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The Key to Victory

HolyMan

Thy wounds are healed!
"You fools! If they let you live then what? Vester will kill you all!" Desnor says moving through the trees keeping out of sight of the wizards. "Or I will kill you for him and reap the rewards!"

{{Jump}} he intones in an odd magical language.

The thug that was injured by Trinham's fireball jumps out of the tree he is in and lands near the evil cleric with a sickening crunch.


[sblock=Combat]
Posted in INIT Order
Code:
Character       AC  [COLOR=White]HP  InHand/Condition
Ernestine  [/COLOR][COLOR=White]     13  [/COLOR][COLOR=White][COLOR=Red] [COLOR=Yellow]0[/COLOR][/COLOR]  c.bow/[/COLOR][COLOR=White]none[/COLOR]
T[COLOR=white]hug            [COLOR=YellowGreen]20[/COLOR]  12[/COLOR][COLOR=white]  c.bo[/COLOR]w/[I][COLOR=YellowGreen]cover[/COLOR][/I](on ground)
[COLOR=white]Aver            [COLOR=YellowGreen]18[/COLOR]   [/COLOR][COLOR=white][COLOR=Yellow]7[/COLOR]  s.bow/[COLOR=YellowGreen][I]cover[/I][/COLOR][/COLOR]
Cedric          [COLOR=white][COLOR=royalblue]17[/COLOR][/COLOR][COLOR=white][COLOR=yellow]   5[/COLOR]  c.bo[/COLOR]w/[COLOR=royalblue][I]mage armor[/I][/COLOR]
Tira            18  ??  s.sword/none
[COLOR=white]Jareth          [COLOR=Cyan]13[/COLOR]  [COLOR=Yellow]10[/COLOR][/COLOR][COLOR=White]  spikedchai[/COLOR]n/[I][COLOR=Cyan]helpless[/COLOR][/I]
Malaroc         [COLOR=Orange]21[/COLOR]  [COLOR=white] [COLOR=Yellow]6[/COLOR]  d.g[/COLOR]auntlets/[I][COLOR=olive]aura-healing1[/COLOR][/I][COLOR=cyan][I][COLOR=white];[/COLOR][COLOR=plum]pro.arrows(45)[/COLOR][/I][/COLOR];[COLOR=Orange][I]TotalD[/I][/COLOR]
Thugs(2)        [COLOR=yellowgreen]20[/COLOR]  12  c.bow/[COLOR=yellowgreen]cover[/COLOR](in trees)
Thug            [COLOR=yellowgreen]20[/COLOR]  [COLOR=Red]-3[/COLOR]  c.bow/[I][COLOR=Red]dying[/COLOR][/I]
Trinham         15  [COLOR=Yellow]24[/COLOR]  c.bow/[I][COLOR=plum]pro.arrows(35)[/COLOR][/I]
Desnor          [COLOR=YellowGreen]22[/COLOR]   [COLOR=Yellow]6[/COLOR]  none/[I][COLOR=YellowGreen]cover[/COLOR][/I]
[/sblock]
[sblock=Actions]
Round 6:
Ernestine - draw crossbow
Thug - attack (miss)
Aver - attack (miss)
Malaroc - Total Defense
Cedric - attack (miss)
Tira - delay
Jareth - held (4/5)
Thugs(3) - successful bluff no shots fired.
Trinham - double move
Desnor - move, cast spell, successful intimidate thugs will be back to firing next round[/sblock]

OCC: Top of Round 7
 

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jackslate45

First Post
"Guys! Lay down on the ground. If you walk forward your going to get shot. We need to rest up for now, and sitting on the ground makes us harder targets to hit. Get your guard up and slowly advance!"


Ern finally had enough air in her to speak, but realized that doing so hurt her more. Moving forward, and hugging the ground as best she could, she prepares herself to dodge a crossbow bolt at any time.

[sblock=Actions]
Move: Crawl 5'
Standard: Total Defense. AC is 17.
Free: Try to ID the spells Desnor is Casting
[/sblock]
 

ghostcat

First Post
To Trinham, his next action is obvious. Desnor is still not a viable target but Jareth is definitely susceptible to missiles fire. He quietly says to Janeth "Don't resist this spell. It will protect you from arrows" before casting a spell on him.

