The Whispering Cairn (Team Diamond Lake) - IC

HolyMan

Thy wounds are healed!
The green mist thankfully doesn't block your vision and everyone sees that to get out of the cloud they will need to head out of the room and into the hallway.

Jules takes toa coughing fit for a moment and his face turns a matching shade of green as he starts not feeling so well.

Everyone else seems unaffected for now but staying in the cloud seems like a bad idea.

[sblock=Combat]
Listed in INIT order.
Code:
[U]Character          AC  HP  InHand/Condition[/U]
Galyne             16   [COLOR=Yellow]8[/COLOR]  axe/none
Kendren            19  13  l.sword&shield/none
[COLOR=White]Aria               [/COLOR][COLOR=White]13   8  c.bow/none[/COLOR]
Jules              19  10  rapier&shortsword/[COLOR=DarkOrchid][I]poisoned[/I][/COLOR] (STR -1)
monster            16  11  none/none
Eldariel           17   [COLOR=Yellow]7[/COLOR]  c.blade/none              
Zeke               17   [COLOR=Yellow]8[/COLOR]  m.star&shield/none
[/sblock]
[sblock=Holding Breath]
At the beginning of your turn you will need to make a CON check (DC 10 + 1 for each previous check) to continue to hold your breath. Failure and still being in the room means you need to make the DC 13 Fort save again.

Those who aren't holding their breath (Galyne) may try again and will have a -4 to their total rounds due to not being able to take a deep breath before hand. If you get your 50% roll no need for a Fort save. If not you will have to make another until you are out of the room.

Those effected by the poison (Jules) may not be again. You will have to make a second save soon. Failure means another -1 STR and a third save will have to be attempted.

Holding Breath Rounds:
Aira = 28
Kendren = 28
Eldariel = 24
Zeke = 28
Jules = na
Galyne = na[/sblock]

OOC: Top of Round 1
 
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ghostcat

First Post
Having already taken a lungful of the gas, Galyne decides to get out of it as soon as possible. Trying to move he inadvertently takes another breath and this time his starts to feel weak.

He rapidly moves out of the room and up the corridor. However, he has a very funny feeling about the hallway and as he moves he prepares to be attacked.

[sblock=Actions]Move to F3 and look in alcoves.[/sblock][sblock=OOC]The paranoid ghostcat reckons Galyne has just walked into a gelatinous cube. But of course, Galyne wouldn't know about them.[/sblock]
 
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SJRSamurai

First Post
Kendren continues holding his breath and moves to follow Galyne.

[sblock=occ] Move to F4 [/sblock]

[sblock=mini stats]
Kendren
Initiative: +5
A.C.: 19, F.F.: 16, T: 13
H.P.: 13/13
C.M.B.: +5, C.M.D.: 18
F.: +4, R.: +3, W.: +2
Currently in Hand: sword and shield
Atks:
Longsword: +5(+4), 1d8 +4(+6), 19-20x2(Power Attack)
Shield: +5(+4), 1d4 +4(+6), X2(Power Attack)
Two Weapon Fighting: +3/+3 (+2/+2) 1d8+4 (+6)/1d4+2 (+3) [/sblock]
 

s@squ@tch

First Post
The young priest chokes slightly, but tries his best to avoid the gas by putting the back of his forearm across his mouth, to much success at the moment.

OOC: renau1q is now my proxy for all dice rolling. that is the bomb. Yikes, just saw that HM already rolled for me, so disregard these rolls!
 
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Shayuri

First Post
Coughing into her sleeve and blinking furiously at the sting in her eyes, Aria retreats back towards the doorway to the room as fast as she can safely go! Unfortunately, moving fast demands air, and before she can get out she accidentally sucks in a gulp of poison! With a moan she shivers as she feels strength ebb from her body....

[sblock=Gripe about die roller]I just want to say it's been about 2 weeks since I've rolled above a 10 on this thing. And during that time, I've only rolled above a 5 a handful of times. I'm DEEPLY suspicious of it. Can I use Invisible Castle?[/sblock]
 
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HolyMan

Thy wounds are healed!
As Kendren moves up beside Galyne a strange creature floats out of the center left alcove. It looks like two large eyeballs connected by a long strand of muscle tissue.

As it eerily floats towards the two men they ready their weapons. As it gets closer the red muscle strand starts to swing and then suddenly lashes out at Galyne. <rolling>

[sblock=Combat]
Listed in INIT order.
Code:
[U]Character          AC  HP  InHand/Condition[/U]
Galyne             16   [COLOR=Yellow]8[/COLOR]  axe/none
Kendren            19  13  l.sword&shield/none
[COLOR=White]Aria               [/COLOR][COLOR=White]13   8  c.bow/[COLOR=DarkOrchid][I]poisoned[/I][/COLOR] (STR -1)[/COLOR]
Jules              19  10  rapier&shortsword/[I][COLOR=Yellow]delay[/COLOR][/I];[COLOR=DarkOrchid][I]poisoned[/I][/COLOR] (STR -1)
monster            16  11  none/none
Eldariel           17   [COLOR=Yellow]7[/COLOR]  c.blade/none              
Zeke               17   [COLOR=Yellow]8[/COLOR]  m.star&shield/none
[/sblock]
[sblock=Holding Breath]
At the beginning of your turn you will need to make a CON check (DC 10 + 1 for each previous check) to continue to hold your breath. Failure and still being in the room means you need to make the DC 13 Fort save again.

Those who aren't holding their breath (Galyne) may try again and will have a -4 to their total rounds due to not being able to take a deep breath before hand. If you get your 50% roll no need for a Fort save. If not you will have to make another until you are out of the room.

Those effected by the poison (Jules) may not be again. You will have to make a second save soon. Failure means another -1 STR and a third save will have to be attempted.

Holding Breath Rounds:
Aira = na
Kendren = na
Eldariel = 24
Zeke = 28
Jules = na
Galyne = na[/sblock]

OOC: Eldariel and Zeke are up. Jules is delaying so may go at anytime.
 

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fireinthedust

Explorer
Eldariel rushes away from the poison (move to e3) and with his sword out he attempts to move past the others while they fight the eye-creature (move to G5), knowing full well he could be attacked for the move in combat.

OOC: So I'm double-moving to get away from the gas. I am moving through my ally's space, and away that I'm moving two squares through an enemy's reach, thus provoking an AoO from eye-guy. I don't know if I can still take a 5ft. step after a double-move, but if I can then I will just to get that much further over: I don't want to clog up the hallway when most of the team is stuck in a gas cloud! We need to move further away from the tube.
 


HolyMan

Thy wounds are healed!
[sblock=OOC] Zeke is currently at A-5. And the eye-guy :p can only make one AoO so you could move as far as you wish fitd.

Ruling: If you move any of your listed speed you may not also take a 5'step.

Rolling AoO vs Eldariel.[/sblock]

Eldariel moves quickly out of the gas cloud and tries to get deep into the hallway. As he passes the odd melee the creature whips it's tendon like part out at him scratching <dmg 1d4-3 = minimum 1 pt.> his cheek.
 
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