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[LPF] In Love and Death

Songdragon

Explorer
(( AoO 1d20+2=21 (threat) To confirm 1d20+2=17 Hoping the threat confirmed... Damage 2d6=7

A character can perform 1 swift action per turn, can you perform a swift action just as you make your AoO? Zelena would want to activate her arcane strike, which would at 1 arcane damage {2 if a crit was scored} ))


Zelena gives the bandit an "Oh pleeese." look and slashes out with her blade scoring a solid hit, "Oh look at that... the little girl cut you. Going come hurt me now?" she says in a condescending tone, trying to provoke him to return... "Or burn in some nasty fiiiires..."

[sblock=Zelena's Status]Gnome Cleric 1/Bard 2
Initiative: +2 Perception: +10
Conditions: none
AC: 21 (13 touch; 19 flat-footed)
HP: 26 of 26
CMB: +0 CMD: 12 Fort: +4 Ref: +5 Will: +7
In Hand: long sword (+2, 1d6)
Spells: Divine (0-level) Create Water, Detect Magic, Stablize; (1st level) Bless, Magic Stone, Remove Fear(d) (color notes a cast spell)
Arcane Spell Slots 0-level (at will) 1st level: 4 of 4 slots remaining (Grease, Silent Image, Vanish)
Channeling: 5 of 5 attempts remaining; Liberation: 1 of 1 attempts remaining; Agile Feet 5 of 5 attempts remaining

Celebfedhiin (Riding Dog)
Initiative: +2 Senses: low-light vision, scent Perception: +8
Conditions: none
AC: 15 (12 touch; 13 flat-footed)
HP: 13 of 13
CMB: +3 CMD: 15 (19 vs. trip) Fort: +5 Ref: +5 Will: +1
In Hand: Melee bite +3 (1d6+3 plus trip) [/sblock]
 

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GlassEye

Adventurer
OOC: Zelena's attack is a critical. I'm not sure about the swift action but I'll allow it (though I suspect swift actions have to happen on your own turn).

Everyone can post up Round Four actions.
 

Songdragon

Explorer
The gnome smiles and calls out... "Know, fire!" She casts an arcane spell and not 10 feet in front of finely flayed fugitive, bursts forth a wall of flame across the pathway... She then calls upon her arcane powers to again infuse her blade and then rushes her little self to the man's side once again looking back and hoping her companions can also reach him.

(( Cast Silent Image (wall of fire across the road, hopefully the fire will scare the horse if not the bandit too. DC 13 Will save, swift action to arcane strike, and move to J-14 ))

Zelena

[sblock=Zelena's Status]Gnome Cleric 1/Bard 2
Initiative: +2 Perception: +10
Conditions: none
AC: 21 (13 touch; 19 flat-footed)
HP: 26 of 26
CMB: +0 CMD: 12 Fort: +4 Ref: +5 Will: +7
In Hand: long sword (+2, 1d6)
Spells: Divine (0-level) Create Water, Detect Magic, Stablize; (1st level) Bless, Magic Stone, Remove Fear(d) (color notes a cast spell)
Arcane Spell Slots 0-level (at will) 1st level: 3 of 4 slots remaining (Grease, Silent Image, Vanish)
Channeling: 5 of 5 attempts remaining; Liberation: 1 of 1 attempts remaining; Agile Feet 5 of 5 attempts remaining

Celebfedhiin (Riding Dog)
Initiative: +2 Senses: low-light vision, scent Perception: +8
Conditions: none
AC: 15 (12 touch; 13 flat-footed)
HP: 13 of 13
CMB: +3 CMD: 15 (19 vs. trip) Fort: +5 Ref: +5 Will: +1
In Hand: Melee bite +3 (1d6+3 plus trip) [/sblock]
 

deisenhut

First Post
Yoshiki Akita (Human Monk 2)

Seeing the foe mount a horse that doesn't belong to him once again, Yoshiki takes off running once again in pursuit. He puts his quickness of feet to use to do another charging leaping bull rush in an attempt to knock him off the horse once again before he can get the horse moving too fast.
 
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GlassEye

Adventurer
Round Four continuing...

The burst of fiery lights across its path causes the horse to rear and bolt in uncontrolled panic. The bandit looks like he's having difficulty with the horse but Yoshiki is already airborne by this time and his leaping attack unseats the bandit and pushes him into the oddly silent and heatless fire.

