[LPF] In Love and Death

((Not sure what happened to my earlier post...))
The gnome watches in disgust as the dead stag comes to life as Krag nears it, "By all that is holy." She races to her companion's side, gathering up the inherit magic within her and imbuing her blade as she does. At Krag's right, she strikes out at the undead creature.

(( Move to 10-C, arcane strike, Attack 1d20+2=18 for 1d6+1=2 damage (1 point is magical) ))

[sblock=Zelena's Mini-Stats]Gnome Cleric 1/Bard 2
Initiative: +2 Perception: +10
Conditions: arcane strike active
AC: 21 (13 touch; 19 flat-footed)
HP: 26 of 26
CMB: +0 CMD: 12 Fort: +4 Ref: +5 Will: +7
In Hand: long sword (+2, 1d6 +1 arcane)
Spells: Divine (0-level) Create Water, Detect Magic, Stablize; (1st level) Bless, Magic Stone, Remove Fear(d) (color notes a cast spell)
Arcane Spell Slots 0-level (at will) 1st level: 4 of 4 slots remaining (Grease, Silent Image, Vanish)
Channeling: 3 of 5 attempts remaining; Liberation: 1 of 1 attempts remaining; Agile Feet 5 of 5 attempts remaining

Celebfedhiin (Riding Dog)
Initiative: +2 Senses: low-light vision, scent Perception: +8
Conditions: none
AC: (13 b/c charge) 15 (12 touch; 13 flat-footed)
HP: 13 of 13
CMB: +3 CMD: 15 (19 vs. trip) Fort: +5 Ref: +5 Will: +1
In Hand: Melee bite +3 (1d6+3 plus trip) [/sblock]
 

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Round Two

The zombie struggles attempting to escape both Kanli and the fence that has it held fast. When Krag brings his sword to bear he nearly chops the carcass in half so forceful is his swing. Zelena finishes it off with an attack imbued with her magic. As the zombie collapses the dark light fades from its eyes.

As Yoshiki starts to turn the latch he hears a thump as something solid and heavy hits the ground next to him. An odd amalgamation of a creature, forequarters of a hound, hindquarters of a lizard, with wings like a bat and seemingly carved from stone, standing nearly three feet at the shoulder gazes at him with a stony leer. "No, no enter." Having stated its denial it swipes at the monk with one stony claw.

Kanli, Krag, and Zelena having just finished off the zombie hear Celebfedhiin begin barking...

[sblock=Knowledge: Nature DC 13]Though smaller than they are typically rumored to be this creature appears to be some sort of gargoyle. Gargoyles are particularly tough and only magic can reliably damage them.[/sblock][sblock=Damages]Krag: 4
Stag: dead (again)[/sblock]
OOC: Party is up!
 

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Kanli turns back around the way he came to see the newcomer. "Oh dear, how am I supposed to eat that?" he bellows, as he shakes his head and tries to garnish it with his Golden Mushroom hands.

[sblock=actions]
Move to square 2 south from Yoshiki, give it a Chill Touch.
[/sblock]

[sblock=stats]
Kanli the Mad
Aberrant Sorcerer 3 / Bones Oracle 1
Initiative +2 Perception -2
HP 24
AC 14 (touch 12, ff 12)
BAB +1
CMB +3 CMD 15
Fort +3 Ref +4 Will +4
Acidic Ray 8/8, Sorc spells 6/7, Oracle spells 5/5
[/sblock]
 
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Yoshiki Akita (Human Monk 3)

"Yes, yes enter!" mutters Yoshiki as looks upon this stone beast. With his hand already on the door and the latch undone already, plus not wanting to get pounded by this thing, Yo throws open the door as quickly as possible and dives in. He tries to catch his hand on the door to close it behind him just as quickly as he enters, not concerned whether it latches but just to put a door between him and that beast out there.

[sblock=ooc]Not sure if you'd allow an acrobatics check here to avoid an AoO, but Yoshiki has a +10 for an acrobatics skill.[/sblock]
 

Round Two, continuing...

The rushing to and fro has apparently thrown off Kanli's aim and he misses with his chill touch.

"Foolish..." says the stony creature though you aren't certain whether he is talking about Yoshiki or Kanli.

OOC: Yes, you can use Acrobatics, deisenhut. Feel free to make your roll; if you haven't by the time the others post their actions and I'm ready to make an update then I'll go ahead and make it for you. Also, make a Perception check for Yo if you would.

