[LPF] In Love and Death

The gnomes eyes come open and she looks over as Silver is growling. Still in her armor she quickly grabs up her blade and shield at her side and stands. She calls to the others in a hissed whisper, "We have trouble!"

[sblock=Action and Questions]
Standing is a move action, drawing up weapons with that I assume is allowed? Otherwise her action is then complete.

Her mithral breastplate is consider light armor, so she can sleep in it without penalty.

Did Yo use Zelena's ioun torch? (ioun ston with continue flame cast upon it?) Vision with it is 20 of light, 20ft more of shadows... low-light twice as far.

What type of action is issuing a command to a trained animal?[/sblock]
[sblock=Zelena's Status]Gnome Cleric 1/Bard 2
Initiative: +2 Perception: +10
Conditions: none
AC: 21 (13 touch; 19 flat-footed)
HP: 26 of 26
CMB: +0 CMD: 12 Fort: +4 Ref: +5 Will: +7
In Hand: none
Spells: Divine (0-level) Create Water, Detect Magic, Stablize; (1st level) Bless, Magic Stone, Remove Fear(d) (color notes a cast spell)
Arcane Spell Slots 0-level (at will) 1st level: 4 of 4 slots remaining (Grease, Silent Image, Vanish)
Channeling: 5 of 5 attempts remaining; Liberation: 1 of 1 attempts remaining; Agile Feet 5 of 5 attempts remaining

Celebfedhiin (Riding Dog)
Initiative: +2 Senses: low-light vision, scent Perception: +8
Conditions: none
AC: 15 (12 touch; 13 flat-footed)
HP: 13 of 13
CMB: +3 CMD: 15 (19 vs. trip) Fort: +5 Ref: +5 Will: +1
In Hand: Melee bite +3 (1d6+3 plus trip) [/sblock]
 

log in or register to remove this ad

Yoshiki Akita (Human Monk 2)

Witnessing the disturbance, Yoshiki jumps to hit feet and takes a defensive stance. He prepares to yell out "Wake up! We have trouble!" to wake everyone up, but he doesn't want to do this for a false alarm. So he scans the darkness as best as he can by the light of the campfire and readies to cry out if something dangerous come at them.

Move Action: Stand-up
Standard Action: Defensive stance (+2 AC, -4 Attack)
Ready Free Action: Cry out if he perceives something dangerous to the group.
 

Beginning of Round Three

Zelena's whisper isn't loud enough to wake either Krag or Kanli but whatever is out there gives up all pretense of stealth with Zelena's whispered warning. A large, man-sized shape moves towards the horses and both Zelena and Yoshiki can see a glint of firelight off something that looks like a ring of steel held in the man's hand.

"Wake up! We have trouble!" echoes through the clearing as Yoshiki calls out the alert startling Krag, Kanli, and their employer and her servant awake.

The man, clearly seen as such when he moves into the brighter light near the horses, somewhat resembles the crude sketch on the wanted poster that Yoshiki found. As Yoshiki maintains his defensive stance the man swings himself up onto the horse's back.

[sblock=Action and Questions]
Standing is a move action, drawing up weapons with that I assume is allowed?

I'm not sure, but I'll allow that.

Her mithral breastplate is consider light armor, so she can sleep in it without penalty.

Did Yo use Zelena's ioun torch? (ioun ston with continue flame cast upon it?) Vision with it is 20 of light, 20ft more of shadows... low-light twice as far.

I neglected to mention there is a campfire. It would provide light like a normal lamp having burned down a bit during the night so that it provides normal light out 15 feet, dim light out to 30 feet. The ioun torch is a better source of light and moveable. Let us know if Yo is using it or if Zelena still has it. I would presume a small supply of firewood nearby collected before nightfall so they could stoke the fire when necessary.

What type of action is issuing a command to a trained animal?

Issuing a command is a move action. Also, I see Zelena's dog has a name so I'll try to use it from here on out.[/sblock][sblock=Round Count]Round 1: Party unaware; Unknown moves towards camp; animals alert party
Round 2: Zelena wakes & stands; Yoshiki stands, goes defensive & yells; unknown moves to horses & mounts; Krag & Kanli wake
Round 3: everyone can act, party first.[/sblock]
 

Attachments

  • Camp2.jpg
    Camp2.jpg
    559.7 KB · Views: 101
Last edited:

Yoshiki Akita (Human Monk 2)

After yelling, Yo breaks out of his defensive posture and charges the man who is mounting one of the horses. Leaping expertly, he attempts to knock the man off the mount and as far away as possible.

Full Round Action: Charging Bull-rush
 

Round Three continuing...

Yoshiki streaks across the clearing and the man raises the glinting ring of steel and slashes at the monk as Yo tries to knock him from the horse. The flashing metal which Yoshiki now recognizes as a chakram misses the monk only by virture of Yoshiki's keen battle senses. With a solid impact the unknown horse-thief tumbles from the back of the horse.

