The Forge of Fury

HolyMan

Thy wounds are healed!
The area has nothing to offer a group of hardened adventures. All the other sepulchres are empty and as the group found a lot of dead dwarven bodies in the haunted area they searched no one must have survived the orc attack to bury the dead.

The last three sepulchres are not trapped, but they are sealed and would require breaking into.

[sblock=OOC] Open them or move on? I don't think they are going anywhere, LOL [/sblock]
 

log in or register to remove this ad

sunshadow21

Explorer
"Do you know any proper burial rituals, padre? May as well give the poor souls a clean shot at the afterlife. It's also the best way to put the ghosts to rest. I'm sure that the dwarven gods can figure out the intent even if they are technically a different religion." Hinderpick leaves the three sealed ones alone except to get the names and the date of their deaths copied down,as well as any reliefs that may be on their sepulchres.
 

IronWolf

blank
Sabern nods to Hinderpick and lets his sheild fall around behind his shoulder as he pulls forth his holy symbol. He then moves from sealed sepulchre to sealed supulchre and says several words to Iomedae asking for her blessings of honor to help the fallen dwarves make their way to the afterlife.

[sblock=OOC]

Knowledge Religion -- 1d20+8=12

[/sblock]
 

HolyMan

Thy wounds are healed!
Sabern does the little he knows about dwarven burial rituals to honor the three fallen dwarves. With nothing else about the group is ready to continue.

"Well only place left is the steps to the south." Gerlari says raising his axe to test the blade. "Must have been where that little trog ran off to. We best be ready."

OCC: Normally or at least the other times I have played this, the group entered from the north and then went back around to the trog/bear area. Nothing here for you all sorry.
 

IronWolf

blank
"To the south it is then!" Sabern replies. He lets his shield swing back onto his arm from his shoulder and hefts his mace, ready to proceed to the south.
 


HolyMan

Thy wounds are healed!
OCC: WD you will need to recast the mage armor as it will run out in mere... opps it's gone. ;) Update TUE night.
 


HolyMan

Thy wounds are healed!
The natural stone steps of this passage lead to a dark cavern...

The thunderous roar of falling water fills this long, low chamber, and a damp, humid spray makes everything slick and wet. A fast-rushing stream winds through the center of the cavern, emerging from beneath a crude dam or barrier of rock and mud in the western wall. The stream disappears into a dark shaft at the cavern's eastern end. A rough winding path follows the stream to the east.
The path ends in another natural staircase this one heading and winding down into darkness. "What you think? The trog came through here and then down?" Gerlari asks eying the steps and area cautiously. "This don't look right, be careful."

OCC: Perception or a Know(nature) check please.

[sblock=DC18] Your character notices that the tunnel the water comes out of in the western wall could possible be entered (marked with "?"). A medium creature could make is way back the curving tunnel if they wish to go that way. [sblock=DC23] Your character notices the shaded area on the map is dangerous. A thin mossy slim covers the smooth cavern floor, which slopes down toward the waterfall shaft. (mark with red dot).[/sblock][/sblock]
 

Attachments

  • Glitterhame-C.jpg
    Glitterhame-C.jpg
    71.6 KB · Views: 65
Last edited:

sunshadow21

Explorer
Hinderpick starts to sweep the room carefully, switching to his battleaxe in order to deal with any close up surprises. "It looks like we got us a secret door here, gentlemen. Shall we investigate? And watch the slime on the floor unless you feel like taking a dive."
 

Remove ads

Top