Labs could defray the cost of doing rituals
Temples should probably depend on what type of temple (Vecna vs Pelor...) - but you want something more like a good bonus to a healing surge spent and/or affliction removed, rather than an extra second wind (unless you expect fights inside the temple often, while you don't have clerics around throwing healing words that are better than second winds)
Library is trickier - guessing act like divination powers, but, hmm. It'd be nice to get a Buffy vibe out of it, to be honest. Like it gives you a hefty bonus to a task you set out to do, or a bonus against a specific monster, or whatever.
Actually, I don't want these powers to only apply when in the room in question (that makes them largely worthless). I'm trying to think of dailies which can be used while out adventuring which you have access to because of your ownership of the room.
The rooms already have in-room bonuses (Library gives bonuses to skill checks, lab reduces component cost of rituals, temple restores dead soldiers). But in-room bonuses will be used fairly rarely, so probably aren't worth the expenditure.
I'm coming round to the idea that I'm going to have to stat out the rooms as magic items with levels like in the DDI article.
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