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[LPF] In Love and Death

Songdragon

Explorer
Zelena considers her options as her companions attack. Seeing the grevous wound that Krag has taken, she knows what she must do. Stepping back from the spear weilding bandit she places a hand upon Krag and calls to her god, "Ral. Heal this holy warrior, that he may fight on against the evil before us!" There is a silvery glow as the positive energies staunch the flow of blood form the the half-orc's wound.

"Celebfedhiin, Attack!" she command the hound. With a burst of speed the animal has crossed the distance and is upon the bandit

((5ft step back to K-14, casts cure light wounds (convert magic stone spell) for 1d8+1=9 hps healed... Ral likes Krag! :D Move action to issue a command. Swift action to maintain her arcane strike.))

((Not sure of the fire impedes a charge. GE? If it does just move to G-12 If not, Silver charges to G-12... Attack 1d20+5=14 {if hit, I think that will miss this guy, 1d6+3=7 damage and trip 1d20+3=19}))

[sblock=Zelena's Status]Gnome Cleric 1/Bard 2
Initiative: +2 Perception: +10
Conditions: arcane strike active
AC: 21 (13 touch; 19 flat-footed)
HP: 26 of 26
CMB: +0 CMD: 12 Fort: +4 Ref: +5 Will: +7
In Hand: long sword (+2, 1d6)
Spells: Divine (0-level) Create Water, Detect Magic, Stablize; (1st level) Bless, Magic Stone, Remove Fear(d) (color notes a cast spell)
Arcane Spell Slots 0-level (at will) 1st level: 3 of 4 slots remaining (Grease, Silent Image, Vanish)
Channeling: 5 of 5 attempts remaining; Liberation: 1 of 1 attempts remaining; Agile Feet 5 of 5 attempts remaining

Celebfedhiin (Riding Dog)
Initiative: +2 Senses: low-light vision, scent Perception: +8
Conditions: none
AC: (13 b/c charge) 15 (12 touch; 13 flat-footed)
HP: 13 of 13
CMB: +3 CMD: 15 (19 vs. trip) Fort: +5 Ref: +5 Will: +1
In Hand: Melee bite +3 (1d6+3 plus trip) [/sblock]
 

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GlassEye

Adventurer
Kanli's attack misses Shalorr and while Yoshiki manages to hit it barely does so. Despite the glancing nature of the blow Yoshiki feels that the strike should have caused more bruising but the nature of Shalorr's tough skin seems to have prevented it.

Zelena's healing touch lessens the severity of Krag's gut wound but the open flesh still glistens with blood. Celebfedhiin bounds across the intervening space and sinks teeth into Shalorr's calf but the bandit shakes him off.

Shalorr menaces Krag with his spear and calls out, "Back off and let me go or by the gods I'll drink his blood in hell!"

[sblock=OOC][/sblock][sblock=Round Count]Round 1: Party unaware; Unknown moves towards camp; animals alert party
Round 2: Zelena wakes & stands; Yoshiki stands, goes defensive & yells; unknown moves to horses & mounts; Krag & Kanli wake
Round 3: Yoshiki attempts bull rush & takes AoO; Zelena moves; Kanli begins enlarge person; Krag stands & moves; bandit cuts rope, mounts (free) & spurs horse.
Round 4: Zelena casts & moves; Yoshiki bull-rushes; Kanli finishes his enlarge person and casts divine favor; Krag whallops the bandit; bandit bites back.
Round 5: Kanli (F12) casts chill touch & misses; Yoshiki moves to flank (G13) & strike; Zelena (K14) heals Krag; Celebfedhiin (G12) attacks
OOC: Krag is up!

Sorry, I'm at work & can't update the map.
[/sblock][sblock=Damage]Bandit: 31
Krag: 11[/sblock]
 

deisenhut

First Post
Yoshiki Akita (Human Monk 2)

Seeing his attacks fail, Yoshiki falls into a defensive stance and responds to his demand in a sarcastic voice, making note to use his name in order to get his attention. "Shalorr tries to steal our horses and tells us to back off?"

But Yo keeps his eye on Krag and readies to react if Krag makes a move to attack.

Standard Action:
Defensive Stance (+2 AC) and ready to Aid Another (DC10 to distract Shalorr with some martial arts demonstrations giving Krag a +2 on his attack)
 

GlassEye

Adventurer
[sblock=OOC]
OOC: deisenhut, menacing Krag isn't really an action for Shalorr (just fluff that he looks like he's ready to attack); he hasn't readied an action or anything like that beyond taking a free action to talk because he can't act before Krag takes his actions. Which means your last posted actions for Yo won't be able to affect Krag this round (the end of round five) since Yo's already acted this round. I hope that makes sense.
[/sblock]
 

deisenhut

First Post
Whoops, I missed that Krag hadn't gone yet. I was thinking it was round 6 already. Nevermind then, getting ahead of myself. Maybe Yo will do those actions next round if nothing major changes.
 