[sblock=Action]Cast Protection from Arrows on Janeth[/sblock][sblock=Statblock]Defence: AC 15, HP 24/30

Attack:
Crossbow, Light +5 1d8 19-20/x2 80'
Dagger +4 1d4+1 19-20/x2
Dagger (Thrown) +5 1d4 19-20/x2 10'
Longsword +4 1d8+1 19-20/x2

Saves: Fort +3, Ref +3, Will +4

Crossbow Bolts: 30, 29, 28, ??

Code:
[b]Active Spells:[/b]
[i]Spell                    Rounds Remaining[/i]
Protection from Arrows             2,994 round/35 damage.

[sblock="Spell List"]Sorcerer Level 0 Spells: Daze, Detect magic, Flare, Ghost Sound, Mage Hand.
Sorcerer Level 1 Spells: Color Spray, Grease, Magic Missile
Sorcerer level 2 Spells: Protection from Arrows
[/sblock][sblock="Spells Per Day"]0 Level: (X) (_) (_) (_) (_)
1 Level: (X) (X) (X) (X) (X) (X)
2 Level: (X) (X) (X) (_)
3 Level: (X) (_) (_)[/sblock][/sblock]
 

Dragonwriter

First Post
Jareth could feel his body go rigid and stiff, unable to move. His wound continued to knit closed, providing some relief, but being trapped out in the open was a whole new level of pain. His chain hangs loose and simply swings to a stop. Trinham's statement would normally get a reaction, but Jareth is reduced to a mental reply. How the hell would I resist it anyway? Not like there's much I can do! But the young man also feels his mind brush against the constricting magic. But perhaps I can throw this spell off...

He can feel his anger building back up as he fights against the magic. When he broke free from this, he was going to feed Desnor the chain!

[sblock=OOC]
Using the normal Full-Round Action to attempt another saving throw. I also included the level-up benefits in the statblock below.

Jareth AC 18, HP 14/39
Quick Cast: Used 0/1
Spells:
0-level: Used 0/6
1-level: Used 5/7
2-level: Used 0/4
[/sblock]
 

Fangor the Fierce

First Post
Mal looks around, seeing the weapons about. "Take the crossbows and use them on the enemy. I'll see if Haden had anything else that might even the odds at them fleeing so much."

Taking the advice and knowing that they needed to fight back, Mal inspects the downed leader of the Reavers, hoping to find something that would even the odds against Desnor. (Full round to inspect Haden's gear and see if anything can be used.)
 

HolyMan

Thy wounds are healed!
The thugs seeing Trinham's spell casting unload at the young mage. Even though it is unknown to them that he can;t cast another fireball spell they take no chances. But in their eagerness to kill him they forget to aim.

While Aver and Cedric fire back, Tira protects Jareth, and Malaroc searches the fallen body of Haden.

The fallen leader wears a single dragon gauntlet enameled in green to look like dragon scales. His chain shirt has an odd octagonal brooch pinned to it but he wears no cloak. A dagger is sheathed at his belt. As Malaroc searches his pockets he notices that the mans clothes are damp, but he finds nothing else interesting on the dead man.