Krag and Zelena are up.
 
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"Egahds!" Zelena cries out at the appearance of another foe. She uses her quickness and moves to where Yoshiki once stood, calling upon her arcane powers to imbue her blade and strikes out with it... Seeing her attack miss she attempts another tactic, "You mentioned something about not entering the mausoleum? Perhaps you would like to explain, without attacking?"

(( Move to E-5, if Zelena can get by the fence along 8-E, arcane strike, attack 1d20+2=13 for 1d6+1=6 damage. ))

[sblock=Zelena's Mini-Stats]Gnome Cleric 1/Bard 2
Initiative: +2 Perception: +10
Conditions: arcane strike active
AC: 21 (13 touch; 19 flat-footed)
HP: 26 of 26
CMB: +0 CMD: 12 Fort: +4 Ref: +5 Will: +7
In Hand: long sword (+2, 1d6 +1 arcane)
Spells: Divine (0-level) Create Water, Detect Magic, Stablize; (1st level) Bless, Magic Stone, Remove Fear(d) (color notes a cast spell)
Arcane Spell Slots 0-level (at will) 1st level: 4 of 4 slots remaining (Grease, Silent Image, Vanish)
Channeling: 3 of 5 attempts remaining; Liberation: 1 of 1 attempts remaining; Agile Feet 5 of 5 attempts remaining

Celebfedhiin (Riding Dog)
Initiative: +2 Senses: low-light vision, scent Perception: +8
Conditions: none
AC: (13 b/c charge) 15 (12 touch; 13 flat-footed)
HP: 13 of 13
CMB: +3 CMD: 15 (19 vs. trip) Fort: +5 Ref: +5 Will: +1
In Hand: Melee bite +3 (1d6+3 plus trip) [/sblock]
 

Stone prick

Seeing a new foe enter the battle. Krag leaves the re-dead stag and rushes to Yoshiki's side.

Krag will kill stone baddie!


OOC: Double Move to F5

Detect Evil: (swift action)
 

Round Two ending. Round Three beginning.

As Yoshiki darts into the mausoleum the small gargoyle takes advantage of the monk's momentary distraction and takes a swipe with his stony claws. Despite Yoshiki's lack of concentration the attack misses.

Krag dashes across the graveyard towards Yoshiki but the monk slips inside the mausoleum and the quick Zelena moves just ahead of the half-orc.

The gargoyle hesitates at Zelena's entreaty and its eyes glitter like reflected light off gemstones. "Too late. That one foods for bone-rats." After speaking with its gravelly voice it tilts its head as if expecting something else from Zelena. When whatever it expects isn't forthcoming it leaps to the attack.

[sblock=Yoshiki]The monk rolls through the now open doorway, regains his footing and pushes the door closed to block the gargoyle from following. The mausoleum is dim, barely lit by tiny grime-encrusted windows just below the dome. The floor is covered with a thick layer of tiny animal bones of all sorts that crack beneath his feet. Yoshiki's entrance has caused some sort of disturbance and the bones begin to vibrate and rattle until a few begin to skitter together.

As Yoshiki watches the bones come together and begin to form tiny skeletons he hears a scritching sound behind and above him. Risking a look away from the reconstitution occuring in front of him he sees a huge centipede, nearly ten feet long or just over, with a black and gray mottled carapace the colors of which seem to form a crude image of a skull begin to lower itself from the dome.

OOC: The monsters joining the combat soon will have their initiative at the beginning of round four.[/sblock][sblock=Damages]Krag: 4[/sblock][sblock=Detect Evil]
OOC: My understanding is that the paladin can detect evil as much as he wants (at will) but when it functions like the spell (cone-shaped area, slow access to information over three rounds, etc.) then it is a standard action to initiate. When it targets a single creature it gets information for that creature but takes a move action to initiate. I'll double check with the judges in case I'm wrong.
[/sblock]
OOC: Party is up!
 

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Yoshiki Akita (Human Monk 3)

[sblock=GlassEye]I'm assuming that is an undead rat swarm forming at my feet. Yoshiki flees, screaming like a little girl...[/sblock]

A look of terror comes over Yoshiki's face as he turns to quickly throw the door back open. He leaps out the door, screaming, and rolling through the battle between the stone beast and the rest of his party, jumping back to his feet a little ways a way. "Fire! We need Fire! Burn it!" He glances at the sorcerer.

Intend to end up in G4.
 

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