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magical crowbar?


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Theo R Cwithin

I cast "Baconstorm!"
i know its not a crowbar but i was currious if you could turn the rubber ball from Dungeonscape into an imporvised weapon an what would its stats be... im just imagineing a dodgeball weilding halfling and i thought it would be fun if obnoxius to play.
Do stats really matter once you've added +5 Holy Vorpal Shocking Burst onto this rubber ball?

A masterwork rubber ball, to be sure.
 

Sorrowdusk

First Post
Imagine how well Misssster Freeman would have done if he had sssssimply taken the time to ssssscrounge for a ssssspare piece of wood.

Was G-Man a Yuan-Ti?

Obligatory
http://www.meh.ro/wp-content/uploads/2010/10/meh.ro5691.jpg

There should be a distinction between 'improvised weapons' and 'not really weapons'. Think using a wooden stick or table leg to fend off an opponent, as opposed to using a bar chair or rolled up newspaper. The former should get maybe a -1 modifier, while the latter should get the full -4.


BTW, if you don't think you can use a rolled up newspaper as a weapon, watch the second Bourne movie...

THIS: Improvised Weapon or Not?
http://images.wikia.com/diablo/images/1/1c/OverseerD3.jpg

AND IF you dont think you can use a pair of spectacles as an improvised weapon...
[ame]http://www.youtube.com/watch?v=5uK3wYrl3aU[/ame]
 
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StreamOfTheSky

Adventurer
Do stats really matter once you've added +5 Holy Vorpal Shocking Burst onto this rubber ball?

A masterwork rubber ball, to be sure.

Silly, you can only put Vorpal on it if it gains an edge to slash with. Not that such things are necessarily impossible in D&D.

I think the simplest answer to the dodgeball question, as with all unorthodox throwing concepts, is "Bloodstorm Blade 4."
 


Theo R Cwithin

I cast "Baconstorm!"
Silly, you can only put Vorpal on it if it gains an edge to slash with. Not that such things are necessarily impossible in D&D.
In general, I'd agree with you... But I think dodgeballs are a viable exception to the slashing-only rule for the vorpal enhancement. Those things will take your head clean off even without being vorpal.

To this day I still remember that horrifying game of Death Ball that my sadistic elementary school phys ed teacher forced us little kids to play... oh god, the flashbacks are beginning again! ... the huge white ball hurtling unswervingly at my head, the impact, the spray of blood, the darkening world turning end over end over end as the coach looked on grinning maliciously... the cold sticky blackness ... the light at the end of the tunnel, oh god, no! it's not the pearly gates, it's just the glint of sun off the whistle clenched in coach's pointy teeth... please.... let me die now...
::rocks back and forth, muttering::
 


FoxWander

Adventurer
Back on topic- I'm a big fan of crowbars as weapons. In our campaign we ruled that a crowbar would NOT be an "improvised" club. That rule just doesn't make since. According to RAW, if you found a random, wooden stick (a club has no cost, so that's all it is -a stick. It's just presumed to be in some non-awkward, nice "club" shape), anyway, a random stick that was exactly the size and shape of crowbar would somehow be a better weapon than it's all metal twin, an actual crowbar. :confused:

We ruled that while there's no "improvised" penalty for using a crowbar in combat, it's still not made as a weapon so it shouldn't be any better than a club. We made it a light weapon (so you can't use it two-handed) that's essentially the same as a light mace. We then took it one step further and introduced a "weaponized" combat crowbar (The perfect adventurer tool!) that functions as a one-handed weapon, bumps the damage up one die, and can do piercing or bludgeoning damage depending on how you swing it- so essentially the same as a morningstar.

The attached picture is collection of some of my character's weapons, but it shows a masterwork version of our combat crowbar.
 

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