The Forge of Fury

Walking Dad

First Post
Auris

Auris is oblivious to his surroundings...

[sblock=OOC]

recasted ma as mentioned above.

---

Auris D'Leroy
AC 18 (T17, FF13), HP 48/48, F +5,R+7,W+5/+7

Spells: 4/7 , 4/5
Electric Ray: 5/6 (+6, 1d6+2)

Sorcerer Spells Known:
DC = 10 + spell level + 3
0 (6): Acid Splash, Detect Magic, Read Magic, Dancing Lights, Disrupt Undead, Mage Hand
1 (3): Mage Armor, Magic Missle, Shield, Sleep - Burning Hands (electric)
2 (1): Glitterdust, Flaming sphere - Scorching Ray (electric)

Wand: 49/50

Effects: -

XP: 10,296


[/sblock]
 
Last edited:

log in or register to remove this ad


HolyMan

Thy wounds are healed!
The small tunnel is really just an outlet for the stream and the group can pass through by wading through the two feet deep water.

Gerlari leads the way and the group soon finds themselves back on dry land and near another cave room.

The swift stream passes over a steep slab of bedrock before this cave entrance. The cave beyond is perhaps 40 feet deep and 20 feet wide, with an uneven ceiling about 10 feet high. In the southern end of the room, a large white-scaled lizard hisses and snaps, but you can see that a sturdy chain on its hind leg tethers it in place. The agitated creature twists in frustration.

On the west wall, about 10 feet from the lizard's reach, lie a couple of iron chest.
The stream and the tunnel continue off to the north.

OCC: Please give me your location on the map. Red dots equal lizard threat range.
 

Attachments

  • FoF-lizard1.jpg
    FoF-lizard1.jpg
    77.3 KB · Views: 84


Walking Dad

First Post
Auris

Auris searches his memory if he knows something about such a creature.

[sblock=OOC]

Auris will be in J5. Rolling knowledge checks to identify the beast and also initiative, if it becomes necessary.

---

Auris D'Leroy
AC 18 (T17, FF13), HP 48/48, F +5,R+7,W+5/+7

Spells: 4/7 , 4/5
Electric Ray: 5/6 (+6, 1d6+2)

Sorcerer Spells Known:
DC = 10 + spell level + 3
0 (6): Acid Splash, Detect Magic, Read Magic, Dancing Lights, Disrupt Undead, Mage Hand
1 (3): Mage Armor, Magic Missle, Shield, Sleep - Burning Hands (electric)
2 (1): Glitterdust, Flaming sphere - Scorching Ray (electric)

Wand: 49/50

Effects: -

XP: 10,296


[/sblock]
 

IronWolf

blank
Sabern edges cautiously into the cavern housing the chained lizard creature. Seeking to keep the cavern entrance edge as providing a bit of cover, he works his way to the entrance.

[sblock=OOC]

Move to I6. Mace and shield ready.

[/sblock]

Ooops, missed that Auris was already there. Updating position in the sblock to an empty spot
 
Last edited:

HolyMan

Thy wounds are healed!
[sblock=sunshadow21]knowledge check yields-

Subterranean lizard - only has 5ft reach (short legs), but has 10ft reach with tongue (so the red dots are miss leading as they are what the group believes it's claw/bite attacks are - it has five more feet after those dots).

Tongue can grapple and pull creatures towards it.[/sblock]

[sblock=WD] Sorry would have used your rolls but you are not skilled in the checks required - know dungeonerring or nature[/sblock]

[sblock=IronWolf] Sorry nothing to relate just wanted you to not feel left out.[/sblock]
 


IronWolf

blank
"The better question might be, who is keeping it?" Sabern replies, still keeping his distance. "Maybe we should give it some food and water?
 

HolyMan

Thy wounds are healed!
"Why you want a new pet?" Gerlari asks jovially. "Sorry Sabern I think we should kill it. The trogs have it guarding those chest and I want them and not a tongue bath."

The half-orc starts to take out his bow.
 

Remove ads

AD6_gamerati_skyscraper

Remove ads

Upcoming Releases

Top