Elven Navy Delta Squad: Hunters

You have moved away from the group slightly. You are still about sixty feet from shore. Here's my impression of everyone's locations.
 

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Is this lizard the green half-dragon behir we've heard about from the Haworth group when they arrived in camp? If so I don't think I want to be in the water when it breathes. Marcus will rush the creature, quietly if possible. When he gets within 10' of the creature (and out of the water), he will attack (evasion, don't fail me now!).

If it is not the behir, then Marcus will continue to approach steathly, hoping the lizard will wander off as he approaches.
 


You are correct. You suggested scouting with Theryndil, but Keia's follow up message said Amanu was in the rear, so I must have assumed Erenal was scouting. Okay, consider your positions switched.

Marcus has never heard of a behir with multiple heads, but then who knows what being a half-dragon might do to a creature?

The creature moves another twenty feet towards the nomad and the southern end of the island. Despite Theryndil's attempts at evasion, the beast still seems to be heading his direction. Six heads are now visible, most of them straining forward.

But one head continues to weave watchful patterns. Marcus is almost at the shore when that head swings in his direction, pauses, and lets out a roar. The other heads swing to the east, and the creature begins charging in Marcus' direction.

Initiatives: Theryndil 17, Arramor 12, Amanu 10, Marcus 8, Erenal 5. Actions, please.
 


"They have a hydra," Marcus says. "Guess this is why we're the Delta Squad." Marcus will move to a spot with relatively solid footing and await the approach of the hydra, readying an action to smack it with Cramp. I will also take any attacks of opportunity, if presented. He will Cleave if he drops any heads.
 

An eerie incantation originates from the north, and at a point of thin air near the hydra's upper body, metal explodes forth, raining shrapnel against its heads. OOC: Elemental burst (metal) near hydra--1d8 damage in 10' radius; reflex save for half.

Amanu fades into view to the north.
 
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Theryndil's arrow reflects off the creature's thick scales. He fades into view on the southern end of the island.

Arramor dooms the hydra, hoping to reduce the effectiveness of the beast's attacks. The spell is a success.

Amanu's elemental burst has quite an effect, damaging five of the (now visible) eight heads.

Leopard opens fire with a new bow she received from the drop ship (replacing the one warped by the druid). One of her rapid shots strikes the hydra in a neck, further damaging one of the heads.

Marcus moves to solid ground to meet the creature's charge. Erenal and Arramor move up to join him. Unfortunately, the sheer ferocity of the hydra's charge causes Marcus's initial attack to miss.

The savagery of the hydra's attack is unparalleled. Two heads bite Marcus, causing great pain (21 damage). Arramor is bitten by another (17 damage), and Erenal is hit by a fourth (14 damage).

Second round. Actions, please.
 
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So long as Theryndil is free of melee, he will fire on the hydra. I assume that because the hydra is between him and his squadmates and is so large, he doesn't take a penalty for firing into melee?
 
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"Arramor, you Doomed this thing, right, you didn't bless it? I almost lost an arm!" Marcus cries and he continues (or starts) his assault on the hydra. He will concentrate on wounded heads for his first hit (to gain the cleave on the second strike) - and to reduce the creatures number of attacks.
 
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