Enrage.jpg
[/sblock]


[sblock=ooc]
fort save DC10 (1d20+3=5) Nope. Failure...

Move: Stand
Free: Rage (+4 morale bonus to her Strength and Constitution, as well as a +2 morale bonus on Will saves. In addition, she takes a –2 penalty to Armor Class.) So...+2 hp, +2 to hit and damage, -2 AC? So I think AC 12 now.
Standard: Punch E7 crab-thing. - unarmed strike on E7; non-lethal damage (1d20+6=25, 1d3+5=8) ha! Hits for 8 non-lethal damage. That'll teach you!
[/sblock]

[sblock=Stat Block]
Code:
   HP: 15/18     AC: 17   AC(T): 14   AC(FF): 13
 Init: +04    ST(F):+04   ST(R):+04    ST(W):+04
  Per: +06                       HERO Points: 01

  BAB: 01       CMB: 04     CMD: 18

Weapon                  Attack    Damage      Critical     Special
Earth Smasher           +3        2d6+4         20/x3     
Javelin                 +3        1d6+3         20/x2     
Dagger                  +4        1d4+3      19-20/x2
Light Hammer            +3        1d6+3         20/x2

Spells:
    Cantrips(4 known)                     First Level (2, 1/day)
    * Message                             * Rejuvenate Eidolon (lesser)
    * Detect Magic                        * Grease
    * Light                               
    * Mending                             
                                          
Summon Monster I - 5/5
Rage - 5/6 rounds

Eidolon (Bipedal)
   HP: 14/14     AC: 15   AC(T): 11   AC(FF): 14
 Init: +01    ST(F):+03   ST(R):+01    ST(W):+02
  Per: +00                        

  BAB: 01       CMB: 04     CMD: 15

Weapon                  Attack    Damage      Critical     Special
Claws (2)               +3        1d6+3          20/x2

Evolutions:
Improved Damage (Claw) - 1 point
Climb - 1 point
Improved Natural Armor - 1 point

Skills                Total   Rank     CS   Ability  Misc
Acrobatics              2      1               1     
Perception              1      1               0     
Survival                1      1               1     
Climb                   12     1               3      +8 (climb speed) 

Feat:
Toughness
[/sblock]
 

Abraxis continues his slow, cautious retreat. As he does so, he calls upon his magical talents to conjure a small ball of silvery-gold fire, and hurls it at the nearest enemy.


5' step to C08. Heavenly fire (Ranged Touch) vrs enemy in E07.

(FYI, Attack should be a 21...I just noticed that Abraxis' ranged attacks should be at +3, since he has a +2 DEX modifier.)

[sblock=Stat Block]
Code:
   HP: 16/18     AC: 16  AC(T): 16  AC(FF): 16 ([i]Mage Armor[/i]) Init: +02

Saving Throw   Total  Base   Mod  Misc   Special
Fort:            03     2     +1         
Ref:             03     0     +2    +1   
Will:            03     2     +1         

  BAB: 01       CMB:+02     CMD: 14

Weapon                  Attack    Damage      Critical     Special
Glaive                   +3       1d10+2         20/x3     
Gauntlet, spiked         +2       1d04+1         20/x2     
Warhammer                +2       1d08+1(2)      20/x3     
Heavenly Fire            +3 [RT]  1d04+1         20/x3     Ranged Touch, 30' range, 3/4 daily

Spells Available:
    * 0 Level (At will, DC12)
    * 1st Level (3/4 Daily, DC13)
[/sblock]
 
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Pathfinders are Up!

Auron stirs; it takes him a few moments to catch his breath as he holds his head up. Some sort of crablike creature is chomping on his legs with its claws. "Ahhh! What in the name of all the spirits is this thing?" he shouts, standing up, more scrambling as he feels sick and numb from something.

The creature nibbling on his toes takes advantage of the barbarian's position as he stands, taking another nip with a large pincer.

The man looks around, apparently there are others in his situation, but these creatures are between him and his beloved weapon, the large hammer lying amongst a pile of gear strewn on the beach. With a roar of anger, the man shouts "I'll teach you to battle with a warrior of the Shiikirri-Quah!" the man bellows, as he kicks the creature as hard as he can, a powerful blow from his heavy booted feet. The thing goes flying across the beach, landing on its back with legs curled up. It's not moving.

[sblock=Auron]AoO (Claw) (1d20=18), Damage = 1. You take 1 point of DEX damage from the poison, and I'll need another Fort Save (DC10) this round.

Very cool pic![/sblock]

Lerissa lashes out at the monstrosity attacking her as she makes for the pile of gear. Her fist thuds solidly into the spiny side and its carapace cracks, but it's still got some fight left in it. It takes a stab at her as she passes but she dodges deftly, and the long stinger embeds itself in a driftwood log. The eurypterid struggles briefly, and pulls the stinger free in time to chase after Lerissa as she runs to the gear.

The thing is faster than it looks, and it catches up to her as she scoops her scimitar from the pile. Pincers and tail fly all around, and the Tiefling feels the sharp pain as she's pinched and stung.

[sblock=Lerissa]AoO (1d20=1) (Critical Miss Threat)
AoO (1d20=15) (Critical Miss Confirm: No Critical Miss)
TH (Claw, Claw, Tail) (1d20=3, 1d20=19, 1d20=15).
Take 2 points damage, and I need a Fortitude Save (DC 10).[/sblock]

Abraxis scoots back cautiously and takes the opportunity to stand. The creature attacking takes the opportunity to try for a pinch of flesh, but the pincer clacks shut on air. The Sorcerer calls upon his magical talents to conjure a small ball of silvery-gold fire, and hurls it at the nearest enemy. The flame flies true, but splashes harmlessly over the spiny carapace. With a short lunge, the thing goes into full attack mode but Abraxis bobs and weaves his way through the flurry without harm.

