The Whispering Cairn (Team Diamond Lake) - IC

OOC: let me see if I got this right.

[sblock=OOC]
Actions Round 2:
Aria <---- moved arrow (stopped at indigo alcove and won't go further around)
Vixtrin <---- ready action
Zeke <------- delays
Galyne <-----ready action
Eldariel <------ is up

If that isn't right let me know. [/sblock]
OOC: Works for me
 

log in or register to remove this ad

Eldariel catches the flint and steel. Excellent! Get ready to run, unless you all have oil vials or oilskins. Toss them on the flames when they've lit up

Eldariel lights up the oilskin and tosses it to explode it upon the swarm. He's intending to cover an area with the swarm in it, and hopefully to make it harder for the swarm to move straight to the party. If another oilskin can be exploded off the flame of the first, so much the better.

ooc: should I roll? it's an area effect shot.
 

The group waits (but not for long) and suddenly a geyser of beetles burst from the hole in the green alcove. They skitter eagerly towards Vixtrin and Galyne and both warriors lash out but to no avail. Their weapons useless against the swarm of hundreds of little bugs.

Something else exits the hole after the swarm. It looks like a large eyeball with large sharp spider like legs growing from it. As this odd creature clamors out of the hole it's eye looks about for a target.

[sblock=Combat]
Listed in INIT order.
Code:
Character          AC  HP  InHand/Condition
Aria               13   8  none/none
Vixtrin            15  15  chain/none
Zeke               17  10  sunrod&shield/[COLOR=PaleTurquoise][I]delayed[/I][/COLOR]
Galyne             16  12  axe/none
Eldariel           17  11  flask/none
bettle swarm       17   9  none/none
mad slasher        15  26  none/none
[/sblock]

[sblock=Actions]
Round 2:
Aria - moved arrow (stopped at indigo alcove and won't go further around)
Vixtrin - ready action
Zeke - delays
Galyne - ready action
Eldariel - lights flask
swarm - climb and move
slasher - climb[/sblock]

OCC: TOP of ROUND 3
 

Attachments

  • AoW rd-3.jpg
    AoW rd-3.jpg
    248.2 KB · Views: 95

Aria stares in horror for a moment, then hurriedly grabs at her crossbow. She coughs and freezes for a moment, her eyes rolling up in their sockets. An almost feral growl escapes her throat, and she starts muttering something over and over again as pale, sickly green light seeps from her body to interpose itself between her and the swarm...then fades from view.

"you will not take this life from me..."

Then she snaps out of it and finishes loading her crossbow. Only the shaking of her hands suggests that she's aware of what happened.

(Cast Shield and ready crossbow)
 

Despite wanting to rescue Jules, Galyne is not stupid enough to stand around and get eaten by hungry beetles. He knows that he can't do anything to effect the swarm and he can't get at the slasher without going through the swarm. So, deciding that discretion is the better part of valour, he makes a tactical retreat back to the stairs.

[sblock=Actions]Double move (60') back towards the stairs.[/sblock]
 

"By Boccob's beard!" exclaims the priest as he drops the sunrod from his hand and fumbles for the morningstar hanging from his belt.

[sblock=Actions]
Drop sunrod
Draw Morningstar
Ready attack if anything gets within melee
[/sblock]
 



Aria's other spirit summons an invisible aura of protection that leaves the woman feeling slightly sick to her stomach. Perhaps in time she will become use to the strange magics effects on her living body. Shaking off the wierdness she draws her unloaded bow and watches as Vixtrin moves with grace away from the insect swarm and at the same time sends her chain arching at the sharp-legged one eyed beast to draw forth black blood.

Zeke stands ready shield raised and morningstar held high. And he watches as Galyne moves quickly past him and the others and listens as the footfalls head straight to the stairs.

Eldariel takes aim for the center of the mass of insects and lets the lit flask fly. It lands right in the center and explodes. The insects skitter away from the center and only a few are killed from the licking flames and they reform into a mass and hurry to where Vixtrin swings her chain. They start to climb up her legs. Biting and scratch and even burn a little, like acid.

Eldariel watches in horror as the mass starts to bury Vixtrin under. He misses the fast moving slasher snd it's sharp legs. He is totally focused on the beast after it skittles up and cuts the ranger across the thigh opening up a deep wound.

[sblock=Combat]
Listed in INIT order.
Code:
Character          AC  HP  InHand/Condition
Aria               [COLOR=Yellow]17[/COLOR]   8  c.bow/[COLOR=Yellow][I]shield[/I][/COLOR]
Vixtrin            15   [COLOR=Yellow]9[/COLOR]  chain/[COLOR=DarkOrchid][I]distracted[/I][/COLOR]
Zeke               17  10  m.star&shield/[COLOR=PaleTurquoise][I]ready action[/I][/COLOR]
Galyne             16  12  axe/none
Eldariel           17   [COLOR=Yellow]3[/COLOR]  flask/none
bettle swarm       17   [COLOR=Yellow]7[/COLOR]  none/none
mad slasher        15  [COLOR=Yellow]19[/COLOR]  none/none
[/sblock]

[sblock=Actions]
Round 3:
Aria - cast shield, draws weapon
Vixtrin - attacks mad slasher -(hit-dmg: 7)
Zeke - ready action
Galyne - double move
Eldariel - throws flask, (hit area, dmg: 2), draws another
swarm - attack Vixtrin (auto hit, dmg: 6)
slasher - attacks Eldariel - (hit-dmg: 8)[/sblock]
 

Attachments

  • AoW rd-4.jpg
    AoW rd-4.jpg
    248.2 KB · Views: 78
Last edited:

[sblock=Jules] Looking about the room and searching you notice a hole above the large block that must have once housed the trap before it dropped to the floor. With enough strength it might be toppled.

A noise from the small opening draws his attention and he sees two large eye looking right at him.

OCC: Will save please.[/sblock]

OOC: TOP OF ROUND 4 FOR EVERYONE ELSE
 

Remove ads

Top