[sblock=Combat]
Posted in INIT Order
Code:
Character       AC  [COLOR=White]HP  InHand/Condition
Ernestine  [/COLOR][COLOR=White]     [COLOR=Lime]21[/COLOR]  [/COLOR][COLOR=White][COLOR=White] [COLOR=Yellow]1[/COLOR][/COLOR]  c.bow/[I][COLOR=Lime]prone[/COLOR][/I];[I][COLOR=Lime]TotalD[/COLOR][/I][/COLOR]
[COLOR=white]Aver            [COLOR=YellowGreen]18[/COLOR]   [/COLOR][COLOR=white][COLOR=Yellow]7[/COLOR]  s.bow/[COLOR=YellowGreen][I]cover[/I][/COLOR][/COLOR]
Cedric          [COLOR=white][COLOR=royalblue]17[/COLOR][/COLOR][COLOR=white][COLOR=yellow]   5[/COLOR]  c.bo[/COLOR]w/[COLOR=royalblue][I]mage armor[/I][/COLOR]
Tira            18  ??  s.sword/[I][COLOR=Orange]ready[/COLOR][/I]
[COLOR=white]Jareth          [COLOR=Cyan]13[/COLOR]  [COLOR=Yellow]11[/COLOR][/COLOR][COLOR=White]  spikedchai[/COLOR]n/[I][COLOR=Cyan]helpless[/COLOR][/I];[I][COLOR=Plum]pro.arrows(60)[/COLOR][/I]
Malaroc         17  [COLOR=white] [COLOR=Yellow]7[/COLOR]  d.g[/COLOR]auntlets/[I][COLOR=olive]aura-healing1[/COLOR][/I][COLOR=cyan][I][COLOR=white];[/COLOR][COLOR=plum]pro.arrows(45)[/COLOR][/I][/COLOR]
Thugs(2)        [COLOR=yellowgreen]20[/COLOR]  12  c.bow/[COLOR=yellowgreen]cover[/COLOR](in trees)
T[COLOR=white]hug            [COLOR=YellowGreen]20[/COLOR]  12[/COLOR][COLOR=white]  c.bo[/COLOR]w/[I][COLOR=YellowGreen]cover[/COLOR][/I](on ground)
Thug            [COLOR=yellowgreen]20[/COLOR] [COLOR=Red]-10[/COLOR]  c.bow/[I][COLOR=Red]dead[/COLOR][/I]
Trinham         15  [COLOR=Yellow]24[/COLOR]  c.bow/[I][COLOR=plum]pro.arrows(35)[/COLOR][/I]
Desnor          [COLOR=YellowGreen]22[/COLOR]  [COLOR=Yellow]14[/COLOR]  none/[I][COLOR=YellowGreen]cover[/COLOR][/I]
[/sblock]
[sblock=Actions]
Round 7:
Ernestine - crawl, total Defense
Aver - attack (miss)
Malaroc - search Haden
Cedric - attack (miss)
Tira - ready
Jareth - held (3/5)
Thugs(3) - attacks (all miss)
Trinham - casts pro arrows on Jareth
Desnor - casts spell [/sblock]

OCC: Top of Round 8
 

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HolyMan

Thy wounds are healed!
Cedric fires once more. "I'm out. And the only spell I have left is feather fall Ha!" he says then hears Malaroc's voice. "Ok, ok." he says stepping up to the dead Reaver and picking up a bolt. The group of Reavers open fire at the alone man. "Ouch! That's smarts. Just wait till I load this!"

Tira looks to be on the verge of tears as she watches Jareth unable to move. "I wish I hadn't left my bow back there," she says choked up.

Aver continues to shoot and make snide comments that no one is listening to.

[sblock=Combat]
Posted in INIT Order
Code:
Character       AC  [COLOR=White]HP  InHand/Condition
Ernestine  [/COLOR][COLOR=White]     [COLOR=Lime]21[/COLOR]  [/COLOR][COLOR=White][COLOR=White] [COLOR=Yellow]2[/COLOR][/COLOR]  c.bow/[I][COLOR=Lime]prone[/COLOR][/I];[I][COLOR=Lime]TotalD[/COLOR][/I][/COLOR]
[COLOR=white]Aver            [COLOR=YellowGreen]18[/COLOR]   [/COLOR][COLOR=white][COLOR=Yellow]7[/COLOR]  s.bow/[COLOR=YellowGreen][I]cover[/I][/COLOR][/COLOR]
Cedric          [COLOR=white][COLOR=royalblue]17[/COLOR][/COLOR][COLOR=white][COLOR=yellow]   0[/COLOR]  c.bo[/COLOR]w/[COLOR=royalblue][I]mage armor[/I][/COLOR]
Tira            18  ??  s.sword/[I][COLOR=Orange]ready[/COLOR][/I]
[COLOR=white]Jareth          [COLOR=Cyan]13[/COLOR]  [COLOR=Yellow]12[/COLOR][/COLOR][COLOR=White]  spikedchai[/COLOR]n/[I][COLOR=Cyan]helpless[/COLOR][/I];[I][COLOR=Plum]pro.arrows(60)[/COLOR][/I]
Malaroc         17  [COLOR=white] [COLOR=Yellow]8[/COLOR]  d.g[/COLOR]auntlets/[I][COLOR=olive]aura-healing1[/COLOR][/I][COLOR=cyan][I][COLOR=white];[/COLOR][COLOR=plum]pro.arrows(45)[/COLOR][/I][/COLOR]
Thugs(2)        [COLOR=yellowgreen]20[/COLOR]  12  c.bow/[COLOR=yellowgreen]cover[/COLOR](in trees)
T[COLOR=white]hug            [COLOR=YellowGreen]20[/COLOR]  [COLOR=Yellow]11[/COLOR][/COLOR][COLOR=white]  c.bo[/COLOR]w/[I][COLOR=YellowGreen]cover[/COLOR][/I](on ground)
Trinham         15  [COLOR=Yellow]24[/COLOR]  c.bow/[I][COLOR=plum]pro.arrows(35)[/COLOR][/I]
Desnor          [COLOR=YellowGreen]22[/COLOR]  [COLOR=Yellow]14[/COLOR]  none/[I][COLOR=YellowGreen]cover[/COLOR][/I]
[/sblock]
[sblock=Actions]
Round 8:
Ernestine - crawl, total Defense
Aver - attack rolling
Malaroc - none yet
Cedric - attack rolling, 5' step
Tira - ready
Jareth - held (2/5)
Thugs(3) - attacks Cedric rolling
Trinham - none yet
Desnor - none yet [/sblock]

