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[LPF] In Love and Death


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GlassEye

Adventurer
OOC: My apologies for the delay. Super long day at work...


The estate is nothing like the ornate homes of the Venzan nobility but it maintains a certain country charm. Lady Moretti plays the part of the hostess well showing the group around the grounds and making sure that all of you are comfortable and have rooms and time to refresh yourself in whatever way you find necessary.

"Thank you, this home has been in my family for generations." She looks fondly around at the place. "Forgive me. Perhaps you would like to stow your gear and refresh yourselves before dinner is served?"

After long, hot days of boring travel the chance to freshen up is welcome but it seems almost too short a time before servants arrive to escort you into the dining hall. The meal is hearty, the wine of a decent age, and the conversation entertaining. Lady Moretti skillfully steers talk at the table away from serious matters keeping things light. At the end of the meal she excuses herself for the night and servants show you once again to your quarters.

---

The next morning after another hearty meal, Fusto leads the four of you from the house down the hill northwards into a lightly wooded valley. He stops on the path some distance from the house and points down the way.

"Moretti boneyard is on down. Mausoleum near the back. Won't go further m'self but you won't miss it."

Fusto doesn't wait but turns and heads back up the hill. Continuing down the path the trees open up to a field. It is clearly the Moretti graveyard. Numerous stone markers are about in a roughly semi-circular pattern around a tan-colored stone mausoleum. The mausoleum is ornately carved stone and surrounded by bits of wrought iron fencing much of it missing or fallen. On the right side of the mausoleum it appears that a stag attempted to leap the fence, got hung up and died. The corpse hangs from a rear leg on one of the few remaining standing pieces of fence. The door to the mausoleum is closed.
 

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deisenhut

First Post
Yoshiki Akita (Human Monk 3)

Without a word, Yo drops into a combat stance and begins moving slowly and quietly towards the door of the Mausoleum, keeping his eyes and ears open for danger as he advances.

Total Defense (+4 AC)
 

Songdragon

Explorer
Zelena turns and thanks Fusto as he heads away and smiles hoping the man will come around one day. She then turns to the task at hand. She moves down to the boneyard with her companions as as they reach the mausoleum and gnome looks over what she can see for anything that might be out of place.

"Well then... shall we?" The gnome takes up her blade and unless she notices anything or there are objections she approaches the mausoleum door.

((Perception Zelena 1d20+10=19 and then Celebfedhiin 1d20+8=14))

[sblock=Zelena's Status]Gnome Cleric 1/Bard 2
Initiative: +2 Perception: +10
Conditions: arcane strike active
AC: 21 (13 touch; 19 flat-footed)
HP: 26 of 26
CMB: +0 CMD: 12 Fort: +4 Ref: +5 Will: +7
In Hand: long sword (+2, 1d6)
Spells: Divine (0-level) Create Water, Detect Magic, Stablize; (1st level) Bless, Magic Stone, Remove Fear(d) (color notes a cast spell)
Arcane Spell Slots 0-level (at will) 1st level: 4 of 4 slots remaining (Grease, Silent Image, Vanish)
Channeling: 3 of 5 attempts remaining; Liberation: 1 of 1 attempts remaining; Agile Feet 5 of 5 attempts remaining

Celebfedhiin (Riding Dog)
Initiative: +2 Senses: low-light vision, scent Perception: +8
Conditions: none
AC: (13 b/c charge) 15 (12 touch; 13 flat-footed)
HP: 13 of 13
CMB: +3 CMD: 15 (19 vs. trip) Fort: +5 Ref: +5 Will: +1
In Hand: Melee bite +3 (1d6+3 plus trip) [/sblock]
 

CootaR

First Post
For shame

It am sad the deer am fallen down and died. Krag would hate a ghost deer to be mad at them.

While the group moves forward Krag approaches the Stag corpse and attempts to remove it from the fence.

It would be shameful if we did not help his poor spirit-body not sleep goods.


After removing the stag he will follow the group.
 