[sblock=OOC]Technically, I think Yo's charge would be blocked by Krag but this is interesting so we'll go with it. I'm presuming Yo doesn't have an ability that emulates Improved Bull Rush to negate the AoO incurred by the bull rush; if I'm wrong let me know.[/sblock][sblock=Round Count]Round 1: Party unaware; Unknown moves towards camp; animals alert party
Round 2: Zelena wakes & stands; Yoshiki stands, goes defensive & yells; unknown moves to horses & mounts; Krag & Kanli wake
Round 3: Yoshiki attempts bull rush & takes AoO;[/sblock]
 

Attachments

  • Camp3.jpg
    Camp3.jpg
    758.1 KB · Views: 107
Last edited:


Zelena decided it is best to make for the enemy, and if it is who it looks like...

((Double move to K-9 {Zelena has 60ft of movement}))

[sblock=Zelena's Status]Gnome Cleric 1/Bard 2
Initiative: +2 Perception: +10
Conditions: none
AC: 21 (13 touch; 19 flat-footed)
HP: 26 of 26
CMB: +0 CMD: 12 Fort: +4 Ref: +5 Will: +7
In Hand: none
Spells: Divine (0-level) Create Water, Detect Magic, Stablize; (1st level) Bless, Magic Stone, Remove Fear(d) (color notes a cast spell)
Arcane Spell Slots 0-level (at will) 1st level: 4 of 4 slots remaining (Grease, Silent Image, Vanish)
Channeling: 5 of 5 attempts remaining; Liberation: 1 of 1 attempts remaining; Agile Feet 5 of 5 attempts remaining

Celebfedhiin (Riding Dog)
Initiative: +2 Senses: low-light vision, scent Perception: +8
Conditions: none
AC: 15 (12 touch; 13 flat-footed)
HP: 13 of 13
CMB: +3 CMD: 15 (19 vs. trip) Fort: +5 Ref: +5 Will: +1
In Hand: Melee bite +3 (1d6+3 plus trip) [/sblock]
 
Last edited:

"As I was saying..." Kanli responds, as if he were not asleep moments before, "The bureaucratic radiation affects the sense of proportion between objects, on both the teleological and ontological level. By emitting a proper chaotic stream of anti-particles, this distortion can be rendered inoperable..."

He does not bother getting up.

[sblock=ooc]
Casting Enlarge Person on Krag. Has a 1-round casting time.
[/sblock]

[sblock=stats]
Kanli the Mad
Aberrant Sorcerer 3 / Bones Oracle 1
Initiative +2 Perception -2
HP 24
AC 14 (touch 12, ff 12)
BAB +1
CMB +3 CMD 15
Fort +3 Ref +4 Will +4
Acidic Ray 8/8, Sorc spells 6/7, Oracle spells 5/5
[/sblock]
 

awake?

Krag awakes with a snort. Confused as he sees the monk dart past him, he raises and reaches for his great sword.

He feels funny as the magical surge from Kanli fills him.

WHAT AMS HAPPENING?!

Seeing the man drop from the horse he Runs to attack the prone attacker.

WAKE KRAG UP.




OOC:
Temporary AC 13: (11 when Enlarge person is cast)
 

End of Round Three

Fusto grabs the doubletree from the wagon and clumsily wielding it like a two-handed club steps back towards Lady Moretti. He stands ready to brain anyone who comes near and threatens them but makes no move to get involved in the chaos surrounding the horses.

The horses, agitated by the sudden burst of movement and yelling, shy away from the motion and noise. The horse next to Yoshiki is no longer tied to the tree while the horse that is nearly on top of the bandit is still tied. The bandit slashes the tied horse's lead-rope and growls at Zelena.

"Stay outta my way, girl, or yer like to get hurt."

She isn't sure but Zelena thinks that his teeth are filed into points. After cutting the rope the bandit swings up onto the back of the horse and kicks his heels into its flanks giving it free rein. Krag swings wildly but misses as the horse bolts.

[sblock=OOC]Zelena gets an AoO. Krag's AoO missed.[/sblock][sblock=Round Count]Round 1: Party unaware; Unknown moves towards camp; animals alert party
Round 2: Zelena wakes & stands; Yoshiki stands, goes defensive & yells; unknown moves to horses & mounts; Krag & Kanli wake
Round 3: Yoshiki attempts bull rush & takes AoO; Zelena moves; Kanli begins enlarge person; Krag stands & moves; bandit cuts rope, mounts (free) & spurs horse.[/sblock]
 

Attachments

  • Camp4.jpg
    Camp4.jpg
    758.2 KB · Views: 103
Last edited:

Remove ads

Top