CootaR

First Post
Krag Slash animal cannibal manz

Seeing the blood glistening from his gut Krag calls upon the powers of his unknown sun god. Hoping her ray's strenthen him and smite his foe. He swings down with a resounding force at the foe.

KRAG SLASH POINTY TEETH HEATHEN


OOC:
Swift Action: Smite Evil - +3 attack +2 dmg
Standard Action: Attack!!!
+3 ac for one round against Cannibal Animal. (smite evil)


If target is not evil then drop 3 from attack roll and 2 from damage...otherwise, Booyah grandma
 
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GlassEye

Adventurer
In Krag's divinely granted sight, Shalorr crackles with the black energy of evil. Ignoring the bandit's demand the half-orc swings the heavy bar of steel he calls a sword bringing it down on Shalorr with bone-crushing force. Shalorr almost collapses under the impact and it is clear he is only standing due to the strength of his deep-seated rage.

Clear that he is not going to receive any mercy here (not that he expected it) Shalorr throws himself at Krag thrusting with his spear. When the half-orc falls he turns to face Yoshiki with teeth snapping unsuccessfully at the monk.

[sblock=OOC][/sblock][sblock=Round Count]Round 1: Party unaware; Unknown moves towards camp; animals alert party
Round 2: Zelena wakes & stands; Yoshiki stands, goes defensive & yells; unknown moves to horses & mounts; Krag & Kanli wake
Round 3: Yoshiki attempts bull rush & takes AoO; Zelena moves; Kanli begins enlarge person; Krag stands & moves; bandit cuts rope, mounts (free) & spurs horse.
Round 4: Zelena casts & moves; Yoshiki bull-rushes; Kanli finishes his enlarge person and casts divine favor; Krag whallops the bandit; bandit bites back.
Round 5: Kanli (F12) casts chill touch & misses; Yoshiki moves to flank (G13) & strike; Zelena (K14) heals Krag; Celebfedhiin (G12) attacks; Krag smashes Shalorr to a bloody pulp; Shalorr attacks
OOC: Almost...

Round 6 for the party.
[/sblock][sblock=Damage]Bandit: 46
Krag: 31[/sblock]
 

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deisenhut

First Post
Yoshiki Akita (Human Monk 2)

With Krag down, my previous early posted action is now no longer valid. If Krag is still up somehow, I'll still use that action though.

As Shalorr brings his tender neck in for close inspection, Yoshiki tries to take advantage of it with a pair of hard chops on each side of his head, hoping that he'll hit that right spot to knock him under and with the speed of his movement, send a charge of disrupting electricity across his evil brain. As these blows hit, he backs away, trying to get out of range of that spear.

OOC:
Full-Round Action: Flurry of Blows, first with elemental fist (electrical)
Free Action: 5-foot step north (up)
 
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GlassEye

Adventurer
Yoshiki strikes Shalor hard on the side of his head causing blood to trickle from the bandit's ear. Electricity plays from Yoshiki's hand into Shalorr's temple and across his head. His eyes roll up in the back of his head and he collapses to the ground.

[sblock=OOC]
OOC: Shalorr is down and out after the first strike. It doesn't look like he is dead quite yet. Do you have Yoshiki take his second strike and finish him off?
[/sblock]
 

Songdragon

Explorer
Seeing Karg take another nasty blow from the bandit's spear makes the gnome cringe. As Yo takes down their foe, Zelena calls Celebfedhiin , "Down" She then tends to Krag, immediately calling to Ral, "This man has spilled blood removing a danger evil, grant me the power to return him from the brink of death."

(Cast cure light wounds (convert bless) 1d8+1=6. IF combat is over...She then summons forth her holy powers and channel, with several waves of silvery light washing over most (exclude the bandit) 1d6=5 and 1d6=3 total healed would be 14 hp.))

[sblock=Zelena's Status]Gnome Cleric 1/Bard 2
Initiative: +2 Perception: +10
Conditions: arcane strike active
AC: 21 (13 touch; 19 flat-footed)
HP: 26 of 26
CMB: +0 CMD: 12 Fort: +4 Ref: +5 Will: +7
In Hand: long sword (+2, 1d6)
Spells: Divine (0-level) Create Water, Detect Magic, Stablize; (1st level) Bless, Magic Stone, Remove Fear(d) (color notes a cast spell)
Arcane Spell Slots 0-level (at will) 1st level: 3 of 4 slots remaining (Grease, Silent Image, Vanish)
Channeling: 3 of 5 attempts remaining; Liberation: 1 of 1 attempts remaining; Agile Feet 5 of 5 attempts remaining

Celebfedhiin (Riding Dog)
Initiative: +2 Senses: low-light vision, scent Perception: +8
Conditions: none
AC: (13 b/c charge) 15 (12 touch; 13 flat-footed)
HP: 13 of 13
CMB: +3 CMD: 15 (19 vs. trip) Fort: +5 Ref: +5 Will: +1
In Hand: Melee bite +3 (1d6+3 plus trip) [/sblock]
 
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