Kanli's blood magic fills Krag to near bursting and as the blood pounds through his veins and arteries the half-orc grows to an immense size.

[sblock=OOC][/sblock][sblock=Round Count]Round 1: Party unaware; Unknown moves towards camp; animals alert party
Round 2: Zelena wakes & stands; Yoshiki stands, goes defensive & yells; unknown moves to horses & mounts; Krag & Kanli wake
Round 3: Yoshiki attempts bull rush & takes AoO; Zelena moves; Kanli begins enlarge person; Krag stands & moves; bandit cuts rope, mounts (free) & spurs horse.
Round 4: Zelena casts & moves; Yoshiki bull-rushes; Kanli finishes his enlarge person and?; Krag?
OOC: Awaiting actions from Kanli & Krag
[/sblock][sblock=Damage]Bandit: 7[/sblock]
 

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InVinoVeritas

Adventurer
"...just a reperception, really."

As Kanli pulls himself up, Krag notices a pair of red hands appear accross his chest. They dig their fingernails into something in the air around him, and rend it. It is unsure what exactly they grabbed onto, but a sense of freedom from something constricting him washes over Krag, and his form bursts forth, unhindered by a smaller size.

Kanli offers a small prayer to the Blood Goddess as he steps forward.

[sblock=OOC]
Stand up, cast Divine Favor, 5' step east.
[/sblock]
 

CootaR

First Post
Big Krag SLASH

While moving forward at the bandit Krag's body stretches and grows, as he reaches his target he has grown double his normal size, slashing down now with a Great sword the size of a small tree.

OOC: Wow I should be big all the time.
 
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GlassEye

Adventurer
End of Round Four

The over-sized greatsword smashes into the bandit with the gut-wrenching sound of breaking bone. As he steps from the fires the bandit drops the chakram and pulls a spear from over one shoulder. He bares his teeth at Krag and roars spraying the half-orc with bloody spittle.

The bandit slams the spear violently into Krag's over-sized body and twists cutting a horrible wound in the half-orc's belly.

[sblock=OOC][/sblock][sblock=Round Count]Round 1: Party unaware; Unknown moves towards camp; animals alert party
Round 2: Zelena wakes & stands; Yoshiki stands, goes defensive & yells; unknown moves to horses & mounts; Krag & Kanli wake
Round 3: Yoshiki attempts bull rush & takes AoO; Zelena moves; Kanli begins enlarge person; Krag stands & moves; bandit cuts rope, mounts (free) & spurs horse.
Round 4: Zelena casts & moves; Yoshiki bull-rushes; Kanli finishes his enlarge person and casts divine favor; Krag whallops the bandit; bandit bites back.
Round 5: ?
OOC: Round 5 actions, please
[/sblock][sblock=Damage]Bandit: 25
Krag: 20[/sblock]
 

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InVinoVeritas

Adventurer
Kanli looks back over to Imelda and Justo. Surprised by the ferocity of the bandit's attack, he figures there's more he should do...

He casts again, familiar golden filaments enmeshing his hands. He heads over to the fray. He drops his hands into the sleeves of his shirt, and a red hand appears over the bandit's shoulder trying to grab his neck.

[sblock=OOC]
Cast Chill Touch. Move to F12, Touch attack with Long Limbs on the bandit.
[/sblock]

[sblock=stats]
Kanli the Mad
Aberrant Sorcerer 3 / Bones Oracle 1
Initiative +2 Perception -2
HP 24
AC 14 (touch 12, ff 12)
BAB +1
CMB +3 CMD 15
Fort +3 Ref +4 Will +4
Acidic Ray 8/8, Sorc spells 5/7, Oracle spells 4/5
Divine Favor active (+1 attack and damage for weapons) 9/10 rounds
[/sblock]
 

deisenhut

First Post
Yoshiki Akita (Human Monk 2)

CootaR said:
Wow I should be big all the time.
Why yes, yes you should!

Eager to knock this dangerous guy out before he kills someone else, possibly himself, Yoshiki ducks under Kanli's amazingly long reach as he moves into a flanking position with Zelena. His motions are quick as his legs and arms spin around in a deadly grace before drilling a powerful punch and kick into the gut of the wanted man. Crackling is heard as sparks fly between his fist and to the man when his fist makes its deadly contact.

Free Action: 5-foot step to G13.
Full Round Action: Flurry of Blows, using Elemental Fist (electricity) on first attack.

Well, those rolls stunk...
 
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