Hayabusa's Dawn of Defiance: Chapter II: A Wretched Hive

Mir, standing to Sloor's right watches with a blasé manner. At Raden's command the woman thinks, "Frell me, not again." She reacts with swiftness and stare...

(( From the SW corner of the building... 10 squares East and 4 squares up/north... Initiative 1d20+8=25

Is the figure at the south of the building a baddie?))


[sblock=Mir's Mini-Stats]Scout 2/ Scoundrel 1
Initiative: +8 Perception: +8
Conditions: none
Reflex: 17 Frotitude: 15 Will: 16
Hit Points: 29 of 36 Threshold: 15
In Hand: n/a
Force Points: 5 Destiny Points: 3
Force Powers: Cloak, Mind Trick, Mind Shard, Negate Energy, Force Blast, Rebuke, Vital Transfer
Force Talents: Illusion, Force Harmony[/sblock]
 

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"Specialists, huh?" Raden asks. He gestures to his friends. "Test 'em." At those words, the guards reach for their weapons and Mack is able to see that at least one of them flicks a switch on his weapon. "Don't kill 'em," he says aloud, likely directed at both groups.[/sblock]

Sloor shakes his head sadly, "Frekking lack awf trust in your awn peopawl, Raden man: think you just insulted Kessra's gang right there."

OOC: Trying to bring Kessra to fight on our side. PERSUASSION VS kESSRA'S WILL: 1d20+9=25.
Mack, still standing behind Sloor's left shoulders, remarks, "Shall we kill them, or not?"

"Think awf it like a friendly game awf Pugil, Mack man," A dangerous, grinning stare at the apparent leader of the opposition as he gets up off his throne, "A lawt awf peopawl get maimed in friendly games of pugil."


OOC: I'm guessing we get some sort of bonus for Sloor's successful Intimidation earlier? What do these guys look like by the way?
Sloor is 2 squares north of Mir with TB right behind him, of course. Initiative: 1d20=12
 
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OOC: [MENTION=17674]possum[/MENTION], does this map help you?
 

Attachments

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OOC: That works a lot, Perrinmiller. Thank you very much for that.

[sblock=Tactical Map]

DODA2CroniesRnd1Start.jpg


Darius 27 is up
Mir 25
Kessra 19
Mack 15
Sloor 12
Raden 11
Thugs 4[/sblock]
 


OOC: Sorry, been super swamped this last week and my email decided not to notify me of new posts


Always quick to the draw, Darius leaps forward toward the closest adversary, drawing his stun baton as he moves and swings at the thug, unable to connect.

OOC: moved to G6


Attack Roll (1d20+4=6)
 


Mir quickly considers her options and slides a little more behind Mack and looks at one of the thugs ready to attack and reaches out to the Force and looks into the eyes of of one of the thugs and fills him with terror...

((Move to L-8 and Mind Trick (Fill with Terror) on Thug 4 1d20+13=16 to beat his Will defence ))

[sblock=Mir's Mini-Stats]Scout 2/ Scoundrel 1
Initiative: +8 Perception: +8
Conditions: none
Reflex: 17 Frotitude: 15 Will: 16
Hit Points: 29 of 36 Threshold: 15
In Hand: n/a
Force Points: 5 Destiny Points: 3
Force Powers: Cloak, Mind Trick, Mind Shard, Negate Energy, Force Blast, Rebuke, Vital Transfer
Force Talents: Illusion, Force Harmony[/sblock]
 

Mack Granger, Human Male Soldier

Mack sees their newest gang member opt out of the program, but cannot spare the time now to deal with her. He calls out in a taunting voice, "Alright you drekheads, you want to play, we play."

He quickly pulls out a stun grenade and chucks into their midst on the left. Then he drops to the ground, prone.

[sblock=Actions]Swift Action: Draw stun grenade
Standard Action: Area attack centered on intersection of E8 & F9, 2 square burst against thugs 1,2,&3; Stun Grenade (1d20+6=19, 4d6+2=16)
Free Action: Talking
Move Action: Drop prone[/sblock][sblock=Mini Stats]DP: 3 (Rescue) FP: 6
Init: +8 Perception: +9
HP: 47 (16 Threshold) Current: 47 CT: 0
Reflex: 20 (18ff) Fort: 16 Will: 14

Weapon in Hand: Blaster Rifle

Attack Options: Point Blank Shot, Precise Shot, Battle Analysis, Cover Fire, Running Attack, Quick Draw[/sblock]___________________________________

MackSmall.jpg
Mack Granger
 

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