Legacy of Death Part II: Graves of Lesser Immortals

Resting and Pondering

Ghen and Shayera walk around the walls examining the runes, touching them, looking at shapes, etc. They will not touch the liquid.

  • Are there any runes that are shaped like a reptile of any kind or anything that is known to symbolise water?
  • If pressure is applied, do any of the runes depress?
  • Do any of the shapes on the walls match the pattern on the floor?
  • When the serpent appears, does it have any kind of aura?
  • Is there any moisture on/around any of the runes on the walls?
  • Does the door we came in have a keyhole? Is it made of the same material as the key?
  • Does the door across match the key?
Perception/Dungeoneering. I'm not sure if all that required multiple checks.

If no light is shed upon the situation from the musings and exploration, Ghen will wait until everyone is away from the pool, find something useless (chunk of spoiled bread, rock from outside, etc.) and toss it into the pool to see if (a) it evokes the serpent (b) it disappears.

Ghen will wait for a rest before healing. When we do, Shayera appears next to Buckthorn. Ghen burns a surge +2 (was down 27, will be down 6. Buckthorn gets 14 hp (no surge).
 

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Ghen: you notice nothing new. I am assume some others are still next to the pool (and is there any doubt about what will happen?). (OoC: Did you heal Buckthorn? If waiting, you will need to reroll).

Forge: if you had tried to grab the key, you think probably could have...but you didn't...(OoC. you will have to make the check again) and you are wise enough to know that the serpant probably would have come out (are you wise enough to know what to do about it, that is the question?).
 

Let's try this again. Whoever thinks they can grab the key once we knock the water weird out should stand ready to do so. I think I've figured out the water and can grab it. If anyone else thinks they can, let me know. The wizard can do mage hand and the others can stand by with readied attacks to drive the serpent back into the water while the grabber makes a play for the key.
 

"Forge, why don't you take the ring of feather fall, grab the key, and hope for the best? If the serpent hits you, at least you won't fall. We'll all prepare attacks for the serpent when he emerges." Nar-Heru prepares magic missile for the serpent when he appears.
 


Um?

While we rolled low, there were a lot of questions there, and most were simply yes or no answers that should have a DC of 0. By learning nothing, does that assume they were all 'no'?

We suggested putting up a line when Buckthorn was in trouble. If that was never done, perhaps we could do so before someone gets teleported?

There was a comment about a short rest. We were pausing to heal during the short rest. If we want to do healing now, we can. Shayera appears next to Buckthorn. Buckthorn can decide if he wants it.
  • There are ditches or whatever funneling water to/from the pool. If we step away from the pool and touch the water in the ditches, does that cause anything to happen?
  • If nothing happens away from the pool, we will get down close to a ditch and see if there is any scent/odor or if it seems to be water...
  • Is the liquid clearer/different away from the pool?
  • Can we tell which direction the water is moving? Do we think it would be possible to divert the water in any way by blocking one of the ditches leading to the pool?
  • Is this substance considered water? (ie would a ritual affecting water have an affect?)
 

Ghen: "no"...its still normal water in the pool, which has spilled over into the rivulets. All the activitiy around the pool has increased this overflow.

You heal buckthorn. (Buckthorns healing rolled for below).

I assume some of you go back outside. An obelisk conviently marks the spot were they seemed to come out. (See attached).
 

Attachments

  • before the falls.jpg
    before the falls.jpg
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Solution

Stop trying to fight it. We have the answer.

[Ghen sits down and starts performing a ritual.]

With a 29, Lower Water lowers the affected area 4 squares, which should be more than enough to dry out the room. The affected area is 10 x 10, so that handles the pool, the surrounding trivulets, and could go a little beyond the room.

Lest we have any surprises, it may still be wise to Mage Hand the key out of the basin (where the pool previously was).
 
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