Why can't i find a system i really enjoy?

Also agree with listing what you do want, but reading between the lines, another good one to try is some variant of Runequest or its mechanical children. I'd just go with whichever one is easiest/cheapest to get in Brazil. They are all close enough, you'll have a good idea if this is more of what you want after trying one. If that option works out super, then consider researching the exact variant you prefer. The generic BRP might not be a bad place to start if you don't know, though some will prefer one of the more targeted, flavorful options.

The main draw for Hero would be that once you get over that steep learning curve, you don't have that looking stuff up during play issue. You will have it during character/opponent generation. Hero is a great system for someone who likes some mechanical heft, and has more time than money. There is definitely a learning curve, but you get a lot of payback once you learn it.

You'll either love or hate Burning Wheel. Hard to say from the OP.
 

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In my experience, there is no such thing as a "perfect" game. If you're looking for flaws, you most assuredly will find them, and you'll determine that every game on the planet is badly broken. So, you probably have to learn to accept some flaws, to work with them, work around them, or just ignore them.

I'm going to keep looking anyway :)
 

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Both systems are great, but they are also very, very complex.

I don't think they are what you are looking for.

Bye
Thanee

I don't think GURPS or Hero are "very, very complex." They are obviously more complicated than Savage Worlds and probably M&M, but less so than D&D 3.5 and usually require little lookup during play (most maths are done ahead of time, very nice).

GURPS Lite is free. It is a pared down GURPS; you should be able to tell easily if the mechanics are appealing to you.
 


Welcome to EN World!

In answer to your original question - "Why Can't I Find a System I Really Enjoy?" - I'd say it's because you are too focused on the system and not focused enough on the game. Of course, I don't know you, so feel free to tell me to go take a flying leap. :) But try giving yourself permission to run roughshod over the system. Whatever system you're running, pick it up, slap it around, and tell it to behave or no cookies. If the system is any good at all, it can run just fine when you don't look up every rule. For example, in 3.5/PF, just make stuff up on the fly. The game will be fine, I promise. In 4e, if things are grinding, triple monster damage and cut hit points in half (or make everything a minion except named monsters/NPCs). The game will be fine.

Take what you said about M&M, the genre and system you have the least trouble with: you said, "I don't even think about it." Go with that idea. Focus on the things about a game that match your current group, the things that you enjoy, whether they're setting or art or combat rules or community or roleplaying support rules or anything else, and let the rest of it fade into the background.

So, yeah. It seems to me that you're letting perfect be the enemy of good, and that's why you can't find a system that you really enjoy. But that's just my two cents' worth...
 

True20 – A good system but it trips in many small mistakes that weak the game as a whole. Also, it was basically abandoned by the publisher.

Abandoned is a little harsh in my opinion. I got the vibe that Green Ronin basically felt that T20 had "finished", having published most of the supplements one could ever need. By the way, I´d be really interested to know what you mean by "small mistakes".


You could check out Myth and Magic from New Haven Games:

Myth & Magic Player’s Starter Guide Available Now

It´s still in playtest phase but it looks quite promising in my eyes. And you get the chance to contribute by posting about it on their forum.
 

Things like the magic system. You have powers with similar effect that work in very different ways. In one you can get fadigue, in another ismilar one you test caster level to see how powerful it is and in yet another you don't test anything and the effect is fixed. This and some other questions in my opinion could easily be fixed with a revision but it seems Green Ronin has no intention of doing so.
 

Have you ever read any of the stuff in the 4e DMG (or 3.5 DMG2 or Robin Laws' Laws of Good Gamemastering) about Player Types? Because until you know what type of player you are and what types of players your players are, picking a system is going to be pretty hit and miss.
 

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