[sblock=Abraxis]AoO (1d20=11)
To Hit (Pincer, Pincer, Tail) (1d20=9, 1d20=6, 1d20=6)
Heavenly Fire has no effect against Neutral creatures.[/sblock]


[sblock=Status]
Code:
[u]Combatant          AC/ T/FF   -HP      Condition[/u]
Ochre Eurypterid   14/12/13    08 NL   Dead
Ochre Eurypterid   14/12/13    02 NL      
Ochre Eurypterid   14/12/13    00      
Auron              12/12/08    04      Sickened*/-1 DEX
Abraxis            16/12/14    02      Sickened*
Lerissa            12/12/10    03      Sickened*
Leaf               10/10/09    00      Unconscious/Prone

*-2 to all rolls
[/sblock]

GM: Think I got it all right this time. But probably not . . .
 

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Lerissa

Fort save (1d20+3=22)

actually a 20 (forgot the -2 for being sickened. How long does that last?


[sblock=Stat Block]
Code:
   HP: 14/17     AC: 16  AC(T): 12  AC(FF): 14  Init: +02


Saving Throw   Total  Base   Mod  Misc   Special
Fort:            03     2     +1          
Ref:             02     0     +2          
Will:            04     2     +2          


  BAB: +01       CMB:+02     CMD: 14

Weapon                  Attack    Damage      Critical     Special
Scimitar                +3        1d6+1       18-20/x2     +1 (weapon focus)
Secondary               +0        0d0         00-00/x0     
Missile                 +0        0d0         00-00/x0     


Judgments: 0/1 per Day

Spells Available:
    * 0 Level                * 1st Level (2/2 per Day)
      * Create Water           * Cure Light Wounds
      * Purify Food            * Inflict Light Wounds
      * Detect Magic
      * Guidance
[/sblock]
 
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Auron grimaces and clutches his stomach as the beast's poison creeps through his veins. He steps back towards the water to get some breathing room from the crab.

He concentrates on his ties to the spirit world and draws on a rather meek spirit friend whom he's contacted before. "Hasufane, please heed my call" he whispers to the air, and suddenly a form coalesces next to the goliath and crab. A pony glowing with a soft, spectral blue light appears, it paws at the ground, apparently unsure of its surroundings.

[sblock=ooc]
fort (1d20+3=7) Nope. Failure... again, oh forgot +2 from raging, but still only Fort save 9...jeez, who knew I'd be playing a glass cannon ;)

Move: shift to F9
Standard: Cast Summon Monster I as a SLA, summon a Pony @ D6
[/sblock]

[sblock=Stat Block]
Code:
   HP: 14/18     AC: 17   AC(T): 14   AC(FF): 13
 Init: +04    ST(F):+04   ST(R):+04    ST(W):+04
  Per: +06                       HERO Points: 01

  BAB: 01       CMB: 04     CMD: 18

Weapon                  Attack    Damage      Critical     Special
Earth Smasher           +3        2d6+4         20/x3     
Javelin                 +3        1d6+3         20/x2     
Dagger                  +4        1d4+3      19-20/x2
Light Hammer            +3        1d6+3         20/x2

Spells:
    Cantrips(4 known)                     First Level (2, 1/day)
    * Message                             * Rejuvenate Eidolon (lesser)
    * Detect Magic                        * Grease
    * Light                               
    * Mending                             
                                          
Summon Monster I - 4/5
Rage - 4/6 rounds

Eidolon (Bipedal)
   HP: 14/14     AC: 15   AC(T): 11   AC(FF): 14
 Init: +01    ST(F):+03   ST(R):+01    ST(W):+02
  Per: +00                        

  BAB: 01       CMB: 04     CMD: 15

Weapon                  Attack    Damage      Critical     Special
Claws (2)               +3        1d6+3          20/x2

Evolutions:
Improved Damage (Claw) - 1 point
Climb - 1 point
Improved Natural Armor - 1 point

Skills                Total   Rank     CS   Ability  Misc
Acrobatics              2      1               1     
Perception              1      1               0     
Survival                1      1               1     
Climb                   12     1               3      +8 (climb speed) 

Feat:
Toughness
[/sblock]
 

Heavenly Fire has no effect against Neutral creatures.[/sblock]

OOC: Well, chalk that one up to me not fully reading the entry for Heavenly Fire! :lol


"Damnations," says Abraxis, continuing away from the creature. Now on his feet, he makes his move closer to the pile of gear.

Move to B04.

[sblock=Stat Block]
Code:
   HP: 16/18     AC: 16  AC(T): 16  AC(FF): 16 ([i]Mage Armor[/i]) Init: +02

Saving Throw   Total  Base   Mod  Misc   Special
Fort:            03     2     +1         
Ref:             03     0     +2    +1   
Will:            03     2     +1         

  BAB: 01       CMB:+02     CMD: 14

Weapon                  Attack    Damage      Critical     Special
Glaive                   +3       1d10+2         20/x3     
Gauntlet, spiked         +2       1d04+1         20/x2     
Warhammer                +2       1d08+1(2)      20/x3     
Heavenly Fire            +3 [RT]  1d04+1         20/x3     Ranged Touch, 30' range, 3/4 daily

Spells Available:
    * 0 Level (At will, DC12)
    * 1st Level (3/4 Daily, DC13)
[/sblock]
 

[sblock=OOC]Just need an action for Lerissa (now with scimitar in hand ;)) and I can resolve the round. You're not sure how long you'll remain sickened, or what caused it . . .[/sblock]
 

Lerissa

I'm confused. I thought Lerissa attacked and then moved already this round. Picking up her weapon is a free action. Are you wanting actions fir the next round?
 


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