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The Whispering Cairn (Team Diamond Lake) - IC

s@squ@tch

First Post
Zeke

Zeke looks around, his sunrod still in his hand. He holds off on dropping it to pull his morningstar for a moment.
 
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HolyMan

Thy wounds are healed!
OOC: A map to help out. It took a while because the other was to big to add things to. :erm:
 

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HolyMan

Thy wounds are healed!
Round 2

Aria tries to pull the arrow back towards the yellow lantern but it won't go that way at all. It does move clockwise and she decides to push it all the way around.

It goes past the blue alcove and stops dead still as it points at the alcove holding the indigo lantern. Aria looks up to see another tube start to rise out of the floor, this one made out of a gleaming silver metal. It has what looks like two thin metal doors in front of it that slide open as it reaches it's full height.

[sblock=OOC]
INIT:
Aria 19 <---- already gone for round two sorry
Vixtrin 13 <---- is up
Zeke 13
Galyne 12
Eldariel 11

Also no torch Zeke has a sunrod, Jules took a sunrod with him and Aria took the everburning torch out of the green lantern and it got put into the indigo lantern.

And @renau1g what do you wish to do?[/sblock]
 


[MENTION=84167]HolyMan[/MENTION]...if the post I put up earlier for Vixtrin isn't applicable, let me know and I'll swap it out for a different action so I don't hold up init.
 

HolyMan

Thy wounds are healed!
[sblock=Jules] No you can't hear what is going on with the others. But you did feel the rumbling and vibration. Going back and pressing the glyphs in the tube does nothing.

The room is small and an eight foot block of stone blocks the archway out. Climb DC 10 to get to the top and Escape Artist DC 25 to wiggle through to the next area. Where btw something lies in wait it seems. You know it's there it must know you are in the room due to the light but hasn't tried to attack either. Mexican stand off for now. ;) Let me know what you wish to do.[/sblock]
 

ghostcat

First Post
Galyne takes his flint and steel from his pouch, holds it up and says to Eldariel "Sorry I haven't got a flame, will this do." If Eldariel wants it, he will toss it to him. he will then get ready to whack insects with the flat of his axe.

[sblock=OOC]"Ready action. To his swarm when it comes in range."[/sblock]
 

renau1g

First Post
[sblock=Jules]
He continues to wait, unsure if he should risk shouting to his companions, but also not wanting to risk wriggling through a narrow opening and getting stuck...

OOC: Mexican stand-off continues. Funny aside, one of my biggest fears is Claustrophobia, I watched the movie Descent and had to pause it a couple times to get up and walk around a bit...
[/sblock]
 

s@squ@tch

First Post
Zeke stands by, not sure what exactly is going on -- holding his sunrod and listening to the others for a clue as to what might need to be done.
 

HolyMan

Thy wounds are healed!
OOC: let me see if I got this right.

[sblock=OOC]
Actions Round 2:
Aria <---- moved arrow (stopped at indigo alcove and won't go further around)
Vixtrin <---- ready action
Zeke <------- delays
Galyne <-----ready action
Eldariel <------ is up

If that isn't right let me know. [/sblock]
 

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