OCC: Top of Round 9
 

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Dragonwriter

First Post
While Jareth's body is unmoving, his mind is still active. And if he could roll his eyes right now, he would. Really Tira? Crying because I can't move? I hate to think how she'd react if I actually died. This is sappy enough...

Even as his conscious thoughts quietly mock his overly-dramatic half-sister, the rest of his mind fights against the cowardly magic holding him in place. And his sheer force of will finally breaks through. He gasps a breath and mutters "Calm yourself. I'm fine. It'll take more than one little spell to get me out of this fight."

He can also feel a surge of power breaking through to his conscious mind. More magic at his grasp, more power... and more anger at the cowardly Desnor, along with a way to use it. The red-haired man shouts out "Alright, you've had your chance! Now we're coming for each one of you!"

[sblock=OOC]
Another Full-Round save...

Jareth AC 18, HP 17/39
Quick Cast: Used 0/1
Spells:
0-level: Used 0/6
1-level: Used 5/7
2-level: Used 0/4
[/sblock]
 
Last edited:

ghostcat

First Post
Trinham is looking to have another shot at Desnor but the coward is hiding. Speared on by Aver's comments, he shouts "Desnor. Come out and die like a man."

Just then he realises that he used up his daily quota for the Magic Missile spell power level. Trinham did not understand spell quotas. He knows they exist and he knews how to tell when he had reached his but as to why they exist, that knowledge is well beyond a simple country lad. Even though Archimedes had tried to explain it to him. However, what he did remember from that lesson was that it is possible to use a higher power level slot to cast a lower-level spell. As he feels that trying to cast another fireball will probably kill him, he decides to try and cast yet another magic missile.

With three targets to choose from he decides to adopt a new strategy and assigns one missile per thug.

[sblock=Action]Cast Magic Missile using third level slot.[/sblock][sblock=Statblock]Defence: AC 15, HP 24/30

Attack:
Crossbow, Light +5 1d8 19-20/x2 80'
Dagger +4 1d4+1 19-20/x2
Dagger (Thrown) +5 1d4 19-20/x2 10'
Longsword +4 1d8+1 19-20/x2

Saves: Fort +3, Ref +3, Will +4

Crossbow Bolts: 30, 29, 28, ??

Code:
[b]Active Spells:[/b]
[i]Spell                    Rounds Remaining[/i]
Protection from Arrows             2,994 round/35 damage.

[sblock="Spell List"]Sorcerer Level 0 Spells: Daze, Detect magic, Flare, Ghost Sound, Mage Hand.
Sorcerer Level 1 Spells: Color Spray, Grease, Magic Missile
Sorcerer level 2 Spells: Protection from Arrows
[/sblock][sblock="Spells Per Day"]0 Level: (X) (_) (_) (_) (_)
1 Level: (X) (X) (X) (X) (X) (X)
2 Level: (X) (X) (X) (_)
3 Level: (X) (X) (_)[/sblock][/sblock]
 

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