GlassEye

Adventurer
Round One

Yoshiki and Zelena head towards the door of the mausoleum as Krag splits off to the side to wrestle the corpse of the stag down from the wrought iron fence. Before Krag reaches the corpse he hears a rustling sound, as do Yoshiki and Zelena, as the corpse of the stag shifts on the fence and raises up its horned skull to glare at the paladin with rotting eyes filled with malevolence towards the living. Only Kanli, caught in some odd metaphysical contemplation only he can truly understand, doesn’t immediately hear the undead creature.

The dead stag swings its horns at the half-orc paladin and catches him unawares as Krag reaches to unhook the corpse from the fence. The wound is superficial, however, only barely catching Krag with the edge of one broken horn.

[sblock=OOC]Initiative: Monsters (15) then PCs (14). Kanli would have a free action before the monsters but he missed his perception check and is unaware until they act.

Only Kanli is surprised that the dead stag is moving around. Krag’s Perception: 1d20-1=5; Kanli’s Perception: 1d20-2=0; Unknown stealth: 1d20+19=33. Zombie stag initiative: 1d20+2=20; Unknown initiative: 1d20+8=10; Kanli initiative: 1d20+2=21; Krag initiative: 1d20+4=7; Yoshiki’s initiative: 1d20+4=20; Zelena’s initiative: 1d20+2=5[/sblock][sblock=Damages]Krag: 4[/sblock]

OOC: PCs are up!
 

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deisenhut

First Post
Yoshiki Akita (Human Monk 3)

Seeing that Krag has found himself a friend to play with, Yo turns his attention to the door before him. He inspects the door, looking at the locks and whatnot. If he doesn't find anything noteworthy, he'll maintain a defensive stance (+2 AC?) and test to see if the door is unlocked by trying to open it.
 

InVinoVeritas

Adventurer
"Why is the dead stag attacking?" Kanli wonders aloud. "Doesn't it realize that it is merely completing the cycle of the Dissembler?"

The truth dawns on Kanli. "It just needs a hug! A welcome into the Shadow Realms. I'm coming, lovely stag!"

Kanli leaps from his position for a beeline approach to the stag, attempting to reach and caress it.

[sblock=actions]
Kanli moves 30' due northeast, casts Chill Touch, and attempts the free touch against it. Because it is undead, the Chill Touch will not damage the stag, but it will need to make a DC 16 Will save or be panicked for 1d4+3 rounds. I'm not sure if there is any difficult terrain in the way, but if there is, that's what the Jump check is for. If he can't reach the stag, he still casts Chill Touch.
[/sblock]

[sblock=stats]
Kanli the Mad
Aberrant Sorcerer 3 / Bones Oracle 1
Initiative +2 Perception -2
HP 24
AC 14 (touch 12, ff 12)
BAB +1
CMB +3 CMD 15
Fort +3 Ref +4 Will +4
Acidic Ray 8/8, Sorc spells 6/7, Oracle spells 5/5
[/sblock]
 

GlassEye

Adventurer
Round One, continuing...

Yoshiki examines the door as Kanli and Krag face off with the stag zombie. The door itself is heavy wood stained black with wide iron bands to reinforce it. The door looks like it has been battered with a heavy, blunt object along the side along where the hinges would be if they were on the exterior. Trying the latch shows that the door is not locked.

Kanli thrashes through a weedy looking bush and stumbles over a headstone or two as he races to embrace the stag zombie. Standing between Krag and the mausoleum he reaches out and caresses the flank of the beast. The reaction of the dead creature is instantaneous: it begins thrashing against the fence in an oddly desperate attempt to get away from Kanli's attentions. As it struggles stiffened, putrid hide tears and the smell of rotting organs becomes much stronger.

[sblock=Damages]Krag: 4[/sblock]
OOC: Krag & Zelena yet to go for round one.
 
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CootaR

First Post
...

Krag seems taken aback by his good will turning on him. This deer should have been happy he had freed him, not mad. Now Krag was mad. Silly Deer!
 

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